SE has released some info on the 2 hour abilities on the JP forums.
Square Enix JP Forums
Google translate was used after each job ability and I gave my best guess based on it.
Warrior - Effect during the time, no attributes will usually attack, hit rate may rise significantly.
Sounds like your attacks will not have any attributes (slashing, blunt, etc)
Monk - Time in effect, counter to fire with a probability of 100% for a normal attack of the enemy. In addition, obtain a significant hostility.
100% counter and gain enmity
White Mage - Time in effect, prevent the abnormal state of the party members.
Clears all status effects?
Black mage - Effect during the time, significantly lower hostility by magic.
Lowered enmity for all magic?
Red Mage - Effect during the time, duration and increase the strengthening effect of magic.
Extend the duration and potency of magic (I'm guessing spells like Haste and Refresh)
Thief - All of the hostility of their own transfer to the PC in front of you during the time effect, with large damage.
100% Trick attack during full duration..all attacks will transfer enmity to the person in front. The part "With large damage" seems to indicate that you possibly gain the Trick Attack AGI bonus to your damage as well
Paladin - Effect during the time, significantly increased the activation rate shield, reflecting damage.
Increased shield block rate and auto reprisal during blocks? Unknown if the reflect amount is 100% or not (hopefully it is 100% and not some % based on skill/enhancing magic)
Dark Knight - Effect during the time, get the TP absorption effect in a normal attack.
Instead of HP drain with bloodweapon, it is TP drain instead
Beastmaster - Absorb the pet, to recover the abnormal state and HP Obtain the effect of re-raise further.
Spirit Surge for BST and obtain the effect of Reraise after absorbing pet
Bard - A single target magic defense, magic evasion, reduce significantly the status of the INT / MND.
Seems like it will lower the magic defense and evasion and lower INT and MND of a mob.
Ranger - Effect during the time, distance correction ranged attack becomes all the proper distance from any distance even. Will not consume more flechette.
All attacks will be at the sweet spot no matter what range you stand at and all attack will not consume any ammo
Samurai- Effect during the time, to avoid all the damage of special techniques of physical systems. In addition, the power of its own WS to rise each time to avoid a special technique.
This one is weird, SAM avoids all Physical based TP moves and upon avoiding a move, the next WS will have it's power raised.
Ninja - Activated during the time probability effects, parry may rise significantly. In addition, re-cast time is now half of ninjutsu, will not consume the catalyst.
Parry rate raised, ninjitsu recast cut in half, tools not consumed
Dragon knight - State abnormality HP / of wyvern is completely recovered, during the time effect, the ability of the wyvern is increased.
Benediction for Wyvern and possibly abilities (breaths) are increased?
Summoner - Effect during the time, re-use time of magic and summon fulfillment of the contract is zero.
Summoning and BP timers are set to 0
Blue Mage - Effect during the time, the magic blue of notorious knowledge that can be used multiple times.
Can use NM spells (Unbridled Learning) multiple times until the effect wears off
Corsair - Effect during the time, the effect of the Phantom Roll up to three can be obtained.
Puppetmaster Automaton uses a special ability. Special ability to use different depending on the type of head. (For only the master and automaton) blessing of the Goddess: Head white magic against magic: Continuous head battle magic Eagle Eye: Head fire fight Invincible: Mighty Strike melee head head: general-purpose Magic Fountain Head: black magic war
Automaton frames will use 2 hours that correspond to their frame (Mighty Strikes, Benediction, Eagle Eye Shot, Invincible, Chainspell)
Dancer Fini is now up to move Sing, re-use of Flourish of all time will be reset. In addition, the effect of time, consumption of Fini move Sing is zero.
Finishing moves aren't consumed. Flourish recast is set to 0
Scholar PC to collect the specified hostility of all party members.
SCH ability for hate reset for all party members?
Edited, Jul 31st 2012 11:05am by ImmortalAlchemist
Edited, Jul 31st 2012 11:10am by ImmortalAlchemist
Edited, Jul 31st 2012 3:38pm by ImmortalAlchemist