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Dynamis Reborn!!!!Follow

#1 Mar 30 2011 at 6:47 AM Rating: Excellent
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Playonline wrote:

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Dynamis Reborn!

* [dev1000] Dynamis Reborn!
Various aspects of Dynamis will be overhauled in the next major version update and beyond.

o Applicable Areas:

Dynamis - San d'Oria / Dynamis - Bastok / Dynamis - Windurst /
Dynamis - Jeuno / Dynamis - Beaucedine / Dynamis - Xarcabard

o Adjustments:

+ Reservations will no longer be required to enter the above areas.
+ New key items will replace the "Timeless Hourglass" and "Perpetual Hourglass" items needed for entry.



# The key items need only be obtained once.
# It will be made available at an affordable price via the Goblin NPCs presently dealing in hourglasses.

+ Time restriction for entry will be changed to once per Earth day.

# Duration of stay will be initially set at 60 minutes, extendable to a maximum of 120 minutes.
*Leaving the area will render you ineligible for reentry, regardless of time remaining.
# Time extensions will be granted via key items obtainable by defeating certain monsters.
*Only one of each individual key item may be possessed at a given time.
*These key items will be lost upon leaving the area.

+ Monster distribution will receive drastic revisions.
+ Standard monsters will respawn at set time intervals after being defeated.
+ Monster groups will each be assigned a specific home territory. Enemies lured outside these designated regions and disengaged will disappear, then respawn back in their home territory after a short time.
+ Trigger items will be introduced as a new spawn condition for certain notorious monsters (NMs).

# Battling attestation- and fragment-yielding NMs:

* The format will change to standard battles in which a maximum of 18 players face a single foe.
* These NMs will no longer use Warp.

# Battling boss NMs:

* Battles will be conducted in Confrontation format, with a maximum of 18 players able to participate.
*Confrontation: A unique battle format in which the combatants are isolated from all non-alliance players and monsters for the duration of the battle.
* Key items obtained from boss monsters will be awarded to all alliance members.

+ Monster claim and item drops will work the same way as in regular fields and dungeons.
+ Monsters will yield experience points (excluding certain NMs).
+ Treasure:

# There are no plans to change the drop rate of Relic equipment.
# Along with the reduction of the entry time restriction, the amount of Ancient Currency earned per session will be lowered. Overall, this change should increase the Ancient Currency distributed across the World.


source:
http://forum.square-enix.com/ffxi/threads/237
#2 Mar 30 2011 at 6:55 AM Rating: Good
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There goes the neighborhood

Oh well at least the loot will not be able to be swiped by /anon people like in WOE.

#3 Mar 30 2011 at 7:16 AM Rating: Good
Wow... I have to get me rank 6 so I can get in on this action.

These changes sound fantastic.
#4cidbahamut, Posted: Mar 30 2011 at 8:01 AM, Rating: Sub-Default, (Expand Post) DynAbyssea...lovely. Just what I didn't want.
#5 Mar 30 2011 at 8:09 AM Rating: Excellent
Likibiki wrote:
Wow... I have to get me rank 6 so I can get in on this action.

These changes sound fantastic.


To be fair, getting rank 6 is not hard anymore. For some it might be tedious, but I always thought the mission story lines are what make this game great, part of the lore of the game if you will.
#6 Mar 30 2011 at 8:30 AM Rating: Default
Quote:
Battling attestation- and fragment-yielding NMs:

* The format will change to standard battles in which a maximum of 18 players face a single foe.
* These NMs will no longer use Warp.


Okay, this change just made me happy. We've been trying to get someone's polearm fragment for the last few months, and unless you've got a relic holder (or at least a stage 4) in the group, it's pretty difficult to do it in 30 seconds before it gets bored and warps out.

I also like the time drop to 2 hours. This means we can sleep at a normal hour on Tuesday nights.


Edited, Mar 30th 2011 10:30am by catwho
#7 Mar 30 2011 at 9:01 AM Rating: Good
Sounds interesting. Can't wait to try it. Wonder how the time extensions will work.
#8 Mar 30 2011 at 9:20 AM Rating: Decent
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I had never intended to sink my feet into Drama Dynamis, but I feel bad for never having tried what it really represented.
#9 Mar 30 2011 at 9:24 AM Rating: Excellent
I never participated in Dynamis in general with any expectation of getting anything, I was more along for the ride than anything else. Was fun, but since I wasn't that invested in it, I didn't really stick around. Maybe this will give me another shot at trying it again.
#10 Mar 30 2011 at 9:40 AM Rating: Good
Wint wrote:
Likibiki wrote:
Wow... I have to get me rank 6 so I can get in on this action.

These changes sound fantastic.


To be fair, getting rank 6 is not hard anymore. For some it might be tedious, but I always thought the mission story lines are what make this game great, part of the lore of the game if you will.


Currently on 5-1 and a kind LS member is helping me with the fight (I didn't know they were uncapped until 30 mins ago).

After that, getting help with the Shadowlord won't be hard. People like fighting him :)

And yes I'm looking forward to seeing my old pals Zeid, Lion and so on again. It's been too long.

#11 Mar 30 2011 at 9:46 AM Rating: Good
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Looks like it will be possible for people to have a shot at getting some gears without the same level of extensive co-ordination required before. Although it is sad I never got to experience it as it was - it is good that I will have the opportunity to play around in those areas.
#12 Mar 30 2011 at 10:21 AM Rating: Good
Olorinus the Vile wrote:
Looks like it will be possible for people to have a shot at getting some gears without the same level of extensive co-ordination required before. Although it is sad I never got to experience it as it was - it is good that I will have the opportunity to play around in those areas.


It was an experience, I'll say that much for it.

It required a lot of strategy, and quite a bit of skill in some places too (WHM's were certainly tested in Xarc, for example).

The only problem however was that it was extremely rigid. With mobs always being in the same position and very liable to link, it was difficult to change strategies that worked. Try something new, pop an extra 20 mobs... it could potentially end the run.

Hopefully with this change, even though we may see competition for mobs, it'll freshen up the whole system. I for one welcome it.
#13 Mar 30 2011 at 10:37 AM Rating: Good
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I, for one, welcome our new Dynamis overlords...
#14 Mar 30 2011 at 10:50 AM Rating: Good
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Initially its probably going to be severely overcrowded as people go after pieces they've been wanting forever but didn't want to join a Dynamis shell to get. After some months though I bet it calms down, similar to Visions and Scars Abyssea zones now.

I personally never liked Dynamis because a single run went on for too long and as a melee all I did was assist and fight, assist and fight, etc. Well, except for the massive wipes due to bad pulls or something. I did it back in 2004-05 when people still did it with massive groups. I probably would like it a little more now at 90 with small groups, but then you have to worry about reservation competition too (currently, not after this update). I'm pretty happy this change is being made and I will definitely play around in Dynamis more now.
#15REDACTED, Posted: Mar 30 2011 at 10:56 AM, Rating: Sub-Default, (Expand Post) Sad that they are not adjusting how relic drops at all. Farming relic in low-man groups is probably going to end up being an even bigger time sink than old school Dynamis was. I guess we'll find out. I hope the mobs can be killed in a reasonable amount of time with 2-3 people.
#16 Mar 30 2011 at 11:07 AM Rating: Good
They are still leaving CoP dyna alone it looks like, for those who want to get the old school Dynamis fix.

Me, I'd just like to finally get the past two pieces I need to finish out DRG and WHM so I can store them.
#17 Mar 30 2011 at 11:13 AM Rating: Excellent
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Lothiriel wrote:
Sad that they are not adjusting how relic drops at all. Farming relic in low-man groups is probably going to end up being an even bigger time sink than old school Dynamis was. I guess we'll find out. I hope the mobs can be killed in a reasonable amount of time with 2-3 people.


The drop rate is already pretty high. 9-man farming in Beaucedine (at 90), we were up to our ears in relic.

I'm looking forward to shout-group Dynamis Lord runs. They will be exquisite.
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#18 Mar 30 2011 at 11:16 AM Rating: Excellent
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Lothiriel wrote:
Sad that they are not adjusting how relic drops at all. Farming relic in low-man groups is probably going to end up being an even bigger time sink than old school Dynamis was. I guess we'll find out. I hope the mobs can be killed in a reasonable amount of time with 2-3 people.

They upped the relic droprate a ways back-alot. Seriously, as it is now a somewhat balanced group of 6-8 90's can handle quite a bit in there now. I mean shoot, a group the size i mentioned can get more drops than a couple alli's could back in the day. After it gets the 'Abyssea treatment' i bet the content will open up even more.

I've always hated dynamis, ask anyone that knows me ingame, but these soon to be changes may make me at least non-hostile to ever having to step foot in there again.


As to another issue this change might be a precursor for; is anyone else thinking that with the success of Abyssea and its sweeping changes to FFXI, the changes to dynamis are just the beginning?

I personally think in the future other old events might be getting make-overs as well. What about you guys?
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#19 Mar 30 2011 at 11:33 AM Rating: Good
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spiritreaverdiablos the Mundane wrote:
I personally think in the future other old events might be getting make-overs as well. What about you guys?


I'm definitely interested in Limbus/Salvage/Assault/Nyzul makeovers, as those were my favorite events pre-Abyssea (crappy Salvage droprates notwithstanding). Since they started with Dynamis, though, I'm betting Sky is up next.
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#20 Mar 30 2011 at 11:59 AM Rating: Good
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spiritreaverdiablos the Mundane wrote:
I personally think in the future other old events might be getting make-overs as well. What about you guys?


Haven't they already said they will be taking steps to make campaign more viable again?


Edited, Mar 30th 2011 10:59am by Olorinus
#21 Mar 30 2011 at 12:14 PM Rating: Decent
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I was imagining something a little more after reading and interpreting the initial news, maybe a few added R/Ex drops, being able to spend 5-6hours with 2-3 friends in there farming up currency, but I guess the 2hour limit/once a day is to stop (initial?) overcrowding, those zones are way to small to be home to hundreds of players.
#22 Mar 30 2011 at 12:28 PM Rating: Excellent
Lothiriel wrote:
Sad that they are not adjusting how relic drops at all. Farming relic in low-man groups is probably going to end up being an even bigger time sink than old school Dynamis was. I guess we'll find out. I hope the mobs can be killed in a reasonable amount of time with 2-3 people.


Considering how readily relic drops already in those areas, I don't think that's going to be much of an issue.

Edited, Mar 30th 2011 2:29pm by Vlorsutes
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#23 Mar 30 2011 at 12:44 PM Rating: Good
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It will be interesting to see what they do with zone clears. My wife has only done a couple Dynamis zones since she started and has no clears as of yet. Hopefully this will make getting a clear easier (even if it means returning a few times with pop items to do so).

I am actually pretty excited for this. I can hopefully finish off a few pieces that I have been unlucky with in the past (DRG headpiece specifically).
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#24 Mar 30 2011 at 12:50 PM Rating: Decent
I understand that SE is planning to upgrade the relics to make them more on par with the new 'relic'. However, my real question is how will this patch motivate people to do Dynamis when all the gear is useless except for a few token pieces? TH 4 gloves, RDM hat, etc... It seems to be the only reason for the majority of the player base to do Dynamis would be to work on the new easier method of finishing relic weapons. The thing is because of this change, we don't know how the difficulty will change in regard to the lv90 players. Any small group can destroy a zone now. If all they care about is currency, lowering the amount you can collect in one visit can make it a pain for those that have dedicated event nights. The reason being it might take 2 nights to collect the same as one night.

Quote:
It will be interesting to see what they do with zone clears. My wife has only done a couple Dynamis zones since she started and has no clears as of yet. Hopefully this will make getting a clear easier (even if it means returning a few times with pop items to do so).


edit: Sorry my bad.

Edited, Mar 30th 2011 2:26pm by ShadowedgeFFXI
#25 Mar 30 2011 at 12:57 PM Rating: Good
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ShadowedgeFFXI wrote:
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It will be interesting to see what they do with zone clears. My wife has only done a couple Dynamis zones since she started and has no clears as of yet. Hopefully this will make getting a clear easier (even if it means returning a few times with pop items to do so).


You must of missed it. The mobs will repop now so there never will be a zone clear anymore.

You misinterpret. He meant area clears for advancement to Glacier/Xarc, which will probably be handled by obtaining pops and killing the boss.

This still entails that only 18 people can be advanced at a time.
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#26 Mar 30 2011 at 12:59 PM Rating: Good
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Lothiriel wrote:
Sad that they are not adjusting how relic drops at all.


spiritreaverdiablos the Mundane wrote:
They upped the relic droprate a ways back-alot.

This, and very much so. My shell typically runs with ~25 people these days. We had a jeuno run recently where 57 relic armors dropped. Our last Sandy had 56. Our glacier runs have been typically in the 30-40 drop range, but that's with time spent killing attestation NMs. A recent xarc run netted us 47 relics. It's not hard to get the Relics you want. Hell, I had a member get 100/100 in a year and a half. Even Tavnazia is putting out these days.

Thing is, this is all perfectly timed to coincide with the obsoletion of most relic pieces. People don't even want most of the stuff anymore, except to dress their mannequins. Unless SE creates new rewards in dynamis, pretty soon the event will be solely about farming currency and completing relics weapons.

And that is why I'm somewhat concerned about the currency situation. Now, it takes somewhere in the ballpark of 2000-3000 man-hours to farm up enough currency for a relic. That is an extraordinary amount of work. And while some people complain that currency costs too much on the open market, others will turn around and laugh at the rather modest amount of gil/hr that you can make by farming and selling the coins. SE has said that they expect more currency in circulation, but it remains unclear what the effect will be in terms currency/hour farmed. I welcome the change from 3.5 hour runs (or less, if you clear a city quickly) to 2 hours. But if it means that it now takes 6 sessions/week x2 hours to get as much done as 2 sessions x3.5 hours... that's not an improvement.

So while the changes announced will make Dynamis more accessible, I am not at all convinced that they will lead to increased participation in the long term. Unless the cost of building a relic, in terms of man-hours required, is adjusted downward, I don't see much benefit except for those people who have many hours to grind away farming, but don't fit in with a traditional dynamis group for whatever reason.
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