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New 2 Hour AbilitiesFollow

#105 Aug 03 2012 at 5:44 PM Rating: Excellent
Both of you need to just stop.
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#106 Aug 03 2012 at 6:21 PM Rating: Default
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Vlorsutes wrote:
Both of you need to just stop.

to be fair to gaxey, Saevel is incredibly easy to troll. Sometimes it's hard to stop myself, because it's just so gdamn easy to get him riled up that half the time, it happens unintentionally. You can't really blame us for him not learning his lesson by now, can you?
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Reiterpallasch wrote:
Glitterhands wrote:
Am I the only one who clicked on this thread expecting actual baby photos [of Jinte]? o.O

Except if it were baby photos, it would be like looking at before and afters of Michael Jackson. Only instead of turning into a white guy, he changes into a chick!
#108 Aug 03 2012 at 7:30 PM Rating: Excellent
Lady Jinte wrote:
Vlorsutes wrote:
Both of you need to just stop.

to be fair to gaxey, Saevel is incredibly easy to troll. Sometimes it's hard to stop myself, because it's just so gdamn easy to get him riled up that half the time, it happens unintentionally. You can't really blame us for him not learning his lesson by now, can you?


There's always...not trolling him? You guys may enjoy it, but end the end, it'd end up being you guys I'd likely have to mute for a bit, and I hate when I need to mute people.

Edited, Aug 3rd 2012 9:32pm by Vlorsutes
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#110 Aug 03 2012 at 8:43 PM Rating: Excellent
In either case it's wrong, and it was more directed at Jinte saying commenting it was so easy to troll saevel. Him belittling your knowledge in a condescending tone is just as wrong, and if he persisted and escalated the matter I'd issue a temp mute to him as well.

Like I've said many times in the past, I want you guys to argue against the information being given, not berate the person giving it. You start spouting out insults at the person rather than purely address the information you give, then I start getting reports from assorted individuals cause you two are at eachother's proverbial throats. Please follow the whole "two wrongs don't make a right" idea. I'm just trying to get you guys to play nice, that's all.
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#113REDACTED, Posted: Aug 03 2012 at 10:59 PM, Rating: Sub-Default, (Expand Post) ITT: FF1 IZ SRIZ BIZNESS !!!!!!
#115REDACTED, Posted: Aug 03 2012 at 11:07 PM, Rating: Sub-Default, (Expand Post) Whatever a RDM can do for a party, a Sch can do better. RDM can stay in mog house. Even with this new two hour of RDM, if you as a party, would you rather RDM's or sch Embrava, they would take sch any day. I don't see RDM's in Aby, VW, Legion, or even limbus 2.0 To be fair I rarely see a puppet master though. So they can go hang out together.
#117 Aug 04 2012 at 12:15 AM Rating: Good
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lolgaxe wrote:
saevellakshmi wrote:
Now onto what really happened.
Now onto what really happened. You read an FAQ and decided "multiplies attacks per round" and "decreases attack delay and recast timers" meant the same thing and you hoped that I either wouldn't have caught your mistake (I did) or that I would be dumb enough to fall for your bluff (I wasn't).

It's okay, we all make mistakes.

Actually, it is. If you're attacking with a reduced delay in FFXI you're getting more attacks out in the same time span than you would normally. FFXI isn't turn based, so you can't apply the same turn based mechanics that FF1 had. There was certainly a Haste spell though, as I've played the remade game on PSP which actually calls it Haste, and yes Red Mages and Wizards can learn the spell too.

I'm not really seeing an argument here. How did this drag so long?
#120 Aug 04 2012 at 2:05 AM Rating: Excellent
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Testing the new RDM 2hr on the test server, so I thought I'd add some tidbits of info here. It seems that different spells enhance in different ways rather than a uniform 3x potency or something. Here's a few that I've tested so far. Spells were cast without any enhancing magic bonuses other than merits (+16 from merits) and without potency gear such as AFv3 for Refresh. Duration of the 2hr ability is 30 seconds.

Effect enhancement of spells

Refresh -> 5mp/tick (up 2mp/tick)
Refresh II -> 9mp/tick (up 4mp/tick)
Barspell -> 195 (up by 65)
Gain-XXX -> 17 (No change)
Protect V -> 262 defense (roughly 30% bonus)
Haste -> 22.5% haste (1.5 times normal Haste, a bit disappointing to be honest)

The following spells were cast in combat using full AFv3 +2 with stoicheion medal and MAB earrings, so their damage will be affected greatly by gear. As a result I've posted both the before and after damages of the enspells and spikes.

Enblizzard (pre-2hr) -> 26
Enblizzard II (pre-2hr, initial strike) -> 26
Ice Spikes (pre-2hr) -> 16

Enblizzard (post-2hr) -> 52
Enblizzard II (post-2hr, initial strike) -> 52
Ice Spikes (post-2hr) -> 32

Phalanx (and by extension, Stoneskin) needs more testing, since those pesky cactuars didn't use 1000 needles the few times I tried to test it and having to warp back to reset the 2hr is a bit of a drag. Make of the figures what you will. It's not as spectacular as I had personally hoped, but it might be useful for certain situations.

Edited, Aug 4th 2012 4:08am by Glitterhands
#121 Aug 04 2012 at 2:19 AM Rating: Excellent
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While I don't play RDM, and thus my comment is probably void, the 2 hour in my opinion looks again underwhleming for a 2hour recast.
Haste x1.5 once every 2 hours? Whoop de ******* do.
Oh wait we can also add a bit o protect and refresh bonus, yup that'll turn me into a KILLING MACHINE!
Can't have that up every hour or less, must be 2 hours cause those bonuses are what changes games, sure do...

Meh, just ignore my ranting... I just dislike a 2 hour cooldown for what we get in general.
#122 Aug 04 2012 at 2:35 AM Rating: Good
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Thats part of the point of having a test server though. With some feedback, they will hopefully adjust the bonuses given by the 2hr and perhaps make it a lot more useful.
#124 Aug 04 2012 at 4:28 AM Rating: Good
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Zelduh wrote:
Enspells aren't affected by MAB, only enhancing skill.

Edited, Aug 4th 2012 6:01am by Zelduh

Useful to remember, though AFv3 does give enhancing bonuses as well, so I thought I'd mention it just in case :)
#125 Aug 04 2012 at 4:43 AM Rating: Good
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Alot of these 2hrs seems like they should have a recast of 10 minutes at max. Then again Sacrosanctity IS a 10min recast ability, so this follows the foolish trend.
#126 Aug 04 2012 at 5:07 AM Rating: Decent
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Vlorsutes wrote:
We can't judge what some jobs should or should not be able to do in XI based on what they could or could not do in previous games because they are two very different entities entirely. There are so many mechanics in this game that didn't exist back then (due to being a single player RPG for example) that many spells, abilities, and even job roles, that were set in stone as to how they were used back in the earlier FF games just wouldn't work nowadays.

I don't buy it. FFXI pulls too heavily from I-VI, enough that it's not a mere homage or just another entry in the series. You don't make a game where the 6 starter jobs match the 6 original jobs, title and role, on accident. They are getting a not unsubstantial amount of money to meet this challenge, so I don't feel too bad expecting them to keep core principals, like job roles/types/functions or whatever it's to be labeled.
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