ShiyoKozuki wrote:
All RDM needs is cure5, and BLM's not to have passive chainspell on their nukes. I don't understand why they added elemental celerity, it's retarded blm's cast nukes faster than the job with 9000 fast cast traits and chainspell.
If you want to see a real job that should be complaining, you should look at SCH. They can't even use T4 nukes without being in addeddum black still, yet RDM can whenever. They don't get cure5, light arts exists just for pretty white books because they can't mainheal and /sch brings almost all the same "aoe buffs" as SCH/RDM. WHM/SCH SS/blink, RDM/SCH phalanx/ss/blink/enspells. They also gave out the 2 unique job defining abilities(manifestation and accession) to everyone via sub, without giving sch's anything back in return. THIS was the real job killer, making accession and manifestation subbable.
Except SCH's have the ability to use both T4's and T5's and /RDM or /BLM boost them to an equal level of BLM's nukes. Not to mention they have a unique line of Damage/Dot spells, and the ability to have everything special about subbing WHM in their back pocket.
SCH's are immensely more powerful then RDM most of the stuff they get natively relies on a relatively shot JA timer, where as RDM is required to sub numerous jobs to be effective in many situations. While yes RDM does have access to Nukes and Cures at a standard MP cost rate, the ability for SCH to utilize its universal magic function is great. Not only that they are masters of damage mitigation and crowd control, simply subbing RDM, damn near equals in casting times, trump RDM in mana efficency/longevity, and outskill or match RDM across the board.
(although that is not to say SCH's do not have a right to complain, I feel RDM and SCH both share similar issues currently, but with RDM's melee side being non-existant and forgotten aside from one marginal update, I have to say RDM has more to ***** about, 3 different aspects (used to be 4) all lagging greatly behind others is a huge issue, and large in part to why RDM is mostly useless in the current metagame hell its not even in the top 5 soloers anymore.)
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If SE gave a job a JA based Stun that only relied on Melee accuracy, I as a DRK would be pretty pissed off.
I hope you aren't referring to Violent flourish because that sh*t rarely sticks unless you use stutter step, which reduces magic evasion.
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All of this, yet I've never grouped with a dancer for anything besides duo dynamis(cause he didn't have nin/dnc) for JA/WS procs and there's literally no reason to ever bring a dnc over a THF(TH > all) NIN(better dd, better tank, more red procs) etc. I'm glad DNC is being buffed, at the moment it really serves no point and is just a job for people who want to solo some NM in full pink power ranger gear with dual evas daggers and take 4 days, making 6+ people wait.
You should meet new DNC's they out tank NIN's and THF's and as of today will out DD both of them, and that is without pink gear, because pink gear sucks. Also why DW EVA daggers when you can just cure that **** off when Saber Dance drops before you put it back up.
DNC is badass, and has been for a while, and today it only got better, and as a fan of multijob utility I am kind of sad because of it, Id rather see jobs more balanced so it didn't matter what you brought, but SE are experts in findin ways to make only 6-7 jobs relevant and the other 13-14, mostly useless.
Edited, Jul 12th 2011 12:11am by rdmcandie Edited, Jul 12th 2011 12:16am by rdmcandie