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April 2012 - Additional Version Updates (04/02/2012)Follow

#1 Apr 02 2012 at 11:36 AM Rating: Good
Darqflame's Peon
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NOC_EU wrote:

Event-related
[dev1103] Voidwatch has received the following additions and updates:
Screenshot

Voidwatch: Final Chapter added

Enemy weaknesses will function differently from previous installments of Voidwatch.
-Triggering weaknesses will lower enemies’ attack and magic attack power.
-Abilities and spells learned via merit points will not trigger enemy weaknesses.
-The thief ability Bully may now trigger enemy weaknesses.
-Sheep Charge is the only familiar ability that will trigger enemy weaknesses.
-The ranger ability Bounty Shot will not trigger enemy weaknesses.
-Wyvern breath attacks will not trigger enemy weaknesses.

-Only a single blood pact for each avatar will trigger enemy weaknesses:
Carbuncle: Holy Mist
Fenrir: Lunar Bay
Ifrit: Fire IV
Shiva: Blizzard IV
Garuda: Aero IV
Titan: Stone IV
Leviathan: Water IV
Diabolos: Night Terror
-For automatons, only the weapon skill Armor Shatterer (Sharpshot Frame) will trigger enemy weaknesses.
-The summoner ability Modus Veritas will not trigger enemy weaknesses.

Resolved Issues
The following issues have been resolved:

An issue wherein incorrect system messages were displayed for the monster Bismarck's standard attacks.

An issue wherein the monster Ravishing Rafflesia could not be defeated.

An issue wherein equipping the armor Tussle Breeches would occasionally cause a graphical glitch.

An issue wherein the item "Gardyloo Trousers" was unobtainable.

[Window-only updates]

An issue wherein autorun could not be disabled.

An issue wherein movement via the /follow command would occasionally be interrupted.

An issue wherein incorrect background music would play in certain situations.

[Windows and Xbox 360-only updates]
A graphical issue with lamps in Fort Karugo-Narugo (S) and Crawlers' Nest (S).

Known Issues


When using the periapt of sapience key item in the final chapter of Voidwatch, familiar and automaton weakness triggers will not be displayed correctly.

-Familiars
Regardless of the message displayed, only sheep-family special attacks will trigger enemy weaknesses.

- Automatons
Regardless of the message displayed, only Sharpshot Frame weapon skills will trigger enemy weaknesses.

http://forum.square-enix.com/ffxi/threads/22328
#2 Apr 02 2012 at 11:44 AM Rating: Excellent
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Szabo wrote:


-The summoner ability Modus Veritas will not trigger enemy weaknesses.




That actually explains a lot.
#3 Apr 02 2012 at 11:49 AM Rating: Default
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1,692 posts
They showcased that new "zone" so many times and indeed it was made what, a year ago?

It's so going to be a small BCNM area like Shinryu lol They are so good at trolling players now, only thing they are good at.

At least they put the additional update out pretty quick I guess, even if the fight will probably be incredibly difficult to clear. I can see pickups not being able to clear this at all like Legion, incoming ragefest.

Edited, Apr 2nd 2012 1:52pm by Runespider
#4 Apr 02 2012 at 11:55 AM Rating: Good
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488 posts
NOC_EU wrote:
[Window-only updates]

An issue wherein autorun could not be disabled.

I'm so glad to hear that was an actual problem on their end and not my setup. I realized how much I relied on autorun (even with short distances) and I've been trying to figure out what happened.
#5 Apr 02 2012 at 12:05 PM Rating: Good
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1,674 posts
Szabo wrote:
-Wyvern breath attacks will not trigger enemy weaknesses.


Seemed like a silly weakness trigger to begin with. Best us Dragoons can do is pop on the Drachen Armet so the wyvern uses a specific breath the monster is elementally weak to, but that's dependent on the mob's natural weaknesses, not what its weakness trigger is.
#6 Apr 02 2012 at 12:07 PM Rating: Good
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I'm surprised the wyvern weakness wasn't simply changed from a specific element to just a general breath attack so that any element could hit the proc.
#7 Apr 02 2012 at 1:18 PM Rating: Decent
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255 posts
Runespider wrote:
They showcased that new "zone" so many times and indeed it was made what, a year ago?

It's so going to be a small BCNM area like Shinryu lol They are so good at trolling players now, only thing they are good at.

At least they put the additional update out pretty quick I guess, even if the fight will probably be incredibly difficult to clear. I can see pickups not being able to clear this at all like Legion, incoming ragefest.

Edited, Apr 2nd 2012 1:52pm by Runespider


Your "predictions" are getting worse, according to initial reports. Nice fast posting though, filled with baleful glee.

#8 Apr 02 2012 at 3:39 PM Rating: Good
Darqflame's Peon
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Camate wrote:

Greetings!

With the version update that has taken place today, we have implemented the final chapter of Voidwatch as well as the content that was mentioned previously.

※We have found a bug where when using the periapt of sapience key item in the final chapter of Voidwatch, familiar and automaton weakness triggers will not be displayed correctly. Specifically, the hints for familiars and automatons will be displayed as they would originally. The displayed hints are still not updated and “Sheep Charge” and “Armor Shatterer” will be the only options needed to exploit weaknesses as stated last week.

Now them, on to some answers to questions we have been seeing.

• Temporary items

There have been some of you who are worried about whether temporary item distribution would be eliminated or not. There will be no changes to this. Besides the listed changes, the effects will be the same as always.

• Automaton weakness option

All of the previous options have been consolidated to only the Sharpshot frame weaponskill “Armor Shatterer”, making only one option for automatons to exploit an enemy’s weakness.

• Other familiar pets besides sheep

Since the Voidwatch participation level is 75 and we did not want to have a jug that cost too much, as a result of comparing the higher level pets for that level, we decided to pick Nazuna. However, this is something that can be changed. We’d like to look in to this based on your feedback, so if you have an opinion please let us know. (It won’t make it in time for the final chapter, but we would like to look into it for the future of existing Voidwatch content.)

• Voidwatch key item category

If possible we would like to address this in the next version update. We will be sure to let you know any information on implementation timing once we know.

• Making blue alignment and red alignment max at the beginning

This is currently only at the brainstorming phase, but this is one of the things we are thinking about to help low man groups and also players that get into Voidwatch later.

• Exchange tickets (name pending)
We are currently finalizing the specifications and will be able to announce some information in the very near future. We will be refining the exchangeable items to those that are difficult to obtain.

• Enfeebling magic resistance

Not only for Voidwatch, but for all battle content, we are proceeding with the enfeebling magic adjustments mentioned previously.

We will continue to make adjustments to existing Voidwatch content moving forward, so please continue to submit your feedback.

http://forum.square-enix.com/ffxi/threads/22046-Voidwatch-Final-Chapter?p=301566#post301566
#9 Apr 03 2012 at 2:51 AM Rating: Good
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Quote:
- Automatons
Regardless of the message displayed, only Sharpshot Frame weapon skills will trigger enemy weaknesses.


Whew. My confidence in the identity of the dev team is restored. I was beginning to think they were replaced by more efficient pod people who understood the motions, but not the touch of the dev team they were impersonating (in the dev team's case, the sabi, the flaw that helps make the thing what it is) but of course, who questions impostors when they are more liked than the original? Though these "pod people" seem to be more forgetful with drops (that Satchet or whatever drop Azdaja I think was supposed to have, Gardyloo pants here, etc) than old SE.
#10 Apr 03 2012 at 3:46 AM Rating: Decent
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the guy in charge is old SE.
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#11 Apr 03 2012 at 5:37 AM Rating: Decent
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1,692 posts
Quote:
Your "predictions" are getting worse, according to initial reports. Nice fast posting though, filled with baleful glee.


What was I wrong about?

The fact they took PuG content and made it anti PuG and out of the reach of most players like Legion, or that the zone they touted as something to look forward to for over a year isn't a small BCNM area (or a little larger)?

I don't play now so I'd be interested to hear if they actually exceeded expectations with this.

Edited, Apr 3rd 2012 7:41am by Runespider
#12 Apr 03 2012 at 6:23 AM Rating: Good
Artemas wrote:
Szabo wrote:


-The summoner ability Modus Veritas will not trigger enemy weaknesses.




That actually explains a lot.


Agreed. It's all I needed to know.
#13 Apr 03 2012 at 9:02 AM Rating: Decent
Runespider wrote:
Quote:
Your "predictions" are getting worse, according to initial reports. Nice fast posting though, filled with baleful glee.


What was I wrong about?

The fact they took PuG content and made it anti PuG and out of the reach of most players like Legion, or that the zone they touted as something to look forward to for over a year isn't a small BCNM area (or a little larger)?

I don't play now so I'd be interested to hear if they actually exceeded expectations with this.

Edited, Apr 3rd 2012 7:41am by Runespider

Anti pug? Just last night after I got home I saw 3 separate shouts for this event in the 20 minutes I was in Jueno. The requirements to access it are not all that bad if you think about it.. Saying that this event is anti pug simply becuase of the requirements for the final fights would be like saying assaults were anti pug becuase it had a ranking system.

Fyi It's not that hard to get access to these fight if you aren't lazy. At least once every 2-3 days I see shouts for simply gaining access to higher tier fights for jueno and the 3 cities. As someone who finally stop being lazy about it, It's not all that hard.to gain access to higher tier fights.
#14 Apr 03 2012 at 10:42 AM Rating: Good
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255 posts
Runespider wrote:
Quote:
Your "predictions" are getting worse, according to initial reports. Nice fast posting though, filled with baleful glee.


What was I wrong about?

The fact they took PuG content and made it anti PuG and out of the reach of most players like Legion, or that the zone they touted as something to look forward to for over a year isn't a small BCNM area (or a little larger)?

I don't play now so I'd be interested to hear if they actually exceeded expectations with this.

Edited, Apr 3rd 2012 7:41am by Runespider


You were wrong about the new zone being a small BCNM area (it is a decent-sized lobby area with new music that connects to four additional battlefields).

You were wrong about the ability of PUGs to clear the content (see above post).

Honestly, I'd be more forgiving of your posts if you just waited a few days to a week before posting negative doomsaying predictions that are never borne out by reality, or that are disproven by a cursory glance at the forums mere hours after a patch. Not FIFTEEN MINUTES after the update notes are released. The fact that you don't play now makes it even more egregious when you post predictions laced with gleeful schadenfreude before the rest of us that DO play can even attempt to explore the content. You don't need to constantly justify to us your choice to deactivate your sub.



Edited, Apr 3rd 2012 2:35pm by Poltergeist27
#15 Apr 03 2012 at 11:16 AM Rating: Good
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312 posts
Runespider wrote:
I don't play now


This explains so much about your posts.
#16 Apr 03 2012 at 2:26 PM Rating: Default
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1,692 posts
Quote:
Anti pug? Just last night after I got home I saw 3 separate shouts for this event in the 20 minutes I was in Jueno. The requirements to access it are not all that bad if you think about it.. Saying that this event is anti pug simply becuase of the requirements for the final fights would be like saying assaults were anti pug becuase it had a ranking system.

Fyi It's not that hard to get access to these fight if you aren't lazy. At least once every 2-3 days I see shouts for simply gaining access to higher tier fights for jueno and the 3 cities. As someone who finally stop being lazy about it, It's not all that hard.to gain access to higher tier fights.


The requirements and loss of KI sounded pretty harsh but if it's as you say maybe it's not so bad.

Quote:
You were wrong about the new zone being a small BCNM area (it is a decent-sized lobby area with new music that connects to four additional battlefields).


lol

Quote:
This explains so much about your posts.


My posts were the same a couple of months back when I did still play, I quit cause I got sick of the crap they were adding and finally got bored and annoyed enough to stop giving them my money. I'd be right back if the updates stopped stinking up the joint.
#17 Apr 04 2012 at 11:06 AM Rating: Excellent
Satisiun wrote:
Szabo wrote:
-Wyvern breath attacks will not trigger enemy weaknesses.


Seemed like a silly weakness trigger to begin with. Best us Dragoons can do is pop on the Drachen Armet so the wyvern uses a specific breath the monster is elementally weak to, but that's dependent on the mob's natural weaknesses, not what its weakness trigger is.

Actually wyvern triggers are quite fun to proc because it takes a team effort. My BF drg's occassionally and all you need to do is have a brd land the threnody to weaken the element you need and the wyvern will use the correct breath. You can even have a nin help and a blm (but blm are usually too busy trying to proc to worry about a specific AM to lower resistance).
#18 Apr 04 2012 at 3:52 PM Rating: Default
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I think Runespider assumes PUGs = Casuals. While more casuals likely due PUG, everyone PUGs. The game is moving away from casual friendly. I am kind of shocked that SE is limiting void watch last chapter like they are, considering it was as spamable as Abyssea (more so if you had a good dust supply) and use drop rates to extend life instead of restricting content access.

Before I write a half page post about it.

PUGs are just fine, Casuals on the other hand, might feel "realistically attainable" slipping to "slightly out of reach" again.
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