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How do we get bayld?Follow

#1 Mar 29 2013 at 6:44 AM Rating: Good
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Hey guys,

I just got to adoulin last night and didn't get a chance to do too much. How do we get bayld? Fighting monsters? Plus is there any other useful information about adoulin? Thanks
#2 Mar 29 2013 at 6:51 AM Rating: Good
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BG has a a lot of info in their colonization thread, but basically you have to either do quest in Adoulin or take part i the new campaign style battles in the areas surrounding the city. Here's the link to it http://www.bluegartr.com/threads/115414-Colonization-Thread/page1

Edited, Mar 29th 2013 8:52am by RavennofTitan
#3 Mar 29 2013 at 8:45 AM Rating: Excellent
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Every quest I've done so far in Adoulin has rewarded exp & bayld. There's quests for both Western and Eastern Adoulin involving the waypoints. lf you register all the wayponts in each side of town with your geomagnetron, the quest givers will reward you with 1000 exp/limit points, 500 bayld, and 3000 kinetic units.

It takes one kinetic unit to move from one waypoint to another on the same side of town, three kinetic units to go to a waypoint on the opposite side of town, 30 to go back to Jeuno from any waypoint inside town, and 100 to go to one outside of town.

There's a Mithra in the Scout's Coalition in Eastern Adoulin that sells maps. The maps for Sih Gates & Moh Gates are 1000 bayld each; the rest are free.
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#4 Mar 29 2013 at 8:52 AM Rating: Good
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As mentioned, the Reives are the best way to accumulate bayld.

Usually there are a bunch of other people, so just run around with everyone else, clearing these. Apparently mages get the shaft (again) on reives, so bring a melee.
#5 Mar 29 2013 at 11:40 AM Rating: Good
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xypin wrote:
As mentioned, the Reives are the best way to accumulate bayld.

Usually there are a bunch of other people, so just run around with everyone else, clearing these. Apparently mages get the shaft (again) on reives, so bring a melee.


Was apparently a bug and now is fixed:

Okipuit wrote:

We've been seeing a lot of comments about reive evaluations and I wanted to give you all an update on the situation.

• Healing is not being factored into evaluation

After taking a look into this, it was determined that there is a bug. We will be working to fix this along with enhancing magic and such so that they are properly factored into evaluation.

• Difficulty being evaluated

By participating in reives, a score will be attributed to you character at certain points in time as your actions are evaluated. With this score, there is a cap set for how much experience points and bayld you can acquire.

For example, let’s say there is a rule where for melee attack evaluations for every 1000 damage you gain 10 points.

Quote:

In the case of this rule:
5000 damage worth of melee attacks would result in 50 points.
900 damage worth of melee attacks would result in 0 points.


In other words, if you do not reach the minimum value you will not receive experience points and bayld when you are evaluated. Also, this value has been set separately for each action; however, because it has been set somewhat high, we will be making adjustments to the points given for this minimum value.

To give you an idea, we will change it so it is closer to 1 point for every 100 damage worth of melee attacks.

Quote:

Post-adjustment:
5000 damage worth of melee attacks would result in 50 points. (no change from current)
900 damage worth of melee attacks would result in 9 points. (Points are gained)


To put it another way, we will be increasing the opportunities that you can receive experience points and bayld.

However, separate from this rule, evaluation will take place to estimate how much you accomplished the original goal.

Colonization reives’ main purpose is to clear the way of things that are obstructing colonization, so the goal would entail how much HP you cut off the obstacle. For lair reives, the goal entails how much HP you cut off the monster’s lair. Depending on how much HP you are able to damage these for, you will be able to receive a proportionate amount of experience points and bayld; however, if you are unable to damage their HP this will not be factored into your evaluation.


The aforementioned bug fix and adjustments are currently taking place, and will be reflected after the maintenance is over at 10:30am PDT. We apologize for the inconvenience.

http://forum.square-enix.com/ffxi/threads/31609-Imbalance-when-aquiring-EXP-Bayld?p=412956#post412956
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