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December Version Update Blasts into Vana'diel! (11/30/2012)Follow

#27 Dec 10 2012 at 4:49 PM Rating: Excellent
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Seriha wrote:
Would err towards Fyn interpretation based on how -agas work, so wouldn't get your hopes up.


damn but.... I really want to be hopeful

; ;
#28 Dec 10 2012 at 6:19 PM Rating: Decent
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"It was found that dissolving an Alliance in the revamped Salvage event would result in drops being duplicated to each party's treasure pool."


Could also be an excuse to throw the Embrava nerf in after all. Aside: I find it funny that this will probably be called 'The Embrava Nerf' as if nobody cares about Perfect Defense or SMN.

Edited, Dec 10th 2012 4:21pm by Raelix
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#29 Dec 10 2012 at 7:15 PM Rating: Excellent
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Well PD didn't get hit as hard if you weren't a burned smn or took the time to cap skill. Now you have to think more bout when is the best time to pop it or bring a extra smn or two. Really the loss of regain hurt embrava the most.

Edited, Dec 10th 2012 11:23pm by RavennofTitan
#30 Dec 10 2012 at 8:35 PM Rating: Decent
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Quote:
Could also be an excuse to throw the Embrava nerf in after all. Aside: I find it funny that this will probably be called 'The Embrava Nerf' as if nobody cares about Perfect Defense or SMN.


Perfect Defense will still be very usable. Embrava on the other hand is going to become completely useless.
#31 Dec 11 2012 at 12:28 AM Rating: Decent
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Perfect Defense will still be very usable. Embrava on the other hand is going to become completely useless.


3 SCHs will still be able to maintain Embrava for ~20 minutes if they recast at the end of Tabula Rasa; the regen will be unchanged; Haste % will be lowered, but will still free up a song slot. It'll still have a place post-nerf.
#32 Dec 11 2012 at 12:36 AM Rating: Decent
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Blah Blah Blah...Paralyze to affect TP moves?????!!!!!!

Its like SE is in my brain...
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#33 Dec 11 2012 at 12:43 AM Rating: Good
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Whatever bug this was, betcha 20 gil it would of been the bug we would of found under Tanaka AFTER the update went in. This time they caught it; I'm guessing this will delay the update 3 days to a week, since that's how long in the past it took really bad bugs to get swatted in the past.

I'm also guessing either this was caught in the final QC or someone ordered ONE more qc session before the update went though. Not sure which, but if this means less bugs when they bring it up in a week, max, then I'm happy. ^^
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#34 Dec 11 2012 at 1:31 AM Rating: Good
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3 SCHs will still be able to maintain Embrava for ~20 minutes if they recast at the end of Tabula Rasa; the regen will be unchanged; Haste % will be lowered, but will still free up a song slot. It'll still have a place post-nerf.


I can't possibly think of a single scenario where you'd want to bring a *third* SCH (assuming you are already bringing 2, which I doubt is gonna happen for many things post-nerf) instead of a BRD
#35 Dec 11 2012 at 3:34 AM Rating: Excellent
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PlayOnline wrote:


All Worlds Maintenance (Dec. 12)


At the following time, we will be performing maintenance on FINAL FANTASY XI to accompany the version update which was postponed from the original schedule. During this period, FINAL FANTASY XI will be unavailable.

We apologize for any inconvenience this may cause and thank you for your patience.

* This maintenance will be accompanied by a version update. After maintenance is complete, the update will automatically begin after you press the "Play" button. After that, please follow the instructions on the screen.

* The World Transfer Service will be unavailable starting 30 minutes before the maintenance. Please wait until after the maintenance is completed before attempting to use this service.

* You may receive errors such as "POL-1160" or "POL-0010" during the download process due to heavy server traffic. If you are unable to access the update, we ask that you please wait a while and then try again.

Thank you for your cooperation and understanding in making this a smooth version update.

Downloadable file sizes for the FINAL FANTASY XI version update are as follows.

[File size for clients with "Chains of Promathia," "Treasures of Aht Urhgan" and "Wings of the Goddess" installed.]

"PlayStation 2" Version
Downloadable file size: 36 MB

Windows Version
Downloadable file size: 55.6 MB

Xbox 360 Version
Downloadable file size: 55.4 MB

[File size for clients without "Chains of Promathia," "Treasures of Aht Urhgan" and "Wings of the Goddess" installed.]

"PlayStation 2" Version
Downloadable file size: 30 MB

Windows Version
Downloadable file size: 50.1 MB

Xbox 360 Version
Downloadable file size: 50.2 MB

* The details of the version update will be announced separately on Dec. 12, 2012.

[Date & Time]
Dec. 12, 2012 from 9:00 to 11:00 (PST)
Dec. 12, 2012 from 17:00 to 19:00 (GMT)
Dec. 12, 2012 from 12:00 to 2PM (EST)
Dec. 13, 2012 from 2AM to 4AM (JST)
* The completion time may be subject to change.

[Affected Service]
- FINAL FANTASY XI


http://www.playonline.com/ff11us/polnews/news21818.shtml
#36 Dec 11 2012 at 4:12 AM Rating: Excellent
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RavennofTitan wrote:
Well PD didn't get hit as hard if you weren't a burned smn or took the time to cap skill. Now you have to think more bout when is the best time to pop it or bring a extra smn or two. Really the loss of regain hurt embrava the most.

Edited, Dec 10th 2012 11:23pm by RavennofTitan


Not really. Regain was useful in NNI cause of all the running around, otherwise all your DD"s are already rocking a specific x-hit build and the extra regain wouldn't lower it a hit at that haste level. When your time to 100 is averaging at 8s the extra regain isn't gonna do much for you.

What hurt Embrava the most wast he duration being nerfed into the ground. It was useful due to it's 12m duration (14~15m if cast again at edge of TR). Now at 90s base your looking at less then 5min duration which is pretty useless weak in the grand scheme of things. It's only useful for a single fight per cast, which when you see the incoming "2hr lock" nerf you can imagine was SE's original intention.
#37 Dec 11 2012 at 5:54 AM Rating: Excellent
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Fynlar wrote:
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3 SCHs will still be able to maintain Embrava for ~20 minutes if they recast at the end of Tabula Rasa; the regen will be unchanged; Haste % will be lowered, but will still free up a song slot. It'll still have a place post-nerf.


I can't possibly think of a single scenario where you'd want to bring a *third* SCH (assuming you are already bringing 2, which I doubt is gonna happen for many things post-nerf) instead of a BRD


People regularly bring 3 schs to legion to stun. Still the embrava nerf is too much. It doesn't cap haste, short duration, no regain. Usually during legion I don't even recast embrava (because I'm usually doing something and we already have it the full duration of the run without having to recast it). Recasting on an entire alliance during a run is difficult at best, and impossible at worst depending on where everyone is at the time. It was easy in Nyzul because of floor warps.
#38 Dec 11 2012 at 6:06 AM Rating: Excellent
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Fynlar wrote:
Quote:
3 SCHs will still be able to maintain Embrava for ~20 minutes if they recast at the end of Tabula Rasa; the regen will be unchanged; Haste % will be lowered, but will still free up a song slot. It'll still have a place post-nerf.


I can't possibly think of a single scenario where you'd want to bring a *third* SCH (assuming you are already bringing 2, which I doubt is gonna happen for many things post-nerf) instead of a BRD
How many SCH do you normally bring to Legion? I know some LS do it with only 2 but for our setup I can't imagine doing it without 3.
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#39 Dec 11 2012 at 8:10 AM Rating: Default
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I don't do Legion at all ***** that) but I'm not really seeing why you would necessarily need SCHs specifically to stun. I'm guessing that beyond Embrava, stunning is just one of the few useful roles they can fulfill, so they just get pigeonholed into that, yes?

Regardless, 2 SCHs can maintain Embrava for the full 30 minutes of an event currently, and after that if the nerf goes as advertised, you'd need 4 SCHs to do that, and they won't even be granting Regain anymore. It's trash. All it's really doing is acting as a 2nd stackable Regen 5, because it will last about as long as a Regen spell would, and you could just cap haste with a BRD if that's all you really wanted out of Embrava. And unless you're mostly fighting weak **** and/or there is a lot of downtime between fights (like in HQ Nyzul, pretty much), Regen/Embrava is not really all that useful anymore as a means of healing. It works too slowly and mobs dish out pain in too-big chunks.
#40 Dec 11 2012 at 11:39 AM Rating: Decent
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I don't do Legion at all (@#%^ that) but I'm not really seeing why you would necessarily need SCHs specifically to stun. I'm guessing that beyond Embrava, stunning is just one of the few useful roles they can fulfill, so they just get pigeonholed into that, yes?


SCH/BLM casts the strongest/fastest Stun in the game; 3 of them using alacrity can completely stunlock a NM with Alacrity, or just tp/spells without. It's really the only strategy that works in Legion that doesn't involve bringing 4~5 SMN; Embrava is nice, but incidental; hence why some of us aren't very concerned about it.
#41 Dec 11 2012 at 12:54 PM Rating: Good
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LyltiaofLakshmi wrote:
Embrava is nice, but incidental; hence why some of us aren't very concerned about it.
Lies. I love Embrava more than anything. I know the world will keep on spinning after it's nerfed into oblivion but man, I will miss the good times. It really is the cherry on top.
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#42 Dec 11 2012 at 4:13 PM Rating: Good
I'll miss it too, but if it's a question between keeping Embrava or saving the game, I'm going with the latter. We can't complain about the ridiculous offensive abilities of recent NMs in one breath, then cry when they take away the very abilities that forced them to create those NMs in the first place.
#43 Dec 11 2012 at 5:49 PM Rating: Decent
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Banking on stun is not that great of a idea either. SE has no problem making mobs that are immune to it and going forward wouldn't surprise me if they made more mobs that are. Sch is really in a tricky spot right now, new mobs that say no or a buff to another stunning job would bone them pretty hard. Frankly if I was a sch main I would be pretty pissed that SE is not offering up a buff to another aspect of the job.
#44 Dec 11 2012 at 6:09 PM Rating: Decent
I would consider myself a SCH main, insofar as anyone can be said to have a "main" job these days, but that doesn't mean I put on blinders as to how overpowered the job is at the moment; I don't see the need to give us something in return for this nerf, considering how much they've buffed the job in recent months.

As for banking on Stun? It's been a go-to strategy since the very beginning, so I don't see it going anywhere anytime soon. If it's not a viable strategy, bring a different job, use a different strategy. It's not like it's the only thing SCH excels at.
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