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EDITORIAL: The Silence of the DevsFollow

#127 Apr 21 2009 at 12:30 PM Rating: Decent
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I wanted a story that made sense. Thats all.


CoP was a gigantic ********* so why do people herald it as some great expansion?
#128 Apr 21 2009 at 12:31 PM Rating: Excellent
Quote:
There are people who care, but they often end up leaving large companies when the companies start having a bleed-it-dry mentality and don't want to move on.


These people already left SE years ago. Almost everyone who ever did anything you loved on the previous FF games either quit or were basically fired a couple years back. They all went to Mistwalker and make games for 360 now. (The jury's still out on that one.)

As for FFXIII, if the trend is any indication, then they had to shelve it because the realized that they had spent all of their budget on ridiculous "innovative" battle system developments and high defenition CG cut scenes and forgot to write a script or decent music.

Personally, I see this latest "adjustment" to the game as consistent with SE's overall direction over the past decade, and in line with what they've done with FFXI itself. I quit a while back because I was sick of the way they were constantly whittling away at magic and forcing everyone to melee. For me, the issue with this still isn't the communication. Clamouring about communication seems like the real "ignoring the marid in whitgate." I don't care WHY they continue to nerf the hell out of magic. I just want them to STOP it and try to put this game back to being more than just a time sink and bring back the timing and tactics that made it fun enough to suck me in oh so many years ago.
#129 Apr 21 2009 at 12:34 PM Rating: Good
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CoP was a gigantic mind@#%^, so why do people herald it as some great expansion?


I loved CoP to bits. I have great memories of the peopel I did it with, and a folder full of screenies, and anecdotes to share.
I think most people have memories like that.

The fights were fun, it did feel epic..
but the story.. was nothing to write home about.
#130 Apr 21 2009 at 12:45 PM Rating: Excellent
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Quote:

CoP was a gigantic mind@#%^, so why do people herald it as some great expansion?


CoP was a huge addition to the lore of the game, ACP was forgettable strictly story-wise. CoP had its failings in difficulty and level caps but the story was solid and made sense. ACP was a mish-mash of tasks that served no point.

You had within the first 5mins of CoP an explosion in a very popular zone at the time involving NPCs that were well known and a declaration by Bahamut who was mysteriously absent before this expansion. After this intro, you were sent into some dungeons that were unique at the time and were rewarded with a whole new area upon completion.

Within the first 5mins of ACP you were told the world is ending, sent on an errand to grind out some Seedspralls and then after you had to farm some more Seedspralls. Then after your told to go to a zone that was just mysteriously thrown into the story with no explanation.

There is no competition, CoP just curbstomps ACP in every way. CoP is pretty much the "storyline" that brought XI up to the main series anyway so i didnt expect it to compare. Even without the new zones and other things that come with an "Expansion", ACP failed on a storytelling level miserably.

Look at the intros for each expansion and then ACP, you'll see even Zilart (considered primitive by todays standards) completely trashes it.
#131 Apr 21 2009 at 12:46 PM Rating: Excellent
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Just a thought, but is there any chance of getting this story on the various MMO news sites? As in maybe the admins of this site have connections to get any gaming media to make an article about this fanfare.

Milkman's page and Massively.com are the only two that come to mind off the top of my head (Snarky comments about the 1up articles aside). The reason for being that it seems the only way to get a reaction out of SE is to embarrass them.

This was done when SE was called out by the gaming media after some people felt ill from enduring an PW fight that dragged on for an insane amount of time (forgive if I am mixing stories up here).

After that story broke didn't SE take rather quick action to cap the amount of time the fight could drag on? I even remember reading the tags "Sadistic by Design" under the story.

Nice job on a well written letter, and here's to hoping the community team passes our complaints on.

Edited, Apr 21st 2009 4:47pm by knightfell
#132 Apr 21 2009 at 12:57 PM Rating: Good
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Adding my support to this thread...

This nerf really doesn't sit well with me at all. I'm currently leveling both RDM and BLM for the purpose of helping out more on low-man type activities. Sadly, before I can even get the chance to use either job SE breaks them beyond repair.

More than anything I just want to know what's up. Intentional? Bug? Can't figure out WTF they did to break it?

I have been a Square fan almost all my life but my respect for the company is dwindling.

Please let us know what you're up to with this and save us some grief.

-Chevis
#133 Apr 21 2009 at 1:07 PM Rating: Excellent
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1,261 posts
Thank you for writing this, Thayos.

The lack of communication is really p0'ing me. I know that it's only 25 bucks a month, but I expect businesses to have customer service.

I grow much less likely to buy FF13 or play Rapture the longer they go without communication. I wish they understood how much the lack of communication affects their bottom line.
#134 Apr 21 2009 at 1:09 PM Rating: Default
The nerf appears to be SE's reinforcing their original ideal. A game based around working with others to accomplish goals. Now I will say that the 8/10 resists that my LOLEVLBLM got in dynamis last night was a little bit over kill for a nerf, but the other BLM(Not LOL like me) where able to sleep as normal. normally we needed just two sleepers, last night we needed 3-4 being vigilant. Just requires more PPL.

Mean while, my LOLELVDRK bind/sleep has seemed to not been affected as I do not use it.

I am sorry to all of those who are used to soloing alot, but now you might need a buddy or two to meet the same goals. It's ok RDM, use those Tier II enspells to their Fullest.....LOL :p

The lack of communication from SE on the Nerf was Phail.
#135KojiroSoma, Posted: Apr 21 2009 at 1:17 PM, Rating: Sub-Default, (Expand Post) It's not that i so much disagree, i've had my fair share of troubles with this update too.
#136 Apr 21 2009 at 1:20 PM Rating: Good
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CoP was a huge addition to the lore of the game, ACP was forgettable strictly story-wise. CoP had its failings in difficulty and level caps but the story was solid and made sense. ACP was a mish-mash of tasks that served no point.


ACP was very simple to understand compared to CoP, really. It does not introduce loads of random flashbacks or "characters named ??? in a flashback that get revealed later if you can remember their appearance" to confuse you.

By the time CoP started to make something resembling sense (which for most people is around chapters 5-6), most people have already forgotten the majority of the first half of the storyline's cutscenes. This is not aided by the fact that many of the cutscenes take place upon entering BCNM battlefields and therefore players are encouraged to spam through them to save time on the fight.

Say what you will about how good or bad the storyline of ACP was, but I think it's terribly hypocritical for anyone who supports CoP to say that ACP's storyline didn't make any sense.
#137REDACTED, Posted: Apr 21 2009 at 1:23 PM, Rating: Sub-Default, (Expand Post) I'm a little bit more saddened about the mog satchel, that they pretty much RMT'd inventory space -_-. Or the fact we paid 10 dollars for 2 bcnm's, promivion delkfutt, and 2 fetch quests, that had no story line whats so ever. Lets not even bring up in their interview they said it would take "casual" players 2 months to complete, I mean honestly? With a group of six people you can do it in about 4 hours, depending on key item drop rate, and if everyone has sprinter shoes. That is a pretty big leap.
#138 Apr 21 2009 at 1:39 PM Rating: Excellent
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I know and fully understand you are hurt by the changes they made, as well as the lack of communication. But do you really think this will help improve things? If anything this might even hurt our community's image.


This is not hurting our comunities image. This is saying we feel we have a right to know why they make changes that affect all of us.

Do we have that right?
No. By ToS, we don't. We don't even own our own characters.
But it feels wrong, doesn't it?

I think letting them know "Hey, SE, We're getting a bit tired of you making changes to a product we pay for without warning or explanation" is not something to be ashamed of, as you seem to imply.

Hell, when a large part of the customers feels like a *service* they're paying for took a turn for the worse, the providing company's reaction should not be "Oh. Look at you complain. We won't take advice from you again(lol)."


#139 Apr 21 2009 at 1:41 PM Rating: Excellent
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The ImmortalAlchemist of Doom wrote:
That set a very high expectation that the missions were going to be longer or at least have JP midnight blocks in between missions.

I am quite glad that those who had "high expectations" of JP midnight blocks were disappointed. Artificial blocks like having to wait for the next JP midnight isn't good game design.
#140 Apr 21 2009 at 1:43 PM Rating: Decent
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I'm a little bit more saddened about the mog satchel, that they pretty much RMT'd inventory space -_-.


Yeah, it's not like people haven't already been doing this with mules or anything.

Quote:
Or the fact we paid 10 dollars for 2 bcnm's, promivion delkfutt, and 2 fetch quests, that had no story line whats so ever.


Don't lie, you did it for the Royal Redingote.

Quote:
Lets not even bring up in their interview they said it would take "casual" players 2 months to complete


"hardcore" and 2 "weeks", actually

Quote:
With a group of six people you can do it in about 4 hours, depending on key item drop rate, and if everyone has sprinter shoes. That is a pretty big leap.


Congratulations on devoting your time wholly to proving SE's estimations wrong. They should have anticipated people such as yourself.
#141 Apr 21 2009 at 1:43 PM Rating: Decent
+1

I'm sorry I can't completely sympathize because I'm not a Red Mage myself, but my real life friend started last November and is a Red Mage. He's going to have to fight Maat soon to get past level 70, and what good will that do him if Maat was already extremely difficult before this nerf?

I have a feeling we're going to be in Ru'Aun Gardens farming Red Mage testimonies until the end of time.



Edited, Apr 21st 2009 2:44pm by UltKnightGrover
#142 Apr 21 2009 at 1:45 PM Rating: Decent
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I'm sorry I can't completely sympathize because I'm not a Red Mage myself, but my real life friend started last November and is a Red Mage. He's going to have to fight Maat soon to get past level 70, and what good will that do him if Maat was already extremely difficult before this hopefully accidental nerf.


From what I'm hearing of RDM Maat, the best thing for him to do now may be to try to get a Joyeuse and fight him melee-style. (This will at least be aided now by Composure, meaning that the RDM's self-buffs will last for just about the entire fight anyway without any need of recasting.) That or level WHM to 66, hurr. (I say WHM because it still has one of the easiest Maat fights, and WHM in parties really isn't much different from RDM, plus WHM has spiffy new toys)

Edited, Apr 21st 2009 5:46pm by Fynlar
#143 Apr 21 2009 at 1:49 PM Rating: Good
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Melee'ing rdm maat has always led to disaster from the people I know who attempted it.
I don't know, you don't really *need* a full sleep duration on Maat.
There isn't 90 seconds worth of self-buffing to do.

I advice sticking to chainspell nuke as per old, and pretending this nerf never happened.
It'll be *slightly* harder (and on an already hard fight, that's saying something) but it shouldn't make or break it.

Good luck, and there's always the red mage forums! (they never tire of more Maat threads~!)
#144 Apr 21 2009 at 1:53 PM Rating: Excellent
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LadyOfHolyDarkness, Eater of Souls wrote:
I could see this happening, but I hope it's not the case. If they force people to dislike FFXI by marring it until it's unrecognizable, I doubt too many people will come crawling back to say "Please sir, may I have another?" Most people would just find another MMO or quit online play altogether, so I really hope that's not what's happening.


You forget the Rule of SquareEnixâ„¢: For every 1 person enraged by the company's practices, there are 100 others willing to kill a puppy for the next piece of SE merchandise.

Most MMO companies can't afford to **** people off to their next MMO.

SE can, however.

Of course, over-reliance on a name can spell eventual failure, like the words "video game" did to the US game industry in 1983.(Not saying SE is close to this, but something to think about)

Still, hopefully we get some word from SE, even if its:

SquareEnixCommunity wrote:
If you could build us a giant Chocobo shrine and started holding mass, maybe we'll think about it.


Edited, Apr 21st 2009 5:57pm by Donomni
#145 Apr 21 2009 at 1:54 PM Rating: Default
People need to stop complaining about the tokens.

If you don't have $10, then you need to think about whether you can afford a monthly subscription.

If you complain that SE gouged you, think about this: the implementation/programming, production and distribution of thise tokens was not cheap. You asked for security so your account would have less of a chance to be hacked and SE responded. And you got a bonus, (which was good quest reward the amount of work it was for some to get the token to work).

SE is not selling these, or they could have just simply charged you for more inventory space.

Also, it took me two days to get on because of token, which I am not mad about, (I set SE password as the same as the playonline password, which caused the issue).

**EDIT: Keep in mind SE did make money off this, but I would not call it a "Cash in" on the player base. (edit small grammer errors)

Edited, Apr 21st 2009 5:17pm by Manofnofaith
#146 Apr 21 2009 at 1:56 PM Rating: Decent
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Melee'ing rdm maat has always led to disaster from the people I know who attempted it.


Eh, it works if you actually put in the effort. Joyeuse is a big part of this. You stand a chance of getting Asuran cheesed but that can always happen.

Quote:
I don't know, you don't really *need* a full sleep duration on Maat.
There isn't 90 seconds worth of self-buffing to do.


From what I'm hearing, the problem isn't getting a gimped duration sleep on Maat. The problem is that sleeps are having a much harder time simply landing at all. My guess would be that Bind is getting similar treatment.

So yeah... Chainspell nuke might actually be your best bet for now.

Edited, Apr 21st 2009 5:56pm by Fynlar
#147 Apr 21 2009 at 2:23 PM Rating: Good
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Fynlar wrote:

Eh, it works if you actually put in the effort. Joyeuse is a big part of this. You stand a chance of getting Asuran cheesed but that can always happen.


If one has to do the rdm Maat fight, chances are they are nowhere near getting a joyeuse.
#148 Apr 21 2009 at 2:28 PM Rating: Default
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If one has to do the rdm Maat fight, chances are they are nowhere near getting a joyeuse.


That's their lack of motivation/friends, not mine. A 70RDM can contribute to a Joyeuse camp/fight just fine.
#149 Apr 21 2009 at 2:47 PM Rating: Good
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kyansaroo wrote:


At risk of starting a flamewar, why is ACP considered a failure? I have been having a good time with it in what I've done so far. It expands on a story I was already interested in and provides me with a cool little piece of gear at the end.


Too easy

Too short

Nothing but fetch quests

Laughable "bosses".

Badly written story

And last but not least it replaces some of the best endgame event gear in the game with an easy quest reward.
____________________________
Final Fantasy XI 12-14-11 Update wrote:
Adjust the resolution of menus.
The main screen resolution for "FINAL FANTASY XI" is dependent on the "Overlay Graphics Resolution" setting.
If the Overlay Graphics Resolution is set higher than the Menu Resolution, menus will be automatically resized.


I thought of it first:

http://ffxi.allakhazam.com/forum.html?forum=10&mid=130073657654872218#20
#150 Apr 21 2009 at 2:48 PM Rating: Good
Smiley: clap

Thank you Thayos. This nerf has serious left me thinking whether I want to continue with my rdm or just move on to another job or maybe even another game.

As a career rdm I almost feel like I've just wasted 3 years of my life leveling, getting gear and trying to be the best I can be.

While I do not look down on any rdm's who like to melee I do not chose to do so. It looks like by choosing not to I will need to put my rdm away for a time...

Fail SE. Major Fail.Smiley: disappointed
#151 Apr 21 2009 at 2:48 PM Rating: Decent
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The ImmortalAlchemist of Doom wrote:
kyansaroo wrote:
Quote:
I would not be surprised if some heads were rolling at se on account of the failure of ACP. Someone has to take the fall for these mistakes, its the way of the business world. It is also the way of the world that whoever gets fired was more or less blameless.


At risk of starting a flamewar, why is ACP considered a failure? I have been having a good time with it in what I've done so far. It expands on a story I was already interested in and provides me with a cool little piece of gear at the end. Yea, farming Seeds or whatever was kinda lame because it was time consuming but it wasn't a total flop. I keep seeing people saying that ACP was a failure but provide no evidence as to why that is. Did it not sell well? Were people disapointed with the story or the lack of gear? I just don't understand. You pay 10 bucks for some missions, cut scenes (the initial cut scene was worth the price IMHO) and a nice piece of gear.


During the December Developers Interview, the question was raised about the length of time it would take to complete the add-on content. They said that it would take two weeks, maybe less for hardcore players and up to 2 months for casual gamers. That set a very high expectation that the missions were going to be longer or at least have JP midnight blocks in between missions. However, due to players expectations that came from that interview, a majority of the player base was disappointed when they were offered fetch quests killing low level mobs and very short missions. There were people who beat ACP no less than 8 hours after the servers went back up.

So with this, you have a lot of people who consider ACP to be a failure, however, I do wonder if money had not been involved, would people still feel the same way about it.


Maybe they meant all 3 add ons combined, lol.

IMO its biggest fail is their claim to let us HCOSE or augments on older un-utiliezed gear to make it better and perhaps decent for sync levels. This Random azz BS is what makes me the maddest. enfeebels... ive seen durrantion down from blu spells and resists from other decent rdm buffs ive watched in dynamis, but again like OP said its not the nerf so much as it is the acknowledgement.

OH other giant fail was IR body and northlands. Pld is my only 75 and i really looked forward to it. Campain ranks in general. im sick of sitting at cap rank, i need a challenge, but not a nerf challenge. that was just weak.

Great posts!
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