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Why is BLM required to get into groups?Follow

#1 Apr 05 2012 at 10:31 AM Rating: Decent
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I apologize for this slight rant, just very irritated.

I am constantly refused seal groups because I can't come as BLM, either from shouts or groups I try to start, hell I haven't even been able to pay low man groups that don't need he seals to let me pick up the ones they don't need. Ok, I can understand where people are coming from with the request since without a BLM the seal drop rates are horrendous. I have soloed what I can for the most part for what I need, but I lack the gear/atmas to really do any of the tougher ones, I do have RR/GH and a few others that I managed in LS groups but thats it.

I've spent about 20 hours this week running repeatable quests and resistance ops for seal for the 3-4 jobs I play; DNC, THF, DRG, WAR, and after all that I have only gotten 3 seals total, none of which are for those jobs.

Is there something I'm missing or am I completely stuck because I have no desire to play BLM?
#2 Apr 05 2012 at 10:37 AM Rating: Good
My suggestion would be to start your own shout group for seal runs. You can tank thf/nin, then shout for a blm/brd, blu, and whm (have blu or whm /rdm). This would solve your problems and your TH is highly desired to increase the drops on staggered mobs.

I definitely understand the rant, since my brother~in~law plays drk, war, sam, drg and can never get into shout, EVER! So we run him around when we can to get his seals. Unfortunately our play times are totally opposite (he gets off work when we go to bed).
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#3 Apr 05 2012 at 11:07 AM Rating: Excellent
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Imagine how angry you might get if bst was your only main?
At least if you managed to get a decent reward set up then you could just farm everything you ever wanted alone. :)

(Well maybe not everything as some NMs may use nasty TP moves or have mighty strikes types of moves that would make it a little too hard to solo but after a little trial and error, you can work out what you can do and what you can't do solo.)


Edited, Apr 5th 2012 1:08pm by Janeash
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#4NakoGhost, Posted: Apr 05 2012 at 11:10 AM, Rating: Sub-Default, (Expand Post) Level BLM?
#5 Apr 05 2012 at 11:15 AM Rating: Default
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I know that none like to hear this but... 20 hours spent doing random rewards could have been spent to level a job to 99 (just guessing but if you really put yourself to it I bet this is about how long it takes).

Leveling a job now is a joke. If you feel left out because you don't have something then go out and get it. Almost anything in this game is
s achievable by players of any playtime, just do it!

Edited, Apr 5th 2012 1:16pm by Quinildorff
#6 Apr 05 2012 at 11:21 AM Rating: Excellent
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Quinildorff wrote:
I know that none like to hear this but... 20 hours spent doing random rewards could have been spent to level a job to 99 (just guessing but if you really put yourself to it I bet this is about how long it takes).

Leveling a job now is a joke. If you feel left out because you don't have something then go out and get it. Almost anything in this game is
s achievable by players of any playtime, just do it!

Edited, Apr 5th 2012 1:16pm by Quinildorff


Well this is also true but if you have a job that you really enjoy playing and want to make the best of it, then I can understand why some people don't want to change and play a job that may not be as good or interested in playing.

Edit:

Also the seal rewards are still random even with yellow procs, you are never 100% guarunteed that you will get the seals you want.

Edited, Apr 5th 2012 1:25pm by Janeash
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#7 Apr 05 2012 at 11:26 AM Rating: Default
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I know know, no one wants to level a mage job. Melee onry!

Just think of it as skilling a new weapon. A tool to get your baby what it likes. Or take the alternative and struggle to get into seal groups, +2 runs and beyond.
#8 Apr 05 2012 at 11:30 AM Rating: Good
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Quinildorff wrote:
I know know, no one wants to level a mage job. Melee onry!

Just think of it as skilling a new weapon. A tool to get your baby what it likes. Or take the alternative and struggle to get into seal groups, +2 runs and beyond.


Yeah I try to think that way when I am asked to break out my whm for events :)
(I am sure a lot of other people tend to to the same thing.) ><
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#9 Apr 05 2012 at 11:37 AM Rating: Good
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Honestly, BLM/BRD in a seal party is actually really fun. You've got some of the timing challenges from back in Ye Olde Skillchain Days (since the nuke has to land between spells and special attacks), you get to ride the hate line if you're crazy enough to wear your full damage nuking atma, you have the danger thrill of having no subjob defense and very little from primary job defense (Manawall once every ten minutes!) and you get to just unleash massive damage for the hell of it once it's proc'd and kill it before it kills you.

I'm not an advocate for leveling a job just for the sake of an event but.... Give black mage a try, seriously. You might be pleasantly surprised.
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#10 Apr 05 2012 at 11:50 AM Rating: Good
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one thing to bear in mind, many of those quests will only grant a seal on average once per game day, so once you get your seal--stop spamming them amnd wait for the day to change. The same goes for resistance/dominion ops--reward is once per game day.

Running the ops/quests can get tedious if you are just spamming them... been there, done that. The trick is to try to integrate some of it in with other activities. Hit a quickie quest/op while your group is still gathering. Log a Dominion Op before you go farm pop items from mobs on the list, then go back afterwords and redeem the Op. Working them in here and there like that can make them feel more like a bonus earned while doing normal content (or just plain skilling up solo), versus feeling like a chore you are just grinding through. The more your group sees you struggling with trying to manage it solo, they may be more inclined to help you--possibly even teaming up and letting you actually lock a job's drops until you finish. Never hurts to ask.....

Edited, Apr 5th 2012 1:50pm by BDHERTZER
#11 Apr 05 2012 at 11:50 AM Rating: Good
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Yeah, I'm about at the point where I am going to level BLM against my will so I can get into seal groups more easily. No one wants a WAR.

EDIT: Unless they are procing red which is pretty rare for seal runs.

Edited, Apr 5th 2012 12:52pm by Dafrabe
#12 Apr 05 2012 at 11:56 AM Rating: Excellent
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Leveling a job now is a joke. If you feel left out because you don't have something then go out and get it. Almost anything in this game is
s achievable by players of any playtime, just do it!


It's a flaw of the system though. FFXI is the only MMO I have ever seen where you are forced to play something you absolutely abhor in order to get anywhere.

Some people just want to enjoy using their mains, but they end up playing something they don't like in order to get gear for the job they like. What's the point of getting gear for a job you're never going to get to play? Stand around and look good?
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#13 Apr 05 2012 at 12:13 PM Rating: Excellent
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Never ever ever ever ever level a job your heart isn't into. Never level a job you don't want to play for any reason. You will come to regret it. Yeah everyone will want you if you have BLM, but that's all they'll ever want and that's all you'll ever be. What good are all those seals if the jobs they're for never see the light of day? Besides, you'll just get bitter and the game will feel like work if you're out there on a job you don't like. You won't have fun, and neither will the people around you.

Find NMs you can do with a friend or 2 and just pop and kill them as fast as possible. Is farming seals without yellow the greatest way to go about things? No it's not, but I've done it. You can still get seals this way.

If you're wary about starting your own shouts so someone else can be the BLM, start with some of the weaker NMs such as the ones that drop leg seals. It won't take much planning and research on your part and killing them will be fairly trivial.

Edited, Apr 5th 2012 2:14pm by Camiie
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#14 Apr 05 2012 at 1:09 PM Rating: Good
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This thread makes me very tempted to rejoin just to make an LS that specifically caters to the "odd-jobs"... as a sort of "anti" cookie-cutter LS. I went through the "anti BST" stigma for years before abyssea, and despite my years of optimism and complete passion for the job, I had left swearing off the job should I ever return. So when I came back last time to it's wide acceptance in Abyssea, i was thrilled for the job, but had lost my "mojo" since the community as a whole had wore me down on it. I had been told many times by people over the years I was one of the best geared BST they had encountered - and almost all of it came from incredibly difficult & lucky solos, duos, or a handful of friends repaying favors in small groups for helping them out on BLM for them over the years. Even still, it was a job that didn't "fit" in most peoples eyes, for many reasons (mostly lack of understanding and a general "bad rap" from early developer mistakes).

It's important to understand (for everyone who plays!) that there are very few times where you "need" a bunch of black mages in an LS to succeed. Usually a couple BLM friends are useful to have around for Abyssea Time Extensions, or fights where physical immunity is a problem, but they are rarely required for more than that. There are other casters to fill that role today: RDM, SCH, BLU, and even PUP can get in the mix to achieve most of the same things you would have 'needed' a BLM for in the past.

I am all to familiar with your scenario though. For example, I played a BLM for many years... and got really burnt out. So just to allow myself to break away from the BLM ONRY stigma, I purposefully leveled RDM, BST, BLU, WAR, DNC, DRG, MNK, WHM, THF, DRK, SAM, and NIN to level cap at the time (I think it was 85 when I last played). I deleveled blm to 74. I STILL had people requesting that I level BLM to 85 and come as that if I wanted to join an LS. It's freaking unbelievable! A couple jobs worth of AF3+2 sets, wyrm god brew solo'd items, and a handful of the better atma's later, my friend and I were duoing as caster + melee of random combinations, and even doing things like war/whm + nin/war for some specific fights where we needed erase and haste but wanted ws procs... we were succeeding without much trouble at all and getting the atma and gear that we wanted, while being able to actually help out friends without hating every moment of it because of being forced into jobs we hated playing.

So yeah... it's very sad Today when we see VNM becoming the "go to" event and forcing old ideals back into the game - with posts like the original poster of this thread popping up after not seeing them for so long. The game had a good thing going and they basically threw it out the window in favor of something "new", that really isn't new... it's just old and re-branded.

Interestingly, when my best friend and I would go out as a couple of melee to screw around with NMs, Missions, Abyssea, or Campaign, or just to hang out and duo random stuff, other people in our linkshell would be bored and want to join and ask "what job they should come on". We'd repeatedly say things along the lines of "come as whatever you like, we're just having fun", and repeatedly they would come as whatever they thought the most convenient job was for the group's "maximum benefit", even though they would say they would like to come as something else. It was really like pulling teeth to get them to come as the job they "wanted" to play, simply because people in FFXI have been scarred and brainwashed by the cookie cutter nature of the game. Abyssea did a fantastic job of breaking away from the "old mold" (though admittedly, I believed they needed to beef some of the non-crit-ws weapon categories like GK to give them a slight leg-up and really make the playing field even across the board).

I acknowledge that there is a time you 'need' certain jobs, and there is no doubt that if you bring the right three job combinations (a common setup at the time I left I believe was blm/brd, war/nin, whm/rdm, for example) - you can really very thoroughly trigger procs and, in general "get things done". When it comes to higher level pops and top tier NM battles, the combos you bring are important and play a major role in your success. However, when there is a large scale fight with lots of people, or just some common pops to battle, it's really stupid and irritating to think even for a moment that the group requires a specific makeup to succeed. This game's strongest point over other MMOs is it's insane amount of variation and flexibility the job system allows... so to force half your team to go one job, and half to go another job, just for the sake of "ease" or "efficiency"... you've sort of defeated the purpose of the job system. That flexibility instead serves exactly the opposite purpose of it's design... it confines people to set paths and forces them into roles they wouldn't normally choose on their own. Its the age old adage of "Just because you can, doesn't mean you should".


Edited, Apr 5th 2012 3:49pm by FUJILIVES
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#15 Apr 05 2012 at 2:58 PM Rating: Good
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It's a flaw of the system though. FFXI is the only MMO I have ever seen where you are forced to play something you absolutely abhor in order to get anywhere.

Some people just want to enjoy using their mains, but they end up playing something they don't like in order to get gear for the job they like. What's the point of getting gear for a job you're never going to get to play? Stand around and look good?


You don't have to play a job you hate in order to get anywhere.

You play a job you hate to get there a little faster and with less socializing.
#16 Apr 05 2012 at 3:21 PM Rating: Excellent
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To everyone saying just level BLM. The point is we shouldn't have to level one specific job in order to gear jobs we would rather play. I totally sympathize with the OP, and suggest making groups that work with the jobs you have. As previously mentioned you can tank most seal NM's as THF (or even DNC if it happens to be more enjoyable for you). You can even opt to be a WAR and turn a seal farm into a KI farm group as well focusing on NM's that help create pop sets for +2 items.

(Im not trying to harsh on those who mentioned level BLM, but imo it is just poor design choice by SE limiting usefulness to a handful of jobs.)
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#17 Apr 05 2012 at 4:35 PM Rating: Decent
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rdmcandie wrote:
To everyone saying just level BLM. The point is we shouldn't have to level one specific job in order to gear jobs we would rather play. I totally sympathize with the OP, and suggest making groups that work with the jobs you have. As previously mentioned you can tank most seal NM's as THF (or even DNC if it happens to be more enjoyable for you). You can even opt to be a WAR and turn a seal farm into a KI farm group as well focusing on NM's that help create pop sets for +2 items.

(Im not trying to harsh on those who mentioned level BLM, but imo it is just poor design choice by SE limiting usefulness to a handful of jobs.)



Meh that wasn't a poor design, if you remember, people stopped needing blms (magic based attack jobs for that matter) when melee burns learned the logistics of haste and brds. So if you wasn't a rdm or whm you wasnt likely to get an invite to the bird camp. You were forced to kill with other blms on puddings. This was how SE brought magic users back into the game and I for one am grateful for it.

That being said you don't have to level a job you need, you just need to be the one starting the party. Most people starting parties are the DD players that need magic users and don't want to level or don't want to play that job to fill in for them.

Also no you dont need to level a job for one specific task, but unless they made every mob drop items not based on proc but on any ability like dynamis then guess what, now magic attack classes would be out of the loop. Then pendulum would swing in favor of melee since on one would need a mage.... So what would be the answer? Either way someone is getting the shaft.

At least the way it is now a blm, melee, and healer can complete the task at hand instead of Melee and Healer
#18 Apr 05 2012 at 5:07 PM Rating: Good
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rdmcandie wrote:
To everyone saying just level BLM. The point is we shouldn't have to level one specific job in order to gear jobs we would rather play. I totally sympathize with the OP, and suggest making groups that work with the jobs you have. As previously mentioned you can tank most seal NM's as THF (or even DNC if it happens to be more enjoyable for you). You can even opt to be a WAR and turn a seal farm into a KI farm group as well focusing on NM's that help create pop sets for +2 items.

(Im not trying to harsh on those who mentioned level BLM, but imo it is just poor design choice by SE limiting usefulness to a handful of jobs.)


While I agree, "we shouldnt have to to level one specific job in order to gear jobs we would rather play", its the way things are. The way things Have been.

Blm is my baby. Has been since '04. When everyone was melee burning for merits, I felt compelled to level Brd. I hate brd. Always have. But, as soon as my brd hit 70, I had to go /anon to avoid getting blind invites. My merits were BOOMING.

Looking for a solution to get the seals u need? Level blm. Takes a weekend. Taking my brd to 70+ took me months.

Sometimes have to bite the bullet to get what you need.

On the plus side, blm rocks.. Tons of fun to play. You will see :)
#19 Apr 05 2012 at 7:01 PM Rating: Good
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rdmcandie wrote:
To everyone saying just level BLM. The point is we shouldn't have to level one specific job in order to gear jobs we would rather play.

And you don't have to. You can just keep doing repeatable quests, Dominion Ops/Resistance Ops, and various KSNMs. Is it as fast as yellow procing NMs? No, it isn't.

Not that the OP has to level another job for seal farming. He has two jobs leveled that can sub NIN and fit quite nicely into a seal farming group as a tank.
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#20 Apr 05 2012 at 7:07 PM Rating: Excellent
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ItsAMyri wrote:
You don't have to play a job you hate in order to get anywhere.

You play a job you hate to get there a little faster and with less socializing.
This sounds about right to me.
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#21 Apr 06 2012 at 2:40 AM Rating: Excellent
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Thf is desirable for seal parties, just shout up the mages. It is easier to get a functional group if you can be flexible about the role you play, but still can be done. Prolly having more problems because fewer people need seals.
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#22 Apr 06 2012 at 2:15 PM Rating: Decent
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i just spam the hell out of the NM as my main job pup, most time i end up getting some good drops without blm or proc. or sometime i duo etc with people some cant or dont wanna come blm they just wanna come they main job and have fun while farming seal/coin.

but ya most time you would have to be the one to start up the pts, last time when i was soloing Gnawtooth Gary for pup seals, i had some jerk telling me to leave the NM alone, but if i want to join i need change to blm><, was only 2 people and they didn need the pup seal guess they didn want my pup in that pt with them.
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#23 Apr 06 2012 at 2:57 PM Rating: Excellent
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Anyone else remember the days when Black Mages never used to get parties because they were too MP heavy and Colibri would mimic all their best spells right back into your face? Ahh, good times.

Just an observation of how things make a drastic turnaround on a semi-regular basis for practically every job so far.
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#24 Apr 06 2012 at 3:25 PM Rating: Excellent
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Fumikuu wrote:
rdmcandie wrote:
imo it is just poor design choice by SE limiting usefulness to a handful of jobs.)

Meh that wasn't a poor design, if you remember, people stopped needing blms (magic based attack jobs for that matter) when melee burns learned the logistics of haste and brds. So if you wasn't a rdm or whm you wasnt likely to get an invite to the bird camp. You were forced to kill with other blms on puddings. This was how SE brought magic users back into the game and I for one am grateful for it.

Glitterhands wrote:
Anyone else remember the days when Black Mages never used to get parties because they were too MP heavy and Colibri would mimic all their best spells right back into your face? Ahh, good times.

Just an observation of how things make a drastic turnaround on a semi-regular basis for practically every job so far.

I'm with Fumikuu and Glitterhands on this. I've considered myself a career BLM since NA release. Back then, a lot of NA players thought I was crazy. But a JP player said to me "BLM is very good, but there are not enough players dedicated to that job." I've witnessed the rise and fall of various jobs since then, and if anything, I'd say that SE over-compensated - as usual.

But I enjoy BLM, even when my primary purpose is to be a proc-whore, so that's not a complaint. The diversity and uniqueness of jobs in this game is part of what makes it great, even if the implementation isn't perfect.
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#25 Apr 06 2012 at 5:51 PM Rating: Decent
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NakoGhost wrote:
While I agree, "we shouldnt have to to level one specific job in order to gear jobs we would rather play", its the way things are. The way things Have been.
Just because it has been that way does not make it right nor good.

I'm stuck on seals as well, as RDM has limited procs and my DRK is still in perle. I've found very few individuals willing to let me come along as long as I agree to help farm pop items, and I've even tanked vision NMs for seals where possible (seems RDM tanking is alive and well....provided you have a WHM healing you). Most just want to do WHM/BLM/DD/Tank set ups. I'm guessing the developers figured you could bring many people to these NMs to try to proc things, but forgot that people with multiple jobs geared can just circumvent that and leave some jobs out in the cold....again.
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You can just keep doing repeatable quests, Dominion Ops/Resistance Ops, and various KSNMs. Is it as fast as yellow procing NMs? No, it isn't.
Regarding repeatables.

Fighting the mob, with a chance of having a proc if you play SCH or RDM, is way faster than zoning in and out to do repeatables.

Edited, Apr 6th 2012 7:54pm by Ruisu
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#26 Apr 06 2012 at 6:15 PM Rating: Good
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I know what you are saying ruisu, however no matter what you do someone is going to be left out. Be it melee during mana burn, everyone out but rngs during the arrow burns, everyone but smns during the smn burn, or mages during the bird parties.

Though out the years there has always been someone out. There is no way to make it "right" people by nature find the fastest way to complete task and leave middle men out.

This time it happend to be drg, rng, drk pld.

I found that me and a ninja/dnc friend could farm pretty much w/e we needed on nin + blm duo. This way I didnt have to help people farm seals and feel obligated to help them. If we didnt need (and I still do this) any seals I would shout before I left and see if anyone wanted them.

I know it sucks but I am not a fan of a couple of jobs I leveled. Brd and Blu. However I find them useful in certain situations and and quantify my pain by knowing I am getting what I need out of them. It's better than sitting in Jeuno. On top of that I like blue and brd now. It gives a change of pace and makes me a better player by understanding their needs cause I know what it's like to be in their shoes. That's neither here not there though.

In the end the sad truth is, FFXI and any mmo is going to be a kindergarden class. Someone is going to be left out on the playground. The question is do you want to be that guy sitting in Jeuno waiting for the perfect situation to suit your wants or are you going to level other jobs and expand you assets to get the job done?

#27 Apr 06 2012 at 10:45 PM Rating: Decent
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Fumikuu wrote:
I know what you are saying ruisu, however no matter what you do someone is going to be left out.
If we were still in 2003, I might believe this. If this were old school EQ I might also believe this. Contrary to that, we're in 2012, and MMO design has taken leaps and bounds since the old days. Between XIV's attempts to give incentive for versatility in groups, WoW's own ground-breaking encounter design and balancing for raid comps and TOR's class dynamics, the above quote no longer applies. I'm certainly not willing to accept it as an excuse for what goes on in FFXI.
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#28 Apr 07 2012 at 1:30 AM Rating: Default
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Ruisu wrote:
Fumikuu wrote:
I know what you are saying ruisu, however no matter what you do someone is going to be left out.
If we were still in 2003, I might believe this. If this were old school EQ I might also believe this. Contrary to that, we're in 2012, and MMO design has taken leaps and bounds since the old days. Between XIV's attempts to give incentive for versatility in groups, WoW's own ground-breaking encounter design and balancing for raid comps and TOR's class dynamics, the above quote no longer applies. I'm certainly not willing to accept it as an excuse for what goes on in FFXI.


Yeah wow is so balanced. Like when Paragon got the World First Nefarian 25HC using 11 druids in their setup.

Or wait like in ToR when BH/Tropper are the worst healers in the game. Good luck getting into an ops group unless you play a Sage/Sorc

Edited, Apr 7th 2012 2:34am by Telaki
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#29 Apr 07 2012 at 2:12 AM Rating: Good
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Telaki wrote:
Yeah wow is so balanced. Like when Paragon got the World First Nefarian 25HC using 11 druids in their setup.
Right, because that's the raid comp everyone used to clear BWD--oh wait, no they didn't.

My point was that you could use any raid comp and as long as it was a balanced comp you could clear the content in a reasonable timeframe, Cata's terrible starting tier notwithstanding. I'd know, as I was one of those melee that sat because the devs overcompensated and made the first tier punishing to melee. Funny how by the time Firelands and Fall of Deathwing came you once again could have balanced comps and clear content reasonably; a raid model that was introduced in Wrath of the Lich King as a response to certain classes and specs being sat out entirely (mages and the term "sunwelled" come to mind) during TBC. That's way more inclusive than anything I've seen in this game.

Again, saying "someone is bound to get excluded" no longer applies and is therefore no longer an excuse.

Edited, Apr 7th 2012 4:14am by Ruisu
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#30 Apr 07 2012 at 3:03 AM Rating: Excellent
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Yet when I actually leveled PUP and needed the seals, they freaking disappeared from the face of Vana'diel.

I love XI.
#31 Apr 07 2012 at 3:13 AM Rating: Good
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Eeri wrote:


Yet when I actually leveled PUP and needed the seals, they freaking disappeared from the face of Vana'diel.

I love XI.
I would have loved to mail you what I got, had they been tradeable and had I not thrown them away.
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#32 Apr 08 2012 at 3:04 AM Rating: Good
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Abyssea is littered with all the drk, sam, pld and mnk seals I've immediately discarded upon receiving them.
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#33 Apr 08 2012 at 5:32 AM Rating: Decent
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Ruisu wrote:

Again, saying "someone is bound to get excluded" no longer applies and is therefore no longer an excuse.


No people still get excluded in wow. Its just become so much of a norm to switch specs. Each of your pure DPS classes and some hybrids have a best spec for raiding. Having Mr. Mage who loves playing frost switch to Fire so he can come raid isn't much different than playing as XXX job so you can gear your other jobs.


Edited, Apr 8th 2012 7:41am by Telaki
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#34 Apr 08 2012 at 5:32 AM Rating: Default
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Edited, Apr 8th 2012 6:33am by Telaki
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I hate you @#%^ing retards that don't understand that the game pre75 and the game post 75 are two completely @#%^ing different games.
#35 Apr 08 2012 at 10:37 AM Rating: Excellent
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No people still get excluded in wow. Its just become so much of a norm to switch specs. Each of your pure DPS classes and some hybrids have a best spec for raiding. Having Mr. Mage who loves playing frost switch to Fire so he can come raid isn't much different than playing as XXX job so you can gear your other jobs.


This only happens in a VERY small fraction of the top-end hardcore raiding guilds. For the casual player, you can DPS as any mage spec you want. In fact, there is a very minor difference between all three to the point it's negligible under most circumstances (2k dps difference?). To the one that you simply needed to be Arcane, for example, they realized shortly after that it needed to be fixed and they made adjustments as needed (Spine of deathwing, nerfing HP so less burst is required).

FFXI makes 0 attempt at fixing job popularity.
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#36Telaki, Posted: Apr 08 2012 at 12:01 PM, Rating: Sub-Default, (Expand Post) Nope, I checked out world of logs before I made that post. Theres a 15k-30k dps difference from Frost > Fire from Fight to Fight in 25man Nomral Dragon Soul. For those "elite hardcore raiders" Its even bigger. Though I guess blizz did make LFR raiding for those casual care bears.
#37 Apr 08 2012 at 12:04 PM Rating: Excellent
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I think they try, sometimes, they just sort of suck at it. Triggers were partially, it seems, made to help more jobs have a place in content, but they made a mess of it. It seems like they've been trying to make it better each time (in theory dyna should have evened it out, but they messed up by making it so much harder to proc magic than WS or job ability) - voidwatch is actually pretty good at making jobs that were excluded in abyssea more useful... Other than bst most jobs actually have some use. Bst is just screwed because of the call beast timer and the way confrontation despawns pets... But my brd is seen as useful for voidwatch, which is a huge change from abyssea. The issue with triggers is that blm has so many spells it is bound to be really necessary

Edited cause autocorrect sux

Edited, Apr 8th 2012 11:06am by Olorinus
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#38 Apr 08 2012 at 3:14 PM Rating: Excellent
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Zafire wrote:
FFXI makes 0 attempt at fixing job popularity.
I'm sure at least one of the devs also follows the whole "well, the can switch to another job!" bit. Thus missing the entire point of liking one job in particular.
Quote:
Its just become so much of a norm to switch specs. Each of your pure DPS classes and some hybrids have a best spec for raiding. Having Mr. Mage who loves playing frost switch to Fire so he can come raid isn't much different than playing as XXX job so you can gear your other jobs.
Not really. That's be more like telling Mr. Paladin that wants to come Ret and smash faces that he can't and has to come Holy to be the healbitch instead. Or sitting Mr. Mage regardless of spec because the raid would be better-served by having a Warlock or Shadow Priest in that spot.

What I was aluding to is that no one turns down anyone outright. Considering that even BM hunters can raid, despite having been the red-headed stepchild of WoW since the Great BM Nerf two years ago, is testimony to this. By the way, Frost mages can and do raid. Their DPS is not lolworthy as it used to be. I can agree that there's DPS discrepancies, but having a Frost Mage in a raid is not instantly a massive loss of raid DPS like it used to be.

Your point might have a base in reality when the tell-tale sign of exclusion (pigeonholing the hybrids into tanking or healing) shows itself. Since no raids are turning down moonkins, ret paladins or shadow priests, we're nowhere near that point.

Olorinus wrote:
I think they try, sometimes, they just sort of suck at it.
I think they needlessly worry about dumb things like job uniqueness, which then end up having negative effects.
Quote:
Triggers were partially, it seems, made to help more jobs have a place in content, but they made a mess of it. It seems like they've been trying to make it better each time (in theory dyna should have evened it out, but they messed up by making it so much harder to proc magic than WS or job ability) - voidwatch is actually pretty good at making jobs that were excluded in abyssea more useful... Other than bst most jobs actually have some use. Bst is just screwed because of the call beast timer and the way confrontation despawns pets... But my brd is seen as useful for voidwatch, which is a huge change from abyssea. The issue with triggers is that blm has so many spells it is bound to be really necessary
Abyssea triggers were conceived around making the group bring as many jobs as you could to cover triggers, allowing everyone to participate. Their mistake was not revising weapon skill and spell spread between the jobs when it was implemented. The fact that a WAR and a NIN can cover all WS procs in itself shows why this is a problem. The fact a BLM/BRD, BLU and a WHM could cover all magic procs also shows why this is a problem.

Edited, Apr 8th 2012 5:22pm by Ruisu
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#39 Apr 09 2012 at 12:37 PM Rating: Excellent
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redfoxwhitley wrote:
I've spent about 20 hours this week running repeatable quests and resistance ops for seal for the 3-4 jobs I play; DNC, THF, DRG, WAR, and after all that I have only gotten 3 seals total, none of which are for those jobs.

Is there something I'm missing or am I completely stuck because I have no desire to play BLM?


As a 99 THF DNC, you can solo a lot of your non-body seal NMs quite effectively. Can go /NIN for a 1/7 chance of non-lightday procs, or just ignore yellow proc altogether and go DNC/THF or THF/DNC for treasure hunter. Drop rates are certainly better if you can hit a proc, but if you can't you will still usually get 1-2 seals per kill. It really doesn't take that long if you just get out there and start fighting. Certainly faster than doing painfully low drop rate quests, or waiting around for shouts.

Can also just bring a single BLM friend to increase your odds big-time. BLM/BRD and DNC/NIN is a great seal farming duo - you have everything but BLU proc covered as long as you avoid lightday (WHM spells), and DNC can cover healing. Or maybe you'll see another player at your seal NM, try to team up there.

Also, I'm with the other replies in thinking that groups usually don't object to a THF in seal parties. TH never hurts, and THF (or DNC) is a very capable tank on a large portion of Abyssea NMs.
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#40 Apr 09 2012 at 7:03 PM Rating: Decent
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Elspetta wrote:
My suggestion would be to start your own shout group for seal runs. You can tank thf/nin, then shout for a blm/brd, blu, and whm (have blu or whm /rdm). This would solve your problems and your TH is highly desired to increase the drops on staggered mobs.


Totally agree with your suggestion. People who complain about not being accepted to pick up groups that they aren't taking the time to put together, but merely joining, should start their own. The advice to come thief is the best we can give the OP.

Elspetta wrote:

I definitely understand the rant, since my brother~in~law plays drk, war, sam, drg and can never get into shout, EVER! So we run him around when we can to get his seals. Unfortunately our play times are totally opposite (he gets off work when we go to bed).


This however, I do not understand. If you are going to pigeonhole yourself into a DD role only (which likely means you're an average DD at best since you only have played DDs and don't understand other job mechanics), I'm not really sure why you would expect a high rate of invitations to shout groups that are often heavily laden with above average DDs these days.


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#41 Apr 09 2012 at 10:26 PM Rating: Good
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TheBarrister wrote:
Totally agree with your suggestion. People who complain about not being accepted to pick up groups that they aren't taking the time to put together, but merely joining, should start their own. The advice to come thief is the best we can give the OP.
Except if I were to start a shout on RDM or DRK for a group, people would see my job and not want to come along because it is a "safer" bet when the person running the group has one of the"crucial" jobs/procs/roles covered.
Quote:
If you are going to pigeonhole yourself into a DD role only (which likely means you're an average DD at best since you only have played DDs and don't understand other job mechanics), I'm not really sure why you would expect a high rate of invitations to shout groups that are often heavily laden with above average DDs these days.
Probably because by design the game should not punish you the player for sticking to a role/job you're good with or like.
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#42 Apr 09 2012 at 11:42 PM Rating: Excellent
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The problem is generally speaking people are more likely to want to DD than to heal or tank... so unless you make the whole game able to be zerged with no tank or heals, there is always going to be more competition for the DD slots... and given that pretty much everyone in this thread (myself included) has probably leveled/played as a job they like less (at least a bit) to play the job they like more, you won't see a lot of sympathy for those who refuse to step out of their box a little.
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#43 Apr 10 2012 at 8:00 AM Rating: Decent
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TheBarrister wrote:
If you are going to pigeonhole yourself into a DD role only (which likely means you're an average DD at best since you only have played DDs and don't understand other job mechanics), I'm not really sure why you would expect a high rate of invitations to shout groups that are often heavily laden with above average DDs these days.


What a ridiculous assumption. Someone doesn't need to play a job to understand the concept of JA and spell recast timers and limited resources.
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#44 Apr 10 2012 at 11:13 AM Rating: Good
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Ruisu wrote:
Quote:
If you are going to pigeonhole yourself into a DD role only (which likely means you're an average DD at best since you only have played DDs and don't understand other job mechanics), I'm not really sure why you would expect a high rate of invitations to shout groups that are often heavily laden with above average DDs these days.
Probably because by design the game should not punish you the player for sticking to a role/job you're good with or like.

You're not being punished because you're sticking with a role/job you're good with or like. You're being "punished" because the role/job you're good with or like just happens to be the one 80%+ of the population is also good with or like.

It's just like the real life job market. Most of the work force in your area of expertise is also unemployed and looking for work? As long as you stick to that area of work, you're stuck competing with a very large group for a limited number of positions. You can keep complaining that the deck is stacked against you and that the government/society needs to "balance" things by creating more positions for the kind of work you do. Or you can take matters into your own hands. Retraining (i.e. leveling a new job) is just one of the ways for taking matters into your own hands.
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#45 Apr 10 2012 at 11:54 AM Rating: Good
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Camiie wrote:
TheBarrister wrote:
If you are going to pigeonhole yourself into a DD role only (which likely means you're an average DD at best since you only have played DDs and don't understand other job mechanics), I'm not really sure why you would expect a high rate of invitations to shout groups that are often heavily laden with above average DDs these days.


What a ridiculous assumption. Someone doesn't need to play a job to understand the concept of JA and spell recast timers and limited resources.


My ridiculous assumption has proved right in the hundreds of cases I've made it. Both when the person was a DD only player and when they were not.

The best players I have ever had the pleasure of grouping with once or multiple times have always played at least 3 different types of jobs that covered support, utility, DD, tanking, healing, magic damage.

In no case ever have I met a top tier player that only played one of these.

People need to stop being selfish and act like it's others responsibility to care about what jobs they chose to play. Ever considered that while it might be your fun and playtime on the line when you chose to pigeohole yourself, it's our fun and playtime on the line in who we chose to invite to make lotting lines and time to obtain item lines longer?

If you want to get invited to stuff, make yourself useful.
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#46 Apr 10 2012 at 1:01 PM Rating: Excellent
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Even back in pre-abyssea days, the best players I knew usually had at least two jobs leveled. Why? Versatility. They were usually complementary back then, though. Like a tank loving person would have both PLD and NIN at 75, and a back line job person would tackle WHM and BLM, and a DD would have WAR and SAM. Or some combo like that.

People would of course claim one or two of those jobs as their preferred job (man you ever see the fights over who got to come THF in Dynamis back in the day? wheee), but they'd always have a fallback one in case the situation warranted it.
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#47 Apr 10 2012 at 3:10 PM Rating: Decent
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TheBarrister wrote:
My ridiculous assumption has proved right in the hundreds of cases I've made it. Both when the person was a DD only player and when they were not.

The best players I have ever had the pleasure of grouping with once or multiple times have always played at least 3 different types of jobs that covered support, utility, DD, tanking, healing, magic damage.

In no case ever have I met a top tier player that only played one of these.



Good for them and for you. Your experience is not everyone else's.


Quote:
People need to stop being selfish and act like it's others responsibility to care about what jobs they chose to play. Ever considered that while it might be your fun and playtime on the line when you chose to pigeohole yourself, it's our fun and playtime on the line in who we chose to invite to make lotting lines and time to obtain item lines longer?

If you want to get invited to stuff, make yourself useful.



If that's how you want to do it, go for it. If I, say, shout for a WHM I'll see what their WHM looks like. I'm not going to look into their other jobs.
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#48 Apr 10 2012 at 4:02 PM Rating: Good
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Camiie wrote:


Quote:
People need to stop being selfish and act like it's others responsibility to care about what jobs they chose to play. Ever considered that while it might be your fun and playtime on the line when you chose to pigeohole yourself, it's our fun and playtime on the line in who we chose to invite to make lotting lines and time to obtain item lines longer?

If you want to get invited to stuff, make yourself useful.



If that's how you want to do it, go for it. If I, say, shout for a WHM I'll see what their WHM looks like. I'm not going to look into their other jobs.


That's not really the case though, is it.

It's the dime a dozen DD's that want to come auto-target only jobs and then complain when they aren't insta-handed an invitation to PUGs that are put together by others.

When in the history of the intrewebz, have you ever heard a top in demand video game MMO job complain they couldn't get invites?

"Man, I've been seeking for HOURS on Bard/Ninja and I can't get an invite to merit parties to pull!"

"Man, I really wish someone would invite my Dark to the Stun rotation of King V instead of asking me to come as the 3rd Thief!"

When? Never. Let's at least compare apples to apples here, or if you're uncreative, the OPs own example of 4 DD jobs, 3 if you consider Thief a utility job which is really the only thing he should be coming to a SEAL FARMING ALLIANCE that is designed to do as little melee damage as possible until the procs happen.

I guarantee we would see the same complaint if he were invited and asked to sit on the sidelines. "Abyssea is so unfair. Only certain jobs are allowed to hit the mob." (Soooo diifferent from HNMS pre-Abyssea, amirite?)
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#49 Apr 10 2012 at 5:31 PM Rating: Decent
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TheBarrister wrote:
It's the dime a dozen DD's that want to come auto-target only jobs and then complain when they aren't insta-handed an invitation to PUGs that are put together by others.
You can try to look down on people who prefer DPS as much as you want, but taking them out of their element and forcing them to play a role they are not the best at invites trouble. I've been on both sides of that coin enough times to know.

It'd be a different thing if we were talking about longer wait times for a group (which I am perfectly fine with, have been perfectly fine with and will always be perfectly fine with). What happens with these runs is basically near complete exclusion. Massive difference, there.

Quote:
I guarantee we would see the same complaint if he were invited and asked to sit on the sidelines. "Abyssea is so unfair. Only certain jobs are allowed to hit the mob." (Soooo diifferent from HNMS pre-Abyssea, amirite?)
Because that was the pinnacle of good game design and class dynamics--oh wait, it wasn't. Unless you had a thing for chugging sleep pots with an opo opo necklace on, anyways.

Then again, you seem to be confusing the proc system's short-sightedness with terrible HNM design. I somehow doubt the dev's intention was to give everyone but WAR and NIN the middle finger.
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#50 Apr 11 2012 at 3:52 AM Rating: Good
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Elspetta wrote:
My suggestion would be to start your own shout group for seal runs. You can tank thf/nin, then shout for a blm/brd, blu, and whm (have blu or whm /rdm). This would solve your problems and your TH is highly desired to increase the drops on staggered mobs.

I definitely understand the rant, since my brother~in~law plays drk, war, sam, drg and can never get into shout, EVER! So we run him around when we can to get his seals. Unfortunately our play times are totally opposite (he gets off work when we go to bed).

Agreed.

Plus this is the good and bad side when you make a game dedicated to jobs and doing certain things require certain jobs. The Proc system although brilliant does have its flaws, I would suggest level other jobs as I did...
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#51 Apr 11 2012 at 2:31 PM Rating: Excellent
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It is really no different then back at 75 where if you only had DD/tank jobs you would have a hard time getting into a decent endgame LS. Tanks might had been hard to find in exp parties but at endgame they were easier to find then rdms, whms, and blms. Then DDs no matter how good your gear was there was always someone around longer then you that already put their time in on mages or they were there from the start.
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