Gildrein wrote:
[dev1079] Job Adjustments: Samurai
Warding Circle
Recast time reduced from ten minutes to five.
Duration increased from one minute to three.
Reduction granted by Warding Circle Recast merit enhancement adjusted from twenty seconds per point to ten.
Hamanoha
Recast time reduced from ten minutes to five.
http://forum.square-enix.com/ffxi/threads/20413-dev1079-Job-Adjustments-Samurai
Gildrein wrote:
[dev1080] Job Adjustments: Thief
Assassin’s Charge
Recast time will be reduced from fifteen minutes to five.
Additional merit points will no longer reduce recast time, but instead increase accuracy by 25% per point.
Feint
Recast time will be reduced from ten minutes to two.
Additional merit points will no longer reduce recast time, but instead raise the chance of Treasure Hunter leveling up by 25% per point.
http://forum.square-enix.com/ffxi/threads/20418
Gildrein wrote:
[dev1081] Job Adjustments: Bard
Nightingale
Recast time will be reduced from twenty minutes to ten.
Additional merit points will no longer reduce recast time, but instead reduce song casting time by an additional 5% per point.
Troubadour
Recast time will be reduced from twenty minutes to ten.
Additional merit points will no longer reduce recast time, but instead increase song accuracy by 25% per point.
Gildrein wrote:
[dev1082] Job Adjustments: Ranger
Flashy Shot
Recast time will be reduced from twenty minutes to ten.
Additional merit points will no longer reduce recast time, but instead reduce enmity incurred by 20% per point.
http://forum.square-enix.com/ffxi/threads/20426
Gildrein wrote:
[dev1083] Job Adjustments: Puppetmaster
Analyzer
Maximum damage reduction for enemy special attacks will be increased from 10% to 40%.
Additional Earth Maneuvers will now increase the number of special attacks mitigated rather than the percentage of damage reduction.
Earth Maneuvers Specials Mitigated 0 1 1 2 2 4 3 6
http://forum.square-enix.com/ffxi/threads/20430
Gildrein wrote:
[dev1084] Job Adjustments: Warrior Part II
Warrior’s Charge
Recast time will be reduced from fifteen minutes to five.
Additional merit points will no longer reduce recast time, but instead increase accuracy by 25% per point.
http://forum.square-enix.com/ffxi/threads/20434
Gildrein wrote:
[dev1085] Job Adjustments: Paladin Part II
Fealty
Recast time will be reduced from twenty minutes to ten.
Additional merit points will no longer reduce recast time, but instead extend duration by an additional five seconds per point.
Chivalry
Recast time will be reduced from twenty minutes to ten.
Additional merit points will no longer reduce recast time, but instead increase MP recovery by an additional 5% per point.
http://forum.square-enix.com/ffxi/threads/20439
Gildrein wrote:
[dev1086] Job Adjustments: Dark Knight Part II
Dark Seal
Recast time will be reduced from fifteen minutes to five.
Additional merit points will no longer reduce recast time, but instead reduce casting time for dark magic spells by an additional 10% per point.
Diabolic Eye
Recast time will be reduced from fifteen minutes to five.
Additional merit points will no longer reduce recast time, but instead lessen the maximum HP down effect by 20% per point.
http://forum.square-enix.com/ffxi/threads/20443
Edit: didn't see the multiple other threads created in job forums and links to other thread Vlor can lock/nuke if its neccessary.
Edited, Feb 3rd 2012 2:36pm by Szabo
Edited, Feb 6th 2012 1:59pm by Szabo