NOC_EU wrote:
Event-related
• The amount of time players must wait until they can participate in another lair, colonization, or wildskeeper reive after leaving one has been reduced from ten minutes to five.
• The type of reive and their coordinates within an area are now announced via a system message whenever one commences.
* These messages may be toggled on or off by selecting "Campaign-Related Data" in the Chat Filters section of the Config menu.
• The prices of the key items that Dimmian in Eastern Adoulin (E-6) sells now vary depending on the fame a player accrues from completing coalition assignments and Adoulin-related quests.
• Players can now view a list of equipment that may be enhanced with arcane glyptics by Heemo-Weemo and Divainy-Gamainy as well as information for the materials required for any such enhancements.
• New battle content called "Delve" has been introduced.
Read on for the particulars.
Battle-related
• Job Ability and Job Trait Adjustments
• Dark Knight
• The job trait Desperate Blows may now be learned at level fifteen*.
Desperate Blows reduces delay for two-handed weapons when using Last Resort.
* The trait is learned at level fifteen, but one's degree of mastery in it will periodically increase as he rises in level.
• The merit point group two enhancement Desperate Blows is now Desperate Blows Effect.
• Additional merit points expended on Desperate Blows Effect now reduce delay by two percent instead of five.
• Dancer
Chocobo Jig II (DNC Lv.70, Recast Time: 60 seconds, Effect Duration: 120 seconds)
Increases movement speed of party members within area of effect.
• Ranger
• The job trait Recycle may now be learned at level twenty*.
Recycle occasionally allows ranged attacks without consuming ammunition.
* The trait is learned at level twenty, but one's degree of mastery in it will periodically increase as he rises in level.
• The ability Scavenge now enables the recovery of specific amounts of ammunition expended.
* Only ammunition expended in one's current area may be recovered, with the amount recovered varying dependent upon one's level.
* Changing areas, logging out, or recovering one or more pieces of ammunition resets the ability.
• The recast time for Scavenge has been reduced from five minutes to three.
• The group one merit point enhancement Scavenge Effect replaces what used to be Scavenge Recast.
• Scavenge Effect increases the chance of finding ammunition by a certain percentage per merit point.
• The group two merit point enhancement Recycle Rate replaces what used to be Recycle.
• Corsair
• The job trait Recycle may now be learned at level thirty-five*.
Recycle occasionally allows ranged attacks without consuming ammunition.
* The trait is learned at level thirty-five, but one's degree of mastery in it will periodically increase as he rises in level.
• Geomancer
• The potency of geomancy spells that increase and reduce accuracy, magic accuracy, evasion, and magic evasion have been adjusted.
• Rune Fencer
• The amount by which Rune Enchantment increases elemental resistances has been raised.
• The following abilities have undergone recast time and effect duration adjustments:
• Vallation
Recast time has been reduced from five minutes to three.
Effect duration has been reduced from three minutes to two.
 
• Pflug
Recast time has been reduced from five minutes to three.
Effect duration has been reduced from three minutes to two.
 
• Valiance
Recast time has been reduced from ten minutes to five.
 
• One For All
Recast time has been reduced from ten minutes to five.
• Liement
Recast time has been reduced from ten minutes to three.
Effect duration has been reduced from one minute to ten seconds.
• Merit Point Adjustments
• Geomancy Skill and Handbell Skill have been added to the Magic Skills category.
• The maximum limit for point allocation in the Magic Skills category has been raised from twenty-four to thirty-two.
• The stat bonus and required number of merit points per upgrade for the merit point category “weapon skill†have been adjusted.
Stage 1 Stage 2 Stage 3 Stage 4 Stage 5 Pre-adjustment Bonus 17% 34% 51% 68% 85% Post-adjustment Bonus 73% 76% 79% 82% 85% Points Needed Pre-adjustment 10 15 20 25 30 Points Needed Post-adjustment 20 22 24 27 30
• Spell and Ability Adjustments
• Effect durations for the following white magic spells have been increased:
Barstone / Barwater / Baraero / Barfire / Barblizzard / Barthunder / Barstonra / Barwatera / Baraera / Barfira / Barblizzara / Barthundra
• The amount of enmity accumulated from vesting Reprisal and Foil has been increased.
• The amount of static enmity accrued by using the following spells and abilities has been reduced:
* The summoning magic spell Odin does not appear in this list because using it only accrues one unit of enmity.
• Job Abilities
Benediction / Shadowbind / Sharpshot / Barrage / Heel / Leave / Sic / Stay / Reward / Deactivate
• White Magic
Raise / Raise II / Raise III / Arise / Poisona / Paralyna / Blindna /
Silena / Stona / Viruna / Cursna / Blink / Stoneskin / Aquaveil /
Slow / Slow II / Haste / Paralyze / Paralyze II / Silence /
Barfire / Barblizzard / Baraero / Barstone / Barthunder / Barwater / Barsleep
Barpoison / Barparalyze / Barblind / Barsilence / Barpetrify / Barvirus
Sacrifice / Esuna / Auspice / Repose / Erase / Addle /
Temper / Embrava / Enfire / Enfire II / Enblizzard / Enblizzard II /
Enaero / Enaero II / Enstone / Enstone II / Enthunder / Enthunder II /
Enwater / Enwater II / Enlight / Phalanx / Phalanx II / Regen /
Regen II / Regen III / Regen IV / Regen V/ Refresh / Refresh II /
Sandstorm / Rainstorm / Windstorm / Firestorm / Hailstorm / Thunderstorm / Voidstorm / Aurorastorm /
Animus Augeo / Animus Minuo / Adloquium
• Black Magic
Poison / Poison II / Poisonga / Bio / Bio II / Bio III / Burn / Frost /
Choke / Rasp / Shock / Drown / Retrace / Blaze Spikes / Ice Spikes /
Shock Spikes / Sleep / Sleep II / Blind / Blind II / Break / Breakga /
Bind / Dispel / Absorb / Absorb-DEX / Absorb-VIT / Absorb-AGI /
Absorb-INT / Absorb-MND / Absorb-CHR / Absorb-ACC / Absorb-Attri / Endark /
Klimaform
• Summoning Magic
Fire Spirit / Ice Spirit / Air Spirit / Earth Spirit / Thunder Spirit / Water Spirit /
Light Spirit / Dark Spirit / Carbuncle / Fenrir / Ifrit /
Titan / Leviathan / Garuda / Shiva /
Ramuh / Diabolos / Alexander
• Ninjutsu
Monomi: Ichi / Aisha: Ichi / Utsusemi: Ichi / Utsusemi: Ni / Jubaku: Ichi /
Hojo: Ichi / Hojo: Ni / Kurayami: Ichi / Kurayami: Ni / Dokumori: Ichi /
Myoshu: Ichi / Yurin: Ichi / Kakka: Ichi / Migawari: Ichi
• Songs
Foe Requiem / Foe Requiem II / Foe Requiem III / Foe Requiem IV /
Foe Requiem V / Foe Requiem VI / Foe Requiem VII / Horde Lullaby /
Horde Lullaby II / Army's Paeon / Army's Paeon II / Army's Paeon III /
Army's Paeon IV / Army's Paeon V / Army's Paeon VI / Mage's Ballad /
Mage's Ballad II / Mage's Ballad III / Knight's Minne / Knight's Minne II /
Knight's Minne III / Knight's Minne IV / Knight's Minne Vï¼Valor Minuet /
Valor Minuet II / Valor Minuet III / Valor Minuet IV / Valor Minuet V /
Sword Madrigal / Blade Madrigal / Hunter's Prelude / Archer's Prelude /
Sheepfoe Mambo / Dragonfoe Mambo / Fowl Aubade / Herb Pastoral / Shining Fantasia /
Scop's Operetta / Puppet's Operetta / Gold Capriccio / Warding Round / Goblin Gavotte /
Advancing March / Victory March / Battlefield Elegy / Carnage Elegy /
Sinewy Etude / Dextrous Etude / Vivacious Etude / Quick Etude /
Learned Etude / Spirited Etude / Enchanting Etude / Herculean Etude /
Uncanny Etude / Vital Etude / Swift Etude / Sage Etude /
Logical Etude / Bewitching Etude / Fire Carol / Ice Carol /
Wind Carol / Earth Carol / Lightning Carol / Water Carol /
Light Carol / Dark Carol / Fire Carol II / Ice Carol II /
Wind Carol II / Earth Carol II / Lightning Carol II / Water Carol II /
Light Carol II / Dark Carol II / Fire Threnody / Ice Threnody /
Wind Threnody / Earth Threnody / Lightning Threnody / Water Threnody / Light Threnody /
Dark Threnody / Magic Finale / Foe Lullaby / Foe Lullaby II / Goddess's Hymnus /
Chocobo Mazurka / Maiden's Virelai / Raptor Mazurka / Foe Sirvente /
Adventurer's Dirge / Sentinel's Scherzo / Pining Nocturne
• Geomancy
Indi-Regen / Indi-Poison / Indi-Refresh / Indi-STR / Indi-DEX /
Indi-VIT / Indi-AGI / Indi-INT / Indi-MND / Indi-CHR / Indi-Fury /
Indi-Barrier / Indi-Acumen / Indi-Fend / Indi-Precision / Indi-Voidance /
Indi-Focus / Indi-Attunement / Indi-Wilt / Indi-Frailty / Indi-Fade /
Indi-Malaise / Indi-Slip / Indi-Torpor / Indi-Vex / Indi-Languor /
Indi-Slow / Indi-Paralysis / Indi-Gravity / Geo-Regen / Geo-Poison / Geo-Refresh /
Geo-STR / Geo-DEX / Geo-VIT / Geo-AGI / Geo-INT / Geo-MND / Geo-CHR /
Geo-Fury / Geo-Barrier / Geo-Acumen / Geo-Fend / Geo-Precision / Geo-Voidance /
Geo-Focus / Geo-Attunement / Geo-Wilt / Geo-Frailty / Geo-Fade / Geo-Malaise /
Geo-Slip / Geo-Torpor / Geo-Vex / Geo-Languor / Geo-Slow / Geo-Paralysis / Geo-Gravity
Item-related
• New synthesis recipes have been introduced.
• New items have been introduced.
• The following items are now storable through the Porter Moogle NPC:
Storage Slip 11: Moogle Guard / Moogle Guard +1 / Chocobo Shield / Chocobo Shield +1
• Players may now exchange medals for multiple pairs of Soul Spectacles at once from the Mummers' Coalition NPC Masad.
• The Artifact equipment Hunter's Socks and Hunter's Socks +1 attribute "Enhances 'Scavenge' effect" now enhances the likelihood of recovering expended ammunition when using Scavenge.
Rune fencers can now equip the item Khloros Blade.
• The sizes of mannequins besides the Galka Mannequin have been adjusted as follows:
Pre-adjustment Post-adjustment Hume ♂ Mannequin 4x4 → 3x2 Hume ♀ Mannequin 4x4 → 3x2 Elvaan ♂ Mannequin 4x4 → 3x2 Elvaan ♀ Mannequin 4x4 → 3x2 Tarutaru ♂ Mannequin 4x4 → 2x1 Tarutaru ♀ Mannequin 4x4 → 2x1 Mithra mannequin 4x4 → 3x2
• Logging and harvesting locations in the following areas will now vanish at specific times:
Yahse Hunting Grounds / Ceizak Battlegrounds / Foret de Hennetiel / Morimar Basalt Fields / Sih Gates / Moh Gates / Cirdas Caverns
* The time it takes for these points to respawn will shorten depending on the colonization rate of the area in which they reside.
* This adjustment already applies to mining locations as of the April 12 patch.
• The following synergy recipes have been introduced:
Item Required Craft Materials Shadow Lord Statue II Woodworking Shadow Lord Statue, Adamantoise Statue, Behemoth Statue, Fafnir Statue Alchemy Shadow Lord Statue III Woodworking Shadow Lord Statue, Atomos Statue Alchemy Beastman Gonfalon Woodworking Shadow Lord Statue, Shadow Lord Statue II, Shadow Lord Statue III Alchemy Upgraded Item Required Craft Materials Hrafn Gambieras - Hrafn Gambieras, Abdhaljs's Honor (x3) Tenryu Sune-Ate - Tenryu Sune-Ate, Abdhaljs's Honor (x3) Kheper Gamashes - Kheper Gamashes, Abdhaljs's Honor (x3) Auspex Nails - Auspex Nails, Abdhaljs's Honor (x3) Paean Boots - Paean Boots, Abdhaljs's Honor (x3) Hrafn Gauntlets - Hrafn Gauntlets, Abdhaljs's Honor (x3) Tenryu Tekko - Tenryu Tekko, Abdhaljs's Honor (x3) Kheper Wristbands - Kheper Wristbands, Abdhaljs's Honor (x3) Auspex Gages - Auspex Gages, Abdhaljs's Honor (x3) Paean Cuffs - Paean Cuffs, Abdhaljs's Honor (x3) Hrafn Hose - Hrafn Hose, Abdhaljs's Honor (x3) Tenryu Hakama - Tenryu Hakama, Abdhaljs's Honor (x3) Kheper Kecks - Kheper Kecks, Abdhaljs's Honor (x3) Auspex Slops - Auspex Slops, Abdhaljs's Honor (x3) Paean Tights - Paean Tights, Abdhaljs's Honor (x3) Hrafn Coronet - Hrafn Coronet, Abdhaljs's Honor (x3) Tenryu Somen - Tenryu Somen, Abdhaljs's Honor (x3) Kheper Bonnet - Kheper Bonnet, Abdhaljs's Honor (x3) Auspex Coif - Auspex Coif, Abdhaljs's Honor (x3) Paean Mitra - Paean Mitra, Abdhaljs's Honor (x3) Upgraded Item Required Craft Materials Hrafn Haubert - Hrafn Haubert, Abdhaljs's Honor (x3) Tenryu Domaru - Tenryu Domaru, Abdhaljs's Honor (x3) Kheper Jacket - Kheper Jacket, Abdhaljs's Honor (x3) Auspex Doublet - Auspex Doublet, Abdhaljs's Honor (x3) Paean Bliaut - Paean Bliaut, Abdhaljs's Honor (x3)
System-related
• It is now possible to toggle the special effects of geomancers' indicolure spells under the Effects section of the Config menu.
• It is now possible to take access items in and out of storage while in a rent-a-room.
* Equipment worn by mannequins cannot be directly removed via the Storage menu.
• PlayStation 2 memory allocation has undergone adjustments to prevent blackout issues in specific locations.
* In accordance with these adjustments, the cutscene that precedes Besieged battles has been re-implemented.
• Messages that display while playing the Mummers' Coalition amusement Boom or Bust have been adjusted.
• Players are no longer able to use Kazham warp runes or Norg warp runes without an airship pass for Kazham.
[Windows Version]
• The special effect for "hot" weather may now be toggled via the Weather Effects section of Misc. in the Config menu.
Resolved Issues
• The following issues have been corrected:
• An issue wherein characters may fall beneath the floor in both Rala Waterways and Rala Waterways [U].
• An issue wherein the graphics of stone walls in Rala Waterways [U] would look different compared to stone walls in Rala Waterways when the BumpMap Enable was set to "ON." (Windows only)
• An issue wherein characters may become petrified before the countdown ends while they were under the "Gradual Petrification" status ailment.
• An issue wherein the damage reduction effect of the following items was incorrect:
E. Tincture (PG) / E. Tincture (SP)
• An issue wherein certain attacks by Cracklaw and Matamata would not reach and give no damage to pets while they are in battle.
• An issue wherein the effect of Dragonfish would not apply on Mithra.
• An issue wherein the effect of both Gnatbane and Hemlock would not be applied to characters.
• An issue wherein additional delivery NPCs were not available even when an emblem was present on the wall of Courier's Coalition.
• An issue wherein the effect of Indicolure spells would remain even after a level restriction was applied.
• An issue wherein a flare-like effect would appear by looking at characters that fell beneath the floor walking through Rala Waterways. (PS2 only)
• An issue wherein certain Geo-type geomancy spells that normally only affect enemies were affecting party members as well.
• An issue wherein rune fencers were unable to learn the spell "Barsilence."
• An issue wherein magic accuracy was higher than intended when the level of the player casting the spell was lower than their opponent.
• An issue wherein the effect duration of the following spells was shorter than intended:
Barfire / Barblizzard / Baraero / Barstone / Barthunder / Barwater / Barfira / Barblizzara / Baraera / Barstonra / Barthundra / Barwatera
• An issue wherein the quest "A Stone's Throw Away" could not be completed if the player obtains a Marble Nugget before receiving the quest offer.
• An issue wherein the combination of certain Ergon Tinctures and Ergon Loci were incorrect.
• An issue wherein the skillchain bonus will not initiate on the Abyssean monster "Feuerunke."
• An issue wherein the accuracy of ranged attacks would decrease if the player's level was lower than the monster's level.
• An issue wherein the effect of Sambas, Black Arts, and Light Arts would wear off at the end of Colonization Reives if Dancer or Scholar was set as the support job.
• An issue wherein the game might freeze during the cutscenes of following quests and missions: (PlayStation2 Only)
Five Seconds of Fame / Promotion: First Lieutenant / In a Haze of Glory / At Journey's End / Sweets for the Soul
• An issue wherein the game might freeze while watching chocobo racing. (PlayStation2 Only)
• An issue wherein an improper background might appear in West Adoulin depending on the camera angle.
• An issue wherein the synthesis effect was vague during the cutscene of the quest "Vegetable Vegetable Revolution."
• An issue wherein part of the tablecloth covering the table placed in the Mummers' Coalition would disappear depending on the camera angle.
• An issue wherein the lighting effect of the lamp placed on the wall would penetrate through the wall during the cutscene of the quest "No Laughing Matter." (Xbox360 Only)
• An issue wherein the graphics of Umbril displayed improperly during the cutscene of the quest "Scaredy-Cats."
• An issue wherein the graphics of your character would overlap with the monster during the cutscene of the quest "Heartwings and the Kindhearted."
• An issue wherein the graphics of the NPC "Noan" was a Galka instead of a Hume.
• An issue wherein the character's face would be cut off during the cutscene of the quest "Dances with Luopans" if the character's race was either Galka or male Elvaan with the physical size set to large.
• An issue wherein the hand of the NPC "Gratzigg" would overlap with the head of the NPC "Chero-Machero" during the cutscene of the mission "Arciela Appears Again."
• An issue wherein the game might freeze or the screen might blackout during the cutscene of the quest "Raptor Rapture."
• An issue wherein using the following text commands would display the main target:
st / stpc / stnpc
• An issue wherein the graphics of the handrail at Big Bridge and the airship landing strip in West Adoulin might appear improperly.
• An issue wherein an NPC that does not exist would appear on the radar in East Adoulin.
• An issue wherein the street lamps in West Adoulin would appear to be lit even during the daytime.
• An issue wherein the trading of ancient currencies with the NPCs in Beadeaux, Davoi, and Castle Oztroja was not processed properly.
• An issue wherein the quest "Clash of the Comrades" could be completed without fighting in the battlefield if the main job was set to geomancer or rune fencer.
• An issue wherein the graphics of the NPC "Distrova" might turn into a red treasure coffer or a glass during the cutscene of the quest "Raptor Rapture."
• An issue wherein Delectable Orobon could be caught at a 100% rate by fishing at certain locations in Foret de Hennetiel.
• An issue wherein the following items would not stack correctly:
Chapuli Fletching / Chapuli Arrowhead / Midrium Bolt Heads / Mantid Arrowhead / Damascus Bolt Heads
• An issue wherein geomancer could not cast Impact.
• An issue wherein the following items would be placed at an improper location when sorted by using Auto-Sort.
Trbl. Pickaxe / Trbl. Axe / Trbl. Sickle
• An issue wherein fishing skill would not increase when opening the Lockbox during Aquatic Depopulation Team.
• An issue wherein the help message on the scroll of Barsilence did not list the level rune fencer can learn the spell. (EN and FR only)
• An issue wherein the following items did not properly grant the enhancement for the “Soul Jump†effect.
Lancer Cuissots +1 / Lancer Cuissots +2
• An issue wherein an improper Song Recast Delay effect would be applied under certain conditions.
Edited, Apr 29th 2013 6:22pm by Szabo