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Banned for RMT?Follow

#177 Jul 08 2009 at 10:02 PM Rating: Good
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ihatetaru wrote:
Theres a reason SE has a 10 pots per character limit. People probably shouldn't have 30 bucks a month in gardening mules anyway. Its paying real money to get some exploitive in-game advantage at making gil. It doesn't seem much better or different than RMT.


How much does SE pay you for this?
____________________________
Final Fantasy XI 12-14-11 Update wrote:
Adjust the resolution of menus.
The main screen resolution for "FINAL FANTASY XI" is dependent on the "Overlay Graphics Resolution" setting.
If the Overlay Graphics Resolution is set higher than the Menu Resolution, menus will be automatically resized.


I thought of it first:

http://ffxi.allakhazam.com/forum.html?forum=10&mid=130073657654872218#20
#178 Jul 08 2009 at 11:00 PM Rating: Good
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ihatetaru wrote:
Theres a reason SE has a 10 pots per character limit. People probably shouldn't have 30 bucks a month in gardening mules anyway. Its paying real money to get some exploitive in-game advantage at making gil. It doesn't seem much better or different than RMT.

Hopefully by the time you leave grade school you'll have learned.
#179 Jul 08 2009 at 11:54 PM Rating: Good
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I sent them a message through 'Comments and Suggestions' on www.playonline.com

I no longer play Final Fantasy XI, but it makes me sick to hear about this happening to people. I figure if enough of us let them know that it is going to affect their pocket book, maybe they'll make some changes. Message below:


"I have played most of the Final Fantasy games, including Final Fantasy XI. I was thinking about giving Final Fantasy XIV a shot too.

I have heard about and experienced firsthand many examples of poor customer service involving Final Fantasy XI and your company.

Recently, you have banned hundreds (maybe thousands?) of innocent, legitimate players, because they had many gardening mules that they used to make gil for their own personal use. I can't believe you would do this to players who have done nothing wrong and who have now lost everything thing they have accomplished in game -- along with all the friends they've made playing Final Fantasy XI.

After hearing of this I have decided to not buy Final Fantasy XIV nor will I buy any other product by your company in the future. I'm sure there are many others who feel as I now do. Thank you for your time."
#180 Jul 09 2009 at 12:45 AM Rating: Good
22 posts
Recently a round of mass bannings have occured that has resulted in the wrongful banning of many legitimate players for "RMT Activity" A friend of mine was recently caught up in these bannings even though he has never been involved with RMT. The only common factor with these accounts is the fact that they all garden as a source of income. In return for there years of loyalty as customers they have been completely neglected by your companys so called customer service representatives. I can no longer tolerate this treatment of people I have become very close to over the last 5 years. As a result I have decided to cancel my content Id's effective at 3:00 P.M. EST July, 8th 2009. I will no longer pay for service that quite frankly could be better provided by a 7 year old child. My account will continue to remain cancelled denying your company 22 USD a month in revenue until these issues are resolved and a formal public apology is provided to your waning customer base. A customer base that is dwindling by the way due to your blantent mistreatment of it. I also once had plans to purchase Final Fantasy XIV online once it was released next year. Those plans have also been cancelled in light of your companys blantant failings across the board.

Sent this to them this afternoon. Completely sick of their ******** at this point.
#181REDACTED, Posted: Jul 09 2009 at 12:46 AM, Rating: Sub-Default, (Expand Post) some people feel like this (me) without SE having to pay them. obviously, it's not the reason for the bans, but it will be the reason for the impending nerf on NPC prices.
#182 Jul 09 2009 at 1:20 AM Rating: Good
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DsComputer wrote:


pay SE an extra $15-$96/month, spend minimal time checking plants, collect between xxxxx and xxxxxxxx NEW gil from NPCing results, not from crafting/AH.



You understand that maintaining enough pots to make anything more than pocket money with this takes a lot more than "minimal time".


Quote:
there's no difference other than the company you pay.


There is a huge difference. One is legitimate and involves actual work on your part (as much as farming or camping NMs is also work) and the other is not and requires no work.


Oh and FYI if SE also nerfs the NPC sellback price of platinum and gold leaves I'd recommend getting your elemental staves now if you are leveling or plan on leveling BLM. NPCing the leaves is used to offset the cost of the saplings, and if that dries up then the price of ores will have to go up by quite a lot to keep ore gardening profitable. Nobody is going to grow ores for a loss just so you can have cheap staves.

There is only one reason people go to all the trouble of ore gardening and that is large profits. It's too much trouble and too much risk to do for petty profits.

Edited, Jul 9th 2009 6:29am by Lobivopis
____________________________
Final Fantasy XI 12-14-11 Update wrote:
Adjust the resolution of menus.
The main screen resolution for "FINAL FANTASY XI" is dependent on the "Overlay Graphics Resolution" setting.
If the Overlay Graphics Resolution is set higher than the Menu Resolution, menus will be automatically resized.


I thought of it first:

http://ffxi.allakhazam.com/forum.html?forum=10&mid=130073657654872218#20
#183 Jul 09 2009 at 3:23 AM Rating: Excellent
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Not everyone posts/reads BG, and it seems more people misunderstand the dynamics behind gardening over here. A lot of people are commenting about gardening, but do not realize the scope of what is really going on.

me wrote:
Just to put it in perspective though, if people don't understand. A gardening mule using wildgrass+water would make approximately 20k or less gil in 6 days. If you had 2 accounts (32 mules) and rotated them so you could harvest/feed every day, it took approximately 90 minutes to do and netted you about 100k a day. In order to beat this, you need to have more mules: about a 100 mules would net you 320k a day and about 5 hours of work a day. Difficult to do if you were a single owner of all the accounts; easy to do if you were a dozen RMT able to login on multiple computers.

And this is where SE fails - These people have nowhere the means of generating gil on the scale of what RMT do. Unless your sporting 6+ accounts, and logging into all of them at once, controlling all of them at once, and making gil off them simultaneously - Your making gil much too slow to even remotely be considered RMT, even if you were just amassing gil.

Of course, its possible that SE thought these legitimate players were small RMT 'cells' - and that might be the heart of the problem.


And while SE is generally at fault with the indiscriminate bannings, RMT have also monopolized on appearing to be as legitimate as possible. SE needs to look at more than just 'in-game' info to profile people - They need to look at account information, account history, login information, the type of interaction with the playerbase on other related characters, etc. They also need to learn that no system is perfect - there should always be a means to have a banned account reversed, especially if it is done via an automated means.

Instead of indiscriminate bannings, they also need to look at ways of fixing the issue at its source. Income sources, such as Gardening, Fishing, Crafting and the like, should not be available to trial accounts - even on a small scale. SE can then implement 'trial' versions of these activities that allow legitimate players to experience them, but make the returns exclusive, non-monetary, and beneficial to a new player.
#184 Jul 09 2009 at 5:42 AM Rating: Default
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Alrefie wrote:
If these banning are scripted like SE says they are how come there is no check to see:

*) How many 75's are on that character.

*) How old is the account? Has it been around for 7 months? 7 YEARS?

*) Has the address on the account changed in the last XXX days?

*) Does this account have any other blemishes on file? Or specifically, any blemishes relating to RMT? Being thrown in jail for calling someone a Soup **** (yes, it happened to me) should not count as 'strike 1' when relating to RMT issues.

I can probably think of more but that's all for now. No one of these is a definitive reason for banning due to RMT. But depending on how these questions are answered could help sway the vote of them being/not being RMT.

And the best part is, at least the four examples I gave above, can be easily be checked by scripts.


The problem is that none of those checks have much meaning. You can have 20 lvl 75s on a character that existed since the beta, and still break the rules... the salvage exploit showed that. If anything, having a lot of 75s makes you more of a suspect. Address changes could indicate account theft or sale, but what's keeping RMT from logging in while you sleep without locking you out and use the account for their purposes? How would SE know the difference? And finally, if 1 gardening mule deemed RMT is 1 strike, how do you expect NOT to be banned for 6 gardening mules?

#185 Jul 09 2009 at 7:50 AM Rating: Good
16 posts
Quote:
You can have 20 lvl 75s on a character that existed since the beta, and still break the rules... the salvage exploit showed that. If anything, having a lot of 75s makes you more of a suspect. Address changes could indicate account theft or sale, but what's keeping RMT from logging in while you sleep without locking you out and use the account for their purposes? How would SE know the difference?

All of these things are possible, of course. The question is, how probable are they, and to what degree does the work gone into a character require a certainty of wrongdoing before a ban is applied?

S/E has become as ban-happy as they are because the vast majority of their targets are trial accounts, which can be banned en masse with minimal repercussions. Even if they were to ban a legitimate trial account, the impact on the player is not particularly great. You lose maybe a week's worth of tooling around, and probably have a raw taste in your mouth regarding the game, but there's no real harm done.

When someone's been playing a game for years, has multiple 75 jobs, has done thousands of quests and missions, and in general has put tons and tons of work into their character, that player deserves for there to be a much higher standard of evidence than the mere identification of a pattern that is known to be used by RMT as well.
#186 Jul 09 2009 at 2:05 PM Rating: Decent
First, Pet Food Alpha, and now, we've got a headline on The Escapist:

http://www.escapistmagazine.com/news/view/93041-Square-Enix-Bans-Players-for-Gardening-in-FFXI

Keep at it folks, and we may see a happy ending for everyone wrongly banned.
#187 Jul 09 2009 at 3:39 PM Rating: Default
I too was banned for this, I garden on multiple accounts. Two accounts have been banned. I think they banned the accounts where the gil went to, because I garden on a third account which has yet to be banned. I have called, emailed, and am now going to send mail through USPS. We need all the help we can get, even if you haven't been banned; Please help us send them emails. This is so outrageous! Whats next? Players getting banned for camping a NM more than once?! We cannot let the STF do this to us. This has given me doubts about playing FFXIV, as good of a game as it might be. I absolutely do not believe any honest player should have to go through this.
#188 Jul 09 2009 at 4:49 PM Rating: Decent
18 posts
Yes! We made the escapist news... now this is starting to get the attention this deserves!

/crosses fingers that her account will be reinstated.

http://www.escapistmagazine.com/news/view/93041-Square-Enix-Bans-Players-for-Gardening-in-FFXI

Edited, Jul 9th 2009 9:54pm by Miori
#189 Jul 09 2009 at 6:59 PM Rating: Decent
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Woo!

I'm pretty much a celebrity.




Pretty much.
#190 Jul 09 2009 at 7:40 PM Rating: Good
Do you know what I think is needed?

A legal precedent that recognizes that a player has a substantial interest in the effort invested in their character, and recognizes a certain small set of rights against the arbitrary alienation from that effort. Such as: there has to be a fair appeal process and some transparency, and that an MMO vendor cannot ban without good cause. Right now, there is nothing.

The MMO market is too juicy and profitable for this to be a deal-killer, and I think it's only fair. Not quite property rights to your character (that's a non-starter), something more modest. But not this complete disregard for a player's sense of investment into the character.

Edited, Jul 9th 2009 8:40pm by Pachichachi
#191 Jul 09 2009 at 8:07 PM Rating: Decent
Quote:
Do you know what I think is needed?

A legal precedent that recognizes that a player has a substantial interest in the effort invested in their character, and recognizes a certain small set of rights against the arbitrary alienation from that effort. Such as: there has to be a fair appeal process and some transparency, and that an MMO vendor cannot ban without good cause. Right now, there is nothing.

The MMO market is too juicy and profitable for this to be a deal-killer, and I think it's only fair. Not quite property rights to your character (that's a non-starter), something more modest. But not this complete disregard for a player's sense of investment into the character.


That's stupid. That means each time a person is banned, they have the legal right to challenge it in a court of law if need be. I can't see any company opening themselves up to such a minefield.

If this law were in place now you know what would happen? Some lawyer would file a class action suit on the basis of all that were banned, forcing a court to review hundreds of past bans on a case by case basis, which is impossible. So SE would have to settle, and they would give up banning people because a precedent has been set.

If you can't trust the company to manage the MMO, just quit it. A legal judgement isn't going to make SE less apt to ban the innocent, its going to make them more unwilling to ban at all.
#192 Jul 09 2009 at 9:14 PM Rating: Good
The Neispace of Doom wrote:
Quote:
Do you know what I think is needed?

A legal precedent that recognizes that a player has a substantial interest in the effort invested in their character, and recognizes a certain small set of rights against the arbitrary alienation from that effort. Such as: there has to be a fair appeal process and some transparency, and that an MMO vendor cannot ban without good cause. Right now, there is nothing.

The MMO market is too juicy and profitable for this to be a deal-killer, and I think it's only fair. Not quite property rights to your character (that's a non-starter), something more modest. But not this complete disregard for a player's sense of investment into the character.


That's stupid. That means each time a person is banned, they have the legal right to challenge it in a court of law if need be. I can't see any company opening themselves up to such a minefield.

If this law were in place now you know what would happen? Some lawyer would file a class action suit on the basis of all that were banned, forcing a court to review hundreds of past bans on a case by case basis, which is impossible. So SE would have to settle, and they would give up banning people because a precedent has been set.

If you can't trust the company to manage the MMO, just quit it. A legal judgement isn't going to make SE less apt to ban the innocent, its going to make them more unwilling to ban at all.


No, Neispace, that's not necessarily what will happen. It depends on the nature of the finding. It could be that simply the existence of a transparent appeals process is all that is necessary. (As it is, everyone already has a right to challenge everything in a court of law - anyone is already free to file any crazy-*** lawsuit they want, they'll just got tossed out early in the process.)
#193 Jul 09 2009 at 9:24 PM Rating: Excellent
At first I was confused, yet thought it was a little bit funny that I was banned. Then I got a little angry because it set in all the recent work I've put in with my linkshell to get a justice torque (putting game ahead of doing some RL stuff >.> my fault). Later I was kind of depressed after talking to the customer service rep, not knowing what to do with myself. After that I got all uppity and wanted to boycott every SE product again in my life (which I still intend to do).

Now after today, I did an amazing thing. I went outside and did a bunch of **** I was supposed to do a while ago that needed to be done in the yard. I didn't park my *** in front of the computer to get pissed off and moan about SE, rather started focusing on things better than their company and game that isn't even all that good if you subtract the fact that you're playing with others. I don't need my account, I don't want it anymore. I still won't buy anything from them again, but this can be a lesson to them. They can play the righteous card however they please, but when people stop caring about what they're preaching, they'll become irrelevant.
#194 Jul 10 2009 at 12:58 AM Rating: Default
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ihatetaru wrote:
Theres a reason SE has a 10 pots per character limit. People probably shouldn't have 30 bucks a month in gardening mules anyway. Its paying real money to get some exploitive in-game advantage at making gil. It doesn't seem much better or different than RMT.


Do you like being able to afford elemental staves? Because if SE were to ban gardening on multiple accounts as an "exploit" the price of elemental staves would increase to around 1-3 million for NQs and 5-8 million for HQs.


Edited, Jul 10th 2009 6:07am by Lobivopis
____________________________
Final Fantasy XI 12-14-11 Update wrote:
Adjust the resolution of menus.
The main screen resolution for "FINAL FANTASY XI" is dependent on the "Overlay Graphics Resolution" setting.
If the Overlay Graphics Resolution is set higher than the Menu Resolution, menus will be automatically resized.


I thought of it first:

http://ffxi.allakhazam.com/forum.html?forum=10&mid=130073657654872218#20
#195 Jul 10 2009 at 1:05 AM Rating: Good
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Lobi, when you did the test with the trade crystal to proud beard and instant LM-17, what was your character name? I posted your quote with that and some people just want to know what you named your character (if it was like aslkbaesdfdk then you can see why SE would think RMT). Also it may be limited to trial, lvl1, or both types of accounts.
#196 Jul 10 2009 at 1:40 AM Rating: Decent
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Kaeko wrote:
Lobi, when you did the test with the trade crystal to proud beard and instant LM-17, what was your character name? I posted your quote with that and some people just want to know what you named your character (if it was like aslkbaesdfdk then you can see why SE would think RMT). Also it may be limited to trial, lvl1, or both types of accounts.


It was a "real" name not a keyboard mash name. I won't say what it was because I'm paranoid and I don't want there to be any possibility that SE might track it back to me.
____________________________
Final Fantasy XI 12-14-11 Update wrote:
Adjust the resolution of menus.
The main screen resolution for "FINAL FANTASY XI" is dependent on the "Overlay Graphics Resolution" setting.
If the Overlay Graphics Resolution is set higher than the Menu Resolution, menus will be automatically resized.


I thought of it first:

http://ffxi.allakhazam.com/forum.html?forum=10&mid=130073657654872218#20
#197 Jul 10 2009 at 5:40 AM Rating: Decent
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1,261 posts
So basically the entire filter in their leet automated system for banning RMT is if you sell something to Proud Beard? I'm speechless.
#198 Jul 10 2009 at 6:32 AM Rating: Decent
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Seedling wrote:
Alrefie wrote:
If these banning are scripted like SE says they are how come there is no check to see:

*) How many 75's are on that character.

*) How old is the account? Has it been around for 7 months? 7 YEARS?

*) Has the address on the account changed in the last XXX days?

*) Does this account have any other blemishes on file? Or specifically, any blemishes relating to RMT? Being thrown in jail for calling someone a Soup **** (yes, it happened to me) should not count as 'strike 1' when relating to RMT issues.

I can probably think of more but that's all for now. No one of these is a definitive reason for banning due to RMT. But depending on how these questions are answered could help sway the vote of them being/not being RMT.

And the best part is, at least the four examples I gave above, can be easily be checked by scripts.


The problem is that none of those checks have much meaning. You can have 20 lvl 75s on a character that existed since the beta, and still break the rules... the salvage exploit showed that. If anything, having a lot of 75s makes you more of a suspect. Address changes could indicate account theft or sale, but what's keeping RMT from logging in while you sleep without locking you out and use the account for their purposes? How would SE know the difference? And finally, if 1 gardening mule deemed RMT is 1 strike, how do you expect NOT to be banned for 6 gardening mules?
How about you actually read what I posted and use your brain. I said no one thing is a 100% sign that someone is RMT. Depending on what the answers are to ALL OF these questions could help to weed out false positives. It IS NOT 100% like I said. But it will help reduce the 'What?! You have 15 gardening mules and sell your results to a NPC?! RMT BAN!' *********
#199 Jul 10 2009 at 7:13 AM Rating: Decent
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Game Mechanics should not be sacrificed by the users if the producer is the one to keep it in the game.

If you're paying an extra 1 buck a month to have a character to garden only, then that's your purgative, because you're giving them money. What SE is doing is unjustifiable and stupid, and that's the short and long of it.
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#200 Jul 10 2009 at 7:21 AM Rating: Decent
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I've never sold anything to that NPC. I run my happy **** to the chocobo stables and sell everything to that NPC for the 5 mules I have in Bastok Mines. I had completely forgotten I could sell things to that NPC and I always just past him. In Bastok Markets mules, I sell everything to the weapon shop in that line of 3 or 4 shops.
#201 Jul 10 2009 at 7:23 AM Rating: Good
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http://i6.photobucket.com/albums/y222/wadus/reactivation.jpg

Holy CRAP look!

Edited, Jul 10th 2009 11:24am by wadus
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