Not everyone posts/reads BG, and it seems more people misunderstand the dynamics behind gardening over here. A lot of people are commenting about gardening, but do not realize the scope of what is really going on.
me wrote:
Just to put it in perspective though, if people don't understand. A gardening mule using wildgrass+water would make approximately 20k or less gil in 6 days. If you had 2 accounts (32 mules) and rotated them so you could harvest/feed every day, it took approximately 90 minutes to do and netted you about 100k a day. In order to beat this, you need to have more mules: about a 100 mules would net you 320k a day and about 5 hours of work a day. Difficult to do if you were a single owner of all the accounts; easy to do if you were a dozen RMT able to login on multiple computers.
And this is where SE fails - These people have nowhere the means of generating gil on the scale of what RMT do. Unless your sporting 6+ accounts, and logging into all of them at once, controlling all of them at once, and making gil off them simultaneously - Your making gil much too slow to even remotely be considered RMT, even if you were just amassing gil.
Of course, its possible that SE thought these legitimate players were small RMT 'cells' - and that might be the heart of the problem.
And while SE is generally at fault with the indiscriminate bannings, RMT have also monopolized on appearing to be as legitimate as possible. SE needs to look at more than just 'in-game' info to profile people - They need to look at account information, account history, login information, the type of interaction with the playerbase on other related characters, etc. They also need to learn that no system is perfect - there should always be a means to have a banned account reversed,
especially if it is done via an automated means.
Instead of indiscriminate bannings, they also need to look at ways of fixing the issue at its source. Income sources, such as Gardening, Fishing, Crafting and the like, should not be available to trial accounts - even on a small scale. SE can then implement 'trial' versions of these activities that allow legitimate players to experience them, but make the returns exclusive, non-monetary, and beneficial to a new player.