Warrior - In certain situations where the mob has a certain damage resistance but you wouldn't want to swap to a different weapon, this has potential. However, at least right now, those kinds of mobs that are resistant to slashing damage (which is what we're most proficient at) aren't common, so Mighty Strikes is still better for the most part.
Monk - Has its uses in situations where the Monk is tanking, especially on mobs with high attack speed or have nasty additional effects to their normal melee swings.
White Mage - Depending on its potency (which I imagine would be high), this could be far more useful most of the time than Benediction.
Black Mage - Iffy on this. It'd be useful in situations where you use it at the start of the fight so you can deal a decent chunk of damage without generating that much hate, but if you popped Manafont and did the same amount of nuke damage, then used Douse, the result would be the same and you'd still have a large MP pool to work with after.
Red Mage - All depends on their potency. If the potency of the spells are drastic, this could be the new Embrava.
Thief - Better in a party situation than Perfect Dodge, but I think it's going to be a one-shot deal like Eagle Eye Shot rather than like a permanent Trick Attack for a certain period of time.
Paladin - Given the wording, I'm wondering if it reflects the damage that the shield blocked. Like in the matter of a Spike Flail, if the normal attack would have done 1000 damage if it hadn't been blocked, the damage that will be reflected back at the mob will be that 1000 minus however much damage the Paladin actually took.
Dark Knight - I could see this being far more useful than Blood Weapon in most situations.
Beastmaster - I don't think this will really have any use. Familiar's boost to your pet is going to do far more for you than this will, unless it acts like Spirit Surge and super buffs your Beastmaster with effects based on the pet absorbed.
Bard - Situational at best. If the Bard is in a mage burn situation or in a mage party, it'd be useful, but if it's in the melee party it'd probably do them far better to give the melee Soul Voiced songs instead.
Ranger - Far more useful than Eagle Eye Shot. Given how Eagle Eye Shot is, while accurate, little more than a very watered down free Weaponskill nowadays, this is a much better alternative.
Samurai - So basically a Perfect Dodge sort of ability with a Restraint-like effect, except based on special attacks evaded rather than damage dealt. This could have potential, but it'd be more in a situation of if the Samurai was the one holding hate at the time. If someone else is holding hate, Meikyo Shisui would be better.
Ninja - Better in most situations than Mijin Gakure, since it doesn't incapacitate the Ninja till he can raise up. Mijin would still have uses where the Ninja might be able to take out the mob with the damage, or needs to recover from weakness quickly, but in other situations, this might be the better option.
Dragoon - Unless the stat increase to the wyvern is huge, I don't see this being useful over Spirit Surge.
Summoner - In situations where you wouldn't need Perfect Defense, this is huge. Sure you'll still have to worry about MP and the delay between triggering the Bloodpact and the actual BP going off will slow you down some, this will still be a big boost to Smn's damage output.
Blue Mage - It has its uses. Find yourself near death but unable to get a Plenilune off? Just start spamming Bloodrake to take out the mob and heal yourself at the same time. I don't know about this one. I'd probably still use Azure Lore most of the time.
Corsair - Has its uses in situations where you won't need two-hours reset. Other than that, I think Wild Card would still be better.
Puppetmaster - Very situational uses. In most cases though Overdrive is going to do you far more just so you don't have to worry about overloads.
Dancer - This seems like a really nice, offensive two-hour, where Trance is better for those defensive situations. Depending on the situation, I think this would have more uses for Dancer than Trance would.
Scholar - Unless Red Mage's new two-hour makes it the new Embrava, I think Tabula Rasa + Embrava will still be the better option. It's hard to top the Haste, Regain, and Regen that a high-skill Scholar could give with Embrava, and given that instances of needing designated tanks are somewhat rare nowadays, this new one probably won't have many uses.
Edited, Jul 31st 2012 5:53pm by Vlorsutes
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