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The New Version Update has arrived! (04/29/2013)Follow

#1 Apr 29 2013 at 11:10 AM Rating: Good
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http://forum.square-enix.com/ffxi/threads/32909-April-30-2013-%28JST%29-Version-Update

Screenshot

NOC_EU wrote:


Event-related

• The amount of time players must wait until they can participate in another lair, colonization, or wildskeeper reive after leaving one has been reduced from ten minutes to five.

• The type of reive and their coordinates within an area are now announced via a system message whenever one commences.
* These messages may be toggled on or off by selecting "Campaign-Related Data" in the Chat Filters section of the Config menu.

• The prices of the key items that Dimmian in Eastern Adoulin (E-6) sells now vary depending on the fame a player accrues from completing coalition assignments and Adoulin-related quests.

• Players can now view a list of equipment that may be enhanced with arcane glyptics by Heemo-Weemo and Divainy-Gamainy as well as information for the materials required for any such enhancements.

• New battle content called "Delve" has been introduced.

Read on for the particulars.
Screenshot
Screenshot

Screenshot
Screenshot

Battle-related

• Job Ability and Job Trait Adjustments

• Dark Knight
Screenshot

• The job trait Desperate Blows may now be learned at level fifteen*.
Desperate Blows reduces delay for two-handed weapons when using Last Resort.
* The trait is learned at level fifteen, but one's degree of mastery in it will periodically increase as he rises in level.

• The merit point group two enhancement Desperate Blows is now Desperate Blows Effect.

• Additional merit points expended on Desperate Blows Effect now reduce delay by two percent instead of five.


• Dancer
Screenshot

Chocobo Jig II (DNC Lv.70, Recast Time: 60 seconds, Effect Duration: 120 seconds)
Increases movement speed of party members within area of effect.


• Ranger
Screenshot

• The job trait Recycle may now be learned at level twenty*.
Recycle occasionally allows ranged attacks without consuming ammunition.
* The trait is learned at level twenty, but one's degree of mastery in it will periodically increase as he rises in level.

• The ability Scavenge now enables the recovery of specific amounts of ammunition expended.
* Only ammunition expended in one's current area may be recovered, with the amount recovered varying dependent upon one's level.

* Changing areas, logging out, or recovering one or more pieces of ammunition resets the ability.


• The recast time for Scavenge has been reduced from five minutes to three.

• The group one merit point enhancement Scavenge Effect replaces what used to be Scavenge Recast.

• Scavenge Effect increases the chance of finding ammunition by a certain percentage per merit point.

• The group two merit point enhancement Recycle Rate replaces what used to be Recycle.

• Corsair
Screenshot

• The job trait Recycle may now be learned at level thirty-five*.
Recycle occasionally allows ranged attacks without consuming ammunition.
* The trait is learned at level thirty-five, but one's degree of mastery in it will periodically increase as he rises in level.

• Geomancer
Screenshot

• The potency of geomancy spells that increase and reduce accuracy, magic accuracy, evasion, and magic evasion have been adjusted.

• Rune Fencer
Screenshot

• The amount by which Rune Enchantment increases elemental resistances has been raised.

• The following abilities have undergone recast time and effect duration adjustments:

• Vallation
Recast time has been reduced from five minutes to three.
Effect duration has been reduced from three minutes to two.
 
• Pflug
Recast time has been reduced from five minutes to three.
Effect duration has been reduced from three minutes to two.

 
• Valiance
Recast time has been reduced from ten minutes to five.
 
• One For All
Recast time has been reduced from ten minutes to five.

• Liement
Recast time has been reduced from ten minutes to three.
Effect duration has been reduced from one minute to ten seconds.


• Merit Point Adjustments

• Geomancy Skill and Handbell Skill have been added to the Magic Skills category.

• The maximum limit for point allocation in the Magic Skills category has been raised from twenty-four to thirty-two.

• The stat bonus and required number of merit points per upgrade for the merit point category “weapon skill” have been adjusted.
Screenshot

 
                              Stage 1 Stage 2 Stage 3 Stage 4 Stage 5 
Pre-adjustment Bonus 	        17% 	34% 	51% 	68% 	85% 
Post-adjustment Bonus 	        73% 	76% 	79% 	82% 	85% 
Points Needed Pre-adjustment 	10 	15 	20 	25 	30 
Points Needed Post-adjustment 	20 	22 	24 	27 	30 


• Spell and Ability Adjustments

• Effect durations for the following white magic spells have been increased:
Barstone / Barwater / Baraero / Barfire / Barblizzard / Barthunder / Barstonra / Barwatera / Baraera / Barfira / Barblizzara / Barthundra

• The amount of enmity accumulated from vesting Reprisal and Foil has been increased.


• The amount of static enmity accrued by using the following spells and abilities has been reduced:
* The summoning magic spell Odin does not appear in this list because using it only accrues one unit of enmity.

• Job Abilities
Benediction / Shadowbind / Sharpshot / Barrage / Heel / Leave / Sic / Stay / Reward / Deactivate

• White Magic
Raise / Raise II / Raise III / Arise / Poisona / Paralyna / Blindna /
Silena / Stona / Viruna / Cursna / Blink / Stoneskin / Aquaveil /
Slow / Slow II / Haste / Paralyze / Paralyze II / Silence /
Barfire / Barblizzard / Baraero / Barstone / Barthunder / Barwater / Barsleep
Barpoison / Barparalyze / Barblind / Barsilence / Barpetrify / Barvirus
Sacrifice / Esuna / Auspice / Repose / Erase / Addle /
Temper / Embrava / Enfire / Enfire II / Enblizzard / Enblizzard II /
Enaero / Enaero II / Enstone / Enstone II / Enthunder / Enthunder II /
Enwater / Enwater II / Enlight / Phalanx / Phalanx II / Regen /
Regen II / Regen III / Regen IV / Regen V/ Refresh / Refresh II /
Sandstorm / Rainstorm / Windstorm / Firestorm / Hailstorm / Thunderstorm / Voidstorm / Aurorastorm /
Animus Augeo / Animus Minuo / Adloquium

• Black Magic
Poison / Poison II / Poisonga / Bio / Bio II / Bio III / Burn / Frost /
Choke / Rasp / Shock / Drown / Retrace / Blaze Spikes / Ice Spikes /
Shock Spikes / Sleep / Sleep II / Blind / Blind II / Break / Breakga /
Bind / Dispel / Absorb / Absorb-DEX / Absorb-VIT / Absorb-AGI /
Absorb-INT / Absorb-MND / Absorb-CHR / Absorb-ACC / Absorb-Attri / Endark /
Klimaform

• Summoning Magic
Fire Spirit / Ice Spirit / Air Spirit / Earth Spirit / Thunder Spirit / Water Spirit /
Light Spirit / Dark Spirit / Carbuncle / Fenrir / Ifrit /
Titan / Leviathan / Garuda / Shiva /
Ramuh / Diabolos / Alexander

• Ninjutsu
Monomi: Ichi / Aisha: Ichi / Utsusemi: Ichi / Utsusemi: Ni / Jubaku: Ichi /
Hojo: Ichi / Hojo: Ni / Kurayami: Ichi / Kurayami: Ni / Dokumori: Ichi /
Myoshu: Ichi / Yurin: Ichi / Kakka: Ichi / Migawari: Ichi

• Songs
Foe Requiem / Foe Requiem II / Foe Requiem III / Foe Requiem IV /
Foe Requiem V / Foe Requiem VI / Foe Requiem VII / Horde Lullaby /
Horde Lullaby II / Army's Paeon / Army's Paeon II / Army's Paeon III /
Army's Paeon IV / Army's Paeon V / Army's Paeon VI / Mage's Ballad /
Mage's Ballad II / Mage's Ballad III / Knight's Minne / Knight's Minne II /
Knight's Minne III / Knight's Minne IV / Knight's Minne V/Valor Minuet /
Valor Minuet II / Valor Minuet III / Valor Minuet IV / Valor Minuet V /
Sword Madrigal / Blade Madrigal / Hunter's Prelude / Archer's Prelude /
Sheepfoe Mambo / Dragonfoe Mambo / Fowl Aubade / Herb Pastoral / Shining Fantasia /
Scop's Operetta / Puppet's Operetta / Gold Capriccio / Warding Round / Goblin Gavotte /
Advancing March / Victory March / Battlefield Elegy / Carnage Elegy /
Sinewy Etude / Dextrous Etude / Vivacious Etude / Quick Etude /
Learned Etude / Spirited Etude / Enchanting Etude / Herculean Etude /
Uncanny Etude / Vital Etude / Swift Etude / Sage Etude /
Logical Etude / Bewitching Etude / Fire Carol / Ice Carol /
Wind Carol / Earth Carol / Lightning Carol / Water Carol /
Light Carol / Dark Carol / Fire Carol II / Ice Carol II /
Wind Carol II / Earth Carol II / Lightning Carol II / Water Carol II /
Light Carol II / Dark Carol II / Fire Threnody / Ice Threnody /
Wind Threnody / Earth Threnody / Lightning Threnody / Water Threnody / Light Threnody /
Dark Threnody / Magic Finale / Foe Lullaby / Foe Lullaby II / Goddess's Hymnus /
Chocobo Mazurka / Maiden's Virelai / Raptor Mazurka / Foe Sirvente /
Adventurer's Dirge / Sentinel's Scherzo / Pining Nocturne

• Geomancy
Indi-Regen / Indi-Poison / Indi-Refresh / Indi-STR / Indi-DEX /
Indi-VIT / Indi-AGI / Indi-INT / Indi-MND / Indi-CHR / Indi-Fury /
Indi-Barrier / Indi-Acumen / Indi-Fend / Indi-Precision / Indi-Voidance /
Indi-Focus / Indi-Attunement / Indi-Wilt / Indi-Frailty / Indi-Fade /
Indi-Malaise / Indi-Slip / Indi-Torpor / Indi-Vex / Indi-Languor /
Indi-Slow / Indi-Paralysis / Indi-Gravity / Geo-Regen / Geo-Poison / Geo-Refresh /
Geo-STR / Geo-DEX / Geo-VIT / Geo-AGI / Geo-INT / Geo-MND / Geo-CHR /
Geo-Fury / Geo-Barrier / Geo-Acumen / Geo-Fend / Geo-Precision / Geo-Voidance /
Geo-Focus / Geo-Attunement / Geo-Wilt / Geo-Frailty / Geo-Fade / Geo-Malaise /
Geo-Slip / Geo-Torpor / Geo-Vex / Geo-Languor / Geo-Slow / Geo-Paralysis / Geo-Gravity


Item-related

• New synthesis recipes have been introduced.

• New items have been introduced.
Screenshot

• The following items are now storable through the Porter Moogle NPC:
Screenshot
Screenshot

Storage Slip 11: Moogle Guard / Moogle Guard +1 / Chocobo Shield / Chocobo Shield +1

• Players may now exchange medals for multiple pairs of Soul Spectacles at once from the Mummers' Coalition NPC Masad.

• The Artifact equipment Hunter's Socks and Hunter's Socks +1 attribute "Enhances 'Scavenge' effect" now enhances the likelihood of recovering expended ammunition when using Scavenge.
Rune fencers can now equip the item Khloros Blade.

• The sizes of mannequins besides the Galka Mannequin have been adjusted as follows:

 
	   Pre-adjustment 	  	Post-adjustment 
Hume ♂ Mannequin 	4x4 	→ 	3x2 
Hume ♀ Mannequin 	4x4 	→ 	3x2 
Elvaan ♂ Mannequin 	4x4 	→ 	3x2 
Elvaan ♀ Mannequin 	4x4 	→ 	3x2 
Tarutaru ♂ Mannequin 	4x4 	→ 	2x1 
Tarutaru ♀ Mannequin 	4x4 	→ 	2x1 
Mithra mannequin 	4x4 	→ 	3x2



• Logging and harvesting locations in the following areas will now vanish at specific times:

Yahse Hunting Grounds / Ceizak Battlegrounds / Foret de Hennetiel / Morimar Basalt Fields / Sih Gates / Moh Gates / Cirdas Caverns
* The time it takes for these points to respawn will shorten depending on the colonization rate of the area in which they reside.
* This adjustment already applies to mining locations as of the April 12 patch.


• The following synergy recipes have been introduced:
Screenshot
Screenshot

 
Item 	                Required Craft 	Materials 
Shadow Lord Statue II 	Woodworking 	Shadow Lord Statue, Adamantoise Statue, Behemoth Statue, Fafnir Statue 
                         Alchemy 
Shadow Lord Statue III 	Woodworking 	Shadow Lord Statue, Atomos Statue 
                         Alchemy 
Beastman Gonfalon 	Woodworking 	Shadow Lord Statue, Shadow Lord Statue II, Shadow Lord Statue III 
                         Alchemy 
 
 
 
Upgraded Item 	Required Craft 	Materials 
Hrafn Gambieras 	- 	Hrafn Gambieras, Abdhaljs's Honor (x3) 
Tenryu Sune-Ate 	- 	Tenryu Sune-Ate, Abdhaljs's Honor (x3) 
Kheper Gamashes 	- 	Kheper Gamashes, Abdhaljs's Honor (x3) 
Auspex Nails 	- 	Auspex Nails, Abdhaljs's Honor (x3) 
Paean Boots 	- 	Paean Boots, Abdhaljs's Honor (x3) 
Hrafn Gauntlets 	- 	Hrafn Gauntlets, Abdhaljs's Honor (x3) 
Tenryu Tekko 	- 	Tenryu Tekko, Abdhaljs's Honor (x3) 
Kheper Wristbands 	- 	Kheper Wristbands, Abdhaljs's Honor (x3) 
Auspex Gages 	- 	Auspex Gages, Abdhaljs's Honor (x3) 
Paean Cuffs 	- 	Paean Cuffs, Abdhaljs's Honor (x3) 
Hrafn Hose 	- 	Hrafn Hose, Abdhaljs's Honor (x3) 
Tenryu Hakama 	- 	Tenryu Hakama, Abdhaljs's Honor (x3) 
Kheper Kecks 	- 	Kheper Kecks, Abdhaljs's Honor (x3) 
Auspex Slops 	- 	Auspex Slops, Abdhaljs's Honor (x3) 
Paean Tights 	- 	Paean Tights, Abdhaljs's Honor (x3) 
Hrafn Coronet 	- 	Hrafn Coronet, Abdhaljs's Honor (x3) 
Tenryu Somen 	- 	Tenryu Somen, Abdhaljs's Honor (x3) 
Kheper Bonnet 	- 	Kheper Bonnet, Abdhaljs's Honor (x3) 
Auspex Coif 	- 	Auspex Coif, Abdhaljs's Honor (x3) 
Paean Mitra 	- 	Paean Mitra, Abdhaljs's Honor (x3) 
 
 
Upgraded Item 	Required Craft 	Materials 
Hrafn Haubert 	- 	Hrafn Haubert, Abdhaljs's Honor (x3) 
Tenryu Domaru 	- 	Tenryu Domaru, Abdhaljs's Honor (x3) 
Kheper Jacket 	- 	Kheper Jacket, Abdhaljs's Honor (x3) 
Auspex Doublet 	- 	Auspex Doublet, Abdhaljs's Honor (x3) 
Paean Bliaut 	- 	Paean Bliaut, Abdhaljs's Honor (x3)


System-related

• It is now possible to toggle the special effects of geomancers' indicolure spells under the Effects section of the Config menu.

• It is now possible to take access items in and out of storage while in a rent-a-room.
* Equipment worn by mannequins cannot be directly removed via the Storage menu.

• PlayStation 2 memory allocation has undergone adjustments to prevent blackout issues in specific locations.
* In accordance with these adjustments, the cutscene that precedes Besieged battles has been re-implemented.

• Messages that display while playing the Mummers' Coalition amusement Boom or Bust have been adjusted.

• Players are no longer able to use Kazham warp runes or Norg warp runes without an airship pass for Kazham.


[Windows Version]

• The special effect for "hot" weather may now be toggled via the Weather Effects section of Misc. in the Config menu.


Resolved Issues

• The following issues have been corrected:

• An issue wherein characters may fall beneath the floor in both Rala Waterways and Rala Waterways [U].
• An issue wherein the graphics of stone walls in Rala Waterways [U] would look different compared to stone walls in Rala Waterways when the BumpMap Enable was set to "ON." (Windows only)
• An issue wherein characters may become petrified before the countdown ends while they were under the "Gradual Petrification" status ailment.
• An issue wherein the damage reduction effect of the following items was incorrect:

E. Tincture (PG) / E. Tincture (SP)

• An issue wherein certain attacks by Cracklaw and Matamata would not reach and give no damage to pets while they are in battle.
• An issue wherein the effect of Dragonfish would not apply on Mithra.
• An issue wherein the effect of both Gnatbane and Hemlock would not be applied to characters.
• An issue wherein additional delivery NPCs were not available even when an emblem was present on the wall of Courier's Coalition.
• An issue wherein the effect of Indicolure spells would remain even after a level restriction was applied.
• An issue wherein a flare-like effect would appear by looking at characters that fell beneath the floor walking through Rala Waterways. (PS2 only)
• An issue wherein certain Geo-type geomancy spells that normally only affect enemies were affecting party members as well.
• An issue wherein rune fencers were unable to learn the spell "Barsilence."
• An issue wherein magic accuracy was higher than intended when the level of the player casting the spell was lower than their opponent.
• An issue wherein the effect duration of the following spells was shorter than intended:

Barfire / Barblizzard / Baraero / Barstone / Barthunder / Barwater / Barfira / Barblizzara / Baraera / Barstonra / Barthundra / Barwatera

• An issue wherein the quest "A Stone's Throw Away" could not be completed if the player obtains a Marble Nugget before receiving the quest offer.
• An issue wherein the combination of certain Ergon Tinctures and Ergon Loci were incorrect.
• An issue wherein the skillchain bonus will not initiate on the Abyssean monster "Feuerunke."
• An issue wherein the accuracy of ranged attacks would decrease if the player's level was lower than the monster's level.
• An issue wherein the effect of Sambas, Black Arts, and Light Arts would wear off at the end of Colonization Reives if Dancer or Scholar was set as the support job.
• An issue wherein the game might freeze during the cutscenes of following quests and missions: (PlayStation2 Only)

Five Seconds of Fame / Promotion: First Lieutenant / In a Haze of Glory / At Journey's End / Sweets for the Soul

• An issue wherein the game might freeze while watching chocobo racing. (PlayStation2 Only)
• An issue wherein an improper background might appear in West Adoulin depending on the camera angle.
• An issue wherein the synthesis effect was vague during the cutscene of the quest "Vegetable Vegetable Revolution."
• An issue wherein part of the tablecloth covering the table placed in the Mummers' Coalition would disappear depending on the camera angle.
• An issue wherein the lighting effect of the lamp placed on the wall would penetrate through the wall during the cutscene of the quest "No Laughing Matter." (Xbox360 Only)
• An issue wherein the graphics of Umbril displayed improperly during the cutscene of the quest "Scaredy-Cats."
• An issue wherein the graphics of your character would overlap with the monster during the cutscene of the quest "Heartwings and the Kindhearted."
• An issue wherein the graphics of the NPC "Noan" was a Galka instead of a Hume.
• An issue wherein the character's face would be cut off during the cutscene of the quest "Dances with Luopans" if the character's race was either Galka or male Elvaan with the physical size set to large.
• An issue wherein the hand of the NPC "Gratzigg" would overlap with the head of the NPC "Chero-Machero" during the cutscene of the mission "Arciela Appears Again."
• An issue wherein the game might freeze or the screen might blackout during the cutscene of the quest "Raptor Rapture."
• An issue wherein using the following text commands would display the main target:

st / stpc / stnpc

• An issue wherein the graphics of the handrail at Big Bridge and the airship landing strip in West Adoulin might appear improperly.
• An issue wherein an NPC that does not exist would appear on the radar in East Adoulin.
• An issue wherein the street lamps in West Adoulin would appear to be lit even during the daytime.
• An issue wherein the trading of ancient currencies with the NPCs in Beadeaux, Davoi, and Castle Oztroja was not processed properly.
• An issue wherein the quest "Clash of the Comrades" could be completed without fighting in the battlefield if the main job was set to geomancer or rune fencer.
• An issue wherein the graphics of the NPC "Distrova" might turn into a red treasure coffer or a glass during the cutscene of the quest "Raptor Rapture."
• An issue wherein Delectable Orobon could be caught at a 100% rate by fishing at certain locations in Foret de Hennetiel.
• An issue wherein the following items would not stack correctly:

Chapuli Fletching / Chapuli Arrowhead / Midrium Bolt Heads / Mantid Arrowhead / Damascus Bolt Heads

• An issue wherein geomancer could not cast Impact.
• An issue wherein the following items would be placed at an improper location when sorted by using Auto-Sort.

Trbl. Pickaxe / Trbl. Axe / Trbl. Sickle

• An issue wherein fishing skill would not increase when opening the Lockbox during Aquatic Depopulation Team.
• An issue wherein the help message on the scroll of Barsilence did not list the level rune fencer can learn the spell. (EN and FR only)
• An issue wherein the following items did not properly grant the enhancement for the “Soul Jump” effect.

Lancer Cuissots +1 / Lancer Cuissots +2

• An issue wherein an improper Song Recast Delay effect would be applied under certain conditions.



Edited, Apr 29th 2013 6:22pm by Szabo
#2 Apr 29 2013 at 11:21 AM Rating: Good
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2,885 posts
The Merit Point adjustments for WS's are better than what they originally planned since now 1/5 gives better than the current previous 4/5. Also I am glad I moved my merits around yesterday in anticipation of the changes since now 1/5 in any WS is going to cost 20 merits instead of 10.

Edited, Apr 29th 2013 10:24am by ImmortalAlchemist
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Return1 argued with Mellowy and wrote:

Seriously, you won't be @#%^ing happy until SE releases a full sized Bahamut avatar you can @#%^ing ride and use to kill players that annoy you, one shot AV/PW/Shinryuu, and burn the FFXI nations to the @#%^ing ground for fun. All while actually restoring mp used instead of costing any.

#3 Apr 29 2013 at 12:03 PM Rating: Excellent
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589 posts
Update is made of win if only for access to storage anywhere, everything else is just icing.
#4 Apr 29 2013 at 12:27 PM Rating: Good
Sage
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4,281 posts
Hm I wonder if any of those hexed augments are going to be good. I can probably make some bank off those 7 stacks of honors at least.
____________________________
Philemon on Valefor
Gjallarhorn 4/17/08
Daurdabla 5/9/11
Carnwenhan 5/4/12
Ryunohige 10/29/12
#5 Apr 29 2013 at 12:52 PM Rating: Excellent
**
595 posts
OMG! Storage from any rent-a-room! Finally! Best. Update. Ever.
#6 Apr 29 2013 at 12:58 PM Rating: Decent
41 posts
Definitely some interesting things mentioned.

Part of it even suggests the pets being hammered senseless by magic attacks might be getting fixed.
I'll /cheer if and when I log into farming mule and it's happened lol.

Storage thing for me was never a problem. Though it will definitely save me bothering about which box I put stuff in in future.

WS merits changes I half disagree with, without really caring tbh.
Might change my mains WS merits around and unlock a few more rather than the current 3 maxed. I'll see.
Could leave Axe capped and sensibly unlock 10 more I suppose.. Well.. 8 more since I already have 3 unlocked.

Edited, Apr 29th 2013 2:59pm by Frankbrodie
#7 Apr 29 2013 at 1:03 PM Rating: Good
*
125 posts
Quote:
• An issue wherein the graphics of NPC "Noan" is being Galka instead of Hyur.


Quote:
Hyur


You got your Eorzea in my Vana'diel!
#8 Apr 29 2013 at 1:16 PM Rating: Decent
Jack of All Trades
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29,633 posts
Quote:
Chocobo Jig II (DNC Lv.70, Recast Time: 60 seconds, Effect Duration: 120 seconds)
Increases movement speed of party members within area of effect.


Assuming this is just as potent as the first Jig, I approve (who wouldn't?)

Quote:
• The maximum limit for point allocation in the Magic Skills category has been raised from twenty-four to thirty-two.


Awwww yeah

Quote:
The stat bonus and required number of merit points per upgrade for the merit point category “weapon skill” have been adjusted.


Cool I guess, but I don't get why they had to up the costs >_> Were they not already high enough?

Meh, not like merits are hard, but it's annoying that I won't be able to get the first two upgrades on a WS done with just one batch of merits anymore.

Quote:
Effect durations for the following white magic spells have been increased:
Barstone / Barwater / Baraero / Barfire / Barblizzard / Barthunder / Barstonra / Barwatera / Baraera / Barfira / Barblizzara / Barthundra

The following issues have been corrected:
An issue wherein the duration of the following spells is shorter than intended.

Barfire / Barblizzard / Baraero / Barstone / Barthunder / Barwater / Barfira / Barblizzara / Baraera / Barstonra / Barthundra / Barwatera


YESSSSSSS

Quote:
It is now possible to take access items in and out of storage while in a rent-a-room.


MORE YESSSSSSS

Quote:
Players are no longer able to use Kazham warp runes or Norg warp runes without an airship pass for Kazham.


I found out this was possible around a week ago, I lol'd

Quote:
An issue wherein the graphics of NPC "Noan" is being Galka instead of Hyur.


More proof that FF14 is leeching off our game
#9 Apr 29 2013 at 1:37 PM Rating: Decent
***
1,778 posts
Oatixur
DMG:+146 Delay:+96
Accuracy+35 Attack+25 Guard skill +4
Physical damage taken -3%
Lv99 MNK/PUP

WHAT
THE
ACTUAL
****


+146!?
ARE YOU ******* KIDDING ME!?
#10 Apr 29 2013 at 1:38 PM Rating: Decent
Jack of All Trades
******
29,633 posts
Quote:
Oatixur
DMG:+146 Delay:+96
Accuracy+35 Attack+25 Guard skill +4
Physical damage taken -3%
Lv99 MNK/PUP

WHAT
THE
ACTUAL
@#%^


+146!?
ARE YOU @#%^ING KIDDING ME!?


inb4 it has some awful hidden effect on it ala Accursed Belt

But yeah, probably not
#11 Apr 29 2013 at 1:48 PM Rating: Decent
***
2,258 posts
so....
Upukirex File:Upukirex icon.png 99 Polearm DMG:266 Delay:492 STR+13 Accuracy+40 Attack+25 Critical hit rate +2%

Oatixur File:Oatixur icon.png 99 Hand-to-Hand DMG:+146 Delay:+96 Accuracy+35 Attack+25 Guard skill +4 Physical damage taken -3% MNK / PUP

Can we throw out our R/M/E NOW?! :)
#12 Apr 29 2013 at 1:56 PM Rating: Default
I hope the changes to Desperate blows makes losing 3% per merit worth it.. otherwise I like the changes.
#13 Apr 29 2013 at 2:01 PM Rating: Decent
Tatham wrote:
Oatixur
DMG:+146 Delay:+96
Accuracy+35 Attack+25 Guard skill +4
Physical damage taken -3%
Lv99 MNK/PUP

WHAT
THE
ACTUAL
@#%^


+146!?
ARE YOU @#%^ING KIDDING ME!?


LoL and here we all thought 80dmg+ h2h was broken. so ya i will just go right in my room for 2 hours with the door lock! :)
#14 Apr 29 2013 at 2:15 PM Rating: Good
**
589 posts
If this is not some "miss placed the decimal point" kinda ***** up then wow... just wow.
#15 Apr 29 2013 at 2:17 PM Rating: Decent
****
5,684 posts
Shastal wrote:
I hope the changes to Desperate blows makes losing 3% per merit worth it.. otherwise I like the changes.
It simply means hasso + Last Resort at lv99 = 25% haste

or at least that's how it was presented when first announced.


The general idea is to give other DDs the option of going /DRK by making Last Resort more appealing.
#16 Apr 29 2013 at 2:19 PM Rating: Excellent
And I JUST cleaned out 40 slots in storage because I realized I had eight pairs of subligar in there I was probably never going to let Brigid sniff.

So very very very happy. Room to breathe! I'm gonna stuff my SMN gear into that as soon as I log in.
#17 Apr 29 2013 at 2:20 PM Rating: Excellent
Avatar
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972 posts
Let's take a look at the new weapons shall we... Here's the axe as an example.

Kerehcatl
DMG:156 Delay:288

That's a 1-hand axe.... Now as a comparison...

Guttler (Level 99)
DMG:88 Delay:280

Aymur (Level 99)
DMG:89 Delay:312

So yeah... brb, going to cry in a corner with my Empy weapons.
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#18 Apr 29 2013 at 2:35 PM Rating: Decent
What's the deal with these new weapons...I heard about a few others in the dats a while back but haven't seen any in game. Is there any information on how they are obtained, or is this just SE ******* with the dat miners?
#19 Apr 29 2013 at 2:35 PM Rating: Good
Am I the only one that's pissed they didn't add the AF for RUN and GEO
#20 Apr 29 2013 at 2:42 PM Rating: Good
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589 posts
BrownDuck wrote:
What's the deal with these new weapons...I heard about a few others in the dats a while back but haven't seen any in game. Is there any information on how they are obtained, or is this just SE @#%^ing with the dat miners?


These new weapons that were added to day just jammed a Mr. Universe size fist right up to the shoulder up the %^* of everything even the weapons added at SoA launch. I'm at the point i don't even want to think about fighting the mob that weapons of this level are needed for.
#21 Apr 29 2013 at 2:52 PM Rating: Good
Zameswolvesbane wrote:
Am I the only one that's pissed they didn't add the AF for RUN and GEO


I'm neither pissed nor surprised. It took six months every other time they added new jobs. I don't see why anyone expected differently for this expansion.

What I am disappointed about is the lack of this paragraph:

SE ought to have wrote:
An issue in which players on Windows 7 and Windows 8 would crash during the following circumstances:
- When changing characters (frequent)
- When zoning (rare)
- For no bloody reason at all (all the damn time)


Edited, Apr 29th 2013 4:55pm by Catwho
#22 Apr 29 2013 at 3:14 PM Rating: Good
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972 posts
Zameswolvesbane wrote:
Am I the only one that's pissed they didn't add the AF for RUN and GEO

Not pissed, in-fact given the devs' track-record, it was a bit expected imo, but it is a bit annoying.

I mean SE knows how fast leveling is, they were aware that people would have these jobs at 99 within hours of the expansion going live. They also know how raw these jobs are, you'd think that they'd be eager to get them up to speed.
____________________________
~~ Puppetmaster // Scholar // Thief // Dancer // Blue Mage // Corsair // Geomancer // Ninja // Ranger // Summoner ~~
#23 Apr 29 2013 at 3:15 PM Rating: Good
Sage
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4,281 posts
Holy balls at those new weapons.
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#24 Apr 29 2013 at 3:53 PM Rating: Good
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9,526 posts
/em slobbers a little bit.

Those weapons are ridic.
#25 Apr 29 2013 at 3:59 PM Rating: Decent
u would also think that after 10+ years of doing this stuff they wouldn't have so much issues doing version updates. but still can't do update 3 hours after maintence is a bunch of bull
#26 Apr 29 2013 at 4:06 PM Rating: Decent
Still cant get in. Kinda ????ed but whatever.

Ya ... the Great Katana is sick. Dont feel bad in the least now for not spending rediculous, never ending hours building an empy GK now. Cant wait to hear the kiddies cry over this. Youd think after 10 years theyd understand that this game grows. Cant have the same, stale gear forever.

Anyway ... looks promising. Excited to check out the new DD gear.
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