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Mystic Statistics: Results for the Eleventh Vana'diel CensusFollow

#1 Jul 04 2012 at 2:51 AM Rating: Excellent
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PlayOnline wrote:

Our staunch surveyors have braved the wilds once again, staving off brawny beasts and traipsing over troves of trackless territory to bring you the latest and greatest information pertaining to your realm.

This year, in addition to the widely lauded top monster rankings and the perennial statistics on relic, mythic, and empyrean weapons, our census crew has brought back data detailing the numbers of popular provisions in Vana'diel!
Our agents' field report is also chock full of figures regarding weapon skill merit point upgrades, Voidwatch, and a veritable cornucopia of other categories, so pore over the plethora of pages and enjoy all the data-dotted discoveries you could ever desire (alas and alack, there's little alliteration within)!

Read On to ascertain the present state of the realm.

http://www.playonline.com/ff11us/guide/development/census/11/index.html

Has a Voidwatch tab this year.

Edited, Jul 4th 2012 5:05am by Szabo
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#2 Jul 04 2012 at 3:39 AM Rating: Excellent
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I don't know about you, but the amount of level 110 crafters out there screams that something isn't right.
#3 Jul 04 2012 at 3:46 AM Rating: Excellent
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Solonuke wrote:
I don't know about you, but the amount of level 110 crafters out there screams that something isn't right.


You mean, "Working as intended." right?
#4 Jul 04 2012 at 4:02 AM Rating: Excellent
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Solonuke wrote:
I don't know about you, but the amount of level 110 crafters out there screams that something isn't right.

The same can be said about the number of mythics and WAR/MNK (seriously, this job combo is that popular? bullsh*t)

I see the guy that maxed out his defender merits still plays.

Mythic katana sucks so much it dropped from 1 down to 0, so there's that.
#6 Jul 04 2012 at 6:44 AM Rating: Good
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Reiterpallasch wrote:
Solonuke wrote:
I don't know about you, but the amount of level 110 crafters out there screams that something isn't right.

The same can be said about the number of mythics and WAR/MNK (seriously, this job combo is that popular? bullsh*t)
...


I'm continuously flabbergasted on the lack of /sch for mages.
#7 Jul 04 2012 at 6:59 AM Rating: Excellent
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few interesting things I noticed

----More than 50% of all characters have highest job level of 1-4, and of the remaining characters only less than 25% have actually leveled a job (any job) to 99

This is an attestation to player mule counts. Percentage wise it's equates to about 15-20% active characters and 75-80% mules. Apparently nearly everyone has at least one or two mules, and a bunch of people have a LOT of mules. There's a lot of multi-boxing going on as well

---- Strength is the highest merit at level 12 (duh) at about 47% of the populace, but interestingly enough weighing in second is Dex at close to 18%. The percentage of players who merited Int to level 12 less than those who merited dex to level 12, sitting at around 15%

---Not only is dagger the single most merited combat skill, it outranks most other merits vastly. About 17% of players have level 8 dagger merits, whereas sword is 13%, katana is 12%, H2H is 11%, and everything else is 7% or less. Considering you get to max out three offensive combat skills that number is very high. Abyssean eviscerations and the strength of exenterator probably had a significant impact on this, but when you consider that Great Axe is about 8% and Great Katana 6%, that speaks for itself.

---Far more players merited evasion (63%) than parrying (27%), about 2 and a half times as many. This is probably an attestation to the fact that parry never friggin levels, so merits are useless if your base skill is paltry. Evasion levels just from getting hit so it's gonna cap damn fast. I wonder how this would have looked if most players had higher parry across the board.

---The number of players who chose level 5 exenterator is close to 18%. Interestingly enough Ruinator is second at 14%, and Requiescat is the only other skill over 10%, sitting at about 11%. As broken as tachi shoha is, about 7% of players wield it, whereas 9% have resolution. Tachi is sam only though, whereas both war and Dark will be using resolution. Ruinator is war and bst and maybe drk depending on setup, and is interesting to see. This is again an attestation of just how many players have a dagger job leveled. Exenterator is proportionally merited in the same way dagger merits are to other combat skills.

---Girru and Ikarigiri??? What the hell are these? Zero people have acquired them on any server. They're listed in the pulse panolplia category alongside the other weapons and the armor. Have they been released yet? If so... they're certainly not voidwatch drops. Forgive me for not knowing what these are, this struck my curiosity bone. High tier legion reward maybe? That would also be an attestation to how many people have ever cleared a high tier legion battle if it was the case...


Quote:
≪Number of Characters at 110 Crafting Skill≫

Crafting Skill Number of Characters
Cooking 11
Alchemy 0
Clothcraft 0
Fishing 11
Woodworking 0
Leathercraft 0
Bonecraft 0
Smithing 0
Goldsmithing 0


Fishing and cooking are cheap, and even then there are 11 of each at max level ON ALL SERVERS. Meanwhile the total craft levels above 100 probably sits at 100-103 across the rest because synths past 103 are ridiculous. I already eluded to this but crafting to 110 is just stupid. Mats are too friggin silly and a lot of the recipies are pure loss. That's an ouch and a half.

Voidwatch stats and drops are spot on. No surprises there at all. In fact I wasn't shocked at anything else.

Edited, Jul 4th 2012 8:59am by Melphina

Edited, Jul 4th 2012 9:01am by Melphina
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#8 Jul 04 2012 at 7:11 AM Rating: Excellent
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Did anybody else catch the linkshell on Carbuncle that only has 22 members but between them they have made 5,635 GM Calls! o.O

Edited, Jul 4th 2012 8:12am by Telaki
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#9 Jul 04 2012 at 7:17 AM Rating: Good
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Quote:
The same can be said about the number of mythics and WAR/MNK (seriously, this job combo is that popular? bullsh*t)


Abyssea, yo. I can see it being that popular, because it's that damn good in there, assuming you are the only one taking hits (likely in a WAR+WHM scenario). It's basically just an alternate MNK with less HP, except you counter sh*t with a friggin great axe instead of a fist.

Quote:
---The number of players who chose level 5 exenterator is close to 18%. Interestingly enough Ruinator is second at 14%, and Requiescat is the only other skill over 10%, sitting at about 11%. As broken as tachi shoha is, about 7% of players wield it, whereas 9% have resolution. Tachi is sam only though, whereas both war and Dark will be using resolution. Ruinator is war and bst and maybe drk depending on setup, and is interesting to see. This is again an attestation of just how many players have a dagger job leveled. Exenterator is proportionally merited in the same way dagger merits are to other combat skills.


I probably had Exenterator merited at the time the data was taken... but I've since scrapped them for Ruinator. Very happy with my choice; it's far more of an improvement for axe output than Exen was for dagger output >_> For me at least, Exen was infrequently peaking at the amounts of damage than Ruinator has no trouble hitting on a regular basis @_@
#10 Jul 04 2012 at 7:29 AM Rating: Good
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Almalieque wrote:
I'm continuously flabbergasted on the lack of /sch for mages.

As a WHM main, I'm not surprised at all. I may come /sch for events, but the majority of the time I'm /blm for the ease of transportation (that includes most of the times when I log out, which might be important in how the census is tallied).

11th Vana'diel Census wrote:
staff growing in popularity

Huh. Why would staff be growing in popularity at this time?

Edited, Jul 4th 2012 10:04am by Guppie
#11 Jul 04 2012 at 7:52 AM Rating: Decent
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Sand Sweeper dropped to 14th most deadly monster. Wasn't he 1 or 2 last time?

The fact that only 8 people on all the servers have a Terpsichore is depressing to me. I mean, yeah, there are much better options, but considering how much wanting after that thing I did, it's sad to see how useless and unpopular it turned out to be in the end.
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#12 Jul 04 2012 at 8:14 AM Rating: Good
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Every year, I wonder exactly how they determine the statistics for the Main Job Distribution and Main/Support Job Rankings. The huge THF as main to NIN as main just doesn't quite seem right. The really high percentage for the top 6 main jobs in general just doesn't seem right either. How is it that MNK is the main job for 15.65% of players, but MNK/WAR is the highest ranked job combo with for MNK main at only 0.86%? And what does "Relative Percentage" even mean? Why does it only add up to 84.25% for all job combos combined?
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#13 Jul 04 2012 at 8:33 AM Rating: Excellent
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I rarely see rdm around.... How could they be so close to the top? Is that just legacy?

Also I like how they say the bst/dnc combo WAS effective in dynamis... Still is, but couldn't help feel a little dagger stab from the loss of treasure hunter 3 in those words
#14 Jul 04 2012 at 8:45 AM Rating: Good
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Telaki wrote:
Did anybody else catch the linkshell on Carbuncle that only has 22 members but between them they have made 5,635 GM Calls! o.O

Edited, Jul 4th 2012 8:12am by Telaki

We're a whiny server. I wish they listed LS names next to this, because I'm intensely curious to know which shell this is.
#15 Jul 04 2012 at 8:53 AM Rating: Excellent
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I found it terribly amusing that there is not a single relic with afterglow.
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#16 Jul 04 2012 at 8:59 AM Rating: Good
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I dislike the fact that there are so few mythics, it just seems stupid to have content that almost no one can access... Dunno, I'd rather more people could have one, otherwise why do they spend time making these things even?
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#17 Jul 04 2012 at 10:40 AM Rating: Excellent
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Ok, few more things I found interesting

Quote:
Defending Ring 705


Considering that this is a tally for every server, and this is content that spans back to what? 2004? When were the H.Q. kings implemented? That number is astonishing. Average of 40 per server.

Quote:
Coruscanti 1,385 (Average 80 per server)
Toci's Harness 10,305 (Average 610 per server)


That sums up voidwatch. These guys have been getting spammed on a daily basis for a while now, and the standard shout includes 6 kills each, as well as frequent double runs of 12 kills. You're looking at 18 people per kill, and each person will have at minimum 3 voidstones, but most will have either 4 or 6 depending on au/cop stones. That's still a minimum of 54 chances per run (3 x 18) and more realistically an average in the 70-80 range per run. This has been going on for four or five or so months, and has seen an increase in frequency of higher end shouts in the past 2-3 months or so. How many quilin and pil runs does your server do daily? Public shout/linkshell onry, or otherwise, between both JP and NA clients in their respective prime time. Probably plenty. The other voidwatch mobs follow similar drop rate trends based on their spammage frequency.

Logwatch drop rates have much to be desired, but we knew this already. This just gives some facts and figures to back up the statements of 1/300+.

I would have liked to have seen the stats for the Neo Nyzule gear aquisition, but alas those statistics were omitted from this years census.

Edited, Jul 4th 2012 12:45pm by Melphina
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#18 Jul 04 2012 at 10:43 AM Rating: Excellent
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Olorinus wrote:
I dislike the fact that there are so few mythics, it just seems stupid to have content that almost no one can access... Dunno, I'd rather more people could have one, otherwise why do they spend time making these things even?

This at least gives some amount of hope that (maybe) they'll make salvage relevant again and drive the cost of alexandrite down, as well as other possible changes:
Census wrote:
We're quite curious to see what next year's data will look like after the Aht Urhgan revisions that are currently being implemented have had time to play out.
#19Almalieque, Posted: Jul 04 2012 at 10:49 AM, Rating: Sub-Default, (Expand Post) That's exactly my point. There are very few scenarios where /blm outweighs /sch, yet people still sub it merely for warp. I've been guilty of it myself (heck, just chose not to do it a few mins ago), but with cheap warp scrolls and other BLMs in the party, that's a horrible reason to /blm. We need to stop gimping ourselves for warp.
#20 Jul 04 2012 at 11:46 AM Rating: Good
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That's exactly my point. There are very few scenarios where /blm outweighs /sch, yet people still sub it merely for warp.


If that's the only reason you can think of for using /BLM, you need to think harder.
#21 Jul 04 2012 at 12:46 PM Rating: Decent
Melphina wrote:

---Girru and Ikarigiri??? What the hell are these? Zero people have acquired them on any server. They're listed in the pulse panolplia category alongside the other weapons and the armor. Have they been released yet? If so... they're certainly not voidwatch drops. Forgive me for not knowing what these are, this struck my curiosity bone. High tier legion reward maybe? That would also be an attestation to how many people have ever cleared a high tier legion battle if it was the case...



Girru comes from Legion according to BG so I guessed one dropped after the census was taken. I am guessing Ikarigiri comes from the same place.
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#22 Jul 04 2012 at 1:50 PM Rating: Good
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The wide disparity between the numbers for Ridill and the Defending Ring are likely a testament to relative frequency of players taking on the monsters that drop each (the drop rates for the two items are identical).


Smiley: dubious
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#23 Jul 04 2012 at 2:21 PM Rating: Good
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Laxedrane the Irrelevant wrote:
Melphina wrote:

---Girru and Ikarigiri??? What the hell are these? Zero people have acquired them on any server. They're listed in the pulse panolplia category alongside the other weapons and the armor. Have they been released yet? If so... they're certainly not voidwatch drops. Forgive me for not knowing what these are, this struck my curiosity bone. High tier legion reward maybe? That would also be an attestation to how many people have ever cleared a high tier legion battle if it was the case...



Girru comes from Legion according to BG so I guessed one dropped after the census was taken. I am guessing Ikarigiri comes from the same place.
As far as I know, no confirmed drops of the glowy version but the non-glowy drop was enough of a confirmation of where the glowy comes from.

Also, Pchan is working feverishly on collecting marrows for his Spharai. Amazingly, he might be done soon (he's like 200/250). Even more amazingly, he is able to juggle FFXI with being a sphincter on the SE forums.
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#24 Jul 04 2012 at 2:25 PM Rating: Decent
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According to the official site, SE used a powerful piece of advanced software to calculate the statistics and ensure they give a picture that accurately reflects the state of the modern day game.
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#25 Jul 04 2012 at 2:34 PM Rating: Decent
detlef wrote:
Laxedrane the Irrelevant wrote:
Melphina wrote:

---Girru and Ikarigiri??? What the hell are these? Zero people have acquired them on any server. They're listed in the pulse panolplia category alongside the other weapons and the armor. Have they been released yet? If so... they're certainly not voidwatch drops. Forgive me for not knowing what these are, this struck my curiosity bone. High tier legion reward maybe? That would also be an attestation to how many people have ever cleared a high tier legion battle if it was the case...



Girru comes from Legion according to BG so I guessed one dropped after the census was taken. I am guessing Ikarigiri comes from the same place.
As far as I know, no confirmed drops of the glowy version but the non-glowy drop was enough of a confirmation of where the glowy comes from.

Also, Pchan is working feverishly on collecting marrows for his Spharai. Amazingly, he might be done soon (he's like 200/250). Even more amazingly, he is able to juggle FFXI with being a sphincter on the SE forums.



I was just going by BG wiki but heh I guess I should of added the grain of salt its from wiki to my post.
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#26 Jul 04 2012 at 3:17 PM Rating: Excellent
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the census itself says it is a legion drop... so that's a pretty good confirmation

census wrote:
The zeroes next to Girru and Ikarigiri are not entirely a surprise, as Legion had only been recently introduced at the time this data was collected. We're looking forward to seeing what strategies adventurers employ against the fiends of Abdhaljs's Maquette as they strive to claim these rare rewards first.
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#27 Jul 04 2012 at 3:57 PM Rating: Default
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Fynlar wrote:
Quote:
That's exactly my point. There are very few scenarios where /blm outweighs /sch, yet people still sub it merely for warp.


If that's the only reason you can think of for using /BLM, you need to think harder.


Didn't say it was, that was the ONLY reason given in that post. There are reasons to go /blm or /whm but it simply does not outweigh /sch overall.
#28 Jul 04 2012 at 10:16 PM Rating: Excellent
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I wanna see "number of chocobo blinkers NPC'd" as a statistic.
#29 Jul 04 2012 at 11:49 PM Rating: Excellent
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PUPPETMASTERS! WE ARE THE ONE point sixty nine PERCENT!

Merits: I'm personally shocked by two things; first, that tachi: broken is as low as it is, and second, what the sh*t at the mnk merits? #1 is 5/5 Formless Strikes? What.
Them JP monks be cray cray.

RME: poor clawlstrum, 16 95s, 3 99s. I also wonder if SE recognizes the tiny number of gungnirs is because the weapon is poorly designed.... I doubt it.

LS rankings: Siren wins at getting killed? Which shell is that? Smiley: lol And we also have the largest combined lack of lives, since we have both 2 AND 3 on that one... Just reinforces my belief that Siren is awesome.

SON OF A BITCH. I missed adventurer appreciation. Again. that's like, four @#%^ing years in a row now... Smiley: motz

I'm also slightly confused as to how we've gotten to our 11th annual census on our 10th year... but mostly because I'm to lazy to try and remember which year(s) borked it up.

Melphina wrote:
---Far more players merited evasion (63%) than parrying (27%), about 2 and a half times as many. This is probably an attestation to the fact that parry never friggin levels, so merits are useless if your base skill is paltry. Evasion levels just from getting hit so it's gonna cap damn fast. I wonder how this would have looked if most players had higher parry across the board.
Ever tried to skill up guard? Parry's about 5x easier.

svlyons wrote:
Every year, I wonder exactly how they determine the statistics for the Main Job Distribution and Main/Support Job Rankings. The huge THF as main to NIN as main just doesn't quite seem right. The really high percentage for the top 6 main jobs in general just doesn't seem right either. How is it that MNK is the main job for 15.65% of players, but MNK/WAR is the highest ranked job combo with for MNK main at only 0.86%? And what does "Relative Percentage" even mean? Why does it only add up to 84.25% for all job combos combined?


Everyone saying the job %'s are inaccurate or off because they have the 6 starters at the front, those %'s are level 6-99. The accurate one you want is at the bottom, the pie chart of level 99 distribution, which is MUCH more telling.

Olorinus wrote:
I dislike the fact that there are so few mythics, it just seems stupid to have content that almost no one can access... Dunno, I'd rather more people could have one, otherwise why do they spend time making these things even?


The reason there are so few mythics, to me, has more to do with the fact that about half of them flat out suck, and the rest are, as good as they are, not even remotely worth the effort they require. I'd have no problem with how hard they are to get if they were all appropriately amazing weapons, or if they were easier to get, on level with their current state of usefulness, the problem is that SE doesn't seem to understand that "this sh*t is useless and no one wants it." means "you designed these items @#%^ing terribly", not "we don't know how to use these awesome items you designed."

zellbaca wrote:
Quote:
The wide disparity between the numbers for Ridill and the Defending Ring are likely a testament to relative frequency of players taking on the monsters that drop each (the drop rates for the two items are identical).


Smiley: dubious

say whaaaaaaat?

Edited, Jul 5th 2012 12:50am by Jinte
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Am I the only one who clicked on this thread expecting actual baby photos [of Jinte]? o.O

Except if it were baby photos, it would be like looking at before and afters of Michael Jackson. Only instead of turning into a white guy, he changes into a chick!
#30 Jul 05 2012 at 2:08 AM Rating: Excellent
zellbaca wrote:
Quote:
The wide disparity between the numbers for Ridill and the Defending Ring are likely a testament to relative frequency of players taking on the monsters that drop each (the drop rates for the two items are identical).


Smiley: dubious


I think they're just getting at the fact that although the drop rates are the same between the two, since players are able to fight Fafnir far more often nowadays than they can King Behemoth, since you're guaranteed one Fafnir per Early Bird Catches the Wyrm but not guaranteed a King Behemoth from the Behemoth you get from Horns of War. In short, it's a matter of "You can fight this one a lot more than you can fight the other, so while they both have the same drop rate, you'll get more from that first one because you see it more".

Why they felt the need to bring this up though is beyond me, since I'm certain anyone that has any understanding of Fafnir and King Behemoth already knew that and took that into account when reading the numbers.

Edited, Jul 5th 2012 4:09am by Vlorsutes
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#31 Jul 05 2012 at 11:34 AM Rating: Excellent
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Lady Jinte wrote:
svlyons wrote:
Every year, I wonder exactly how they determine the statistics for the Main Job Distribution and Main/Support Job Rankings. The huge THF as main to NIN as main just doesn't quite seem right. The really high percentage for the top 6 main jobs in general just doesn't seem right either. How is it that MNK is the main job for 15.65% of players, but MNK/WAR is the highest ranked job combo with for MNK main at only 0.86%? And what does "Relative Percentage" even mean? Why does it only add up to 84.25% for all job combos combined?

Everyone saying the job %'s are inaccurate or off because they have the 6 starters at the front, those %'s are level 6-99. The accurate one you want is at the bottom, the pie chart of level 99 distribution, which is MUCH more telling.

Even if you account for characters that are level 6-30, the numbers are still far too skewed toward the starting 6 jobs. Based on the main job level distribution chart, characters level 6-30 make up 34.78% of all characters between levels 6-99. That means 65.22% of characters between levels 6-99 are high enough in level to access jobs beyond the initial 6. And yet the initial 6 jobs make up 81.93% of that population?

Either the population has had a HUGE shift toward brand new characters, for which players are opting to take them straight to 99 with one of the initial jobs before unlocking new jobs, or there is something simply outright wrong about these numbers.
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#32 Jul 05 2012 at 12:52 PM Rating: Good
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svlyons wrote:
Lady Jinte wrote:
svlyons wrote:
Every year, I wonder exactly how they determine the statistics for the Main Job Distribution and Main/Support Job Rankings. The huge THF as main to NIN as main just doesn't quite seem right. The really high percentage for the top 6 main jobs in general just doesn't seem right either. How is it that MNK is the main job for 15.65% of players, but MNK/WAR is the highest ranked job combo with for MNK main at only 0.86%? And what does "Relative Percentage" even mean? Why does it only add up to 84.25% for all job combos combined?

Everyone saying the job %'s are inaccurate or off because they have the 6 starters at the front, those %'s are level 6-99. The accurate one you want is at the bottom, the pie chart of level 99 distribution, which is MUCH more telling.

Even if you account for characters that are level 6-30, the numbers are still far too skewed toward the starting 6 jobs. Based on the main job level distribution chart, characters level 6-30 make up 34.78% of all characters between levels 6-99. That means 65.22% of characters between levels 6-99 are high enough in level to access jobs beyond the initial 6. And yet the initial 6 jobs make up 81.93% of that population?

Either the population has had a HUGE shift toward brand new characters, for which players are opting to take them straight to 99 with one of the initial jobs before unlocking new jobs, or there is something simply outright wrong about these numbers.

As someone else pointed out, nearly everyone has at least 1 mule. I have 4, of which, one is actually an alt, and the oldest one has 2 jobs at level 32 from when I got bored. If you use the 99-only chart, things are more accurate. Part of what makes the big one inaccurate is that, quite simply, every single player has monk, war, thf, whm, blm, and rdm available to them, and most of them will have at least thf, blm, and war or rdm available as subjobs because farming, warp, and good subjob, respectively. far more likely, given the average number of jobs leveled, is that nearly everyone has 4-5 of those jobs leveled for subjob purposes (basically, all of them except monk), so if you really want an accurate telling of main job levels, you'd have to, at the very least, exclude any job below level 51 (since people tend to just go to 50 for subs, now)
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Am I the only one who clicked on this thread expecting actual baby photos [of Jinte]? o.O

Except if it were baby photos, it would be like looking at before and afters of Michael Jackson. Only instead of turning into a white guy, he changes into a chick!
#33 Jul 05 2012 at 1:09 PM Rating: Good
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Lady Jinte wrote:
As someone else pointed out, nearly everyone has at least 1 mule. I have 4, of which, one is actually an alt, and the oldest one has 2 jobs at level 32 from when I got bored. If you use the 99-only chart, things are more accurate. Part of what makes the big one inaccurate is that, quite simply, every single player has monk, war, thf, whm, blm, and rdm available to them, and most of them will have at least thf, blm, and war or rdm available as subjobs because farming, warp, and good subjob, respectively. far more likely, given the average number of jobs leveled, is that nearly everyone has 4-5 of those jobs leveled for subjob purposes (basically, all of them except monk), so if you really want an accurate telling of main job levels, you'd have to, at the very least, exclude any job below level 51 (since people tend to just go to 50 for subs, now)

And did you just add those mules/alts in the last 12 months? I would assume that type of behavior was also common before this year. And yet last year's census shows much closer numbers for main job distribution for levels 2 through 90:
http://www.playonline.com/ff11us/guide/development/census/10/2.html

Notice that last year's chart even included levels 2 through 5, which would have likely meant that those numbers contained quite a few Mog Bonanza mules. So for this years numbers to show even greater gap between the initial 6 jobs and the other 14 jobs even after having filtered out characters that are only level 2-5, something must have happened. That is why I said that a HUGE shift in leveling behavior had to occur over the last 12 months for the new numbers to make sense.
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#34 Jul 06 2012 at 12:45 AM Rating: Good
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svlyons wrote:
Lady Jinte wrote:
As someone else pointed out, nearly everyone has at least 1 mule. I have 4, of which, one is actually an alt, and the oldest one has 2 jobs at level 32 from when I got bored. If you use the 99-only chart, things are more accurate. Part of what makes the big one inaccurate is that, quite simply, every single player has monk, war, thf, whm, blm, and rdm available to them, and most of them will have at least thf, blm, and war or rdm available as subjobs because farming, warp, and good subjob, respectively. far more likely, given the average number of jobs leveled, is that nearly everyone has 4-5 of those jobs leveled for subjob purposes (basically, all of them except monk), so if you really want an accurate telling of main job levels, you'd have to, at the very least, exclude any job below level 51 (since people tend to just go to 50 for subs, now)

And did you just add those mules/alts in the last 12 months? I would assume that type of behavior was also common before this year. And yet last year's census shows much closer numbers for main job distribution for levels 2 through 90:
http://www.playonline.com/ff11us/guide/development/census/10/2.html

Notice that last year's chart even included levels 2 through 5, which would have likely meant that those numbers contained quite a few Mog Bonanza mules. So for this years numbers to show even greater gap between the initial 6 jobs and the other 14 jobs even after having filtered out characters that are only level 2-5, something must have happened. That is why I said that a HUGE shift in leveling behavior had to occur over the last 12 months for the new numbers to make sense.

Yea, I really don't give even remotely close enough to anything that could be considered "a @#%^" to be able to pull the last census's numbers out in the discussion. However, looking at that, I do see your point. how the sh*t....
This year:
≪Main Job Distribution (Level 6-99)≫ 
 
Ranking 	Job 	Percentage 	Change from 2011 Census ( ) denotes 2011 ranking 
1 	Monk	15.65%	→ 
2 	Warrior	13.88%	→ 
3 	White Mage	13.35%	→ 
4 	Black Mage	13.08%	→ 
5 	Red Mage	13.08%	↑(6) 
6 	Thief	12.89%	↓(5) 
7 	Ninja	2.40%	→ 
8 	Beastmaster	2.04%	↑(9) 
9 	Dancer	1.66%	↓(8) 
10 	Blue Mage	1.51%	↑(17) 
11 	Paladin	1.50%	↑(13) 
12 	Samurai	1.30%	↓(11) 
13 	Summoner	1.30%	↓(10) 
14 	Dark Knight	1.25%	↓(12) 
15 	Bard	1.23%	→ 
16 	Dragoon	0.94%	→ 
17 	Ranger	0.88%	↓(14) 
18 	Scholar	0.83%	→ 
19 	Corsair	0.72%	→ 
20 	Puppetmaster	0.51%	→


Last Year:
« Main Job Distribution (Level 2-90) » 
 
Ranking 	Job 	Percentage 	Change from 2009 Census ( ) denotes 2009 ranking 
1 	Monk 	10.03%	↑(6) 
2 	Warrior 	9.18%	↑(5) 
3 	White Mage 	7.78%	↓(1) 
4 	Black Mage 	7.60%	↓(3) 
5 	Thief 	7.29%	↓(4) 
6 	Red Mage 	7.19%	↓(2) 
7 	Ninja 	5.43%	↑(8) 
8 	Dancer 	4.34%	↑(13) 
9 	Beastmaster 	4.09%	↑(15) 
10 	Summoner 	4.03%	↑(16) 
11 	Samurai 	4.01%	↓(9) 
12 	Dark Knight 	3.87%	↓(11) 
13 	Paladin 	3.83%	↓(7) 
14 	Ranger 	3.74%	↑(17) 
15 	Bard 	3.59%	↓(10) 
16 	Dragoon 	3.44%	↓(12) 
17 	Blue Mage 	3.23%	↓(14) 
18 	Scholar 	2.69%	→ 
19 	Corsair 	2.54%	↑(20) 
20 	Puppetmaster 	2.10%	↓(19)


.....wait a second.

This year: "Change from 2011 Census ( ) denotes 2011 ranking"
Last year: "Change from 2009 Census ( ) denotes 2009 ranking"

Seriously, how the sh*t are we on the eleventh census?
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Reiterpallasch wrote:
Glitterhands wrote:
Am I the only one who clicked on this thread expecting actual baby photos [of Jinte]? o.O

Except if it were baby photos, it would be like looking at before and afters of Michael Jackson. Only instead of turning into a white guy, he changes into a chick!
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