While I agree SE does have the power to force player opinions to change they kind of do not either. They are married to balance, and must strive to keep that balance. This is not balance of X could do as good as Y, this is balance that X and Y are different because of Z.
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This includes the whole array of tools like JAs, Spells, WS, Traits, Equipment, and Food. And while I'm sure someone's going to roll their eyes at this mention, RDM's melee is a pretty good example of all of those needing work to coax people away from lol status and/or "you can do it, just not in my party" (with everyone not-RDM demanding that) type of thinking.
I have to disagree with this here. As someone who always meleed as RDM I never felt like i needed to prove myself, nor did I ever feel that I was ostracized because of the way I chose to play. RDM melee is good for the capacity it works in. It is not a top tier DD because it can do many things that top tier DD's can not. Which is class balance. Similarly it is not as strong a nuker as the big 3 because it has the ability to do other things that they can not.
There is more to creative balance than just giving everyone the same set of tools, on every job and saying ok now go get the best gear! That is what will set you apart. Is that really fun? or is it even MMO worthy. If all jobs are equally capable of performing all aspects of the game what would be the point of having jobs in the first place?
Back in the day we had a great DD called Monk, it was very very strong, except notably weaker DD's like DRG were becoming more and more popular. That is because if you took a trip down to B. Thickets Bird camps the Dragoon would have a higher damage potential do to the targets and the weapons they used. On the other hand we had another strong DD in SAM, who was pitiful against Skeletons in KRT.
So while I agree SE does have the power to outright change the players opinions on certain aspects, those certain aspects must be molded in a way that does not greatly effect the overall balance and symetry of the game, and its "sh*t is situational" mantra. Again going back to RDM (and Ive said this before). Sure SE could buff the crap out of RDM melee, heck they might even do so without nixing its casting side, but then what...now you have yet another DD class that is going to be arguably weaker than any of the others still because of gear set restrictions, of course SE could fix that too and just make RDM the best ever DD the game has ever seen...
But then what do you do when the dozen other jobs who can only DD or play in other frontline capacities are now being out paced by a job that is effective anywhere on the field of play.
Yes some jobs are not popular, perceived as ineffective, or useless, but this has more to do with the game mechanics themselves being designed still with a 75 cap in mind however, from what I have been following SE has begun tweaking the core mechanics of certain things, healing magic, are looking to adjust enfeebling magic, and I am quite sure a slew of others will follow in time.
Edited, Sep 8th 2012 9:12am by rdmcandie