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March Version Update Comes Blazing In! (03/26/2012)Follow

#1 Mar 26 2012 at 10:25 AM Rating: Excellent
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NOC_EU wrote:


Event-related

[dev1047] New Battle System: Legion
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View this thread for details.

[dev1051][dev1054] Voidwatch has received the following additions and updates:

Tavnazia Jurisdiction added
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Characters level 75 or above who possess an Adventurer's Certificate may participate in this Voidwatch operation by speaking to the NPC Owain in Tavnazia Safehold (H-6).
*This content requires the "Chains of Promathia" expansion.

Aht Urhgan Jurisdiction added
Screenshot

Characters level 75 or above who possess an Adventurer's Certificate may participate in this Voidwatch operation by speaking to the NPC Camille in the Wajaom Woodlands (M-7).
*This content requires the "Treasures of Aht Urhgan" expansion.

New varieties of atmacite, abyssite, and periapts have been added.

The name for the NM Pil's special ability has been changed from "Bishop's Gambit" to "Tabbiyaa Gambit".

The order of menu options when claiming battle spoils from a Riftworn Pyxis has been adjusted.

Voidwatch-related terms and phrases have been added to the Glossary of Game Terms

[dev1101] Assault: Nyzul Isle Uncharted Region Adjustments

Upon entering, players will be asked to select floor 20, 40, 60, 80, or 100 as their ultimate destination.
The player will not be sent, nor be able to travel to sections beyond the floor specified.

Upon vanquishing the NMs on the following floors a set number of times (see table), players will receive a key item that may be redeemed for a piece of equipment.

 
Floor	 Key Item	            Required Victories 
20	       Bronze Astrarium         25 
40	       Silver Astrarium          	25 
60	       Mythril Astrarium	        25 
80	       Gold Astrarium	                25 
100	       Platinum Astrarium	        1

Astraria may be redeemed by speaking to the NPC Berangere in Aht Urhgan Whitegate (L-9).

*Astraria will disappear upon a successful transaction.
*Players may only possess one astrarium of a particular type at any given time.


Token prices for temporary items have been lowered.

 
Category	          Previous Amount	Current Amount 
Low-grade Items	         100	                 50 
Medium-grade Items        200	                 100 
High-grade Items	  300	                 150


[dev1096] Walk of Echoes Adjustments

Players need no longer wait to receive the Kupofried's Medallion key item.
Temporary items are now obtainable upon entering a Walk.
*Players will receive a random selection of five or so items.
Area attacks unleashed by bosses now deal less damage.
Combat and magic skills will now increase.

[dev1055] Besieged Adjustments
Post-KO weakness duration has been reduced from five minutes to one.
Players will now be eligible to receive experience after being raised even if they were KO'd when the battle concluded.

Dynamis Adjustment
Level restrictions no longer apply when beginning a Confrontation in the following areas:

Dynamis - San d'Oria / Dynamis - Bastok / Dynamis - Windurst / Dyanmis – Beaucedine / Dynamis - Xarcabard

The Eldieme Necropolis (S) NPC Red Axe will no longer disappear during Campaign battles.

[dev1095] Limit Break Quest "Beyond Infinity" Adjustments

The effect of the Olde Rarab Tail item has been altered.
Effect duration has been extended.
Your opponent will be inflicted with Terror during this time.
Your opponent will not unleash weapon skills immediately after the effect wears off.

[dev1095] Limit Break Quest "Atop the Highest Mountains" Adjustments

The ??? targets from which frigicite may be obtained will always be visible.
The quest NMs located near these targets will no longer be stationary.
Methods of detection for these NMs have been adjusted.
These NMs no longer use Doom.

[dev1095] Additional Limit Break Quest Adjustments

In the following quests, each testimony possessed will grant players three attempts at the corresponding battlefield:
*The item will disappear upon trading it for the third time.

Shattering Stars / The Beast Within / Breaking the Bonds of Fate / Achieving True Power / A Furious Finale / Survival of the Wisest

The Port Jeuno NPC Shami now explains the orb exchange process only the first time players talk to him.

The ??? targets in Caedarva Mire from which Lamian Fang Keys may be obtained now reset every Vana'dielian day instead of every Conquest tally.


Battle-related

The following job adjustments and refinements have been implemented:

[dev1084] Warrior
Warrior’s Charge
Recast time has been reduced from fifteen minutes to five.
Additional merit points will now increase the chance of a threefold attack by 5% per point.

[dev1087] White Mage
Martyr
Recast time has been reduced from twenty minutes to ten.
Additional merits no longer reduce casting time, but instead increase HP granted by 5% per point.
Devotion
Recast time has been reduced from twenty minutes to ten.
Additional merits no longer reduce casting time, but instead increase MP granted by 5% per point.

[dev1080] Thief
Assassin’s Charge
Recast time has been reduced from fifteen minutes to five.
Additional merit points now increase the chance of a fourfold attack by 5% per merit point.
Feint
Recast time has been reduced from ten minutes to two.
Additional merit points no longer reduce recast time, but instead raise the chance of Treasure Hunter leveling up by 25% per point.

[dev1085] Paladin
Fealty
Recast time has been reduced from twenty minutes to ten.
Additional merit points no longer reduce recast time, but instead extend duration by an additional five seconds per point.
Chivalry
Recast time has been reduced from twenty minutes to ten.
Additional merit points no longer reduce recast time, but instead increase MP recovery by an additional 5% per point.

[dev1086] Dark Knight
Dark Seal
Recast time has been reduced from fifteen minutes to five.
Additional merit points no longer reduce recast time, but instead reduce casting time for dark magic spells by an additional 10% per point.

Diabolic Eye
Recast time has been reduced from fifteen minutes to five.
Additional merit points no longer reduce recast time, but instead increase accuracy by an additional five points per merit.

[dev1088] Beastmaster

Feral Howl
Recast time has been reduced from fifteen minutes to five.
Additional merit points no longer affect casting time, but instead increase accuracy by five percent per point.

Killer Instinct
Recast time has been reduced from fifteen minutes to five.
Duration has been extended from one minute to three.
Additional merit points no longer affect casting time, but instead extend duration by ten seconds per point.

Certain familiars summonable with the “Call Beast” ability have been adjusted as follows:
Dipper Yuly

The maximum level for the Treasure Hunter effect has been revised to level one.

Faithful Falcorr

The maximum level for the Treasure Hunter effect has been revised to level one.
Call duration has been extended from 90 seconds to 120 seconds.
Attack strength has been increased.

[dev1081] Bard

Nightingale
Recast time has been reduced from twenty minutes to ten.
Additional merit points no longer affect recast time, but instead increase the chance of extremely rapid spellcasting by 25% per point.

Troubadour
Recast time has been reduced from twenty minutes to ten.
Additional merit points no longer reduce recast time, but instead increase song accuracy by 25% per point.

[dev1082] Ranger


Flashy Shot

Recast time has been reduced from twenty minutes to ten.
Additional merit points no longer affect recast time, but instead increase ranged attack by 5% per point.

[dev1089] Samurai


Hagakure
Amount of TP returned has been increased from 20 to 40.

[dev1090] Dragoon


Spirit Surge
The Super Jump enmity reduction granted to the closest party member behind the dragoon has been increased.

Spirit Link
Also grants Regen to the wyvern.

[dev1091] Summoner


Heavenward Howl's HP/MP absorption additional effect now applies to attacks with secondary as well as main weapons.

Elemental spirit perpetuation cost has been adjusted as follows:
* The values listed assume that Auto Refresh is in effect.

                     
                 Previous Cost  New Cost  
Level 1-4        2                      1 
Level 5-8        3                      1 
Level 9-13       4                      1 
Level 14-17     5                      1 
Level 18-22     6                      2 
Level 23-24     7                      2 
Level 25-26     6                      1 
Level 27-31     7                      1 
Level 32-35     8                      1 
Level 36-39     9                      1 
Level 40-44    10                     2 
Level 45-48    11                     2 
Level 49-50    12                     2   
Level 51-53    12                     2 
Level 54-57    13                     2 
Level 58-62    14                     3 
Level 63-66    15                     3 
Level 67-71    16                     3 
Level 72-80    17                     4 
Level 81-89    18                     5 
Level 90                            4 
-94            17                    5 
Level 95-99     18                    5 

The "Elemental MP Cost" merit point enhancement has been replaced by "Summoning Magic Cast Time," which point will shorten summoning magic casting time by an additional 5 percent per point.

[dev1083] Puppetmaster

Analyzer

Maximum damage reduction for enemy special attacks has been increased from 10% to 40%.
Additional Earth Maneuvers now increase the number of special attacks mitigated rather than the percentage of damage reduction.
 
Earth Maneuvers	Specials Mitigated 
0	                       1 
1	                       2 
2	                       4 
3	                       6


[dev1087][dev1102] New Magic Spells
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White Magic
Arise (WHM Lv.99)
Revives and bestows a Reraise effect upon target PC.

Screenshot
Black Magic

Meteor (BLM Lv.99; Elemental Seal must be in effect)
Summons a meteor to deal damage to enemies within an area of effect.

[dev1094] Cure Spell Adjustments
At high skill levels, Cure spells now heal more HP than before, while low skill levels see minimal benefit. The degree to which Healing Magic skill affects HP healed varies by spell, with Cure I-IV seeing the most significant adjustments.
Cure I-IV: Amount of HP recovered may increase by as much as 1.4 times.
Cure V-VI: Minimal adjustments.
*Curaga I-V and Cura I-III will remain unchanged.

[dev1092] Save TP Adjustment

Save TP is now treated as a minimum guaranteed TP value that will always be obtained from a weapon skill.

Examples, assuming a Save TP value of 20:
25 TP weapon skill: 25 TP obtained.
15 TP weapon skill: 20 TP obtained.
Missed (0 TP) weapon skill: 20 TP obtained.

Item-related

Various new items have been added.
ScreenshotScreenshotScreenshot
ScreenshotScreenshot

[dev1045] Crafting Skill Cap Increase
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The maximum attainable crafting level has been increased to Expert (110).

The maximum unrestricted crafting level has been increased from Craftsman (60) to Artisan (70).
New synthesis recipes have been added.
Guild points will no longer be lost when revoking your contract with a particular guild.
For Guildworkers' Union quests, guild representatives will no longer accept items beyond the maximum guild point cap.
*HQ items will be accepted with priority over NQ items.
The recipe for tonosama rice balls will now yield four rice balls instead of two.
*HQ quantity will remain unchanged.

[dev1088] Lucky Broth recipe has been adjusted.

[dev1045] Synergy Adjustments
The synergy crucible key item may now be purchased from Synergy Engineer NPCs for 100 gil.
*You cannot purchase a synergy crucible while undertaking the quest "Synergistic Pursuits".
A new quest "Synergy Support" will be available to players possessing a synergy crucible.
New synergy recipes have been added as follows.
The following pieces of HQ equipment are augmentable via synergy with the "Abdhaljs’s Honor" item:

<Adept>

Huginn Coronet / Huginn Gauntlets / Huginn Hose / Huginn Gambieras / Tenryu Somen +1 / Tenryu Tekko +1 / Tenryu Hakama +1 / Tenryu Sune-ate +1 / Khepri Bonnet / Khepri Wristbands / Khepri Kecks / Khepri Gamashes / Spurrina Coif / Spurrina Gages / Spurrina Slops / Spurrina Nails / Iaso Mitra / Iaso Cuffs / Iaso Tights / Iaso Boots

<Veteran>

Huginn Haubert / Tenryu Domaru +1 / Khepri Jacket / Spurrina Doublet / Iaso Briault

[dev1088] Lucky Broth recipe has been adjusted.

[dev1098] New Wares for Merchant NPCs

Scrolls of Invisibility, Sneak, and Deodorize
Selbina (H-9): Falgima
Mhaura (G-9): Tya Padolih
Tya Padolih will also sell the following scrolls formerly sold by Pikini-Mikini:

Regen / Regen II / Sleepga / Baramnesia / Baramnesra

[dev1098] Wormy Broth is now available from the merchant below:

Ru'Lude Gardens (H-9): Macchi Gazlitah

[dev1104] Porter Moogle Service Expansion
The items below are now storable via the Moogle Porter service.
Storage Slip 11:

Dream Bell / Dream Bell +1 / Dream Cap / Dream Cap +1 / Dream Robe / Dream Robe +1 / Dream Trousers / Dream Trousers +1 / Dream Pants / Dream Pants +1 Dream Boots / Dream Boots +1 / Snowman Cap / Couronne des Etoiles / Silberkranz / Leafberry Wreath

Ex Item Delivery Revisions
The list of list of undeliverable exclusive itemshas been updated.

System-related

[dev1099] Equipment Menu Adjustment
Screenshot

The equipment menu can now display four-digit attack and defense values.

Various measures have been taken to prevent the Xbox 360 version from freezing.

[Window-only updates]

[dev1097] A new keyboard control scheme has been added to FINAL FANTASY XI.
Screenshot
The new input method is designed for notebook PCs and compact keyboards lacking a numeric keypad, to be used with a standard two-button wheel mouse.
Players will be able to choose from the following three input methods for moving their character, adjusting the camera, and navigating menus.

[Standard]: Full keyboard and mouse
[Compact 1]: Compact keyboard and mouse
[Compact 2]: New control scheme with support for wheel mouse and keyboard/mouse combination controls
*The above settings may be accessed from the main menu under “Config” -> “Misc. 2”

*View the details of this control scheme.

[dev1100] A new control scheme, “Compact 2,” has been added to the "Keyboard Size" options in the "Misc. 2" menu under "Config".
All new characters will start with "Compact 2" as the default input option.



Resolved Issues

The following issues have been resolved:

An issue in the quest "Hat in Hand" wherein talking to a particular NPC had no effect.

An issue in the same quest wherein abandoning the quest would cause the victory fanfare to play.

An issue wherein the quest "Coming Full Circle" would be rendered uncompletable by performing certain actions.

An issue in the quest "The Wyrm God" wherein being struck by area effect magic during a cutscene would cause the screen to freeze.

An issue with Nyzul Isle missions wherein the following status benefits did not affect close-range attacks:

Flurry / Increased Attack Speed


An issue with Nyzul Isle Uncharted Region missions wherein only the party leader would be allowed to enter the battlefield if that leader possessed imbued items.

An issue with Nyzul Isle Uncharted Region missions wherein certain NM names appeared with improper articles in battle messages.

An issue with Nyzul Isle Uncharted Region missions wherein the floor numbers referenced by the NPC Sorrowful Sage were inaccurate.

An issue with Voidwatch wherein non-participating players being drawn in by NMs would also effect participating players.

An issue wherein the Voidwatch monster Goji would use its special ability Bloody Claw in rapid succession.

An issue wherein players would not be credited with Imperial Standing if they were in a KO'd state at the conclusion of battle.

An issue wherein pets would not react when the monster Vanguard Ogresoother (Dynamis–Valkurm, Dynamis–Buburimu, Dynamis-Qufim) detected a player.

An issue with Dynamis wherein striking the weaknesses of Goblin, Demon, and Fomor family monsters would occasionally fail to yield Dynamis currency.

An issue wherein the Abyssea-Konschtat monsters Ephemeral Clionid and Ephemeral Limule would use magic not meant to be accessible to them.

An issue wherein the warrior trait Savagery would occasionally reduce the attack bonus granted by Warcry.

An issue wherein the white mage ability Divine Caress would, under certain conditions, also affect untargeted party members.

An issue wherein the effects of Manawell and Spontaneity would continue to affect players even after manually removing their status icons.

An issue wherein the status icon for the dark knight ability Dark Seal would not display properly.

An issue wherein the list of targetable alliance members would not display after selecting Curing Waltz from the command menu.

An issue wherein, if a blue mage with the thief subjob had learned both the blue mage job trait Treasure Hunter and thief job trait Treasure Hunter II, the latter would not activate.

An issue wherein, under certain conditions, pets would occasionally attack monsters of their own accord immediately after the enemies had respawned.

An issue wherein the animation of the weapon skill Exenterator was overly long and would prevent the following standard attack animation from displaying properly.

An issue wherein the duration of the weapon skill Exenterator's additional effect would not vary with TP.

An issue wherein PCs would vanish after defeating spheroid enemies with the weapon skill Blade: Shun.

An issue wherein the maximum number of guild points obtainable for delivering the following items differed from their intended values:

Puls / Orange Juice / Roast Carp / Sis Kebabi / Boiled Cockatrice / Pepperoni / Salmon Meuniere / Shark Fin Soup

An issue wherein the item Karni Yarik +1 was undeliverable during guild quests.

An issue wherein equipping either Unkai Haidate +1 or Unkai Haidate +2 would grant an enhanced Hasso effect even when Hasso was not in use.

An issue wherein the icon for the item Eggplant was incorrect in the Windows and Xbox 360 versions of the game.

An issue wherein the level sync and Campaign battle icons would display in a low resolution for the Windows and Xbox 360 versions of the game.

An issue wherein the event replay for the quest "Babban Ny Mheillea" could not be viewed at the Goblin Footprints in West Sarutabaruta.

An issue wherein the following item names would not function properly with the /translate command or macros:

Manigordo Tusk / Nares Saio / Nares Cuffs / Nares Trews / Nares Clogs / Dilettante's Grip

To alleviate confusion, the atmacite obtainable from the Voidwatch NM Celaeno has been renamed "Atmacite of Enticement."

Various text-related bugs reported on the FFXI Localization forum have been addressed.

The item Haraldr's Mufflers has been renamed to Haraldr's Muffler.


Known Issues

Once the total number of logouts/disconnections for a Legion alliance reaches the number of battle participants, all players will be returned to the lobby.
The icon for the item Tussle Breeches does not display correctly under certain conditions.
The item Gardyloo Pants is undergoing attribute adjustments and thus cannot be obtained.


--------------------------------------------------------------------------------------------
The final chapter in the Voidwatch saga was scheduled to be implemented in this update, but has been delayed for a few weeks in order to further balance the battle content.



http://forum.square-enix.com/ffxi/threads/22099-March-27-2012-%28JST%29-Version-Update

Edited, Mar 26th 2012 1:41pm by Szabo
#2 Mar 26 2012 at 10:31 AM Rating: Decent
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Thank you for posting hate going to any Game forums.
#3 Mar 26 2012 at 10:50 AM Rating: Good
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Holy crap, look at all those new auto-translate terms.
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#4 Mar 26 2012 at 10:52 AM Rating: Good
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Some nice stuff in here. Legion, ToAU/CoP VW, Arise/Meteor hunts. Spammable WoE. And Provenance in a few weeks. LS events were getting a bit stagnant so this is welcomed. ^^
#5 Mar 26 2012 at 10:57 AM Rating: Excellent
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Faithful Falcorr

The maximum level for the Treasure Hunter effect has been revised to level one.
Call duration has been extended from 90 seconds to 120 seconds.
Attack strength has been increased.


LOL. Not only do Yuly and Falcorr lose their TH3, Falcorr apparently only lasts for 2 mins. =P
#6 Mar 26 2012 at 11:06 AM Rating: Good
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I´d love to read what Mellowy has to say about the Spirit adjustment for SMN!
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#7 Mar 26 2012 at 12:02 PM Rating: Good
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Arcari wrote:
Quote:
Faithful Falcorr

The maximum level for the Treasure Hunter effect has been revised to level one.
Call duration has been extended from 90 seconds to 120 seconds.
Attack strength has been increased.


LOL. Not only do Yuly and Falcorr lose their TH3, Falcorr apparently only lasts for 2 mins. =P


In that case, they killed that pet then. :(
Also can we mule Ebisu fishing rod now?
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Lu Shangs Fishing Rod obtained: Feb 2005
Maat's cap Obtained: Saturday 31st July 2010
Ebisu Fishing Rod Obtained: Sunday 8th August 2010
#8 Mar 26 2012 at 12:10 PM Rating: Good
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That truly is one handful of goodies to keep everyone happy there.
Well.. unless you made money from making and selling Dipper and Falcorr jugs I suppose lol. But I gave that up before the last update thinking that nerf was coming steaming in.

I truly truly truly cannot believe the crafting raise. I'm still suspicious that is made up tbh. I kinda know it's not.. but just wow... totally from left field for me.
Looks like I have some work on my hand with all crafts capped and level 100 mules in a couple of other crafts.. whew..
#9 Mar 26 2012 at 12:11 PM Rating: Excellent
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Pelacha wrote:
Thank you for posting hate going to any Game forums.


Technically....nevermind.
#10 Mar 26 2012 at 12:33 PM Rating: Excellent
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Frankbrodie wrote:
That truly is one handful of goodies to keep everyone happy there.
Well.. unless you made money from making and selling Dipper and Falcorr jugs I suppose lol. But I gave that up before the last update thinking that nerf was coming steaming in.

I truly truly truly cannot believe the crafting raise. I'm still suspicious that is made up tbh. I kinda know it's not.. but just wow... totally from left field for me.
Looks like I have some work on my hand with all crafts capped and level 100 mules in a couple of other crafts.. whew..


I think I will still be buying dipper jugs in the future but that's only because they work slightly better then others on some NMs.
Having a pets that can evade attacks is still pretty useful even though they nerfed the TH ><

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Lu Shangs Fishing Rod obtained: Feb 2005
Maat's cap Obtained: Saturday 31st July 2010
Ebisu Fishing Rod Obtained: Sunday 8th August 2010
#11 Mar 26 2012 at 1:42 PM Rating: Default
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And wait a minute.. Am I being mad here, or does this mean we can now get the crafting aprons for all our crafts?

YES! Because it was artisan level yes? Level 68..
So so cool.. and expensive. But we're all loaded after the introduction of Abyssea so what the hell lol..
#12 Mar 26 2012 at 1:51 PM Rating: Decent
Frankbrodie wrote:
And wait a minute.. Am I being mad here, or does this mean we can now get the crafting aprons for all our crafts?

YES! Because it was artisan level yes? Level 68..
So so cool.. and expensive. But we're all loaded after the introduction of Abyssea so what the hell lol..



Actually no. 68 is just the level you can rank up to artisan. It's a ypo. either they mean we can rank up to 80(Where an artisan caps) or they got the ranks wrong,. more then likely they got the rank names' wrong. If you prompt yourself to level to artisan you will loose your highest ranking craft.
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#13 Mar 26 2012 at 1:51 PM Rating: Excellent
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Check Version appeared, 1416 files.

Dat mining beginning on bg check here.

Edited, Mar 26th 2012 4:01pm by Szabo
#14 Mar 26 2012 at 2:12 PM Rating: Decent
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Well its not going to make COR's happy. Save TP nerf ruins Miser's roll almost totally.
BST's also received nothing good from this update.

Nice to see the change in WoE, I might actually try it out someday. If there was anything useful I wanted from it.
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75COR/75RDM/75RNG/45THF/37BLM/38WHM/37NIN/37DRK/41BLU/37DNC/37SAM/37WAR/37SCH
#15 Mar 26 2012 at 2:13 PM Rating: Decent
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Mosel wrote:
I´d love to read what Mellowy has to say about the Spirit adjustment for SMN!


He'd probably say something like this (and i would totally agree):
Dropping the perp cost down on elementals is welcome, but about 7 years too late. It still won't make them useful, until they get the 75-99 spells that they are missing, and their AI fixed. Nothing like your elemental spamming paralyze on an already paralyzed mob.

Some of the other stuff looks interesting though.
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#16 Mar 26 2012 at 2:18 PM Rating: Default
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Quote:
Known Issues

Once the total number of logouts/disconnections for a Legion alliance reaches the number of battle participants, all players will be returned to the lobby.


So I guess Xbox limitations applies now? I mean really who is going to bring the disconnect king to Legion, to chew up all the logouts/DC's for the group?.


Nice update though lots of stuff in there.



Edited, Mar 26th 2012 4:19pm by rdmcandie
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#17 Mar 26 2012 at 2:38 PM Rating: Excellent
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Character login screen has 2 new icons.

Screenshot
#18 Mar 26 2012 at 3:34 PM Rating: Decent
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Not true... bst got faster feral howl, dosent really make up for the nerf though oh and i bet the seconds thing is a typo.
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#19 Mar 26 2012 at 3:41 PM Rating: Good
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Dartagnann wrote:
Well its not going to make COR's happy. Save TP nerf ruins Miser's roll almost totally.

I have a theory that Save TP itself may still stack, it just doesn't stack with weaponskill TP. Sure, that still makes Miser's much less useful, but would still make it one of the better buffs in Voidwatch when stacked with atmacite (max of 45 TP return). It just wouldn't be the 'end-all' roll that we've gotten used to. I'll test it out if this download ever finishes; I got a late start. Smiley: frown

Edit: OK, yeah it would still kinda suck even in VW. :(

Edited, Mar 26th 2012 5:10pm by Chewzer
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Chew is being a lot more level-headed regarding the whole issue, which is strange because he's probably drunk.
#20 Mar 26 2012 at 4:18 PM Rating: Decent
Checking out the dat mining over on bg and holy balls did summoner get a lot of love this update. I don't know if that love worth alot against their current gear but there is a lot of love going round. Saw some nice new pieces lots of cure potency going round, a new haste body for mages. There's movement speed shoes with cure potency on it. O.o

edit: bg not iwki

Edited, Mar 26th 2012 6:19pm by Laxedrane
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#21 Mar 26 2012 at 4:19 PM Rating: Decent
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Quote:
I have a theory that Save TP itself may still stack, it just doesn't stack with weaponskill TP. Sure, that still makes Miser's much less useful, but would still make it one of the better buffs in Voidwatch when stacked with atmacite (max of 45 TP return). It just wouldn't be the 'end-all' roll that we've gotten used to. I'll test it out if this download ever finishes; I got a late start. Smiley: frown


Problem with this is that the melee wouldn't know always whether they were going to have a COR giving them Miser's roll constantly. So there would be no reason to use the atmacite if Save TP doesn't stack with WS TP. Much better choices then. And if the melee aren't going to routinely use atmacite of discipline then Miser's roll is useless compared to any other melee roll. Defaulting back to Chaos/Fighters, thanks SE, way to advance the job and thanks also for the 100k roll I'll never use again.

Edited, Mar 26th 2012 3:20pm by Dartagnann
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#22 Mar 26 2012 at 5:41 PM Rating: Excellent
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Quote:
The Port Jeuno NPC Shami now explains the orb exchange process only the first time players talk to him.


Thank Christ. I still haven't remembered how many times I have to press the X button when talking to him before he'll let me just buy a goddamn orb.

Quote:
Feint
Recast time has been reduced from ten minutes to two.
Additional merit points no longer reduce recast time, but instead raise the chance of Treasure Hunter leveling up by 25% per point.


I remember interacting with Melphina about this very issue (whether or not 5/5 Feint would mean a guaranteed TH level up, presumably up to a certain point, or whether it would do something like... double a 2% chance up to 4%). Needs some testing!

Quote:
The maximum unrestricted crafting level has been increased from Craftsman (60) to Artisan (70).


FFFFFFFFFFFFFFFFFFUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU

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An issue wherein the effects of Manawell and Spontaneity would continue to affect players even after manually removing their status icons.


I really do wonder sometimes how people even figure that kind of crap out.
#23Lobivopis, Posted: Mar 26 2012 at 5:53 PM, Rating: Sub-Default, (Expand Post) And even with ignoring level difference and a 20% attack boost RNG WS still do less damage than even an AH equipped melee.
#24 Mar 26 2012 at 5:55 PM Rating: Default
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Fynlar wrote:
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The Port Jeuno NPC Shami now explains the orb exchange process only the first time players talk to him.


Thank Christ. I still haven't remembered how many times I have to press the X button when talking to him before he'll let me just buy a goddamn orb.

Quote:
Feint
Recast time has been reduced from ten minutes to two.
Additional merit points no longer reduce recast time, but instead raise the chance of Treasure Hunter leveling up by 25% per point.


I remember interacting with Melphina about this very issue (whether or not 5/5 Feint would mean a guaranteed TH level up, presumably up to a certain point, or whether it would do something like... double a 2% chance up to 4%). Needs some testing!


The way I read this it means I can drop feint to 1 merit and put the other 4 into something else.


Edited, Mar 26th 2012 8:56pm by Lobivopis
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I thought of it first:

http://ffxi.allakhazam.com/forum.html?forum=10&mid=130073657654872218#20
#25 Mar 26 2012 at 6:07 PM Rating: Decent
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Quote:
The way I read this it means I can drop feint to 1 merit and put the other 4 into something else.


According to a friend in game, apparently it does work like how I feared -- it is not a guaranteed TH level up with 5/5 Feint. In all likelihood, it's just a doubled chance.
#26 Mar 26 2012 at 6:28 PM Rating: Decent
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It's a really minor thing, but they have the santa hats listed as "Dream Cap" and "Dream Cap +1" here. Their actual name is Dream Hat and Hat +1

Either way, they are storable now. I just stored my own.
#27 Mar 26 2012 at 7:45 PM Rating: Good
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An issue with Voidwatch wherein non-participating players being drawn in by NMs would also effect participating players.

I love how this is worded. It makes it sound like it's a bug for Draw In to affect participating players, but having it affect non-participants is intended behavior.
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#28 Mar 26 2012 at 8:09 PM Rating: Good
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Some of the gear looks pretty nice, I lol'd at first when I saw the Lv 127 weapons. ( I presume the level is for the off chance someone obtains said item, the level is to block said player from using it )

Regardless, looks like some new goodies to hunt down. First on my list needs to find where Meteor comes from so I can once again completely my nuke lists and start planning on shooting for gear. ( looks over possible replaces for ammo, grip, belt, rings and what not for blm )
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#29 Mar 27 2012 at 3:39 AM Rating: Excellent
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Anza wrote:
Holy crap, look at all those new auto-translate terms.

Except I can't get them to work... is this in Test Server or what?

Artermis wrote:
It's a really minor thing, but they have the santa hats listed as "Dream Cap" and "Dream Cap +1" here. Their actual name is Dream Hat and Hat +1

Either way, they are storable now. I just stored my own.

Except they've been storable for a long time on the event item storage NPC. The only ones that haven't are the ones with limited (counted) number of uses. (And newly created event items usually lag by a few months before they add them to the NPC.)
#30 Mar 27 2012 at 7:50 AM Rating: Excellent
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Did anyone else notice it kind of ironic that Legion looks like Mordion Gaol? So, I enter this place, and the first thing I see is Jormy hitting me in the face. I couldn't help but think "Oh look, they made [GM]Dave a developer!"
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#31 Mar 27 2012 at 7:56 AM Rating: Decent
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Seems Meteor and Arise are from Legion or the final VW fight maybe? I assume if it was a quest or something like that the dat miners would of found it in the chat logs by now?

I don't get why they spent so much time on a spell so few are seemingly going to get, not even 1 person has it yet?
#32 Mar 27 2012 at 8:16 AM Rating: Good
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Really didn't get to try legion. Went in with a rag tag team of 5 and got crushed...hydra, khim, and Cerberus were just waiting for us, then immediately anhilated us.
#33 Mar 27 2012 at 9:10 AM Rating: Excellent
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Chewzer wrote:
Dartagnann wrote:
Well its not going to make COR's happy. Save TP nerf ruins Miser's roll almost totally.

I have a theory that Save TP itself may still stack, it just doesn't stack with weaponskill TP. Sure, that still makes Miser's much less useful, but would still make it one of the better buffs in Voidwatch when stacked with atmacite (max of 45 TP return). It just wouldn't be the 'end-all' roll that we've gotten used to. I'll test it out if this download ever finishes; I got a late start. Smiley: frown

Edit: OK, yeah it would still kinda suck even in VW. :(

Edited, Mar 26th 2012 5:10pm by Chewzer


Either the COR in my PT last night was hitting terrible rolls (wasn't paying enough attention) or they do not stack, I had left Discipline on without noticing and was only getting the normal returns (I was on SAM.. no more constant Shoha QQ)
#34 Mar 27 2012 at 10:42 AM Rating: Good
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People have Meteor and Arise already, some bazaars selling for 40 mill (insane of course). Anecdotal hearsay evidence, but someone in my LS said that someone in their VW party got it off one of the new fights. Yes, I know POIDH.
#35 Mar 27 2012 at 1:52 PM Rating: Good
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Kittsune wrote:
Some of the gear looks pretty nice, I lol'd at first when I saw the Lv 127 weapons. ( I presume the level is for the off chance someone obtains said item, the level is to block said player from using it )

Maybe Sage Sundi decided to reactivate his GM account and decided to level his DRK past the level cap again.
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#36 Mar 27 2012 at 3:18 PM Rating: Good
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svlyons wrote:
Kittsune wrote:
Some of the gear looks pretty nice, I lol'd at first when I saw the Lv 127 weapons. ( I presume the level is for the off chance someone obtains said item, the level is to block said player from using it )

Maybe Sage Sundi decided to reactivate his GM account and decided to level his DRK past the level cap again.


The question is, would the weapon be red lika Ferarri?
#37 Mar 27 2012 at 4:46 PM Rating: Decent
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Toioiz wrote:
Did anyone else notice it kind of ironic that Legion looks like Mordion Gaol? So, I enter this place, and the first thing I see is Jormy hitting me in the face. I couldn't help but think "Oh look, they made [GM]Dave a developer!"

Only if Jormy is in there.
#38 Mar 27 2012 at 7:03 PM Rating: Decent
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Runespider wrote:
Seems Meteor and Arise are from Legion or the final VW fight maybe? I assume if it was a quest or something like that the dat miners would of found it in the chat logs by now?

I don't get why they spent so much time on a spell so few are seemingly going to get, not even 1 person has it yet?



1 guy on Bismarck had both of them..... ASking 50 million a piece. I laughed. 10 million I can slightly understand, but 1/2 the cost of a relic?! Come on.....
#39 Mar 27 2012 at 7:38 PM Rating: Good
Just a quick t(^.^t) to SE for nerfing Yuly and Falcor's TH. Like THF's TH7 (or 8 in abyssea) wasn't good enough.
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#40Lady Jinte, Posted: Mar 27 2012 at 8:10 PM, Rating: Sub-Default, (Expand Post) At least you still have a pet that @#%^ing HAS TH. If I farm on pup, I can't let my pet fight on its own if I want to benefit from TH, which really slows me down.
#41 Mar 27 2012 at 8:44 PM Rating: Good
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Fumikuu wrote:
Runespider wrote:
Seems Meteor and Arise are from Legion or the final VW fight maybe? I assume if it was a quest or something like that the dat miners would of found it in the chat logs by now?

I don't get why they spent so much time on a spell so few are seemingly going to get, not even 1 person has it yet?



1 guy on Bismarck had both of them..... ASking 50 million a piece. I laughed. 10 million I can slightly understand, but 1/2 the cost of a relic?! Come on.....


I've been hearing a bit on other FFXI websites. Pretty much said screw that ( as I need both spells, I do use WHM and BLM ) but I can do without till their prices get a tad more reasonable.
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#42 Mar 27 2012 at 8:44 PM Rating: Excellent
Lady Jinte wrote:
SingBismark wrote:
Just a quick t(^.^t) to SE for nerfing Yuly and Falcor's TH. Like THF's TH7 (or 8 in abyssea) wasn't good enough.

At least you still have a pet that @#%^ing HAS TH. If I farm on pup, I can't let my pet fight on its own if I want to benefit from TH, which really slows me down.


No doubt! I'm just anti-nerf. Would you rather my job became less efficient, or your job was improved?
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#43 Mar 27 2012 at 9:04 PM Rating: Good
SingBismark wrote:
Lady Jinte wrote:
SingBismark wrote:
Just a quick t(^.^t) to SE for nerfing Yuly and Falcor's TH. Like THF's TH7 (or 8 in abyssea) wasn't good enough.

At least you still have a pet that @#%^ing HAS TH. If I farm on pup, I can't let my pet fight on its own if I want to benefit from TH, which really slows me down.


No doubt! I'm just anti-nerf. Would you rather my job became less efficient, or your job was improved?

Oh yeah, also Yuly is 80K a stack, and Falcor is even more expensive.
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#44 Mar 27 2012 at 9:14 PM Rating: Good
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SingBismark wrote:
SingBismark wrote:
Lady Jinte wrote:
SingBismark wrote:
Just a quick t(^.^t) to SE for nerfing Yuly and Falcor's TH. Like THF's TH7 (or 8 in abyssea) wasn't good enough.

At least you still have a pet that @#%^ing HAS TH. If I farm on pup, I can't let my pet fight on its own if I want to benefit from TH, which really slows me down.


No doubt! I'm just anti-nerf. Would you rather my job became less efficient, or your job was improved?

Oh yeah, also Yuly is 80K a stack, and Falcor is even more expensive.

I'm anti-nerf too, but the only reason I really care here is because they killed the delicious profit I made from those jugs, whenever I bothered to farm the mats... Smiley: glare
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Except if it were baby photos, it would be like looking at before and afters of Michael Jackson. Only instead of turning into a white guy, he changes into a chick!
#45 Mar 28 2012 at 3:16 AM Rating: Decent
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You know I still can't believe they added an event like Legion, 36 player content with low low drop rates.

I still remember the reasoning for level cap increase, Abyssea, server merges etc. In that lowering player populations required increased level caps to be able to low man content and that they were changing the direction of the game to accommodate this.

I read a few people complaining it was too hard or that when people shout for it they want relics etc, truth is they are aiming content at hardcores now and not normal players, that's why nobody wants you for it (because you're a scrub in a hardcore game). People shouting for relics etc is because that's the kind of players it's aimed at, if you're casual and complaining you should realise that they aren't making content for you so it's your own fault for thinking differently.

Quote:

I've been hearing a bit on other FFXI websites. Pretty much said screw that ( as I need both spells, I do use WHM and BLM ) but I can do without till their prices get a tad more reasonable.


I read they are from the new VW, which would mean they changed the "incredibly difficult to obtain" thing and eased up on it significantly, they will be fairly easy to obtain now I'd think. Same as with the last tier of spells, give it 5-6 months and they should be within most peoples price range.

Honestly it seems they are trying to make XI the low playerbase hardcore, low drop rate and large group MMO and XIV the more popular casual low man MMO, trying to keep both kinds of player happy on their own little island. I don't think it will work out for them the way they think it will if that is what they are doing.

Edited, Mar 28th 2012 6:30am by Runespider
#46 Mar 28 2012 at 9:11 AM Rating: Decent
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Stop generalizing. They added ONE event for the hardcores. ONE event that caters to LS's craving some group content, after how many years of lowman-friendly content? VW is not hardcore, and does not require a hardcore mentality. New VW don't require Emps/Relics. In fact, they made Bismarck and Morta 45 minute time limits if your group kills slow. If the playerbase shouts for Emps/Relics, that is on THEIR heads. That is THEM wanting the fights to last a fraction of the time, not SE for designing the fights. If someone without an Emp/Relic wants to do a fight and keeps getting shut out by the mentality, start your own shout. Or join or form an LS that is more forgiving. I can tell you that when my LS does VW and Legion, we don't intentionally exclude people without Emps/Relics. And we cleared all VW no problem (haven't tried new fights yet as a LS), and just had a successful Legion run last night.

And if your sub was still active and if you actually tried Legion, you would know the drop rates aren't "low low" at all. The issue here is clearing the second wave and final boss, not drop rates. The current time limit is the big issue, not the drop rates themselves. Our LS walked away with two of the common first wave items after clearing two chambers. I have read enough testimonials on people doing the Kings chambers and getting Vassal Mantles up the wazoo that, anecdotally, the drop rates appear to be 25% or higher on each mob.



Edited, Mar 28th 2012 11:32am by Poltergeist27
#47 Mar 28 2012 at 11:28 AM Rating: Excellent
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Lady Jinte wrote:
SingBismark wrote:
Just a quick t(^.^t) to SE for nerfing Yuly and Falcor's TH. Like THF's TH7 (or 8 in abyssea) wasn't good enough.

At least you still have a pet that @#%^ing HAS TH. If I farm on pup, I can't let my pet fight on its own if I want to benefit from TH, which really slows me down.

All you have to do is wear an augmented Taru sash and get on the hate list with a single action. You now have as much TH as Yuly or Falcorr without having to sub THF.
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#48 Mar 28 2012 at 3:35 PM Rating: Decent
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All you have to do is wear an augmented Taru sash and get on the hate list with a single action. You now have as much TH as Yuly or Falcorr without having to sub THF.


wut
#49 Mar 28 2012 at 5:45 PM Rating: Good
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I think he refers to this:
http://ffxi.gamerescape.com/wiki/Tarutaru_Sash#How_to_Obtain
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#50 Mar 28 2012 at 6:10 PM Rating: Decent
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nvm misread what i replied to.

Edited, Mar 28th 2012 8:11pm by rdmcandie
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#51 Mar 28 2012 at 6:26 PM Rating: Decent
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Yeah, I know about the TH sash. I just forgot that pet TH was reduced, so I was wondering how a TH sash was supposed to be enough to get you equivalent to pet TH.
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