We've been seeing a lot of comments about reive evaluations and I wanted to give you all an update on the situation.
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Healing is not being factored into evaluation After taking a look into this, it was determined that there is a bug. We will be working to fix this along with enhancing magic and such so that they are properly factored into evaluation.
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Difficulty being evaluated By participating in reives, a score will be attributed to you character at certain points in time as your actions are evaluated. With this score, there is a cap set for how much experience points and bayld you can acquire.
For example, let’s say there is a rule where for melee attack evaluations for every 1000 damage you gain 10 points.
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In the case of this rule:
5000 damage worth of melee attacks would result in 50 points.
900 damage worth of melee attacks would result in 0 points.
In other words, if you do not reach the minimum value you will not receive experience points and bayld when you are evaluated. Also, this value has been set separately for each action; however, because it has been set somewhat high, we will be making adjustments to the points given for this minimum value.
To give you an idea, we will change it so it is closer to 1 point for every 100 damage worth of melee attacks.
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Post-adjustment:
5000 damage worth of melee attacks would result in 50 points. (no change from current)
900 damage worth of melee attacks would result in 9 points. (Points are gained)
To put it another way, we will be increasing the opportunities that you can receive experience points and bayld.
However, separate from this rule, evaluation will take place to estimate how much you accomplished the original goal.
Colonization reives’ main purpose is to clear the way of things that are obstructing colonization, so the goal would entail how much HP you cut off the obstacle. For lair reives, the goal entails how much HP you cut off the monster’s lair. Depending on how much HP you are able to damage these for, you will be able to receive a proportionate amount of experience points and bayld; however, if you are unable to damage their HP this will not be factored into your evaluation.
The aforementioned bug fix and adjustments are currently taking place, and will be reflected after the maintenance is over at 10:30am PDT. We apologize for the inconvenience.