

Gildrein wrote:
[dev1136] Super Kupower Adjustments
*These kupowers are still under development and are subject to change.
- Certain existing super kupowers will be replaced by new ones.
Kupowers to be Eliminated:
- Mystery Boxes: San d'Oria
- Mystery Boxes: Bastok
- Mystery Boxes: Windurst
- Mystery Boxes: Frontier Lands
The list of super kupowers that may activate, including new ones, is as follows:
Thrifty Transit - Outpost teleport sites will operate free of charge!
Martial Master - As an added Signet effect, battle skills will increase more rapidly!
Blood of the Vampyr - The effect of Signet will be boosted with the abilities of Regeneration and Refresh!
Treasure Hound - Signet will grant you the Gilfinder and Treasure Hunter abilities!
Artisan's Advantage - The chances of losing ingredients due to failed synthesis will be significantly lowered!
Swift Shoes - Adventurers who are fully rested and healed will temporarily be able to run with great speed!
Ease of Exploration - A teleport service connecting the towns of Mhaura and Selbina to the three nations will appear!
Myriad Mystery Boxes - Treasure Caskets will appear more frequently around the three nations!
Dilatory Digestion - Food effects will last twice as long!
Boundary Buster - The amount of Conquest Points received from defeating enemies will be doubled!
Bountiful Bazaar - All regional merchants in each of the three nations will be open for business!
http://forum.square-enix.com/ffxi/threads/27133-dev1136-Super-Kupower-Adjustments?p=359580#post359580

Gildrein wrote:
[dev1135] New Special Job Abilities
- New special job abilities will be introduced.
*These special abilities will share the same recast time as previous ones.
*The abilities displayed with a gray background have not been included in the September 7 test server update.
Job Ability Name Effect
Warrior: Imminent Strikes - Auto-attacks will not be considered physical damage. Greatly increases accuracy.
Monk: Consummate Counter - Counters almost every enemy auto-attack and greatly increases enmity.
White Mage: Asylum - Prevents party members from receiving status ailments.
Black Mage: Subtle Sorcery - Greatly lowers the amount of enmity accrued from spells.
Red Mage: Encomium - Bolsters the effects of enhancing magic.
Thief: Bamboozle - Deals severe damage and transfers your enmity to the party member in front of you.
Paladin: Righteous Guard - Greatly increases chance of blocking with shield and damages target. Increases enmity.
Dark Knight: Soul Enslavement - Auto-attacks absorb target's TP.
Beastmaster: Feral Sacrifice - Sacrifice your pet to recover HP and remove status ailments.
Grants the effect of Stoneskin.
Bard: Malinconico - Greatly reduces target's magic defense, magic evasion, INT and MND.
Ranger: Instinctive Aim - Allows you to deliver optimally accurate and powerful ranged attacks from any distance.
Arrows are not expended during attacks.
Samurai: Yaegasumi - Evades all special attacks that deal physical or magic damage.
Enhances the potency of your next weapon skill every time you evade a special attack.
Ninja: Tengen - Greatly increases the chance of parrying.
Reduces ninjutsu casting times by half and eliminates the need for ninja tools.
Dragoon: Rouse Wyvern - Recovers wyvern's HP and removes status ailments. Enhances breath effects.
Summoner: Astral Conduit - Eliminates Blood Pact recast times.
Blue Mage: Unbridled Wisdom - Allows unlimited casting of blue magic spells that use Unbridled Learning.
Corsair: Three To One - Allows for up to three Phantom Rolls to be in effect simultaneously.
Puppetmaster: Heady Artifice - Allows automatons to use a special ability that varies by head.
Harlequin Head: Mighty Strikes
Valoredge Head: Invisible
Sharpshot Head: Eagle Eye Shot
Stormwaker Head: Chainspell
Soulsoother Head: Benediction (will only affect the automaton and members of its master's party)
Spiritreaver Head: Manafont
Dancer: Grand Pas - Gives five finishing moves, resets flourish recast timers, and eliminates the cost of finishing moves.
Effect ends either when its duration expires or is used three times.
Scholar: Caper Emissarius - Transfers the whole party's enmity to a party member of your choice.
*The names, help text, and effects that appear on the test server for these abilities are still under development and are subject to change.
http://forum.square-enix.com/ffxi/threads/26302-dev1135-New-Special-Job-Abilities
Edited, Sep 7th 2012 7:08am by Szabo






