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Final Fantasy XI Test Server Update (09/07/2012)Follow

#1 Sep 07 2012 at 5:05 AM Rating: Excellent
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Gildrein wrote:

[dev1136] Super Kupower Adjustments

*These kupowers are still under development and are subject to change.

- Certain existing super kupowers will be replaced by new ones.

Kupowers to be Eliminated:
- Mystery Boxes: San d'Oria
- Mystery Boxes: Bastok
- Mystery Boxes: Windurst
- Mystery Boxes: Frontier Lands

The list of super kupowers that may activate, including new ones, is as follows:

Thrifty Transit - Outpost teleport sites will operate free of charge!

Martial Master - As an added Signet effect, battle skills will increase more rapidly!

Blood of the Vampyr - The effect of Signet will be boosted with the abilities of Regeneration and Refresh!

Treasure Hound - Signet will grant you the Gilfinder and Treasure Hunter abilities!

Artisan's Advantage - The chances of losing ingredients due to failed synthesis will be significantly lowered!

Swift Shoes - Adventurers who are fully rested and healed will temporarily be able to run with great speed!

Ease of Exploration - A teleport service connecting the towns of Mhaura and Selbina to the three nations will appear!

Myriad Mystery Boxes - Treasure Caskets will appear more frequently around the three nations!

Dilatory Digestion - Food effects will last twice as long!

Boundary Buster - The amount of Conquest Points received from defeating enemies will be doubled!

Bountiful Bazaar - All regional merchants in each of the three nations will be open for business!


http://forum.square-enix.com/ffxi/threads/27133-dev1136-Super-Kupower-Adjustments?p=359580#post359580

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Gildrein wrote:

[dev1135] New Special Job Abilities

- New special job abilities will be introduced.
*These special abilities will share the same recast time as previous ones.
*The abilities displayed with a gray background have not been included in the September 7 test server update.

 
Job	Ability Name	Effect

Warrior: Imminent Strikes - Auto-attacks will not be considered physical damage. Greatly increases accuracy.

Monk: Consummate Counter - Counters almost every enemy auto-attack and greatly increases enmity.

White Mage: Asylum - Prevents party members from receiving status ailments.

Black Mage: Subtle Sorcery - Greatly lowers the amount of enmity accrued from spells.

Red Mage: Encomium - Bolsters the effects of enhancing magic.

Thief: Bamboozle - Deals severe damage and transfers your enmity to the party member in front of you.

Paladin: Righteous Guard - Greatly increases chance of blocking with shield and damages target. Increases enmity.

Dark Knight: Soul Enslavement - Auto-attacks absorb target's TP.

Beastmaster: Feral Sacrifice - Sacrifice your pet to recover HP and remove status ailments.
Grants the effect of Stoneskin.

Bard: Malinconico - Greatly reduces target's magic defense, magic evasion, INT and MND.

Ranger: Instinctive Aim - Allows you to deliver optimally accurate and powerful ranged attacks from any distance.
Arrows are not expended during attacks.

Samurai: Yaegasumi - Evades all special attacks that deal physical or magic damage.
Enhances the potency of your next weapon skill every time you evade a special attack.

Ninja: Tengen - Greatly increases the chance of parrying.
Reduces ninjutsu casting times by half and eliminates the need for ninja tools.

Dragoon: Rouse Wyvern - Recovers wyvern's HP and removes status ailments. Enhances breath effects.

Summoner: Astral Conduit - Eliminates Blood Pact recast times.

Blue Mage: Unbridled Wisdom - Allows unlimited casting of blue magic spells that use Unbridled Learning.

Corsair: Three To One - Allows for up to three Phantom Rolls to be in effect simultaneously.

Puppetmaster: Heady Artifice - Allows automatons to use a special ability that varies by head.
Harlequin Head: Mighty Strikes
Valoredge Head: Invisible
Sharpshot Head: Eagle Eye Shot
Stormwaker Head: Chainspell
Soulsoother Head: Benediction (will only affect the automaton and members of its master's party)
Spiritreaver Head: Manafont

Dancer: Grand Pas - Gives five finishing moves, resets flourish recast timers, and eliminates the cost of finishing moves.
Effect ends either when its duration expires or is used three times.

Scholar: Caper Emissarius - Transfers the whole party's enmity to a party member of your choice.

*The names, help text, and effects that appear on the test server for these abilities are still under development and are subject to change.

http://forum.square-enix.com/ffxi/threads/26302-dev1135-New-Special-Job-Abilities



Edited, Sep 7th 2012 7:08am by Szabo
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#2 Sep 07 2012 at 5:16 AM Rating: Decent
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Boundary Buster - The amount of Conquest Points received from defeating enemies will be doubled!


To spend on what?
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#3 Sep 07 2012 at 6:01 AM Rating: Excellent
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jtftaru wrote:
Quote:
Boundary Buster - The amount of Conquest Points received from defeating enemies will be doubled!


To spend on what?


Can't you buy cells for VW with conquest points?
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#4 Sep 07 2012 at 6:05 AM Rating: Decent
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Wint wrote:
jtftaru wrote:
Quote:
Boundary Buster - The amount of Conquest Points received from defeating enemies will be doubled!


To spend on what?


Can't you buy cells for VW with conquest points?


Yup - there's that. You can use AN as well.
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#5 Sep 07 2012 at 6:17 AM Rating: Good
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Szabo wrote:
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Bountiful Bazaar - All regional merchants in each of the three nations will be open for business![/b]


One word sums this up..... SCORE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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#6 Sep 07 2012 at 7:51 AM Rating: Decent
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Well at least they gave it a cool name...
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#8 Sep 07 2012 at 12:41 PM Rating: Good
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What? No CHR down effect on BRD's ability after all? Think they just forgot to include it in the ability description?
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#9 Sep 07 2012 at 12:48 PM Rating: Good
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Zelduh wrote:
lol at the name of some of these. Bamboozle? XD and Grandpas

Grand Pas (not Grandpas, like my parents' fathers) makes sense to me. It's a pretty well known dance term. Everything else though, yea, a bit odd...
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#11 Sep 08 2012 at 2:23 PM Rating: Default
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SillyHawk wrote:
Szabo wrote:
Screenshot
Bountiful Bazaar - All regional merchants in each of the three nations will be open for business![/b]


One word sums this up..... SCORE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!


That sort of puts an end to any point of doing expeditionary force missions. (if there was any point in doing so after all of the changes in modes of transportation). The only point in doing them is for signet NPCs now and the CP it gets you (which is little to none).

Also why not combine the mystery boxes ability into EVERY area? (eg. - Mystery Boxes: Conquest Area) I am sure people are banging their heads against the walls still trying to get the new synth items in brown caskets.

Thumbs up to the other stuff though! :3

Edited, Sep 8th 2012 4:59pm by Prrsha
#12 Sep 08 2012 at 2:43 PM Rating: Good
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Bamboozle is the best frickin name ever.

Also, tripling DNC's 2hour is an acceptable arrangement.
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#13 Sep 08 2012 at 8:15 PM Rating: Excellent
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Prrsha wrote:
That sort of puts an end to any point of doing expeditionary force missions. (if there was any point in doing so after all of the changes in modes of transportation). The only point in doing them is for signet NPCs now and the CP it gets you (which is little to none).

Expeditionary Force has long been dead anyway. I would be shocked, utterly SHOCKED, if anyone has done EF in recent years solely for the purpose of opening up a regional NPC.

Edit: Keep in mind that this Kupower isn't guaranteed to show up every week. So anyone who is really afraid that their EF activities are pointless now, they can rest assured knowing that Bountiful Bazaar won't be in affect 72% of the time.

Edited, Sep 8th 2012 10:21pm by svlyons
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#14 Sep 08 2012 at 9:53 PM Rating: Excellent
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I wonder if they meant invincible for PUP instead of invisible.
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#16 Sep 09 2012 at 4:24 AM Rating: Good
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I could see SCH's new 2hour as being hilarious in Dynamis.
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#17 Sep 09 2012 at 6:19 AM Rating: Decent
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Quote:
That sort of puts an end to any point of doing expeditionary force missions. (if there was any point in doing so after all of the changes in modes of transportation). The only point in doing them is for signet NPCs now and the CP it gets you (which is little to none).


Nah, what put an end to that was the update that made your unlocked outpost warps transferrable to all nations. If you wanted, say, the Ronfaure OP (and yes, I know you can't do EF for newbie regions, that's just an example) all you had to do was swap nations to Sandy to get it, and you can swap back if you like. You'd pay a little gil to swap, sure, but it beats the hell out of the total expense and/or effort needed to take over a region otherwise.

Quote:
I wonder if they meant invincible for PUP instead of invisible.


You wonder?

Quote:
Grand Pas (not Grandpas, like my parents' fathers) makes sense to me. It's a pretty well known dance term. Everything else though, yea, a bit odd...


I thought Three To One was a clever name tbh, considering the job that wields it.
#18 Sep 10 2012 at 4:09 AM Rating: Good
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Fynlar wrote:
Quote:
That sort of puts an end to any point of doing expeditionary force missions. (if there was any point in doing so after all of the changes in modes of transportation). The only point in doing them is for signet NPCs now and the CP it gets you (which is little to none).


Nah, what put an end to that was the update that made your unlocked outpost warps transferrable to all nations. If you wanted, say, the Ronfaure OP (and yes, I know you can't do EF for newbie regions, that's just an example) all you had to do was swap nations to Sandy to get it, and you can swap back if you like. You'd pay a little gil to swap, sure, but it beats the hell out of the total expense and/or effort needed to take over a region otherwise.

I didn't know this was a thing... Annoying!
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