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New 2 Hour AbilitiesFollow

#302 Sep 06 2012 at 8:19 AM Rating: Good
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I would happily merit the 2hr to 30 minutes, it would mean doing more BCNM fights in a shorter time period on whatever ones are "essential" to use them on.
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#303 Sep 06 2012 at 12:46 PM Rating: Excellent
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Akihiko Matsui wrote:

Hello!

Thank you so much for the abundance of quick responses!

In regards to the comments we have been seeing from users raising concern that certain content won’t be possible to complete if the effects of Perfect Defense and Embrava are reduced. This is something that even the Development Team is keeping in mind with these adjustments. With that said, we are planning to make necessary adjustments to not only the abilities, but to content as well.

For both existing content and content to come in the future, I believe that conditions where special monsters are created for the sole purpose of counteracting Perfect Defense and Embrava is not desirable at all. The main idea behind the adjustments to Perfect Defense and Embrava is to correct the situation so it will not come to this.

As a result we would like to make it so summoner and scholar can widen their range of play and usefulness via other elements. We understand that these adjustments might be somewhat of an inconvenience, but we appreciate your understanding.

Next, I’d like to provide a follow-up in regards to the separation of the recast timers.
With the separation of the recast timers it will be possible to utilize the two special job abilities together; however, since the effects were originally added with the idea that they could not be used at the same time, there are some effects currently that create bad balance. We will be adjusting this when we revamp the current effects.

Also, the situation of not having enough recast timer slots has not yet changed. In order to resolve this problem we are currently working to expand the space; however, this resolution is critical for the separation of the special job ability recast timers. This is also one reason for the delay in implementation.

Once we have completed this expansion, we believe that we will be able to improve not only the special job abilities, but other abilities that have been limited by this restriction (Steal/Despoil, Soul Jump/Spirit Jump, etc.)


http://forum.square-enix.com/ffxi/threads/26191-New-2-hour-Abilities?p=359420#post359420
#304 Sep 06 2012 at 2:48 PM Rating: Good
TheBarrister wrote:
Laxedrane the Irrelevant wrote:
Dantedmc wrote:
Laxedrane and TaimMeich, so you two are sch mains, but you want pretty much the only thing we are being invited for (the other being alacrity stun spam under TR) to be nerfed.... Smiley: disappointed



We want a game that any job can be invited and bring strategical value to the table. We want a game where a boss doesn't need to be beaten by the cookie-cutter set up. And most importantly we want a game where that doesn't have a handful of jobs are so far ahead of the game there's little point to the other 14 of em.


Sorry for saying we taim if you don't agree with me it just sounded better that way.

Edit: And one of those steps to reaching such a goal is realizing what's to powerful and needs to be scaled back just as importantly as it is to recognize what needs to be adjusted so it's more valuable.

Edited, Sep 5th 2012 10:56pm by Laxedrane


What you want isn't going to happen so you should either appreciate the reasons you are invited, or be content soloing content or being the runner up choice when nothing else is available.

There is always going to be jobs that are less desired. That is a playerbase issue.


Nah, I went and started playing a game where they actually don't give a **** what you show up on. So long as your competent.

Any who, if square more intelligent about what they release before it is released.. And what they actually put it in. It curves the player base idealogy. Yeah there still gonna be people who act like the best that will only be accepted. But if a Dark only does .5% better in a zerg situation then every other job in dding and all the other jobs are a wash. Do you think people would give a **** if they invite a dark or a dancer?
#305 Sep 06 2012 at 3:43 PM Rating: Default
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Laxedrane the Irrelevant wrote:
TheBarrister wrote:
Laxedrane the Irrelevant wrote:
Dantedmc wrote:
Laxedrane and TaimMeich, so you two are sch mains, but you want pretty much the only thing we are being invited for (the other being alacrity stun spam under TR) to be nerfed.... Smiley: disappointed



We want a game that any job can be invited and bring strategical value to the table. We want a game where a boss doesn't need to be beaten by the cookie-cutter set up. And most importantly we want a game where that doesn't have a handful of jobs are so far ahead of the game there's little point to the other 14 of em.


Sorry for saying we taim if you don't agree with me it just sounded better that way.

Edit: And one of those steps to reaching such a goal is realizing what's to powerful and needs to be scaled back just as importantly as it is to recognize what needs to be adjusted so it's more valuable.

Edited, Sep 5th 2012 10:56pm by Laxedrane


What you want isn't going to happen so you should either appreciate the reasons you are invited, or be content soloing content or being the runner up choice when nothing else is available.

There is always going to be jobs that are less desired. That is a playerbase issue.


Nah, I went and started playing a game where they actually don't give a @#%^ what you show up on. So long as your competent.

Any who, if square more intelligent about what they release before it is released.. And what they actually put it in. It curves the player base idealogy. Yeah there still gonna be people who act like the best that will only be accepted. But if a Dark only does .5% better in a zerg situation then every other job in dding and all the other jobs are a wash. Do you think people would give a @#%^ if they invite a dark or a dancer?


Yes, I do think that will happen because in your example, replaced with different jobs, that is basically what has been happening for the entire lifespan of this game. The playerbase gravitates towards optimization. It has always been this way. The developer can only mitigate this by allowing more scenarios where participation in content is a bit more feasible>reasonable>enjoyable for a wider array of jobs. However, they have balancing equations to work with, which means we shouldn't desire a scenario where pet+master > single master jobs with no pet; or where utility jobs > pure dd jobs; or where hybrid mages > specialized mages. When I have heard people complain about "job balance" (whatever that means to them), they are usually asking for something that resembles = "I'll get invited more but I don't really care if it unbalances other parts of the equation because now I'm getting invited more". That's fine...guess what job everyone is going to go play now?
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#306 Sep 06 2012 at 4:08 PM Rating: Default
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Some 2 hours have sucked, some have been situational, and some have been awesome. I think that is their intent, to incorporate a team element to the game. Which is what mmo's are supposed to be about.

Individually a lot of abilities are terrible. But when used in conjunction with others abilities they become pretty good.

I like some of the abilities, especially the DNC ability, and no the fact that recasts are not reset doesn't up set me. I think that it is a huge damage buff for DNC.

(5 Stack WS, RF, 2HR, Super Chrage WS, WS, RF WS = gross)

Increasing Enahncing Magic is something ive personally desired for RDM, Along with all the increased duration stuff this gives RDM the potential to provide some serious long lasting big effect bonuses. Would you rather 20% haste or 15% haste for 5 minutes type thing.

(Composure + 2 Hour > Buff Party/Self love 5/10 minutes of increased buff power)

The Enmity for black mage is great, the JA is one time use on a long timer, and results in not that much of a benefit, as the BLM can cap hate very quickly. Being able to delay the accumulation over time is better than a static decrease that does not prevent you from recapping as fast as you did.

(2 Hour go for a minute > JA and go at regular pace.)

The BRD ability looks kind of weak, but is it a reduction overall? or just for the Bard?. If it applies to everyone casting spells this ability is huge, and is arguably one of the best deduffing 2 hours in the game...then again if it applies just to the BRD then meh, id use SV for it because 2x buffs > some reduction to mob stats.

(Above splains the pos/neg of it.)

WHM is just awesome IMO better than Benediction. Being able to resist debuffs is an insanely awesome benefit, it is actually so good against some enemies that it borders on broken as @#%^.

(prevent all status ailments.....is broken.)

Edited, Sep 6th 2012 6:15pm by rdmcandie
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#307 Sep 06 2012 at 4:08 PM Rating: Decent
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and yes I just listed jobs that I enjoy playing.
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#309 Sep 06 2012 at 5:46 PM Rating: Decent
TheBarrister wrote:
Yes, I do think that will happen because in your example, replaced with different jobs, that is basically what has been happening for the entire lifespan of this game. The playerbase gravitates towards optimization. It has always been this way. The developer can only mitigate this by allowing more scenarios where participation in content is a bit more feasible>reasonable>enjoyable for a wider array of jobs. However, they have balancing equations to work with, which means we shouldn't desire a scenario where pet+master > single master jobs with no pet; or where utility jobs > pure dd jobs; or where hybrid mages > specialized mages. When I have heard people complain about "job balance" (whatever that means to them), they are usually asking for something that resembles = "I'll get invited more but I don't really care if it unbalances other parts of the equation because now I'm getting invited more". That's fine...guess what job everyone is going to go play now?


I wouldn't know. I don't pick my jobs by what's the fad. Nor make decisions in general by what's "Fashionable." The populace's opinion and facts proven there in is important in that consideration. However at the end of the day, when playing a game, it shouldn't keep you from your preferences. So long as it's not hurting the game population at all.

I say shame on people for practicing the act of cookie cutting but how can we blame it with events like Legion and Nyzul Isle out there? If square new Director says he wants to tackle such problems, why should we argue against them becuase the player base has become complacent? Why should I or anyone roll over just becuase some people want to keep their position of artificial leetness and others just accepted the way things are and went with it?

Are you saying players innate bias towards jobs should sway the development team's direction?

Edited, Sep 6th 2012 7:49pm by Laxedrane
#310 Sep 06 2012 at 7:16 PM Rating: Excellent
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TheBarrister wrote:
If there is Formless Strikes type content that is good enough and challenging enough to use a 2 hour ability on it, where we won't need Mighty Strikes during the other 1 hour and 59 minutes, we might like it.


I'm super late to the party on this, but... even on MNK, Formless Strikes is barely worth 1 merit to get 10min recast/3min duration. I personally dropped my one merit and went 5/5 Penance 5/5 Invigorate a long time ago, and I've not missed it at all. If you're really in a situation where physical damage is ineffective, you can't rely on Formless (or even less on a shorter duration 2hr) - you better have other damage sources anyway or your strategy is bad.
#311 Sep 07 2012 at 3:02 AM Rating: Decent
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Quote:
I'm super late to the party on this, but... even on MNK, Formless Strikes is barely worth 1 merit to get 10min recast/3min duration. I personally dropped my one merit and went 5/5 Penance 5/5 Invigorate a long time ago, and I've not missed it at all. If you're really in a situation where physical damage is ineffective, you can't rely on Formless (or even less on a shorter duration 2hr) - you better have other damage sources anyway or your strategy is bad.


Well yeah, if I know I'll need continuous non-physical melee damage for more than 3 minutes, I just bring DRK.

But I find Formless incredibly useful for things like, when I aggro an elemental on my WHM dual box (which happens to be the reason why Invigorate is pointless to me >_>)
#312 Sep 07 2012 at 6:42 AM Rating: Decent
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Laxedrane the Irrelevant wrote:
TheBarrister wrote:
Yes, I do think that will happen because in your example, replaced with different jobs, that is basically what has been happening for the entire lifespan of this game. The playerbase gravitates towards optimization. It has always been this way. The developer can only mitigate this by allowing more scenarios where participation in content is a bit more feasible>reasonable>enjoyable for a wider array of jobs. However, they have balancing equations to work with, which means we shouldn't desire a scenario where pet+master > single master jobs with no pet; or where utility jobs > pure dd jobs; or where hybrid mages > specialized mages. When I have heard people complain about "job balance" (whatever that means to them), they are usually asking for something that resembles = "I'll get invited more but I don't really care if it unbalances other parts of the equation because now I'm getting invited more". That's fine...guess what job everyone is going to go play now?


I wouldn't know. I don't pick my jobs by what's the fad. Nor make decisions in general by what's "Fashionable."


You answered a question that was not asked. The rhetorical question was that if the jobs you (or anyone) want to become buffed and/or certain jobs get nerfed, what would happen? The answer has been there for 10 years. The answer is that 99.9% of the populace goes and plays jobs that get invitations to do the content for which they are paying a monthly fee. We have a tiny, vocal minority of players who say they are not cookie cutter on forums, but my observation is that this simply isn't true on the game.

Laxedrane the Irrelevant wrote:

However at the end of the day, when playing a game, it shouldn't keep you from your preferences.


If they haven't even reached the point at where they are getting invitations to do all of the games content, how do they really know that is there preference? For example, would the name of the job be an adequate reason to prefer it? Would it's description?

Laxedrane the Irrelevant wrote:

I say shame on people for practicing the act of cookie cutting but how can we blame it with events like Legion and Nyzul Isle out there?


Yes, these are the first events in the history of the game to encourage cookie cutter job selection and by golly the developer better do something about it because it's worked out so well in the past right? (Ahem...RDM + BRD at Bird camp. DRG + WAR at Bird camp. Hell before 2 hander buff = THF + NIN at Bird camp. Before that PLD + BLM + BLM + WHM + 2 Distortion DD for Skillchain/Burst party...)

Laxedrane the Irrelevant wrote:

If square new Director says he wants to tackle such problems, why should we argue against them becuase the player base has become complacent? Why should I or anyone roll over just becuase some people want to keep their position of artificial leetness and others just accepted the way things are and went with it?


We should argue against that because it has worked out horribly in the past and because job selection is a playerbase issue. At no point in the game have we ever been at a place where more jobs can participate and get things done on their own or in small groups like we are now. If we start asking for screws to be screwed, there is a better chance they will be loosened and things will get worse vs. tightened and things get better. This is historical fact.

I have no idea what you mean by rolling over. You have admitted yourself that you never choose cookie cutter jobs, so I guess you're worried you or others will or something else doesn't compute there. I think the allegation of "artificial leetness" snobbery is tossed out far more often than the allegation of being a special snowflake player who is blind to what the majority wants.

Laxedrane the Irrelevant wrote:

Are you saying players innate bias towards jobs should sway the development team's direction?


I don't even know what that means. I'm saying what I've been saying all along: the playerbase gravitates towards optimum setups. After 10 years, isn't it about time to stop crying wolf that your job doesn't happen to be a part of that optimum menu?



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#313 Sep 07 2012 at 7:43 AM Rating: Excellent
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I have two jobs at 99 currently. Warrior and Monk. These have always been my main jobs. I've dabbled in others, White Mage for example, Ninja being another. I'm working on NIN at the moment to 99, WHM will follow in short order.

I personally get annoyed when one of my jobs becomes the popular job, and see people playing them badly. That's the only real issue I've ever had with "bandwagon" jobs, though.

Most people will play what is popular, I don't know why people get so defensive about that on forums.
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#314 Sep 07 2012 at 7:56 AM Rating: Excellent
TheBarrister wrote:

I don't even know what that means. I'm saying what I've been saying all along: the playerbase gravitates towards optimum setups. After 10 years, isn't it about time to stop crying wolf that your job doesn't happen to be a part of that optimum menu?





Funny, I am saying that my job should be taken off that optimum menu.. Further more I am saying the optimum menu shouldn't exist.. So what exactly are you saying?

Just becuase you asked it as a rhetorical question doesn't mean I have to treat it as one and not answer it in hopes of highlighting exactly how prejudicial your question was.

You are blanketing the player base into a view you prefer. The census alone would prove otherwise. If 99% of the playerbase only played jobs that got invitations. There would be less pups then they are now since they were never prime invitees. Nor dancer, nor summoner, or beasts.

During the dark ages of abyssea for many non-critical hit jobs such as dark or pld they were still around. Being kept at capped, going to events. People didn't suddenly start leveling them again just becuase voidwatch made them "relevant." There were plenty of scholars around before embrava.

So your 99% statement is obviously has as much substance as the hot air it took to generate it.

All I am saying is that players should have choice, if their choice is most efficiency that's their priority. Some people like variety, some people prefer specific play styles. There's no reason square cannot produce content that both sides of the fence would enjoy.

There will always be a "Most efficient" way or job or strategy to everything. Doesn't mean that the player base should be strong armed into doing so.


Edit: Also, where did I admit that I never play cookie-cutter jobs? I said that I don't pick jobs based on what's popular.. Doesn't mean I don't play them. My first job to 75 was whm. You know why I picked white mage? Because it has been my favorite class through out all the Final Fantasies.Not becuase I could be watering my plants and get 5 tells for a party. (In fact I got most of my merits at 75 from campaign even though I still received such tells.) I have scholar at 99 too. So I really don't know where you got that idea from.


Either way, if you choose everything by "That's what's popular" why the hell are you playing this game?

Edited, Sep 7th 2012 10:04am by Laxedrane
#315 Sep 07 2012 at 8:19 AM Rating: Good
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Laxedrane the Irrelevant wrote:
There were plenty of scholars around before embrava.


Well, "plenty" is a pretty strong word... Before Embrava, I could identify a lot of the SCHs that I saw running around in PJ, because we were not that many. I guess many more people had SCH leveled but didn't really use it much before the Embrava boom, but SCHs weren't exactly plentiful anyway. After Embrava, and specifically after the introduction of NNI, one could easily confuse whitegate with a university main hall, with all the mortarboards and bonnets around, hahaha.
#316 Sep 07 2012 at 8:20 AM Rating: Decent
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Laxedrane the Irrelevant wrote:
TheBarrister wrote:

I don't even know what that means. I'm saying what I've been saying all along: the playerbase gravitates towards optimum setups. After 10 years, isn't it about time to stop crying wolf that your job doesn't happen to be a part of that optimum menu?





Funny, I am saying that my job should be taken off that optimum menu.. Further more I am saying the optimum menu shouldn't exist.. So what exactly are you saying?


I'm saying the optimum menu will always exist, even if optimum is only 0.000001% better than non-optimum. I'm saying the developer should not focus one minute of energy trying to fix problems that aren't, since all that this does is change what is on the optimum menu. You can take that guarantee to the bank.

Laxedrane the Irrelevant wrote:

Edit: Also, where did I admit that I never play cookie-cutter jobs? I said that I don't pick jobs based on what's popular.. Doesn't mean I don't play them. My first job to 75 was whm. You know why I picked white mage? Because it has been my favorite class through out all the Final Fantasies.Not becuase I could be watering my plants and get 5 tells for a party. (In fact I got most of my merits at 75 from campaign even though I still received such tells.) I have scholar at 99 too. So I really don't know where you got that idea from.

Either way, if you choose everything by "That's what's popular" why the hell are you playing this game?


Great. For me I picked Thief. It apparently became semi-popular during distortion exp days. But exp was always just a means to participate in more content, with the bonus of maybe meeting some nice people along the way. When I got to 75, guess what I did. "Thief go hit the mob, then get out of there."

Did I immediately level another popular job?

No. I waited 5 years until Treasures of Aht Urghan came out and chose Corsair because I liked it.

It happened to eventually gain popularity.

But I was limited by the content I could participate in and my value to the endgame linkshells I was in. I limited them as well.

So I solo'ed BLM to 75 to be more beneficial because I am at least just a smidge unselfish and believe that I should bring something to the table, quid pro quo and so on.

Then I levelled Warrior after Wings of the Goddess came out because I wanted to try out a heavy DD job. Turns out popular can be quite fun and a lot of people were on the right track with choosing that job.

So I chose 50% of my jobs by what was popular because I wanted to participate in more content and not be a selfish db who thinks everyone should cater to my "innate" preferences for a job.

You see, I agree that we each get the right to pick what job each person plays. Where we differ, is that I respect that others have the right not to accept my job for content they organize.



Edited, Sep 7th 2012 10:22am by TheBarrister
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#317 Sep 07 2012 at 8:34 PM Rating: Good
TheBarrister wrote:
I'm saying the optimum menu will always exist, even if optimum is only 0.000001% better than non-optimum. I'm saying the developer should not focus one minute of energy trying to fix problems that aren't, since all that this does is change what is on the optimum menu. You can take that guarantee to the bank.


Quote:
There will always be a "Most efficient" way or job or strategy to everything. Doesn't mean that the player base should be strong armed into doing so.

Seems we agree. Granted "Shouldn't" can be easily misunderstood without more context so let me put more in. The game shouldn't revolve around an "optimum menu"

TheBarrister wrote:

You see, I agree that we each get the right to pick what job each person plays. Where we differ, is that I respect that others have the right not to accept my job for content they organize.
Edited, Sep 7th 2012 10:22am by TheBarrister


Quote:
All I am saying is that players should have choice, if their choice is most efficiency that's their priority. Some people like variety, some people prefer specific play styles. There's no reason square cannot produce content that both sides of the fence would enjoy.


I didn't realize that "Choice" meant that I want everyone to accept me on the job, play-style, or strategy I want. I simply thought I was making the point that newer content has become so out of control unbalanced it caused a severe highlight in the failings of specific jobs or general game play rules. Because of that I applaud their efforts in attempt to start truly "balance."* So that if you invite any job they bring a reasonable amount of asset to the table comparable to whatever any other jobs assets would bring. Obviously all assets can't be the same however in the end have close to the same value.

It's a tough thing to do this late in the game, and a highly Ideological way of thinking. However I do think it's worthwhile.



*By that I mean actually balance things instead of buffing and nerfing recklessly and saying "It's now balanced." It's a fool errand to believe a game with this many classes in an uncontrollable environment would ever be completely balanced.
#318 Sep 08 2012 at 6:04 AM Rating: Good
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It puzzles me to see people thinking that the devs can't influence player trends when it's the very numbers and ideas implemented that lead to a player's choices to begin with. You just can't "not bother" and hope for the best. If anything, SE has been very slow and not terribly aggressive in hammering out changes to better define and bolster jobs. This includes the whole array of tools like JAs, Spells, WS, Traits, Equipment, and Food. And while I'm sure someone's going to roll their eyes at this mention, RDM's melee is a pretty good example of all of those needing work to coax people away from lol status and/or "you can do it, just not in my party" (with everyone not-RDM demanding that) type of thinking.

Ultimately, it requires SE being creative, not being afraid to make mistakes, and above all else, act swiftly when they do for either being under or overpowered. In playing other games lately, FFXI hasn't really scratched the surface in terms of ability variety and potential. There are also facets of player convenience like not having to cycle buffs endlessly that could further open up multiple jobs to broader play styles. The game's age isn't excuse to not change something. If anything, it's more of a reason to to better mesh with the times.
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#319 Sep 08 2012 at 7:08 AM Rating: Decent
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While I agree SE does have the power to force player opinions to change they kind of do not either. They are married to balance, and must strive to keep that balance. This is not balance of X could do as good as Y, this is balance that X and Y are different because of Z.

Quote:
This includes the whole array of tools like JAs, Spells, WS, Traits, Equipment, and Food. And while I'm sure someone's going to roll their eyes at this mention, RDM's melee is a pretty good example of all of those needing work to coax people away from lol status and/or "you can do it, just not in my party" (with everyone not-RDM demanding that) type of thinking.


I have to disagree with this here. As someone who always meleed as RDM I never felt like i needed to prove myself, nor did I ever feel that I was ostracized because of the way I chose to play. RDM melee is good for the capacity it works in. It is not a top tier DD because it can do many things that top tier DD's can not. Which is class balance. Similarly it is not as strong a nuker as the big 3 because it has the ability to do other things that they can not.

There is more to creative balance than just giving everyone the same set of tools, on every job and saying ok now go get the best gear! That is what will set you apart. Is that really fun? or is it even MMO worthy. If all jobs are equally capable of performing all aspects of the game what would be the point of having jobs in the first place?

Back in the day we had a great DD called Monk, it was very very strong, except notably weaker DD's like DRG were becoming more and more popular. That is because if you took a trip down to B. Thickets Bird camps the Dragoon would have a higher damage potential do to the targets and the weapons they used. On the other hand we had another strong DD in SAM, who was pitiful against Skeletons in KRT.

So while I agree SE does have the power to outright change the players opinions on certain aspects, those certain aspects must be molded in a way that does not greatly effect the overall balance and symetry of the game, and its "sh*t is situational" mantra. Again going back to RDM (and Ive said this before). Sure SE could buff the crap out of RDM melee, heck they might even do so without nixing its casting side, but then what...now you have yet another DD class that is going to be arguably weaker than any of the others still because of gear set restrictions, of course SE could fix that too and just make RDM the best ever DD the game has ever seen...

But then what do you do when the dozen other jobs who can only DD or play in other frontline capacities are now being out paced by a job that is effective anywhere on the field of play.

Yes some jobs are not popular, perceived as ineffective, or useless, but this has more to do with the game mechanics themselves being designed still with a 75 cap in mind however, from what I have been following SE has begun tweaking the core mechanics of certain things, healing magic, are looking to adjust enfeebling magic, and I am quite sure a slew of others will follow in time.


Edited, Sep 8th 2012 9:12am by rdmcandie
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