OMG these people are bad beat them!!!!!
This is the story behind every fantasy RPG ever made. At least all the Japanese ones.
No you are confusing plot with story. The plot is something bad happened, someone is being bad, and you and your friends are the heroes.
The story to get from A to B is the meat, and there is no meat in Void Watch, or Abyssea either for that matter.
The meat was learning about the Zilart
The meat was learning about the Darkness
The meat was saving an Empire
(I admittedly stopped doing WoTG after the dragon fight, because frankly spreading it over 3 years with no real new worthwhile content was introduced, no Skys, no Seas, no Salvages. No enjoyable content with a sense of adventure, Fighting Gods, and Jailers of emotion just sounds bad ass.
Hell even Dynamis had a side story line in relation to the main nation story lines.
This is evidenced in virtually every RPG out there. There has been no story really since WoTG, and frankly it is pathetic, WoTG made me quit the game, Abyssea kind of brought me back in little weekly spurts, but really where is the meat to the game. On top of that the epic feeling of killing baddies isn't even present. Either no attacking until procs are done, or spam the piss out of sh*t as fast as you can, while spaming temp items in a vain attempt to zerg a boss before he 1 shots everyone.
Bad content design meets lack of story, essentially we are now just killing baddies because they are bad.
SE has no story to give us, (probably because they imagined the game would die off with 14, but that failed) they are just feeding us plot, no epic adventure, no heroic reason. Just spam spam spam and die die die, or the land of farting rainbows, where you can get anything you want with little effort. It is kind of sad, but tbh they haven't really had a story since ToAU, WoTG may have been good (i don't know nor care anymore) but taking so long to conclude was a disaster.
Eh... I just want meat again, who really enjoys a burger without meat and only the bun. I sure don't.