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Evoliths on mid-lowbie equipmentFollow

#1 Jun 27 2012 at 1:19 PM Rating: Good
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{Can I have it?} Or would that be a waste of evoliths and should save them for later on?

Or should I not bother with evoliths altogether?
#2 Jun 27 2012 at 1:21 PM Rating: Excellent
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Demoncard wrote:
Or should I not bother with evoliths altogether?

This part is correct.
#3 Jun 27 2012 at 1:30 PM Rating: Excellent
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They really ought to outright remove Evoliths from the game. They are truly worthless, and I don't say that lightly.

Edited, Jun 27th 2012 3:31pm by cidbahamut
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#4 Jun 27 2012 at 1:58 PM Rating: Excellent
The Evolith system was an "interesting" concept, but the whole system was very inefficient since armor was limited to usually only being useful against one mob type (Amorphs, Aquans, etc) so you'd be restricted in what you'd want to use them on. The special Wolfram-weapons associated with the Evolith system (Machismo, Concordia, etc) could be made to be relatively decent, but now that the cap is 99, and you can breeze past the threshold those weapons are good for so quickly, it's really not worth it.

I would recommend not hassling with evoliths, since you'd almost certainly be able to level past their usefulness in the time it'd take to make "decent" augmented gear with them.
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#5 Jun 27 2012 at 2:38 PM Rating: Excellent
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It wasn't just an 'interesting' concept, it had real potential to give us full customisation over our gear. Can you imagine the possibility of creating our own augments on gear from scratch? Adding pure MAB and INT to those BLM boots, or bolstering your WHM weapon with Cure Potency and MND?

Sadly, to say it fell short of the mark would be a gross understatement. Evoliths are about as useful as a parachute which opens upon impact.
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#6 Jun 27 2012 at 8:15 PM Rating: Excellent
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Demoncard wrote:
Or should I not bother with evoliths altogether?

One might argue that you shouldn't bother with mid-lowbie equipment altogether.
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#7 Jun 27 2012 at 8:38 PM Rating: Excellent
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Erecia wrote:
Demoncard wrote:
Or should I not bother with evoliths altogether?

One might argue that you shouldn't bother with mid-lowbie equipment altogether.

This.

One of the benefits of leeching up in Abyssea - La Theine is you can go buy perfectly good equipment with cruor for the precise level you'll start being effective or at least start skilling up instead of popping boxes, and then later NPC it with no qualms.

Often the amount of time you spend just trying to get equipment for your level 50-something job is longer than the time it takes you to hit level 78 and obsolete all of it.
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#8 Jun 27 2012 at 9:33 PM Rating: Good
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Yes, it was a very interesting concept, but they were far too cautious (-1-2 min from 2-hour timers? Really? How about 10-15 min? That would have been substantive without going too far. -5 min for low-level, -10 for mid-level, -15 for high-level) and they didn't balance defensive Evoliths (same + numbers for Attack & Defense, obviously everyone would go for Attack unless Defense was +1.5x or +2x the numbers on Attack). And there was little point for all those Scylds (some of the highest scyld-requiring NMs gave useless Evoliths, the Voidwalkers). They should have created some cool exclusive NMs that required Scylds to access to give the system some use. As implemented, it's no wonder no one used it. With a permanent LV99 cap in place, hopefully they revisit it and give it as drastic an overhaul as they are claiming FFXIV is getting from 1.0 to 2.0 because the system has great potential and all the code is already sitting there, it just needs tweaking (I feel bad for those who were entering all the code into the game because it was a lot of stuff, a lot of coordination and balancing things like the monster weakness chart, etc. It had to suck for them to put it all in, then see it gets almost no activity after a few weeks).
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#9 Jun 27 2012 at 9:36 PM Rating: Good
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I remember getting an evolith in a chest when I first came back to the game. It took me about five minutes on wiki to realize the whole thing was a terrible terrible mess. I can't understand how they could have possibly made it less useful and intuitive, honestly

One thing you can do with them is trade them to a guard at an outpost for 700 gil
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#10 Jun 27 2012 at 9:44 PM Rating: Excellent
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They were a great idea that was clubbed like a retarded baby seal.

First, individual evoliths sucked. Then, they were far too categorized: sized, shaped, and colored to only go into a specific slot to match. Literally three different arbitrary requirements just to be able to insert it. This meant that not only could you not combine certain decent evoliths, but also that most of the time a slot or two were totally wasted on most pieces because the best evolith you could get to fit was "Resist Blind +2".

So it really boiled down to releasing a bunch of gear that pretty much already had set stats, and instead stripping the stats and putting them on Evoliths that would pretty much only go into the slots on that piece of gear. It was totally over-meddled.

If you could put any evolith into any slot the whole thing might be okay. Shaving 2.4 minutes off your 2-hour was never a big deal though, even though there was a slot reserved on every body for that exact evolith (and still only for one job out of the 2-3 that could wear that piece). The best evolith setup I ever saw was on the Polearm, and it had something like +24 accuracy vs Birds which was nicely applicable to meriting at the time. If all the pieces had that sort of potential, which is as easy as removing the 'must go in this exact slot shape, size, and color' requirement, the system might be worth a second glance.

Edited, Jun 27th 2012 8:46pm by Raelix
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#11 Jun 28 2012 at 1:32 AM Rating: Default
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Simply getting rid of the target requirements alone, or even the elements would suffice for lower levels.

Nothing like "Fire Elemental Attack Vs. Lizards +3"
We would just have "Fire Elemental Attack +3", or even "MAB +3".

The shape of the evoliths is fine. It would just mean that not every single piece can go anywhere. The size is probably best if that's tossed too.

Having Attack+5 at such an early level is a godsend. Having it only be applicable against a certain target or if it's a specific element is nonsense. They only did that because they feared it would be too strong (And for some reason abyssea was fine), and they ruined it. The random aspect alone would be enough to overcome overpowering situations.

Just look at some of the gems on the Evolith system. There's WS:TP Bonus, Double Attack, Triple Attack, casting time reductions, recast reductions, attack, accuracy, evasion, defense, elemental damage added effects and even things such as Lowering Defense added effects.

The system would be absolutely perfect if it wasnt for those silly requirements.

I mean, who would possibly use "During fire Weather: Fire element WS: TP Bonus+10 Vs. Plantoids".

There's 38 diffirent Evoliths, 5 diffirent shapes, 8 diffirent sizes, 8 diffirent elements, and then there's the strength of the augment itself. (i.e. Accuracy+ 1~27)
That's 1 in 12160 to get the augment you were after. And depending on the strength of it, 1 in 328320 to get Accuracy+27. Which wouldnt even help you much since it's only active against a certain target and during certain circumstances... It gets worse when you think of that it NEEDS to match an exact piece of armor or a weapon with the exact right slots to be able to equip it (like one or two can hold acc above size 6, and they're level <75 and weak). Or that you basicly need to HQ3 synergy on it to get a decent slot etched into the weapon.

Sure, elements and shapes target specific augments, and ofcourse size is tied to the potency of the augment itself, but that's besides the point. The point is that you have to basicly win the lottery in order to get a semi-decent augment you most likely wouldnt have use for unless you found yourself in that specific situation at that time. And only if you equipped it to your equipment in advance.

It's too much work to be worth it right now. Wipe all requirements, perhaps short of the shape, and they're good for lowbie levels.

Edited, Jun 28th 2012 9:51am by KojiroSoma
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#13 Jun 28 2012 at 8:08 AM Rating: Decent
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Evoliths could have been Materia or even gems from WoW. Sadly they were BALANCED!! into the oblivion of uselessness from the outset.
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#14 Jun 28 2012 at 9:24 AM Rating: Default
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Raelix wrote:
Erecia wrote:
Demoncard wrote:
Or should I not bother with evoliths altogether?

One might argue that you shouldn't bother with mid-lowbie equipment altogether.

This.

One of the benefits of leeching up in Abyssea - La Theine [...]


I know it's always a shock to everyone, but not everyone leeches or key-wh!@#s in Abyssea. I'm proud to say that aside from one day I took a low level job in because I was trying for gold chests and got maybe 10 levels out of it, about 15 of my jobs went from ~37 to 75+ outside of Abyssea, post-Abyssea.

It is actually quite rewarding. It's still nothing like the "old days," but there are other people like myself, and they just might want to wear "lowbie" gear.

I'm not criticizing Abyssea leechers, but it's ignorant to pretend that EVERYONE does that.
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#15 Jun 28 2012 at 11:55 AM Rating: Good
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shanecf wrote:
Raelix wrote:
Erecia wrote:
Demoncard wrote:
Or should I not bother with evoliths altogether?

One might argue that you shouldn't bother with mid-lowbie equipment altogether.

This.

One of the benefits of leeching up in Abyssea - La Theine [...]


I know it's always a shock to everyone, but not everyone leeches or key-wh!@#s in Abyssea. I'm proud to say that aside from one day I took a low level job in because I was trying for gold chests and got maybe 10 levels out of it, about 15 of my jobs went from ~37 to 75+ outside of Abyssea, post-Abyssea.

It is actually quite rewarding. It's still nothing like the "old days," but there are other people like myself, and they just might want to wear "lowbie" gear.

I'm not criticizing Abyssea leechers, but it's ignorant to pretend that EVERYONE does that.

It's a good bit slower, but I'm a fan of FoV/GoV soloing my jobs, personally. It's more rewarding, and depending on the job, more entertaining/challenging than mind numbing page grinds/key whoring.
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