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#27 Feb 28 2010 at 4:12 PM Rating: Excellent
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Who knows? RDM might even enjoy their job again subbing SCH. Composure, Accession Haste, Accession Refresh. Then you're basically free to do whatever, and Accession is only double cost, not 4-5x cost or whatever the rotation is now. If that's not making a melee RDM possible, I don't know what is. If you don't have anyone else to refresh, Accession Regen II, or stoneskin, or Enspell II.



Edited, Feb 28th 2010 4:17pm by JingWoo
#28 Feb 28 2010 at 4:17 PM Rating: Decent
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People really need to pay attention to the "Support job abilities that are not expected to steal the limelight from main jobs" part.

Sure we'll be seeing /rdm giving convert, but I seriously wouldn't hold my breath over seeing a subbed refresh.


Why not? The limelight was already stolen as soon as they created the jobs BRD and COR.
#29 Feb 28 2010 at 4:20 PM Rating: Decent
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I get a feeling it's going to be a lot of "sub RDM or gtfo".

I seriously hope SE will think of some of these subjobs and find alternatives for them. Maybe even things that are main-only.
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#30 Feb 28 2010 at 4:21 PM Rating: Good
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PlanckZero wrote:
People really need to pay attention to the "Support job abilities that are not expected to steal the limelight from main jobs" part.

Sure we'll be seeing /rdm giving convert, but I seriously wouldn't hold my breath over seeing a subbed refresh.


Is it still 2005 where 3 tic refresh is still game changing? I have 2-3/tic refresh from gear and sanction/sigil alone on my mage jobs, without anyone having to spend the initial 40 mp to get me there. It's nice but an additional 3 tic refresh isn't going to do much for any mage except open up a few more xp camps (in terms of desirable xp/hr) and faster farming. Sorry, refresh is not movement speed.
#31 Feb 28 2010 at 4:27 PM Rating: Decent
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Also just realized I need to buy up gear I'll need to level up my subs now before the prices skyrocket.
#32 Feb 28 2010 at 4:47 PM Rating: Decent
KojiroSoma wrote:
I get a feeling it's going to be a lot of "sub RDM or gtfo".

I seriously hope SE will think of some of these subjobs and find alternatives for them. Maybe even things that are main-only.


For whm they get a reasonable excuse not to. Refresh is a hot item and the sub will definitely need to be available in some situations. But in end game events where you probably will already have a rdm for enfeebling or some other form of refresher. A whm subbing sch would be a bigger benefit. Accession just brings way to much to the table for whm not counting the other stuff sch also brings.

If square was smart they just add refresh straight out to whm and sch and give rdm refresh II.


Edit: Also mages seem like they get a lot becuase they have spells. and get spells on average once every level.

Edited, Feb 28th 2010 5:51pm by Laxedrane
#33 Feb 28 2010 at 5:02 PM Rating: Default
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Why bother with THF's any more when you can just bring a SAM THF or DRK THF or whatever? And with every HNM being EP or less no need for feint or hate control either.
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Final Fantasy XI 12-14-11 Update wrote:
Adjust the resolution of menus.
The main screen resolution for "FINAL FANTASY XI" is dependent on the "Overlay Graphics Resolution" setting.
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I thought of it first:

http://ffxi.allakhazam.com/forum.html?forum=10&mid=130073657654872218#20
#34 Feb 28 2010 at 5:05 PM Rating: Decent
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Playonline Event Report - Level Cap Increase wrote:
Level Cap Considerations
We are aware that players will inevitably feel concern over how in-game elements such as support jobs, experience camps, and merit points will be affected by this change. We would like to take a moment to explain the measures that are in the pipes to preserve game balance.

Support job abilities that are not expected to steal the limelight from main jobs as a result of the level cap increase will be allowed to come into play. Furthermore, there are plans to tweak certain job abilities, job traits, and magic spells on an ongoing basis in order to further accentuate the uniqueness of each job when used in a main role, as well as its versatility when playing a supporting role.

New camping grounds are scheduled to be added to cater to the anticipated rise in demand for experience parties. Furthermore, the redistribution of monsters in existing areas is also under consideration.

An increase in maximum upgrades is being considered for existing merit point skills and attributes. Preparations are also under way for the introduction of a new type of merit point for players who have reached the new level 99 summit.


What they don't mention is every HNM being 9 levels or more below us now. 3 man cerbs, solo fafnogs, etc.

The problem here is that they will need to add a lot of new endgame content to provide appropriate level events, and at this point SE doesn't have the manpower on FFXI to actually do this.

Edited, Feb 28th 2010 7:06pm by Lobivopis

Edited, Feb 28th 2010 7:07pm by Lobivopis
____________________________
Final Fantasy XI 12-14-11 Update wrote:
Adjust the resolution of menus.
The main screen resolution for "FINAL FANTASY XI" is dependent on the "Overlay Graphics Resolution" setting.
If the Overlay Graphics Resolution is set higher than the Menu Resolution, menus will be automatically resized.


I thought of it first:

http://ffxi.allakhazam.com/forum.html?forum=10&mid=130073657654872218#20
#35 Feb 28 2010 at 5:10 PM Rating: Decent
Quote:
People really need to pay attention to the "Support job abilities that are not expected to steal the limelight from main jobs" part.

Sure we'll be seeing /rdm giving convert, but I seriously wouldn't hold my breath over seeing a subbed refresh.


Me too. SE has this weird concept about balance that every mage job can have its own Refresh, except BLM.
Because it'd totally break the game to have a nuker that can Refresh itself, /rolleyes.
#36 Feb 28 2010 at 5:15 PM Rating: Good
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Why bother with THF's any more when you can just bring a SAM THF or DRK THF or whatever? And with every HNM being EP or less no need for feint or hate control either.


Because THF has TH GEAR OMG
#37 Feb 28 2010 at 5:17 PM Rating: Decent
Yeah, I think one of the big problems here is that people are operating on the assumption that nothing else will change. Raising the level cap is a big change but it's not the only one they will make. Square-Enix always has the option of moving/adding spells and ability to help maintain each job's individuality*. Add a potentially new leveling style past 75, new breed of NMs and HNMs, new Endgame environment, there's a lot of different influences to consider.

While I'm always the first to welcome speculation, IMHO this is a change we'll have to experience to see how it really affects things.



*Here's the quote I'm referring to...

Square-Enix wrote:
Support job abilities that are not expected to steal the limelight from main jobs as a result of the level cap increase will be allowed to come into play. Furthermore, there are plans to tweak certain job abilities, job traits, and magic spells on an ongoing basis in order to further accentuate the uniqueness of each job when used in a main role, as well as its versatility when playing a supporting role.



Edited, Feb 28th 2010 9:04pm by Redyoshi
#38 Feb 28 2010 at 5:20 PM Rating: Decent
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I'm not so sure, If they have the manpower to do everything they've explicitly promised, why wouldn't they have enough to fill in some endgame events? sure it won't have the same variety to start with, but it'll be there
#39 Feb 28 2010 at 5:21 PM Rating: Good
Quote:
The problem here is that they will need to add a lot of new endgame content to provide appropriate level events, and at this point SE doesn't have the manpower on FFXI to actually do this.


Maybe they do though. Maybe they want players to be able to lowman everything that is current now to finish it and get on to better things. Hell take a merit pt into dyna and clear house with 6 people. Take 5-6 people and destroy sky. Take 5-6 people and clear sea.

Maybe they have finally realized people are still having to spam old areas and events even after 4-5 years because its just to much of a time sink.

I think this will work out if they implement it right. There will probably be 100 updates to fix things that are broken but that's the same as if they just added a whole new set of abilities and thing anyways.

They will not stop support as long as they have the player base. If we make the best of what they give us and keep some sort of faith we will continue playing for a long time.

I for one would love to be done with dyna, done with sky, done with sea.


Hell 2-3 blm can prob go into dyna at 99 and sleepga>aga3/4/5 all the mobs and just clear everything. People will be able to complete relics that were otherwise out of their reach.


Players have to stop thinking the game is over now and be excited that your going to be able to take no a whole new and exciting element of the game where we wont know everything and know every piece of +% stat needed for perfect fighting of every creature. I believe they just opened up endgame again and added something ffxi has missed for a long time and thats the unknown.
#40 Feb 28 2010 at 5:26 PM Rating: Good
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Seitekifu wrote:

WHM
Lv.48 Repose


Finally, my PLD will have something to use its capped Divine magic for.
#41 Feb 28 2010 at 5:34 PM Rating: Good
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SCH
Lv.39 Erase
Lv.40 Accession
Lv.40 Manifestation
Lv.40 Shell II
Lv.41 Sandstorm
Lv.43 Rainstorm
Lv.45 Windstorm
Lv.46 Klimaform
Lv.46 Viruna
Lv.47 Firestorm
Lv.49 Hailstorm


Combine this with sublimation and you have a -5 perp sub for most avatars at 99. (Though knowing SE the avatars themselves will cost 5 perp more at 99 and STILL not hit harder than 40 damage a swing)
#42 Feb 28 2010 at 6:10 PM Rating: Decent
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THF/NIN will now get +30% damage to SATA/WS with Innin.


Yonin + Collaborator = THF becomes best blinktank of FFXI?



Edited, Feb 28th 2010 8:11pm by Lobivopis
____________________________
Final Fantasy XI 12-14-11 Update wrote:
Adjust the resolution of menus.
The main screen resolution for "FINAL FANTASY XI" is dependent on the "Overlay Graphics Resolution" setting.
If the Overlay Graphics Resolution is set higher than the Menu Resolution, menus will be automatically resized.


I thought of it first:

http://ffxi.allakhazam.com/forum.html?forum=10&mid=130073657654872218#20
#43Lobivopis, Posted: Feb 28 2010 at 6:13 PM, Rating: Sub-Default, (Expand Post) Way to slap the face of everyone who spent 3-4 years to complete a relic.
#44 Feb 28 2010 at 6:17 PM Rating: Excellent
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PlanckZero wrote:
Sure we'll be seeing /rdm giving convert
Wouldn't it just be the most hilarious thing imaginable if the only reason they showed a picture of the White Mage using Convert was only because it was an easily recognizable ability? I know I'd chuckle if Convert was an ability that wasn't accessible when subbed.
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#45 Feb 28 2010 at 6:20 PM Rating: Excellent
Quote:
Way to slap the face of everyone who spent 3-4 years to complete a relic


Hey you were able to get a relic way before a normal person. Should people who bought an iphone for $400-$500 dollars be mad that people are buying it for $100-$300 now? I dont think so. You got to be leet and proved you could do it when it cost and took so much to get. Power to you!

The game is evolving yet again and this time I think its bigger then anything done before. There is no reason we all should be spamming the same **** for 4-5 years and not moving on to new things. With all old content moving to lowman 3-6 people level 99, groups can focus on the big new stuff.

I still thinks its garbage that we are still farming sky all week for 1-4 shots at kirin zerg or reg fight, but needing 20 people and then wlegs not even dropping.. So you repeat again. Thats crap after this long. We need to be able to finish old content and at more reasonable pace.
#46 Feb 28 2010 at 6:24 PM Rating: Excellent
Lobivopis wrote:
Playonline Event Report - Level Cap Increase wrote:
Level Cap Considerations
We are aware that players will inevitably feel concern over how in-game elements such as support jobs, experience camps, and merit points will be affected by this change. We would like to take a moment to explain the measures that are in the pipes to preserve game balance.

Support job abilities that are not expected to steal the limelight from main jobs as a result of the level cap increase will be allowed to come into play. Furthermore, there are plans to tweak certain job abilities, job traits, and magic spells on an ongoing basis in order to further accentuate the uniqueness of each job when used in a main role, as well as its versatility when playing a supporting role.

New camping grounds are scheduled to be added to cater to the anticipated rise in demand for experience parties. Furthermore, the redistribution of monsters in existing areas is also under consideration.

An increase in maximum upgrades is being considered for existing merit point skills and attributes. Preparations are also under way for the introduction of a new type of merit point for players who have reached the new level 99 summit.


What they don't mention is every HNM being 9 levels or more below us now. 3 man cerbs, solo fafnogs, etc.

The problem here is that they will need to add a lot of new endgame content to provide appropriate level events, and at this point SE doesn't have the manpower on FFXI to actually do this.


They don't even need to add that much content for people to do it. 8-10 NMs and 4 "instanced" zones are basically what we have now, adding that wouldn't be that difficult by far. 3-man Cerbs won't even be that impressive if it's basically outdated/side grade/standard gear, like solo/duo Roc/KA/Simurgh is now.
#47 Feb 28 2010 at 6:25 PM Rating: Excellent
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Lobivopis wrote:
Charrah wrote:



Hell 2-3 blm can prob go into dyna at 99 and sleepga>aga3/4/5 all the mobs and just clear everything. People will be able to complete relics that were otherwise out of their reach.


Way to slap the face of everyone who spent 3-4 years to complete a relic.

Edited, Feb 28th 2010 8:14pm by Lobivopis


Pffft, go solo your relic weapon like everyone else. Smiley: laugh

Man, even joking that's a weird thought.
#48 Feb 28 2010 at 6:30 PM Rating: Good
Sir Exodus wrote:
Lobivopis wrote:
Charrah wrote:



Hell 2-3 blm can prob go into dyna at 99 and sleepga>aga3/4/5 all the mobs and just clear everything. People will be able to complete relics that were otherwise out of their reach.


Way to slap the face of everyone who spent 3-4 years to complete a relic.

Edited, Feb 28th 2010 8:14pm by Lobivopis


Pffft, go solo your relic weapon like everyone else. Smiley: laugh

Man, even joking that's a weird thought.



Making Dynamis soloable to any extent doesn't really make the drop rate any higher. 200-400 coins/run still means a while to get a relic, and that's assuming nothing changes that prevents soloability.
#49 Feb 28 2010 at 6:30 PM Rating: Good
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Sir Exodus wrote:
Pffft, go solo your relic weapon like everyone else. Smiley: laugh

Man, even joking that's a weird thought.
Soloing would be a hell of a lot better than what every current relic is now. Either paid for with purchased gil, or the end result of years of work by an entire shell, where only one person ever sees any reward.
#50 Feb 28 2010 at 6:30 PM Rating: Good
lolgaxe wrote:
PlanckZero wrote:
Sure we'll be seeing /rdm giving convert
Wouldn't it just be the most hilarious thing imaginable if the only reason they showed a picture of the White Mage using Convert was only because it was an easily recognizable ability? I know I'd chuckle if Convert was an ability that wasn't accessible when subbed.


Yeah, didn't they do that with spider web and BLU before ToAU came out?

I am dissapoint.
#51 Feb 28 2010 at 6:33 PM Rating: Decent
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JingWoo wrote:
Sir Exodus wrote:
Pffft, go solo your relic weapon like everyone else. Smiley: laugh

Man, even joking that's a weird thought.
Soloing would be a hell of a lot better than what every current relic is now. Either paid for with purchased gil, or the end result of years of work by an entire shell, where only one person ever sees any reward.


It doesn't take years to for an entire shell to churn out one Relic Weapon. If you really work at it, and only concentrate on getting Relic Weapons for people, you can finish one off in a few weeks, then move on to the next one. Instead of everyone taking a cut of the coins, you save them all, trade what you need to to get what you need to finish off one weapon and then fight the couple mobs, and finish up the quest. It takes a fair amount of cooperation and dedication to pull it off, but a few shells have done it.
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