Vlorsutes wrote:
I personally am more wary of handing out mutes and everything just because earlier on here, I was...overzealous, as far as trying to change things around here, and, as mentioned, it backfired on me. I do still hand out mutes, but I try to make that my last resort. I go into the situation hoping that people will straighten up a bit once they've seen that I've asked/told them to stop whatever it is they're doing and that their own posts are now nuked. I try to be lenient just because I believe it doesn't have to come to that. Maybe it's just wishful thinking, but that's what I believe.
Then I wish you best in your attempt to do so and hope that I'm proven wrong as far as the level of cooperation you receive for your efforts.
Quote:
As far as my feelings on the new two-hours, I made a post on the first page addressing what my beliefs in them were. Given the actual new information that's come out, Paladin's and Red Mage's abilities seems very iffy, most of the others seem about straightforward and basically as we believed they would be, and Summoner's is basically broken in terms of awesomeness.
Which brings back the old discussion of dichotomy given the usefulness of specific 2hrs. Some of them are just flatly not worth the reuse timers, especially in comparison to other ones that piratically turn the job into a god.
I think for this day an age of gaming, in general, 2hrs is pretty much overkill in delay time. Content should not be drawn out in such a manner, even if it is some incredible skills.
I think the most honest and simple way to put this to them is: SE needs to not be afraid of breaking the game - regardless of what class it is. They can go back and tone it down to a moderate level if it is truly considered overkill, but some of the abilities that have come out, especially the last year, seem fairly lackluster for many jobs - all to preserve a concept of balance that is both mocking of the literal definition of the term, and highly undesirable to the player-base.
The questionable 2hrs here is just another example of this larger issue the Development team of FFXI is neglecting to address.