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The December Version Update Arrives! (12/12/2012)Follow

#27 Dec 13 2012 at 1:19 AM Rating: Excellent
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xypin wrote:
??? for new jobs have been added in the Mog House job change menu as well.

That was added in the previous update. It's been around for a few months now.
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#28 Dec 13 2012 at 2:20 AM Rating: Default
hachutis wrote:
Nice while it lasted.

...
Sigh..

And I was thinking I could really get in to leveling my low level characters, until Abyssea they are not exactly fast! And with parties being a bit rare its not helpful..
#29 Dec 13 2012 at 2:44 AM Rating: Default
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the new exp was why i came back.... :(
#30 Dec 13 2012 at 2:53 AM Rating: Excellent
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XP is still doubled (just not 4x), Grounds of Valor still make leveling super fast, and Abyssea produces so much xp that you won't know what to do with it all.

Edited, Dec 13th 2012 2:53am by xypin
#31 Dec 13 2012 at 6:25 AM Rating: Excellent
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[Windows and Xbox 360 Versions Only]

An option to change the menu icons for magic spells, job abilities, and weapon skills has been added.

Selecting option "2" under "Icon Type" within "Misc." in the Config menu sets the icons that were introduced with the July 24, 2012 version update to display, while selecting option "1" switches to the icons that were used previously.

Best, Update, Ever. I'm glad SE is giving us more options, i absolutely dreaded how those icons looked and messed up the easy telling of elemental properties for things.

The (reworked) old ones look great. Can finally keep Elemental Magic and all those others apart again, and much easier to read the elemental diffirences other than "this icon looks like it might be Slow, Paralyse or Haste, in exactly the same color greenish-yellow with a round thingy on it".

Now its. Oh, it's Yellow. It's Earth. Slow. Oh, it's Cyan, that's Ice. Green! Definately Wind. Not that we didnt know that, but it looks so much cleaner and better with the old icons.


Edited, Dec 13th 2012 2:58pm by KojiroSoma
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#32 Dec 13 2012 at 9:03 AM Rating: Default
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figster wrote:
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3 people that love the increased exp. Can we just sticky this the next time some dbag comes and complains about how increased exp has ruined the game?


double xp you say? that makes me want to play again. that actually sounds great. do they still have that thing where if you reactivate mid-month, it charges you full price for half a month?


I would have come back too for 4x experience, and I probably could have gotten other people to come back who used to think that FFXI was too grindy. Actually getting to enjoy the game rather than constantly grinding out XP? Unfortunately even 2x is still a bit too much of a pain to me. Even players like myself who have a few years under their character's belt have a solid FEW YEARS of content with a drastically increased XP rate.

"Fixed" indeed ;/
#33 Dec 13 2012 at 9:09 AM Rating: Excellent
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xypin wrote:
Zelduh wrote:
So apparently, you can't freeze buff timers anymore?
Correct. Apparently people were up in arms once they realized they no longer could brew a bunch of NMs in a row.


Honestly I do think it was a bit extreme. Brews were supposed to be used for those NM's that you couldn't kill or didn't want to mess with larger groups (Azdaja / Apandamak), not to kill 7~9 Isgebind's quickly. It'll make getting level 90 emps slightly more time consuming, especially if you its from those two, but it's still possible with enough effort and time.
#34 Dec 13 2012 at 9:15 AM Rating: Excellent
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Kachi wrote:
figster wrote:
Quote:
3 people that love the increased exp. Can we just sticky this the next time some dbag comes and complains about how increased exp has ruined the game?


double xp you say? that makes me want to play again. that actually sounds great. do they still have that thing where if you reactivate mid-month, it charges you full price for half a month?


I would have come back too for 4x experience, and I probably could have gotten other people to come back who used to think that FFXI was too grindy. Actually getting to enjoy the game rather than constantly grinding out XP? Unfortunately even 2x is still a bit too much of a pain to me. Even players like myself who have a few years under their character's belt have a solid FEW YEARS of content with a drastically increased XP rate.

"Fixed" indeed ;/

You get 2x EXP off regular monsters, who's EXP scale for lesser than EM monsters has been improved drastically.

For instance, EP's dont give 20 exp anymore, they gave 80. DC's 90, EM's 100.
With the 2x EXP bonus, you get 160 EXP from an EP, 180 from a DC and 200 for an EM.

Combined with Fields/Grounds of Valor, You kill 5 super EP monsters in 5 minutes for 160 EXP each (800 EXP) and then you get the page EXP reward, which is another 1000+ (up to 5000 in the later area's). Next 5 monsters, another page completed, another EXP boost. You get mad buffs from it too upon completion (HP+, Attack+, Acc+, WS damage+, Skill up rate+) and the page bonus adds up to double the more you repeat it.

You cant imagine just how fast it is compared to what you know. It's probably even faster than the 4x experience you're imagining.
(And on that note 1800 EXP for 5 EP's in 5 minutes is equal to 360 EXP per EP kill, or a 450% increase from regular)
(Or a 1200~1800% increase in EXP from the EP's in the old game that gave 20 to 30 EXP)

It's better and faster than anything you can imagine.
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#35 Dec 13 2012 at 5:05 PM Rating: Excellent
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Camate wrote:

Magic and Ability List Sorting Reset

As some of you have discovered since trying out the version update, the sorting for the magic and ability list was reset. Here's why that happened.

During the version update, we edited the internal aspects of magic data in order to prepare for the below:

- Geomancy and other new magic categories/Addition of new abilities
- Expansion for existing magic and abilities

Why the list was reset

The order of spells aren't directly tied to the actual spell information and is indirectly referenced via several other types of data. With that said, the main reason for this is due to the fact that major changes to the spell data file will make it incompatible with the spell order data file and it became necessary to reset the data.

We looked into the possibility of converting the data, but this would be very difficult under the current system, so it was decided to reset them.

Saving Spell Order on the Server

If you need to re-install, it's possible to use data that has been saved to the server, much like macros. However, if there are internal changes, such as in this case, the data itself may no longer be compatible and rendered useless.

Reviewing Spell Order

As we did with blue magic spells previously, we will continue to implement revamps for the sorting of other spells. Our plan for implementation would be after this expansion has been completed. We will not reorder spells before the expansion, since we would have to do so again after.


We apologize for announcing this after the fact and will do our best to make sure that we convey this information earlier.


http://forum.square-enix.com/ffxi/threads/29273-Magic-and-Ability-List-Sorting-Reset?p=386562#post386562
#36 Dec 13 2012 at 6:13 PM Rating: Excellent
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KojiroSoma wrote:
Kachi wrote:
figster wrote:
Quote:
3 people that love the increased exp. Can we just sticky this the next time some dbag comes and complains about how increased exp has ruined the game?


double xp you say? that makes me want to play again. that actually sounds great. do they still have that thing where if you reactivate mid-month, it charges you full price for half a month?


I would have come back too for 4x experience, and I probably could have gotten other people to come back who used to think that FFXI was too grindy. Actually getting to enjoy the game rather than constantly grinding out XP? Unfortunately even 2x is still a bit too much of a pain to me. Even players like myself who have a few years under their character's belt have a solid FEW YEARS of content with a drastically increased XP rate.

"Fixed" indeed ;/


Combined with Fields/Grounds of Valor, You kill 5 super EP monsters in 5 minutes for 160 EXP each (800 EXP) and then you get the page EXP reward, which is another 1000+ (up to 5000 in the later area's). Next 5 monsters, another page completed, another EXP boost. You get mad buffs from it too upon completion (HP+, Attack+, Acc+, WS damage+, Skill up rate+) and the page bonus adds up to double the more you repeat it.



I don't know. I think the fast exp with grounds of valour is, in itself, sort of an argument in favour of increasing exp for monsters across the board.

First of all, most GoV groups you're getting like 7-17 exp per kill a lot of the time. So there isn't really anything gamebreaking happening if that increases to 14-34 exp a kill.

All increasing exp 4X across the board would do in the long term is make soloing more viable, and allow people to still make reasonable progress without GoV. There are times that I actually feel really restricted with GoV - since it forces you to target specific mobs in specific places.

What if, because I never had the chance to spend time in CoP areas back in the old days, I want to level in Lufaise Meadows? Well, I am punished by a lack of book buffs, and lack of page exp. It just seems silly to let loose floods of exp for some zones but restrict it in others. No harm would be done by increasing exp gain rates, since the best GoV burns only get a very tiny amount of exp per mob.

Edited, Dec 13th 2012 4:13pm by Olorinus
#37 Dec 13 2012 at 8:53 PM Rating: Excellent
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Olorinus wrote:
All increasing exp 4X across the board would do in the long term is make soloing more viable, and allow people to still make reasonable progress without GoV. There are times that I actually feel really restricted with GoV - since it forces you to target specific mobs in specific places.

What if, because I never had the chance to spend time in CoP areas back in the old days, I want to level in Lufaise Meadows? Well, I am punished by a lack of book buffs, and lack of page exp. It just seems silly to let loose floods of exp for some zones but restrict it in others. No harm would be done by increasing exp gain rates, since the best GoV burns only get a very tiny amount of exp per mob.


I have to agree with this.

The most logical solution in terms of appeasing everyone would be to put out book pages for all zones to level the playing field. Aside from the incredibly low percentage of players that still operate only on the base game (and/or Rise of Zilart) there really isn't a reason why they haven't expanded upon the system. As it is the disparity between Fields and Grounds itself causes massive constraints on where to level, but not expanding upon the rest of the zones is a letdown. If it's a worry of pages:monster ratio and good returns I don't see why they're worried because a good 80/85% of the pages that exist now are still terrible even with auto-repeat.

A few pages on Purgonorgo Isle, Rivernes A/B, even Movalpolos would be nice just for areas you don't really go into other than story missions.

Oh well, LB10 farming time.

Edited, Dec 13th 2012 9:56pm by Viertel
#38 Dec 13 2012 at 9:32 PM Rating: Good
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Quote:
First of all, most GoV groups you're getting like 7-17 exp per kill a lot of the time. So there isn't really anything gamebreaking happening if that increases to 14-34 exp a kill.


Quote:
No harm would be done by increasing exp gain rates, since the best GoV burns only get a very tiny amount of exp per mob.


I can see why the second quote would make sense with the first, but the exp from pages is how you are leveling. So I don't understand why the complaint that it is only 7-17 exp per mob when you get 2400~ per page in Crawlers Nest. In a good party I was getting two pages done in 5-10 minutes. Roaming party.

I do agree that adding books in CoP and AU zones should be done. Hopefully with the next expansion this will be done.
#39 Dec 14 2012 at 3:05 PM Rating: Excellent
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Camate wrote:

Happy Friday!

I’d like to comment a bit on the high-level Salvage content based on everyone’s feedback thus far since the version update took place. While it might not address the current topic of equipment rewards, I feel it gives a bit more insight into the content. However, we will be sure to pass along the equipment related feedback to the development team right away!

With the recent high-level Salvage expansion we wanted to make it possible so that players with less experience could aim to clear the content without getting stuck on certain aspects.

Based on this objective, we balanced the content in such a way so that a party of roughly 6 players can clear it, and made it possible so that with the right amount of battle power you would be able to clear it comparatively faster. (It seems like there are already quite a few players who have managed to clear the content with less than 6 party members. Good job! )

For those of you who are well versed with the original Salvage content, you might be feeling that this content is a bit easy.

As a method of fostering skillful play for our veteran players, we’ve set up the content so that special routes can be taken to obtain more items more efficiently and made it so you can feel your achievements even more from spending time and heavily challenging the same routes.

For example, depending on your objective – if you are selecting a route to go after the equipment that you want of if you are selecting a route that will yield a great deal of alexandrite – your battle strategy will change.

With that said, we’d love it if you can fervently seek out these elements and take on the challenge, and let us know what you think.


http://forum.square-enix.com/ffxi/threads/29259-Is-anyone-particularly-happy-with-the-new-gear-from-New-Salvage?p=386805#post386805
#40 Dec 14 2012 at 6:23 PM Rating: Excellent
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Camate wrote:
Psst: This event is for Alexandrite farming. The gear was just to get you mildly interested.
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#41 Dec 15 2012 at 2:37 AM Rating: Good
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Zymunn wrote:
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First of all, most GoV groups you're getting like 7-17 exp per kill a lot of the time. So there isn't really anything gamebreaking happening if that increases to 14-34 exp a kill.


Quote:
No harm would be done by increasing exp gain rates, since the best GoV burns only get a very tiny amount of exp per mob.


I can see why the second quote would make sense with the first, but the exp from pages is how you are leveling. So I don't understand why the complaint that it is only 7-17 exp per mob when you get 2400~ per page in Crawlers Nest. In a good party I was getting two pages done in 5-10 minutes. Roaming party.

I do agree that adding books in CoP and AU zones should be done. Hopefully with the next expansion this will be done.


I think the exp from GoV is very generous and I am in favour of that.

What I was saying is that there should be equivalent experience points for equivalent challenges in every area. I don't care if there isn't even GoV type rewards in other exp areas, I would just like it to be made so that other methods of gaining exp give comparable amounts.

Basically if they don't want to expand GoV to other regions than they should revamp the exp system in those zones to support other kinds of fast exp gain. I actually think it would be beneficial at this point to introduce a new, faster, six-person style exp party. (more fluid) Revamping the exp calculations could allow that. Like making IT+++ style enemies give vastly more exp (enough to compete with burning) just to add more options to people who would like that kind of combat.

The other thing should be increased rewards for taking on challenging battles solo.

Basically we've all come to agreement that exp is not to be some sort of purgatory, so why not add as many fun and engaging ways as possible to go though exp... lol



Edited, Dec 15th 2012 12:39am by Olorinus
#42 Dec 15 2012 at 2:45 AM Rating: Excellent
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Quote:
I do agree that adding books in CoP and AU zones should be done. Hopefully with the next expansion this will be done.


I'm pretty sure this, or some system like it, is in the works somewhere... mainly because they need to finish the whole set of crafting torques. I doubt they'd just leave certain crafts out in the cold, because hell, they did make one for fishing.
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