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The December Version Update Arrives! (12/12/2012)Follow

#1 Dec 12 2012 at 11:20 AM Rating: Excellent
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NOC_EU wrote:


Event-related

- New quests have been introduced.

Salvage Additions and Adjustments
Screenshot


The Following high-level remnants have been added:

Zhayolm Remnants II / Arrapago Remnants II / Bhaflau Remnants II / Silver Sea Remnants II

Differences from Previous Salvage Content

- Entry is restricted to adventurers level 96 and above.
- Players will no longer be able to obtain temporary items.

- Pathos of Alzadaal restrictions may no longer be removed by imbued items, but by the following methods:
- Defeating certain monsters in specified areas will randomly remove a Pathos of Alzadaal restriction from participants.
- Examining the Runic Lamps within each remnant will allow players to remove restrictions of their choice.

Embrava (castable only while Tabula Rasa is in effect)

- Effect duration has been reduced from five minutes to ninety seconds.
- Haste potency will now increase by 1% for every twenty points of one's enhancing magic skill instead of for every fifteen points.
- Embrava now grants the effect of Refresh instead of Regain. The value of the effect, however, remains the same.

Meeble Burrows Additions and Adjustments
Screenshot


- Players will now receive wizened worm items upon completion of expedition goals.
- There are three types of worms to receive: Wizened Tunnel Worms, Wizened Morion Worms, and Wizened Phantom Worms.
- Speak to the NPC Utrig in Sauromugue Champaign (J-7) to exchange these worms for random items.


- Palimpsest items have been added that bestow beneficial effects upon players.

- Trade a palimpsest to the Speleological Handbook in the burrows to receive its corresponding effect.
- Palimpsests may be obtained randomly by trading wizened worms to the NPC Utrig in Sauromugue Champaign.


- Trading a grimoire to the Burrow Investigator in Upper Jeuno will allow players to view the status of the expeditions they have undertaken.

Players may now speak to the Burrow Researcher NPC to record previously accomplished feats in blank grimoires.

- Any boons recorded will be level one.
- This service requires gil.

- The number of Moblin pheromone sacks that may be stored has been increased from five to ten.
*Speaking to the Burrow Investigator NPC or Burrow Researcher NPC and following the prescribed process will increase a player's stock to ten, regardless of how many are currently in storage.
- The item Pherobarrier Box, which increases one's maximum stock of Moblin pheromone sacks, has been introduced and can be obtained by expending research marks.

Research Mark Adjustment

The amount of research marks obtainable will now increase depending upon the number of players in one's party, with parties of three receiving the same amount as in the past. However, the amount of research marks players may receive from boss battles has been decreased.

*New Meeble Burrows expeditions were also scheduled to be introduced, but have been postponed for approximately one month so that they can undergo more thorough testing.

Assault: Nyzul Isle Uncharted Region Adjustments

- The largest number of floors one may randomly teleport has been increased from nine to eleven.

- For the objective “activate all lamps,” the waiting period between when simultaneously activated lamps deactivate and can be reexamined has been reduced from thirty seconds to fifteen.
- For the objective “activate all lamps,” the amount of time players must wait before learning if they correctly activated lamps in the specified order will be reduced from twelve seconds to seven.

The number of times players must defeat bosses to earn an astrarium has been reduced from twenty-five to five.
*The number of astraria already in one's possession will be adjusted in the following manner:

 
Pre-adjustment		Post-adjustment 
0	             →	0 
1-6	             →	1 
7-12	             →	2 
13-18	             →	3 
19-24	             →	4


Legion Adjustment

- Enemies' HP have been reduced.


Einherjar Adjustments

- The enemy Odin that appears in Odin's Chamber II has had its HP reduced.
- The waiting period for reentry has been reduced to twenty hours.

Limbus Adjustment

- The waiting period for repurchasing the key item Cosmo-Cleanse has been reduced to twenty hours.


Battle-related

- Job-related Adjustments

- Bard
Screenshot


- The level at which Pianissimo is learned has been decreased from forty-five to twenty.

- An additional effect has been added to Pianissimo that halves the casting time of the next song.

-The following bard songs have been changed from affecting a single target party member to affecting all party members in an area of effect centered on the caster, and their casting time has been changed from four to eight seconds.

Enchanting Etude / Spirited Etude / Learned Etude / Quick Etude /
Vivacious Etude / Dextrous Etude / Sinewy Etude / Bewitching Etude /
Logical Etude / Sage Etude / Swift Etude / Vital Etude /
Uncanny Etude / Herculean Etude / Hunter’s Prelude / Archer’s Prelude /
Foe Sirvente / Adventurer’s Dirge


- The recast time for all special job abilities has been reduced from two hours to one.

- Status effect duration timers will now continue to progress even during cutscenes.


- The issue wherein pet movement speed was unintentionally fast has been resolved, and the maximum movement speed of pets has been increased to twenty-five percent of the average speed.


- Paralysis and killer effects are now effective against more notorious monsters' attacks.

- The conditions under which the Abyssea- Tahrongi NM Quetzalli spawns have been alleviated.


Item-related


- New items have been introduced.
Screenshot


- New synthesis recipes have been added.


- The following synergy recipe has been added.

<Rank: Artisan>
 
Item Name	Required Craft	 Materials 
Orchestrion	Alchemy	 Doll Gizmo, Loudspeaker II, Goblin Doll,  
Scintillant Ingot, Aht Urhgan Brass Ingot, Steel Sheet, Molybdenum Sheet, Mahogany Lumber


- The synthesis level required to craft the following item has been decreased:

Dweomer Bullet

- The prices at which the following items may be sold back to vendors have been changed:

Burdock / Walnut / Butterpear

- The following items are no longer considered Rare:

Olde Rarab Tail / Fossilized Fang / Fossilized Bone


- The stack size of the following items has been changed from one to twelve:

Olde Rarab Tail / Seasoning Stone / Fossilized Fang / Fossilized Bone

- The following items may now be harvested through Gardening:

 
Seed Type	Harvestable Items 
Fruit Seeds	Walnut, Butterpear 
Herb Seeds	King Truffle 
Vegetable Seeds	Burdock, Winterflower 
Cactus Stems	Flame Geode, Snow Geode, Breeze Geode, Soil Geode,  
Thunder Geode, Aqua Geode, Light Geode, Shadow Geode, Nopales, Dragon Fruit


- The following items have been made storable with the porter moogle service:

Moogle Storage Slip 11

Dream Mittens / Dream Mittens +1 / Ahriman Cap / Pyracmon Cap / Orchestrion / Janus Guard / Tender Bouquet


Moogle Storage Slip 14

Ares' Mask +1 / Ares' Cuirass +1 / Ares' Gauntlets +1 / Ares' Flanchard +1 / Ares' Sollerets +1 / Skadi's Visor +1 / Skadi's Cuirie +1 / Skadi's Bazubands +1 / Skadi's Chausses +1 / Skadi's Jambeaux +1 / Usukane Somen +1 / Usukane Haramaki +1 / Usukane Gote +1 / Usukane Hizayoroi +1 / Usukane Sune-Ate +1 / Marduk's Tiara +1 / Marduk's Jubbah +1 / Marduk's Dastanas +1 / Marduk's Shalwar +1 / Marduk's Cracows +1 / Morrigan's Coronal +1 / Morrigan's Robe +1 / Morrigan's Cuffs +1 / Morrigan's Slops +1 / Morrigan's Pigaches +1 / Ker's Mask / Ker's Cuirass / Ker's Gauntlets / Ker's Flanchard / Ker's Sollerets / Sigyn's Visor / Sigyn's Cuirie / Sigyn's Bazubands / Sigyn's Chausses / Sigyn's Jambeaux / Omodaka Somen / Omodaka Haramaki / Omodaka Gote / Omodaka Hizayoroi / Omodaka Sune-Ate / Nabu's Tiara / Nabu's Jubbah / Nabu's Dastanas / Nabu's Shalwar / Nabu's Crackows / Fea's Coronal / Fea's Robe / Fea's Cuffs / Fea's Slops / Fea's Pigaches / Ate's Mask / Ate's Cuirass / Ate's Gauntlets / Ate's Flanchard / Ate's Sollerets / Idi's Mask / Idi's Jerkin / Idi's Gloves / Idi's Trousers / Idi's Ledelsens / Genta Kabuto / Genta Sune-Ate / Genta Gote / Genta-no-Hakama / Genta Sune-Ate / Namru's Tiara / Namru's Jubbah / Namru's Dastanas / Namru's Shalwar / Namru's Crackows / Neit's Crown / Neit's Coat / Neit's Cuffs / Neit's Slops / Neit's Pigaches

Ex Item Delivery Revisions

The list of undeliverable exclusive items has been updated.

System-related

Players can now change the background music of their Mog Houses by furnishing them with an Orchestrion.

- Music selections can be made via the Symphonic Curator that appears to the side of one's Mog House's entryway after placing an Orchestrion.

- Possible music selections depend upon the sheet music key items in one's possession.

- Orchestrions only come equipped with the sheet music for Mog House and Vana'diel March.

- Should their Mog House be furnished with a Spinet, players may also choose music from it via the Symphonic Curator.

- Any background music alterations made in this manner are also audible to PCs who are invited to a player's Mog House.


- Adjustments have been made to the RGB bars in the Config menu with which players can change font colors.


[Windows and Xbox 360 Versions Only]

An option to change the menu icons for magic spells, job abilities, and weapon skills has been added.

Selecting option "2" under "Icon Type" within "Misc." in the Config menu sets the icons that were introduced with the July 24, 2012 version update to display, while selecting option "1" switches to the icons that were used previously.


[Windows Verion Only]

A new graphics stabilization option has been added to the Etc. tab of the FINAL FANTASY XI Config program.
Screenshot



*The order in which abilities and spells are displayed have been reset as of this version update.


Resolved Issues

The following issues have been rectified:

- The issue wherein the visual effects for the Abyssea – Grauberg NM Assailer Chariot's spells did not display correctly.

- The issue wherein the Abyssea – Grauberg NM Azdaja's spell Dispel would affect players even if they had evaded it.

-The issue wherein Dark Seal did not enhance the accuracy of the following dark magic spells:

Drain II / Absorb-Attri

- The issue wherein the following items' "Increases song effect duration" attribute did not activate for enemy-targeted songs:

Aoidos' Hongreline + 1 / Aoidos' Hongreline + 2 / Aoidos' Matinee / Daurdabla

- The issue in Walk of Echoes wherein incorrect titles were given for completing the sixth through eighth walks.

- The issue wherein the maximum fishing skill level that catching the following beasts allowed players to reach was incorrect:

Dorado Gar / Crocodilos / Pelazoea


Known Issues

The confirmation message text that displays when removing restrictions in Salvage via Runic Lamps overflows for certain categories.

http://forum.square-enix.com/ffxi/threads/29150-December-13-2012-%28JST%29-Version-Update

Edited, Dec 12th 2012 1:11pm by Szabo
#2TheBarrister, Posted: Dec 12 2012 at 11:48 AM, Rating: Sub-Default, (Expand Post) I guess they changed their mind on Embrava...
#3 Dec 12 2012 at 11:51 AM Rating: Excellent
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It may be ONLY in salvage version 2 right now that embrava's like that. I'll have to see after the maint's over tho. They did say they were going to put the nerf in ONLY in that event and leave it alone elsewhere; I'd think that'd be done with a non-removable pathos. ^^

Edited, Dec 12th 2012 12:56pm by maryadavies
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#4 Dec 12 2012 at 11:59 AM Rating: Excellent
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TheBarrister wrote:
I guess they changed their mind on Embrava...

Actually, when Matsui explained in full the Embrava/PD adjustments he said it was for Neo-Salvage only.

Matsui wrote:

However, for the new salvage only, we will be addressing it slightly irregularly by making it so that the effect of Embrava becomes what was planned for adjustment. While the new salvage was not balanced on the basis of Embrava, if it can be used as-is, then battle strategies will be formulated based on its use. There were quite a few posts that were concerned about how the adjustments would affect the new salvage, and many were commenting that the implementation should be pushed back. However, since pushing back implementation would reduce the amount of content that could be played we decided to adopt this method of adjustment.

Source

Edited, Dec 12th 2012 1:00pm by Szabo
#6 Dec 12 2012 at 1:24 PM Rating: Excellent
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Zelduh wrote:
So apparently, you can't freeze buff timers anymore?
Correct. Apparently people were up in arms once they realized they no longer could brew a bunch of NMs in a row.
#7 Dec 12 2012 at 1:53 PM Rating: Good
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I don't know if anyone else has noticed this, since I'm still leveling jobs, but experience seems to have doubled for my level 49 SAM (and no I didn't have a ring on). I was in Upper Delkfutt's doing page one and pushing past TWTBW Gigas to try to hit 50 before stopping. I needed one more page before the update hit and the ones that were giving 80 experience are now giving 160 (Mimas and the other Gigas NM were worth 90/180).

I know the director stated he wanted people to level faster and looking through the notes but I didn't see anything that caught my eye about another leveling speed adjustment. Perhaps they altered it so that like every other MMO as you get higher the monster con is worth more?
#8 Dec 12 2012 at 2:20 PM Rating: Excellent
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Quote:
The recast time for all special job abilities has been reduced from two hours to one.


Does this mean all 2-hour abilities just became 1-hour? :o
#9 Dec 12 2012 at 2:24 PM Rating: Excellent
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RoxyKitty wrote:
Quote:
The recast time for all special job abilities has been reduced from two hours to one.


Does this mean all 2-hour abilities just became 1-hour? :o


Yes, I tested it with Benediction a few minutes ago.
#10 Dec 12 2012 at 3:03 PM Rating: Good
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I too am getting double exp for mobs in the plateau and the dunes. I popped an Emperor's band got 420 exp for an EP Damselfly when this started. Also went from 25-30 in one hour. If it is permanent, nice change but I cannot find any notes on this.
#11 Dec 12 2012 at 3:29 PM Rating: Good
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I guess the fishing changes didn't make it into this update.
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^^^^^^^^^^^^ So True.
#12 Dec 12 2012 at 3:39 PM Rating: Good
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hachutis wrote:
I too am getting double exp for mobs in the plateau and the dunes. I popped an Emperor's band got 420 exp for an EP Damselfly when this started. Also went from 25-30 in one hour. If it is permanent, nice change but I cannot find any notes on this.


Yeah, I'm level 52 in Fei'Yin doing page #2. The Shadows are all EP and give 280-292 EXP a pop. Really nice.
#13 Dec 12 2012 at 3:42 PM Rating: Excellent
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Same here, I'm loving the double EXP. went from 12-17 in about half an hour

Edited, Dec 12th 2012 1:42pm by ACEJester
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#14 Dec 12 2012 at 5:18 PM Rating: Excellent
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Quote:
- The largest number of floors one may randomly teleport has been increased from nine to eleven.

Nigel Tufnel would be proud.

But this one is two louder.
#15 Dec 12 2012 at 5:25 PM Rating: Good
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3 people that love the increased exp. Can we just sticky this the next time some dbag comes and complains about how increased exp has ruined the game?
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#16 Dec 12 2012 at 6:13 PM Rating: Default
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3 people that love the increased exp. Can we just sticky this the next time some dbag comes and complains about how increased exp has ruined the game?


double xp you say? that makes me want to play again. that actually sounds great. do they still have that thing where if you reactivate mid-month, it charges you full price for half a month?
#17 Dec 12 2012 at 6:20 PM Rating: Excellent
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Since you don't know the answer to that, this would actually make it xp x4 compared to when you played.

SE charges for 30 days, not for the month, so you can start whenever.
A while back, xp was doubled (Even Match gave 200xp before this update).
#18 Dec 12 2012 at 6:22 PM Rating: Good
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Quote:
Since you don't know the answer to that, this would actually make it xp x4 compared to when you played.

SE charges for 30 days, not for the month, so you can start whenever.
A while back, xp was doubled (Even Match gave 200xp before this update).


thanks. oh man, i feel old now :(
#19 Dec 12 2012 at 6:43 PM Rating: Excellent
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Did anyone notice the new ??? choice in the Magic menu?

Or was it just me that didn't see it until now? >_>;
#20 Dec 12 2012 at 6:59 PM Rating: Excellent
Eeri wrote:
Did anyone notice the new ??? choice in the Magic menu?

Or was it just me that didn't see it until now? >_>;


Likely for the new Geomancer line of spells when they're later added.
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#21 Dec 12 2012 at 7:09 PM Rating: Excellent
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??? for new jobs have been added in the Mog House job change menu as well.
#22 Dec 12 2012 at 8:02 PM Rating: Decent
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I don't seem to be getting the double exp anymore. bummer
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#23 Dec 12 2012 at 8:30 PM Rating: Decent
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ACEJester wrote:
I don't seem to be getting the double exp anymore. bummer


Same here :( I went 1-22 in 2 hours took a break and when I came back EP's stopped giving me 300 exp :(
#24 Dec 12 2012 at 8:36 PM Rating: Excellent
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NOC_NA wrote:
Recovery from All Worlds Technical Difficulties (Dec. 12)
During the following time, FINAL FANTASY XI was experiencing technical difficulties wherein experience points gained for defeating monsters were higher than normal in some cases. We are pleased to announce that the issue has been addressed.

We apologize for any inconvenience this may have caused and thank you for your patience.

[Date & Time]
Dec. 12, 2012 from 11:00 to 17:59 (PST)

[Detail]
- Experience points gained for defeating monsters were higher than normal in some cases

[Cause]
Error with server settings

[Affected Service]
FINAL FANTASY XI


http://forum.square-enix.com/ffxi/threads/29246-Recovery-from-All-Worlds-Technical-Difficulties-%28Dec.-12%29

Edited, Dec 12th 2012 9:37pm by Dantedmc
#25 Dec 12 2012 at 9:24 PM Rating: Decent
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Dantedmc wrote:
NOC_NA wrote:
Recovery from All Worlds Technical Difficulties (Dec. 12)
During the following time, FINAL FANTASY XI was experiencing technical difficulties wherein experience points gained for defeating monsters were higher than normal in some cases. We are pleased to announce that the issue has been addressed.

We apologize for any convenience this may have caused and thank you for your patience.

[Date & Time]
Dec. 12, 2012 from 11:00 to 17:59 (PST)

[Detail]
- Experience points gained for defeating monsters were higher than normal in some cases

[Cause]
Error with server settings

[Affected Service]
FINAL FANTASY XI


http://forum.square-enix.com/ffxi/threads/29246-Recovery-from-All-Worlds-Technical-Difficulties-%28Dec.-12%29

Edited, Dec 12th 2012 9:37pm by Dantedmc

#26 Dec 12 2012 at 9:58 PM Rating: Default
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Nice while it lasted.
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