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Final Fantasy XI Test Server Update (11/09/2012)Follow

#52 Nov 22 2012 at 7:15 PM Rating: Excellent
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I see they still can't spell "invincible".
#53 Nov 22 2012 at 8:49 PM Rating: Good
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Or just 'Special' like it is with GBA SP.
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Reiterpallasch wrote:
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Calmus wrote:
...draining with sambas is kind of like you smack the thing and as you smack blood flies out... normally the blood would just you know fall and be red an what-not, but, with the samba your all whacked out and decide to drink the blood as it flys out. thus not adding MORE damage just taking more advantage of your damage. at least thats my take on it.
#54 Nov 24 2012 at 8:04 AM Rating: Decent
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The icon for a 2-hour says 'SP' on it.


Well duh, but why does it say that? >_>

It's not even a universal thing either; not all "SPs" with a duration effect have a SP icon. One familiar example (for me, at least) is RDM's Chainspell; has an entirely unique icon for some reason.

On a related note, that [S] that is tacked on the zone names to denote their past versions? Everyone says that it stands for Shadowreign, but is there anything in the game that actually confirmed that?
#55 Nov 24 2012 at 10:18 AM Rating: Good
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Fynlar wrote:
On a related note, that [S] that is tacked on the zone names to denote their past versions? Everyone says that it stands for Shadowreign, but is there anything in the game that actually confirmed that?


The S stands for sucks.
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#56 Nov 24 2012 at 11:59 AM Rating: Decent
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Fynlar wrote:
Quote:
The icon for a 2-hour says 'SP' on it.


On a related note, that [S] that is tacked on the zone names to denote their past versions? Everyone says that it stands for Shadowreign, but is there anything in the game that actually confirmed that?


Well I think perhaps the fact that WoTG zones are located in the Shadowreign Era, evidence in the game I suppose would be the war that is going on. I dunno I might be looking to far into it.
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#57 Nov 24 2012 at 12:36 PM Rating: Good
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I think he means if 'Shadowreign' is mentioned in any dialogue in the game.
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Reiterpallasch wrote:
Horst needs a 1 minute, 15 foot doom aura. Get in, get out, or @#%^ing die.
Calmus wrote:
...draining with sambas is kind of like you smack the thing and as you smack blood flies out... normally the blood would just you know fall and be red an what-not, but, with the samba your all whacked out and decide to drink the blood as it flys out. thus not adding MORE damage just taking more advantage of your damage. at least thats my take on it.
#58 Nov 24 2012 at 2:12 PM Rating: Good
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Erecia wrote:
Fynlar wrote:
On a related note, that [S] that is tacked on the zone names to denote their past versions? Everyone says that it stands for Shadowreign, but is there anything in the game that actually confirmed that?


The S stands for sucks.


I like this answer better.

Edited, Nov 24th 2012 3:12pm by RajiFarlander
#59 Nov 24 2012 at 2:17 PM Rating: Excellent
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Erecia wrote:
Fynlar wrote:
On a related note, that [S] that is tacked on the zone names to denote their past versions? Everyone says that it stands for Shadowreign, but is there anything in the game that actually confirmed that?


The S is for sucks.


TROGDORR!!!


Edited, Nov 24th 2012 12:19pm by stupidmonkey
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#60 Nov 25 2012 at 1:32 AM Rating: Good
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The S stands for sucks.


Ok, forget about my original inquiry; I'm rolling with that from now on
#61 Nov 25 2012 at 2:50 AM Rating: Decent
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SP stands for Super Power.

http://i.imgur.com/FTI1T.png
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#62 Nov 25 2012 at 3:42 AM Rating: Decent
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jtftaru wrote:
SP stands for Super Power.

http://i.imgur.com/FTI1T.png


Smiley: oyvey
#63 Nov 26 2012 at 2:23 PM Rating: Good
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Camate wrote:

Hello!

Xilk wrote:


Please + this post if you aggree.

Although the New Bst SP 2 ability is a really great ability, There is a small change which would be very good.

Currently, the special ability does NOT reset Call Beast Recast timer.
What it does is prevent the recast timers from activating at all.
This is just right for spamming the moves AFTER you use the special ability, but there is a scenario which will cause this special ability to be largely wasted.

I use Call Beast and right away use the special ability. I will still be able to use many ready moves, but I will NOT be able to change to another Called Beast. The call beast timer is Down, and it will not be back until long after the special ability has expired.


It would be best if using the SP2 for bst also reset the timers when you use it.


This is actually just a bug and it will be corrected so that the timer is reset.

While I am here, I would also like to pass on some other information regarding the new special abilities:

Paladin

Depending on the type of shield there will be different damage bonuses, and Aegis has been set to deal the most damage. While the damage comparison may be a bit different, it’d be easier understand this by thinking that it is similar to Shield Bash. However, this special ability is treated differently than Shield Bash, so bonuses granted from any Shield Bash enhancements will not be factored in.

Thief

A Japanese player who was testing out thief’s new special ability reported that they were unable to steal Meikyo Shisui and was curious if this was a bug or not.

Due to the fact that the Meikyo Shisui used by enemies is processed in a special way, it is not possible to steal this special ability. The reason for this is that when a monster uses Meikyo Shisui there is no enhancement status, it is only processed as the monster can do X amount of weapon skills after it is executed. Astral Flow also falls into the same category as this, and neither of these abilities can be stolen off of monsters.

http://forum.square-enix.com/ffxi/threads/26191-New-2-hour-Abilities?p=381743#post381743
#64 Nov 26 2012 at 3:42 PM Rating: Excellent
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I think that's an acceptable form of 'The computer is a cheating *******'.
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#65 Nov 30 2012 at 2:06 PM Rating: Good
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Camate wrote:


Greetings!

I have some information to share about puppetmaster (and I suppose ranger too indirectly) and ninja.

Puppetmaster

We will be proceeding with puppetmaster’s new special ability as it currently is on the Test Server.

Aside from this, based on suggestions that we received for this new special ability, we are considering some things for future adjustments and would like to share them with you.

Eagle Eye Shot

There have been a lot of requests to improve the damage capabilities of Eagle Eye Shot, but we will not be making adjustments specifically for automatons. Since this ability’s owner is the ranger, we are planning to revamp Eagle Eye Shot and we will make the changes to the automaton version based on this.

Strengthening Automatons

In regards to suggestions for abilities to strengthen automatons, we believe that instead of having this done via the new special ability it should be realized through Overdrive. In the future, we will be performing adjustments on Overdrive and would like to use your ideas as reference.
We will continue to make adjustments to puppetmaster as a whole including attachment adjustments.

Ninja

Based on feedback, to make better use of ninja’s new special ability we will be increasing the effect duration from 30 seconds to 45 seconds.

Though there may be differences depending on equipment and other support effects, the effect of this ability should increase the amount of attack rounds so that you can fire off 3-4 weapon skills in those 45 seconds.


http://forum.square-enix.com/ffxi/threads/26191-New-2-hour-Abilities?p=382790#post382790

Edited, Nov 30th 2012 3:06pm by Szabo
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