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New 2 Hour AbilitiesFollow

#227 Aug 20 2012 at 7:29 PM Rating: Excellent
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Yeah. I don't understand why "This new 2hour ability isn't nearly powerful / versatile to ever use over the first one," said however you like (up to, and including, OMG THIS SUCKS) doesn't get the point across well enough.
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#228 Aug 20 2012 at 7:32 PM Rating: Good
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Erecia wrote:
Yeah. I don't understand why "This new 2hour ability isn't nearly powerful / versatile to ever use over the first one," said however you like (up to, and including, OMG THIS SUCKS) doesn't get the point across well enough.

it gets the point that we're not happy with them across, but doesn't help the fact that the devs apparently thought these would all be good, useful alternatives based on the current state of the game. They're at least owning up to the fact that they can't think of anything better on their own.
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#229 Aug 22 2012 at 2:05 AM Rating: Good
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I'm glad that BST will now get a very potent stoneskin instead of Reraise that you should have up anyhow.

But there's two things that worry me.

One: Why not give both? Is it so overpowered to get reraise -and- a 2300+ stoneskin?

And Two: They better remember to time it diffirently and not let this stoneskin wear off after 5 minutes like the normal one. 30 minutes or bust.
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#230 Aug 22 2012 at 7:57 AM Rating: Good
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ITT: 2 hours = SE's way of rick rolling us (YMMV * depending on job)


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#231 Aug 22 2012 at 8:10 AM Rating: Good
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#232 Aug 22 2012 at 1:29 PM Rating: Good
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Okipuit wrote:


The new 2-hours were developed based on the idea that they would share the existing 2-hour ability's recast timer and players would be selecting which ability to use based on the situation. Instead of these being a higher-tier or universal abilities that can be used for any situation, they are abilities that are designed to be used for specialized conditions.

Below are the envisioned applications of some abilities as well as planned adjustments.

- Warrior

While Mighty Strikes offers a lot of physical damage through critical hits for a period of time, the idea was to add a way to attack enemies that have strong resistances to physical damage.

Based on testing and feedback, we are planning to make adjustments to extend the effect duration to 60 seconds. (Planning to make this change during this week’s Test Server update.)

- Paladin

The new 2-hour ability can be used for cases where just turtling up with Invincible and letting an enemy wail on you will not turn the tides of the fight, since you can enhance your defenses while reducing an enemy’s HP with the reflected damage.

*As mentioned previously in the post about adding an enmity boost effect to this ability, we understand the problems with the enmity cap. We plan on considering this for paladin in general and not limiting it only to the new 2-hour ability effect.

- Bard

In addition to INT and MND, we will also be adding CHR to the stats that are lowered.

- Samurai

Meikyo Shisui excels in instantaneous power. On the other hand, the new 2-hour ability is for cases where an enemy's AoE damage is too strong and getting close is dangerous. It will allow you to evade special attacks while dealing damage.

*Magical attacks will not be evaded, but will be made so that the damage received is 0. This will not have any effect on breath attacks, though.

With this ability we are aiming to make it possible to have a stable way of fighting by increasing defensive capabilities and diverting your time in battle towards enhancing offense capabilities.

- Dancer

Trance is an ability that allows the player to take advantage of Waltzes and Steps, while the new 2-hour ability makes it possible to utilize Flourishes to the maximum. The advantage of this ability is that it makes it possible to always use the maximum effect for Building Flourish, Reverse Flourish, Climatic Flourish, etc., as you are granted 5 finishing moves.

There have been requests asking for the recast times for Flourishes to be reduced or removed. The reason we did not do this is as you can expect, due to consideration for Reverse Flourish.
While it's not our intention to allow for weapon skills to be used continuously without limitations, it would be nice to be able to utilize Flourish II and Flourish III continuously, so we will be changing the effects as outlined below to allow for instantaneous damage.

- Reduce effect duration from 60 seconds to 30 seconds
- In addition to the Flourish recast timer being reset, it will be possible to use Flourish continuously up to a total of 3 times.
- The effect will wear off when either 30 seconds elapses or Flourish is used 3 times.


During this week's Test Server update, we will be adding white mage's 2-hour ability as well the warrior adjustment listed above and fixing related bugs.

We are planning to address the bard and dancer adjustments in the following Test Server update.

Amongst the feedback we have been receiving, there have been a lot of comments about changing the effects, reducing the 2-hour recast time, removing the shared recast timer aspect, and other ideas for largely changing the concept. It may take a bit of time to discuss and look into all of these, but we are planning to spend time on this without rushing implementation so that these are abilities that everyone is satisfied with.


http://forum.square-enix.com/ffxi/threads/26191-New-2-hour-Abilities?p=355503#post355503
#233 Aug 22 2012 at 4:55 PM Rating: Decent
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It's like they don't know how their game works at all. This is amazing.
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#234 Aug 22 2012 at 5:40 PM Rating: Excellent
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Quote:
- Bard

In addition to INT and MND, we will also be adding CHR to the stats that are lowered.


Oh goody goody gumdrops!
#235 Aug 22 2012 at 5:42 PM Rating: Good
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cidbahamut wrote:
It's like they don't know how their game works at all.


Pfft, they haven't known how their game works since the CoP era, if they ever did at all.
#236 Aug 22 2012 at 5:46 PM Rating: Good
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Quote:
*As mentioned previously in the post about adding an enmity boost effect to this ability, we understand the problems with the enmity cap.


Holy ****, they do?

And lulz at not adjusting blu's.
#238 Aug 22 2012 at 6:24 PM Rating: Excellent
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Quote:
Before everyone sarcastically comments on the addition of -CHR to the BRD 2-hour, remember that CHR increases resistance to bard songs, so BRD will be able land other enfeebling songs easier after using it (along with a volley of nukes/bloodpacts from the INT/MND/MDEF reduction pretty much doubling damage) and if the mob happens to be a BRD it'll have decreased song/charming accuracy :P And it's a modifier for some weaponskills.
So it's not completely useless


You know what else makes a BRD's songs easier to land on the mob?

Soul Voice.
#240 Aug 22 2012 at 9:56 PM Rating: Excellent
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My point is pretty simple: Landing songs easier with the new 2hr is not a selling point because Soul Voice does that too.

Quote:
Obviously you wouldn't use it JUST to land songs easier, in a melee party, because you'd be using soul voice.


I rest my case.
#242 Aug 22 2012 at 10:38 PM Rating: Good
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Quote:
...If you use the new 2-your, you can't use soul voice

Quote:
If you're in a situation where you're using the new 2-hour, you're not using soul voice too,

Quote:
if you're using soul voice, you're not using the new 2-hour.


Oh, thank goodness for straightening that out for us, I never would have figured that one out otherwise Smiley: rolleyes
#246 Aug 23 2012 at 12:10 AM Rating: Excellent
Fyn never mentioned anything about using both at the same time. All he was saying is that you can't use the improved accuracy of debuff songs as a selling point for the new two-hour because Soul Voice for debuff songs pretty much does the same thing. It's best not to take that aspect of the two hours into account since both will be able to pretty much do the same thing in that specific regard.


Edited, Aug 23rd 2012 2:24am by Vlorsutes
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#247 Aug 23 2012 at 12:11 AM Rating: Excellent
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Stay with me here.

New BRD 2 Hour: Makes a target weak to magic for a period of time, effectively letting your party/ally do more damage/enfeeble/etc. with magic only.
Soul Voice: Lets you floor a chosen dSTAT, should you choose, effectively letting you party/ally do more damage/enfeeble/etc. with magic... oh, and ****, it lets you do all sorts of other stuff we've been using it for, too.

Lets try this again.

New BRD 2 Hour: Makes a target weak to magic for a period of time, effectively letting your party/ally do more damage/enfeeble/etc. with magic only.
Soul Voice: Lets you floor a chosen dSTAT, should you choose, effectively letting you party/ally do more damage/enfeeble/etc. with magic... oh, and ****, it lets you do all sorts of other stuff we've been using it for, too.
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#248 Aug 23 2012 at 1:39 AM Rating: Good
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Vlorsutes wrote:
you can't use the improved accuracy of debuff songs as a selling point for the new two-hour because Soul Voice for debuff songs pretty much does the same thing.



Actually, it is a very standard advertising technique. "Same great taste, now with less calories"

I think it is relevant to say "It does things that Soul Voice does, plus X"
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#249 Aug 23 2012 at 5:43 AM Rating: Good
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Seriously Vlor what the f*ck... That post was so vanilla it's unreal.
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#250 Aug 23 2012 at 6:05 AM Rating: Excellent
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And yet the post asking me if I'm retarded is still there

(Editor's note: I did not find such questioning legitimately offensive, but rather more ironically hilarious, given the context)

Edited, Aug 23rd 2012 8:06am by Fynlar
#251 Aug 23 2012 at 6:29 AM Rating: Excellent
It shouldn't have still been there. For whatever reason it didn't register the nuke though it still showed it in the rating.
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