kimjongil76 wrote:
It would of been nice if they could of given us two hours that the npc's use in storyline or from past final fantasy games.
Dark Knight: dark wave from Cecil, or what Zeid does in Bastok mission 10, separates into three.
Sch: I don't care how you rate it the new two hour blows. While it will give enemity to all,, it will only take one AoE move to kill many or a enemity reset move to wipe it. In addition it is not just embrava or our darknes spell, but the fact unlimited charges for 120 seconds. What would of been nice, two new charges.
Elementalga: Let us GA all out elemental or dark magic. "I say this as the sch does two hour this in storyline"
Enlightga: Triples the rate of cure, regen spells.
Blu: The new two hour blows. All those spells have a timer. Even if they CA efflux stack the timer issue is not there. To fix:
Let it turn us into a monster for a period of time. At the end, we can have 1 hp like a self destruct spell would do. Again this would follow storyline.
Other jobs have similar things but I think it would be great if it worked out this way. It would truly be nice if the expansion had new storylines for the jobs. As it is the jobs have grown 10x years, so how have they matured in the game or developed?
1) I think the new two hour given is probably one of the best they could have asked for. Having just a single, damaging attack in comparison would be a huge slap to the face of most Dark Knights.
2) It falls in line with many of the other one-shot deal two-hours that some jobs have. White Mage currently has Benediction, Ninja has Mijin Gakure, etc. In general, yes, it's inferior, but it's meant to be for those sudden situations where doing that might save the alliance because this huge monster wiped hate on the tank and is now barreling towards others. In most cases Embrava and unlimited Stratagems would be better, but I have seen some circumstances where being able to redirect everyone's enmity on to one target would be a great insta-save.
3) We don't know whether or not they do. This two-hour isn't one available on the test server, so even if they do have recast times normally, that might be different for the sake of when the two-hour is up. For all we know they might have it as a chainspell effect of sorts, simply with those Unbridled Learning spells.
As for changing into a Soulflayer (which is the only monster that Blue Mages change into storyline wise), that wouldn't work because it's established that Blue Mages become Soulflayers if we fail to maintain the balance between our humanity and the beast within, and once we become a flayer we cannot revert back. It's a situation of once we start turning, we're doomed.