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FFXI on a 24" LED Monitor (graphics related question)Follow

#1 Apr 10 2012 at 12:19 PM Rating: Decent
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I recently purchased a new computer and a 24" LED monitor to go along with it. I began playing FFXI on the PS2 console, however, did play on PC for a brief period of time a few years ago. I remember having to edit the windows registry to "clean" up the graphics. With this in mind, I browsed the Wiki here on Zam and found some information regarding a general overview, however, not entirely addressing my specific situation (I am sure its out there and of course will keep looking). I thought I would hopefully find some others here that may have be playing on the same size display, that may be kind enough to offer some tips in adjusting things. The most difficult balancing act I had (going by memory) was the UI element size and clarity in contrast to the background. Specifically, I could not get the UI elements to look sharp on this size monitor (had a 24" screen then also). The background, I got to look pretty good and will attempt to get it to look as good as possible with this new system. Again, any tips from those that may have a similar size display would be very much appreciated.
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#2Raelix, Posted: Apr 10 2012 at 12:45 PM, Rating: Sub-Default, (Expand Post) Sit closer. This is a running joke.
#3 Apr 10 2012 at 12:57 PM Rating: Good
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I think it's issues like this that SE plans to address with their Windows revamped UI. They have already given the ability to configure the Overlay, Background, and Menu resolutions separately Sooo Overlay is what size you want the whole window to be (ideally your monitor's native resolution), Background is what resolution you want the 3D engine to run at (crank it up as high as your video card can handle), and the Menu resolution is based on how big you want the fonts to be. I've found that putting the Menu resolution at ~2/3 of the size of Overlay resolution gives me decent results.
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#4 Apr 10 2012 at 6:26 PM Rating: Decent
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catwho wrote:
Background is what resolution you want the 3D engine to run at (crank it up as high as your video card can handle)


Anything over 2x the overlay resolution is basically useless because it actually decreases the graphics quality. The ideal resolution is 2x the overlay resolution, no more, no less.
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Final Fantasy XI 12-14-11 Update wrote:
Adjust the resolution of menus.
The main screen resolution for "FINAL FANTASY XI" is dependent on the "Overlay Graphics Resolution" setting.
If the Overlay Graphics Resolution is set higher than the Menu Resolution, menus will be automatically resized.


I thought of it first:

http://ffxi.allakhazam.com/forum.html?forum=10&mid=130073657654872218#20
#5 Apr 10 2012 at 10:57 PM Rating: Decent
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Lobivopis wrote:
catwho wrote:
Background is what resolution you want the 3D engine to run at (crank it up as high as your video card can handle)


Anything over 2x the overlay resolution is basically useless because it actually decreases the graphics quality. The ideal resolution is 2x the overlay resolution, no more, no less.

Actually any integer multiple will increase the supersampling rate, while non-integer will introduce cross-sampling errors.

So 3x and 4x are superior, just insignificantly and needlessly for their performance impact. If there weren't such a ridiculous performance impact (read: FFXI actually used any modern hardware) then upwards of 8x could still produce a slightly visible difference depending on the pixel averaging method used.
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#6 Apr 11 2012 at 12:20 AM Rating: Default
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(double post)


Edited, Apr 11th 2012 3:21am by Lobivopis
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Final Fantasy XI 12-14-11 Update wrote:
Adjust the resolution of menus.
The main screen resolution for "FINAL FANTASY XI" is dependent on the "Overlay Graphics Resolution" setting.
If the Overlay Graphics Resolution is set higher than the Menu Resolution, menus will be automatically resized.


I thought of it first:

http://ffxi.allakhazam.com/forum.html?forum=10&mid=130073657654872218#20
#7 Apr 11 2012 at 12:21 AM Rating: Default
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Raelix wrote:

Actually any integer multiple will increase the supersampling rate, while non-integer will introduce cross-sampling errors.


3x and 4x actually lowers AA quality. Try it and you'll see what I mean. I know it should improve it but for some reason it does the opposite. Set the overlay to 640x480 and then the background to 2560x1920 and you'll notice more jaggies not less like you would expect.


Edited, Apr 11th 2012 3:23am by Lobivopis
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Final Fantasy XI 12-14-11 Update wrote:
Adjust the resolution of menus.
The main screen resolution for "FINAL FANTASY XI" is dependent on the "Overlay Graphics Resolution" setting.
If the Overlay Graphics Resolution is set higher than the Menu Resolution, menus will be automatically resized.


I thought of it first:

http://ffxi.allakhazam.com/forum.html?forum=10&mid=130073657654872218#20
#8 Apr 11 2012 at 1:23 AM Rating: Excellent
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Thanks for all the information. I have set the following:

Overlay: 1920 x 1080 (native res)

Background: 3840 x 2160 (x2)

Menu: I originally set it at the native res. While I was able to read everything, it just was overall way to small for my liking. I just set it at 1280 x 720. Which I believe is the next step down from 1920 x 1080 given my display set-up (not entirely sure how I should go about adjusting that).

At any rate, nostalgic over-load! Experience I was increased across the board from what I had read, and it seems so, wow! I missed this game.

Edited, Apr 11th 2012 3:24am by Pjstock
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#9 Apr 11 2012 at 1:30 AM Rating: Decent
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Lobivopis wrote:
Raelix wrote:

Actually any integer multiple will increase the supersampling rate, while non-integer will introduce cross-sampling errors.


3x and 4x actually lowers AA quality. Try it and you'll see what I mean. I know it should improve it but for some reason it does the opposite. Set the overlay to 640x480 and then the background to 2560x1920 and you'll notice more jaggies not less like you would expect.

Then it's definitely an issue with the pixel averaging method.

But going to 640x480 is a bit extreme anyway. Jaggies are a relative thing. I'd like to see some comparisons of 2x, 3x, 4x at a given resolution (background should go up to 8192x8192 on most modern cards, so if you can stand the slideshow...)

Edited, Apr 11th 2012 12:32am by Raelix
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#10 Apr 11 2012 at 5:05 AM Rating: Good
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It'll bang the CPU around long before the card starts to jitter. With a Phenom II X4 970BE clocked at 4.2 it still max's one core out at 1920x1080 (3840x2160) with two GTX 580's. The NVidia drivers actually have a profile for it and set it to alternating SLI 2 so it's not one card holding it back. This game's graphics engine is doing ~something~ inside the CPU prior to the graphics being drawn, standing next to any of the CF's hammers my frame rate even with a high end setup.
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#11 Apr 11 2012 at 5:26 PM Rating: Good
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If you're running 3x or 4x, you shouldn't want AA anyway.
#12 Apr 12 2012 at 1:42 PM Rating: Good
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I should be able to bruteforce 8k backround resolutions, ill give it a shot when i get home and poat results

Edited, Apr 12th 2012 3:43pm by Finuve
#13 Apr 12 2012 at 11:30 PM Rating: Good
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I could probably re-find those references on how to identify the pixel averaging method based on artifacts.
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I've seen things you people wouldn't believe. Airships on fire off the shoulder of Bahamut. I watched Scapula Beams glitter in the dark near the Three Mage Gate...

Nilatai wrote:
Vlorsutes wrote:
There's always...not trolling him?

You're new here, aren't you?
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