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The December Version Update Arrives! (12/12/2012)Follow

#1 Dec 12 2012 at 11:20 AM Rating: Excellent
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NOC_EU wrote:


Event-related

- New quests have been introduced.

Salvage Additions and Adjustments
Screenshot


The Following high-level remnants have been added:

Zhayolm Remnants II / Arrapago Remnants II / Bhaflau Remnants II / Silver Sea Remnants II

Differences from Previous Salvage Content

- Entry is restricted to adventurers level 96 and above.
- Players will no longer be able to obtain temporary items.

- Pathos of Alzadaal restrictions may no longer be removed by imbued items, but by the following methods:
- Defeating certain monsters in specified areas will randomly remove a Pathos of Alzadaal restriction from participants.
- Examining the Runic Lamps within each remnant will allow players to remove restrictions of their choice.

Embrava (castable only while Tabula Rasa is in effect)

- Effect duration has been reduced from five minutes to ninety seconds.
- Haste potency will now increase by 1% for every twenty points of one's enhancing magic skill instead of for every fifteen points.
- Embrava now grants the effect of Refresh instead of Regain. The value of the effect, however, remains the same.

Meeble Burrows Additions and Adjustments
Screenshot


- Players will now receive wizened worm items upon completion of expedition goals.
- There are three types of worms to receive: Wizened Tunnel Worms, Wizened Morion Worms, and Wizened Phantom Worms.
- Speak to the NPC Utrig in Sauromugue Champaign (J-7) to exchange these worms for random items.


- Palimpsest items have been added that bestow beneficial effects upon players.

- Trade a palimpsest to the Speleological Handbook in the burrows to receive its corresponding effect.
- Palimpsests may be obtained randomly by trading wizened worms to the NPC Utrig in Sauromugue Champaign.


- Trading a grimoire to the Burrow Investigator in Upper Jeuno will allow players to view the status of the expeditions they have undertaken.

Players may now speak to the Burrow Researcher NPC to record previously accomplished feats in blank grimoires.

- Any boons recorded will be level one.
- This service requires gil.

- The number of Moblin pheromone sacks that may be stored has been increased from five to ten.
*Speaking to the Burrow Investigator NPC or Burrow Researcher NPC and following the prescribed process will increase a player's stock to ten, regardless of how many are currently in storage.
- The item Pherobarrier Box, which increases one's maximum stock of Moblin pheromone sacks, has been introduced and can be obtained by expending research marks.

Research Mark Adjustment

The amount of research marks obtainable will now increase depending upon the number of players in one's party, with parties of three receiving the same amount as in the past. However, the amount of research marks players may receive from boss battles has been decreased.

*New Meeble Burrows expeditions were also scheduled to be introduced, but have been postponed for approximately one month so that they can undergo more thorough testing.

Assault: Nyzul Isle Uncharted Region Adjustments

- The largest number of floors one may randomly teleport has been increased from nine to eleven.

- For the objective “activate all lamps,” the waiting period between when simultaneously activated lamps deactivate and can be reexamined has been reduced from thirty seconds to fifteen.
- For the objective “activate all lamps,” the amount of time players must wait before learning if they correctly activated lamps in the specified order will be reduced from twelve seconds to seven.

The number of times players must defeat bosses to earn an astrarium has been reduced from twenty-five to five.
*The number of astraria already in one's possession will be adjusted in the following manner:

 
Pre-adjustment		Post-adjustment 
0	             →	0 
1-6	             →	1 
7-12	             →	2 
13-18	             →	3 
19-24	             →	4


Legion Adjustment

- Enemies' HP have been reduced.


Einherjar Adjustments

- The enemy Odin that appears in Odin's Chamber II has had its HP reduced.
- The waiting period for reentry has been reduced to twenty hours.

Limbus Adjustment

- The waiting period for repurchasing the key item Cosmo-Cleanse has been reduced to twenty hours.


Battle-related

- Job-related Adjustments

- Bard
Screenshot


- The level at which Pianissimo is learned has been decreased from forty-five to twenty.

- An additional effect has been added to Pianissimo that halves the casting time of the next song.

-The following bard songs have been changed from affecting a single target party member to affecting all party members in an area of effect centered on the caster, and their casting time has been changed from four to eight seconds.

Enchanting Etude / Spirited Etude / Learned Etude / Quick Etude /
Vivacious Etude / Dextrous Etude / Sinewy Etude / Bewitching Etude /
Logical Etude / Sage Etude / Swift Etude / Vital Etude /
Uncanny Etude / Herculean Etude / Hunter’s Prelude / Archer’s Prelude /
Foe Sirvente / Adventurer’s Dirge


- The recast time for all special job abilities has been reduced from two hours to one.

- Status effect duration timers will now continue to progress even during cutscenes.


- The issue wherein pet movement speed was unintentionally fast has been resolved, and the maximum movement speed of pets has been increased to twenty-five percent of the average speed.


- Paralysis and killer effects are now effective against more notorious monsters' attacks.

- The conditions under which the Abyssea- Tahrongi NM Quetzalli spawns have been alleviated.


Item-related


- New items have been introduced.
Screenshot

- New synthesis recipes have been added.


- The following synergy recipe has been added.

<Rank: Artisan>
 
Item Name	Required Craft	 Materials 
Orchestrion	Alchemy	 Doll Gizmo, Loudspeaker II, Goblin Doll,  
Scintillant Ingot, Aht Urhgan Brass Ingot, Steel Sheet, Molybdenum Sheet, Mahogany Lumber


- The synthesis level required to craft the following item has been decreased:

Dweomer Bullet

- The prices at which the following items may be sold back to vendors have been changed:

Burdock / Walnut / Butterpear

- The following items are no longer considered Rare:

Olde Rarab Tail / Fossilized Fang / Fossilized Bone


- The stack size of the following items has been changed from one to twelve:

Olde Rarab Tail / Seasoning Stone / Fossilized Fang / Fossilized Bone

- The following items may now be harvested through Gardening:

 
Seed Type	Harvestable Items 
Fruit Seeds	Walnut, Butterpear 
Herb Seeds	King Truffle 
Vegetable Seeds	Burdock, Winterflower 
Cactus Stems	Flame Geode, Snow Geode, Breeze Geode, Soil Geode,  
Thunder Geode, Aqua Geode, Light Geode, Shadow Geode, Nopales, Dragon Fruit


- The following items have been made storable with the porter moogle service:

Moogle Storage Slip 11

Dream Mittens / Dream Mittens +1 / Ahriman Cap / Pyracmon Cap / Orchestrion / Janus Guard / Tender Bouquet


Moogle Storage Slip 14

Ares' Mask +1 / Ares' Cuirass +1 / Ares' Gauntlets +1 / Ares' Flanchard +1 / Ares' Sollerets +1 / Skadi's Visor +1 / Skadi's Cuirie +1 / Skadi's Bazubands +1 / Skadi's Chausses +1 / Skadi's Jambeaux +1 / Usukane Somen +1 / Usukane Haramaki +1 / Usukane Gote +1 / Usukane Hizayoroi +1 / Usukane Sune-Ate +1 / Marduk's Tiara +1 / Marduk's Jubbah +1 / Marduk's Dastanas +1 / Marduk's Shalwar +1 / Marduk's Cracows +1 / Morrigan's Coronal +1 / Morrigan's Robe +1 / Morrigan's Cuffs +1 / Morrigan's Slops +1 / Morrigan's Pigaches +1 / Ker's Mask / Ker's Cuirass / Ker's Gauntlets / Ker's Flanchard / Ker's Sollerets / Sigyn's Visor / Sigyn's Cuirie / Sigyn's Bazubands / Sigyn's Chausses / Sigyn's Jambeaux / Omodaka Somen / Omodaka Haramaki / Omodaka Gote / Omodaka Hizayoroi / Omodaka Sune-Ate / Nabu's Tiara / Nabu's Jubbah / Nabu's Dastanas / Nabu's Shalwar / Nabu's Crackows / Fea's Coronal / Fea's Robe / Fea's Cuffs / Fea's Slops / Fea's Pigaches / Ate's Mask / Ate's Cuirass / Ate's Gauntlets / Ate's Flanchard / Ate's Sollerets / Idi's Mask / Idi's Jerkin / Idi's Gloves / Idi's Trousers / Idi's Ledelsens / Genta Kabuto / Genta Sune-Ate / Genta Gote / Genta-no-Hakama / Genta Sune-Ate / Namru's Tiara / Namru's Jubbah / Namru's Dastanas / Namru's Shalwar / Namru's Crackows / Neit's Crown / Neit's Coat / Neit's Cuffs / Neit's Slops / Neit's Pigaches

Ex Item Delivery Revisions

The list of undeliverable exclusive items has been updated.

System-related

Players can now change the background music of their Mog Houses by furnishing them with an Orchestrion.

- Music selections can be made via the Symphonic Curator that appears to the side of one's Mog House's entryway after placing an Orchestrion.

- Possible music selections depend upon the sheet music key items in one's possession.

- Orchestrions only come equipped with the sheet music for Mog House and Vana'diel March.

- Should their Mog House be furnished with a Spinet, players may also choose music from it via the Symphonic Curator.

- Any background music alterations made in this manner are also audible to PCs who are invited to a player's Mog House.


- Adjustments have been made to the RGB bars in the Config menu with which players can change font colors.


[Windows and Xbox 360 Versions Only]

An option to change the menu icons for magic spells, job abilities, and weapon skills has been added.

Selecting option "2" under "Icon Type" within "Misc." in the Config menu sets the icons that were introduced with the July 24, 2012 version update to display, while selecting option "1" switches to the icons that were used previously.


[Windows Verion Only]

A new graphics stabilization option has been added to the Etc. tab of the FINAL FANTASY XI Config program.
Screenshot


*The order in which abilities and spells are displayed have been reset as of this version update.


Resolved Issues

The following issues have been rectified:

- The issue wherein the visual effects for the Abyssea – Grauberg NM Assailer Chariot's spells did not display correctly.

- The issue wherein the Abyssea – Grauberg NM Azdaja's spell Dispel would affect players even if they had evaded it.

-The issue wherein Dark Seal did not enhance the accuracy of the following dark magic spells:

Drain II / Absorb-Attri

- The issue wherein the following items' "Increases song effect duration" attribute did not activate for enemy-targeted songs:

Aoidos' Hongreline + 1 / Aoidos' Hongreline + 2 / Aoidos' Matinee / Daurdabla

- The issue in Walk of Echoes wherein incorrect titles were given for completing the sixth through eighth walks.

- The issue wherein the maximum fishing skill level that catching the following beasts allowed players to reach was incorrect:

Dorado Gar / Crocodilos / Pelazoea


Known Issues

The confirmation message text that displays when removing restrictions in Salvage via Runic Lamps overflows for certain categories.

http://forum.square-enix.com/ffxi/threads/29150-December-13-2012-%28JST%29-Version-Update

Edited, Dec 12th 2012 1:11pm by Szabo
#2TheBarrister, Posted: Dec 12 2012 at 11:48 AM, Rating: Sub-Default, (Expand Post) I guess they changed their mind on Embrava...
#3 Dec 12 2012 at 11:51 AM Rating: Excellent
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It may be ONLY in salvage version 2 right now that embrava's like that. I'll have to see after the maint's over tho. They did say they were going to put the nerf in ONLY in that event and leave it alone elsewhere; I'd think that'd be done with a non-removable pathos. ^^

Edited, Dec 12th 2012 12:56pm by maryadavies
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#4 Dec 12 2012 at 11:59 AM Rating: Excellent
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TheBarrister wrote:
I guess they changed their mind on Embrava...

Actually, when Matsui explained in full the Embrava/PD adjustments he said it was for Neo-Salvage only.

Matsui wrote:

However, for the new salvage only, we will be addressing it slightly irregularly by making it so that the effect of Embrava becomes what was planned for adjustment. While the new salvage was not balanced on the basis of Embrava, if it can be used as-is, then battle strategies will be formulated based on its use. There were quite a few posts that were concerned about how the adjustments would affect the new salvage, and many were commenting that the implementation should be pushed back. However, since pushing back implementation would reduce the amount of content that could be played we decided to adopt this method of adjustment.

Source

Edited, Dec 12th 2012 1:00pm by Szabo
#6 Dec 12 2012 at 1:24 PM Rating: Excellent
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Zelduh wrote:
So apparently, you can't freeze buff timers anymore?
Correct. Apparently people were up in arms once they realized they no longer could brew a bunch of NMs in a row.
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#7 Dec 12 2012 at 1:53 PM Rating: Good
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I don't know if anyone else has noticed this, since I'm still leveling jobs, but experience seems to have doubled for my level 49 SAM (and no I didn't have a ring on). I was in Upper Delkfutt's doing page one and pushing past TWTBW Gigas to try to hit 50 before stopping. I needed one more page before the update hit and the ones that were giving 80 experience are now giving 160 (Mimas and the other Gigas NM were worth 90/180).

I know the director stated he wanted people to level faster and looking through the notes but I didn't see anything that caught my eye about another leveling speed adjustment. Perhaps they altered it so that like every other MMO as you get higher the monster con is worth more?
#8 Dec 12 2012 at 2:20 PM Rating: Excellent
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The recast time for all special job abilities has been reduced from two hours to one.


Does this mean all 2-hour abilities just became 1-hour? :o
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#9 Dec 12 2012 at 2:24 PM Rating: Excellent
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RoxyKitty wrote:
Quote:
The recast time for all special job abilities has been reduced from two hours to one.


Does this mean all 2-hour abilities just became 1-hour? :o


Yes, I tested it with Benediction a few minutes ago.
#10 Dec 12 2012 at 3:03 PM Rating: Good
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I too am getting double exp for mobs in the plateau and the dunes. I popped an Emperor's band got 420 exp for an EP Damselfly when this started. Also went from 25-30 in one hour. If it is permanent, nice change but I cannot find any notes on this.
#11 Dec 12 2012 at 3:29 PM Rating: Good
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I guess the fishing changes didn't make it into this update.
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#12 Dec 12 2012 at 3:39 PM Rating: Good
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hachutis wrote:
I too am getting double exp for mobs in the plateau and the dunes. I popped an Emperor's band got 420 exp for an EP Damselfly when this started. Also went from 25-30 in one hour. If it is permanent, nice change but I cannot find any notes on this.


Yeah, I'm level 52 in Fei'Yin doing page #2. The Shadows are all EP and give 280-292 EXP a pop. Really nice.
#13 Dec 12 2012 at 3:42 PM Rating: Excellent
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Same here, I'm loving the double EXP. went from 12-17 in about half an hour

Edited, Dec 12th 2012 1:42pm by ACEJester
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#14 Dec 12 2012 at 5:18 PM Rating: Excellent
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Quote:
- The largest number of floors one may randomly teleport has been increased from nine to eleven.

Nigel Tufnel would be proud.

But this one is two louder.
#15 Dec 12 2012 at 5:25 PM Rating: Good
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3 people that love the increased exp. Can we just sticky this the next time some dbag comes and complains about how increased exp has ruined the game?
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#16 Dec 12 2012 at 6:13 PM Rating: Default
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3 people that love the increased exp. Can we just sticky this the next time some dbag comes and complains about how increased exp has ruined the game?


double xp you say? that makes me want to play again. that actually sounds great. do they still have that thing where if you reactivate mid-month, it charges you full price for half a month?
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#17 Dec 12 2012 at 6:20 PM Rating: Excellent
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Since you don't know the answer to that, this would actually make it xp x4 compared to when you played.

SE charges for 30 days, not for the month, so you can start whenever.
A while back, xp was doubled (Even Match gave 200xp before this update).
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#18 Dec 12 2012 at 6:22 PM Rating: Good
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Quote:
Since you don't know the answer to that, this would actually make it xp x4 compared to when you played.

SE charges for 30 days, not for the month, so you can start whenever.
A while back, xp was doubled (Even Match gave 200xp before this update).


thanks. oh man, i feel old now :(
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#19 Dec 12 2012 at 6:43 PM Rating: Excellent
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Did anyone notice the new ??? choice in the Magic menu?

Or was it just me that didn't see it until now? >_>;
#20 Dec 12 2012 at 6:59 PM Rating: Excellent
Eeri wrote:
Did anyone notice the new ??? choice in the Magic menu?

Or was it just me that didn't see it until now? >_>;


Likely for the new Geomancer line of spells when they're later added.
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#21 Dec 12 2012 at 7:09 PM Rating: Excellent
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??? for new jobs have been added in the Mog House job change menu as well.
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#22 Dec 12 2012 at 8:02 PM Rating: Decent
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I don't seem to be getting the double exp anymore. bummer
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#23 Dec 12 2012 at 8:30 PM Rating: Decent
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ACEJester wrote:
I don't seem to be getting the double exp anymore. bummer


Same here :( I went 1-22 in 2 hours took a break and when I came back EP's stopped giving me 300 exp :(
#24 Dec 12 2012 at 8:36 PM Rating: Excellent
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NOC_NA wrote:
Recovery from All Worlds Technical Difficulties (Dec. 12)
During the following time, FINAL FANTASY XI was experiencing technical difficulties wherein experience points gained for defeating monsters were higher than normal in some cases. We are pleased to announce that the issue has been addressed.

We apologize for any inconvenience this may have caused and thank you for your patience.

[Date & Time]
Dec. 12, 2012 from 11:00 to 17:59 (PST)

[Detail]
- Experience points gained for defeating monsters were higher than normal in some cases

[Cause]
Error with server settings

[Affected Service]
FINAL FANTASY XI


http://forum.square-enix.com/ffxi/threads/29246-Recovery-from-All-Worlds-Technical-Difficulties-%28Dec.-12%29

Edited, Dec 12th 2012 9:37pm by Dantedmc
#25 Dec 12 2012 at 9:24 PM Rating: Decent
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Dantedmc wrote:
NOC_NA wrote:
Recovery from All Worlds Technical Difficulties (Dec. 12)
During the following time, FINAL FANTASY XI was experiencing technical difficulties wherein experience points gained for defeating monsters were higher than normal in some cases. We are pleased to announce that the issue has been addressed.

We apologize for any convenience this may have caused and thank you for your patience.

[Date & Time]
Dec. 12, 2012 from 11:00 to 17:59 (PST)

[Detail]
- Experience points gained for defeating monsters were higher than normal in some cases

[Cause]
Error with server settings

[Affected Service]
FINAL FANTASY XI


http://forum.square-enix.com/ffxi/threads/29246-Recovery-from-All-Worlds-Technical-Difficulties-%28Dec.-12%29

Edited, Dec 12th 2012 9:37pm by Dantedmc

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#26 Dec 12 2012 at 9:58 PM Rating: Default
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Nice while it lasted.
#27 Dec 13 2012 at 1:19 AM Rating: Excellent
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xypin wrote:
??? for new jobs have been added in the Mog House job change menu as well.

That was added in the previous update. It's been around for a few months now.
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#28 Dec 13 2012 at 2:20 AM Rating: Default
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hachutis wrote:
Nice while it lasted.

...
Sigh..

And I was thinking I could really get in to leveling my low level characters, until Abyssea they are not exactly fast! And with parties being a bit rare its not helpful..
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#29 Dec 13 2012 at 2:44 AM Rating: Default
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the new exp was why i came back.... :(
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#30 Dec 13 2012 at 2:53 AM Rating: Excellent
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XP is still doubled (just not 4x), Grounds of Valor still make leveling super fast, and Abyssea produces so much xp that you won't know what to do with it all.

Edited, Dec 13th 2012 2:53am by xypin
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#31 Dec 13 2012 at 6:25 AM Rating: Excellent
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Quote:
[Windows and Xbox 360 Versions Only]

An option to change the menu icons for magic spells, job abilities, and weapon skills has been added.

Selecting option "2" under "Icon Type" within "Misc." in the Config menu sets the icons that were introduced with the July 24, 2012 version update to display, while selecting option "1" switches to the icons that were used previously.

Best, Update, Ever. I'm glad SE is giving us more options, i absolutely dreaded how those icons looked and messed up the easy telling of elemental properties for things.

The (reworked) old ones look great. Can finally keep Elemental Magic and all those others apart again, and much easier to read the elemental diffirences other than "this icon looks like it might be Slow, Paralyse or Haste, in exactly the same color greenish-yellow with a round thingy on it".

Now its. Oh, it's Yellow. It's Earth. Slow. Oh, it's Cyan, that's Ice. Green! Definately Wind. Not that we didnt know that, but it looks so much cleaner and better with the old icons.


Edited, Dec 13th 2012 2:58pm by KojiroSoma
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#32 Dec 13 2012 at 9:03 AM Rating: Default
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figster wrote:
Quote:
3 people that love the increased exp. Can we just sticky this the next time some dbag comes and complains about how increased exp has ruined the game?


double xp you say? that makes me want to play again. that actually sounds great. do they still have that thing where if you reactivate mid-month, it charges you full price for half a month?


I would have come back too for 4x experience, and I probably could have gotten other people to come back who used to think that FFXI was too grindy. Actually getting to enjoy the game rather than constantly grinding out XP? Unfortunately even 2x is still a bit too much of a pain to me. Even players like myself who have a few years under their character's belt have a solid FEW YEARS of content with a drastically increased XP rate.

"Fixed" indeed ;/
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#33 Dec 13 2012 at 9:09 AM Rating: Excellent
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xypin wrote:
Zelduh wrote:
So apparently, you can't freeze buff timers anymore?
Correct. Apparently people were up in arms once they realized they no longer could brew a bunch of NMs in a row.


Honestly I do think it was a bit extreme. Brews were supposed to be used for those NM's that you couldn't kill or didn't want to mess with larger groups (Azdaja / Apandamak), not to kill 7~9 Isgebind's quickly. It'll make getting level 90 emps slightly more time consuming, especially if you its from those two, but it's still possible with enough effort and time.
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#34 Dec 13 2012 at 9:15 AM Rating: Excellent
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Kachi wrote:
figster wrote:
Quote:
3 people that love the increased exp. Can we just sticky this the next time some dbag comes and complains about how increased exp has ruined the game?


double xp you say? that makes me want to play again. that actually sounds great. do they still have that thing where if you reactivate mid-month, it charges you full price for half a month?


I would have come back too for 4x experience, and I probably could have gotten other people to come back who used to think that FFXI was too grindy. Actually getting to enjoy the game rather than constantly grinding out XP? Unfortunately even 2x is still a bit too much of a pain to me. Even players like myself who have a few years under their character's belt have a solid FEW YEARS of content with a drastically increased XP rate.

"Fixed" indeed ;/

You get 2x EXP off regular monsters, who's EXP scale for lesser than EM monsters has been improved drastically.

For instance, EP's dont give 20 exp anymore, they gave 80. DC's 90, EM's 100.
With the 2x EXP bonus, you get 160 EXP from an EP, 180 from a DC and 200 for an EM.

Combined with Fields/Grounds of Valor, You kill 5 super EP monsters in 5 minutes for 160 EXP each (800 EXP) and then you get the page EXP reward, which is another 1000+ (up to 5000 in the later area's). Next 5 monsters, another page completed, another EXP boost. You get mad buffs from it too upon completion (HP+, Attack+, Acc+, WS damage+, Skill up rate+) and the page bonus adds up to double the more you repeat it.

You cant imagine just how fast it is compared to what you know. It's probably even faster than the 4x experience you're imagining.
(And on that note 1800 EXP for 5 EP's in 5 minutes is equal to 360 EXP per EP kill, or a 450% increase from regular)
(Or a 1200~1800% increase in EXP from the EP's in the old game that gave 20 to 30 EXP)

It's better and faster than anything you can imagine.
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#35 Dec 13 2012 at 5:05 PM Rating: Excellent
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Camate wrote:

Magic and Ability List Sorting Reset

As some of you have discovered since trying out the version update, the sorting for the magic and ability list was reset. Here's why that happened.

During the version update, we edited the internal aspects of magic data in order to prepare for the below:

- Geomancy and other new magic categories/Addition of new abilities
- Expansion for existing magic and abilities

Why the list was reset

The order of spells aren't directly tied to the actual spell information and is indirectly referenced via several other types of data. With that said, the main reason for this is due to the fact that major changes to the spell data file will make it incompatible with the spell order data file and it became necessary to reset the data.

We looked into the possibility of converting the data, but this would be very difficult under the current system, so it was decided to reset them.

Saving Spell Order on the Server

If you need to re-install, it's possible to use data that has been saved to the server, much like macros. However, if there are internal changes, such as in this case, the data itself may no longer be compatible and rendered useless.

Reviewing Spell Order

As we did with blue magic spells previously, we will continue to implement revamps for the sorting of other spells. Our plan for implementation would be after this expansion has been completed. We will not reorder spells before the expansion, since we would have to do so again after.


We apologize for announcing this after the fact and will do our best to make sure that we convey this information earlier.


http://forum.square-enix.com/ffxi/threads/29273-Magic-and-Ability-List-Sorting-Reset?p=386562#post386562
#36 Dec 13 2012 at 6:13 PM Rating: Excellent
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KojiroSoma wrote:
Kachi wrote:
figster wrote:
Quote:
3 people that love the increased exp. Can we just sticky this the next time some dbag comes and complains about how increased exp has ruined the game?


double xp you say? that makes me want to play again. that actually sounds great. do they still have that thing where if you reactivate mid-month, it charges you full price for half a month?


I would have come back too for 4x experience, and I probably could have gotten other people to come back who used to think that FFXI was too grindy. Actually getting to enjoy the game rather than constantly grinding out XP? Unfortunately even 2x is still a bit too much of a pain to me. Even players like myself who have a few years under their character's belt have a solid FEW YEARS of content with a drastically increased XP rate.

"Fixed" indeed ;/


Combined with Fields/Grounds of Valor, You kill 5 super EP monsters in 5 minutes for 160 EXP each (800 EXP) and then you get the page EXP reward, which is another 1000+ (up to 5000 in the later area's). Next 5 monsters, another page completed, another EXP boost. You get mad buffs from it too upon completion (HP+, Attack+, Acc+, WS damage+, Skill up rate+) and the page bonus adds up to double the more you repeat it.



I don't know. I think the fast exp with grounds of valour is, in itself, sort of an argument in favour of increasing exp for monsters across the board.

First of all, most GoV groups you're getting like 7-17 exp per kill a lot of the time. So there isn't really anything gamebreaking happening if that increases to 14-34 exp a kill.

All increasing exp 4X across the board would do in the long term is make soloing more viable, and allow people to still make reasonable progress without GoV. There are times that I actually feel really restricted with GoV - since it forces you to target specific mobs in specific places.

What if, because I never had the chance to spend time in CoP areas back in the old days, I want to level in Lufaise Meadows? Well, I am punished by a lack of book buffs, and lack of page exp. It just seems silly to let loose floods of exp for some zones but restrict it in others. No harm would be done by increasing exp gain rates, since the best GoV burns only get a very tiny amount of exp per mob.

Edited, Dec 13th 2012 4:13pm by Olorinus
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#37 Dec 13 2012 at 8:53 PM Rating: Excellent
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Olorinus wrote:
All increasing exp 4X across the board would do in the long term is make soloing more viable, and allow people to still make reasonable progress without GoV. There are times that I actually feel really restricted with GoV - since it forces you to target specific mobs in specific places.

What if, because I never had the chance to spend time in CoP areas back in the old days, I want to level in Lufaise Meadows? Well, I am punished by a lack of book buffs, and lack of page exp. It just seems silly to let loose floods of exp for some zones but restrict it in others. No harm would be done by increasing exp gain rates, since the best GoV burns only get a very tiny amount of exp per mob.


I have to agree with this.

The most logical solution in terms of appeasing everyone would be to put out book pages for all zones to level the playing field. Aside from the incredibly low percentage of players that still operate only on the base game (and/or Rise of Zilart) there really isn't a reason why they haven't expanded upon the system. As it is the disparity between Fields and Grounds itself causes massive constraints on where to level, but not expanding upon the rest of the zones is a letdown. If it's a worry of pages:monster ratio and good returns I don't see why they're worried because a good 80/85% of the pages that exist now are still terrible even with auto-repeat.

A few pages on Purgonorgo Isle, Rivernes A/B, even Movalpolos would be nice just for areas you don't really go into other than story missions.

Oh well, LB10 farming time.

Edited, Dec 13th 2012 9:56pm by Viertel
#38 Dec 13 2012 at 9:32 PM Rating: Good
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Quote:
First of all, most GoV groups you're getting like 7-17 exp per kill a lot of the time. So there isn't really anything gamebreaking happening if that increases to 14-34 exp a kill.


Quote:
No harm would be done by increasing exp gain rates, since the best GoV burns only get a very tiny amount of exp per mob.


I can see why the second quote would make sense with the first, but the exp from pages is how you are leveling. So I don't understand why the complaint that it is only 7-17 exp per mob when you get 2400~ per page in Crawlers Nest. In a good party I was getting two pages done in 5-10 minutes. Roaming party.

I do agree that adding books in CoP and AU zones should be done. Hopefully with the next expansion this will be done.
#39 Dec 14 2012 at 3:05 PM Rating: Excellent
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Camate wrote:

Happy Friday!

I’d like to comment a bit on the high-level Salvage content based on everyone’s feedback thus far since the version update took place. While it might not address the current topic of equipment rewards, I feel it gives a bit more insight into the content. However, we will be sure to pass along the equipment related feedback to the development team right away!

With the recent high-level Salvage expansion we wanted to make it possible so that players with less experience could aim to clear the content without getting stuck on certain aspects.

Based on this objective, we balanced the content in such a way so that a party of roughly 6 players can clear it, and made it possible so that with the right amount of battle power you would be able to clear it comparatively faster. (It seems like there are already quite a few players who have managed to clear the content with less than 6 party members. Good job! )

For those of you who are well versed with the original Salvage content, you might be feeling that this content is a bit easy.

As a method of fostering skillful play for our veteran players, we’ve set up the content so that special routes can be taken to obtain more items more efficiently and made it so you can feel your achievements even more from spending time and heavily challenging the same routes.

For example, depending on your objective – if you are selecting a route to go after the equipment that you want of if you are selecting a route that will yield a great deal of alexandrite – your battle strategy will change.

With that said, we’d love it if you can fervently seek out these elements and take on the challenge, and let us know what you think.


http://forum.square-enix.com/ffxi/threads/29259-Is-anyone-particularly-happy-with-the-new-gear-from-New-Salvage?p=386805#post386805
#40 Dec 14 2012 at 6:23 PM Rating: Excellent
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Camate wrote:
Psst: This event is for Alexandrite farming. The gear was just to get you mildly interested.
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#41 Dec 15 2012 at 2:37 AM Rating: Good
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Zymunn wrote:
Quote:
First of all, most GoV groups you're getting like 7-17 exp per kill a lot of the time. So there isn't really anything gamebreaking happening if that increases to 14-34 exp a kill.


Quote:
No harm would be done by increasing exp gain rates, since the best GoV burns only get a very tiny amount of exp per mob.


I can see why the second quote would make sense with the first, but the exp from pages is how you are leveling. So I don't understand why the complaint that it is only 7-17 exp per mob when you get 2400~ per page in Crawlers Nest. In a good party I was getting two pages done in 5-10 minutes. Roaming party.

I do agree that adding books in CoP and AU zones should be done. Hopefully with the next expansion this will be done.


I think the exp from GoV is very generous and I am in favour of that.

What I was saying is that there should be equivalent experience points for equivalent challenges in every area. I don't care if there isn't even GoV type rewards in other exp areas, I would just like it to be made so that other methods of gaining exp give comparable amounts.

Basically if they don't want to expand GoV to other regions than they should revamp the exp system in those zones to support other kinds of fast exp gain. I actually think it would be beneficial at this point to introduce a new, faster, six-person style exp party. (more fluid) Revamping the exp calculations could allow that. Like making IT+++ style enemies give vastly more exp (enough to compete with burning) just to add more options to people who would like that kind of combat.

The other thing should be increased rewards for taking on challenging battles solo.

Basically we've all come to agreement that exp is not to be some sort of purgatory, so why not add as many fun and engaging ways as possible to go though exp... lol



Edited, Dec 15th 2012 12:39am by Olorinus
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When it comes to sitting around not doing anything for long periods of time, only being active for short windows, and marginal changes and sidegrades I'd say FFXI players were the perfect choice for politicians.

clicky
#42 Dec 15 2012 at 2:45 AM Rating: Excellent
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Quote:
I do agree that adding books in CoP and AU zones should be done. Hopefully with the next expansion this will be done.


I'm pretty sure this, or some system like it, is in the works somewhere... mainly because they need to finish the whole set of crafting torques. I doubt they'd just leave certain crafts out in the cold, because hell, they did make one for fishing.
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