1
Forum Settings
       
Reply To Thread

Job Adjustments for the Next Version Update Follow

#27 May 13 2013 at 11:29 AM Rating: Excellent
A single good VW run is enough to recap you.

I think the problem is that a lot of people capped their jobs last year and then set all exp earned to roll over to limit points. So they may have had a steady erosion of the exp cap over the last year, but it didn't matter until the sudden introduction of content that involved dying and HPing only to run right back into the fray - and die over and over again, to avoid weakness timers.
#28 May 13 2013 at 11:42 AM Rating: Good
*******
50,767 posts
God, it's been four years and people are still too dumb to just leave it on exp mode and never have to worry about deleveling?
____________________________
George Carlin wrote:
I think it’s the duty of the comedian to find out where the line is drawn and cross it deliberately.
#29 May 13 2013 at 12:28 PM Rating: Decent
**
334 posts
lolgaxe wrote:
God, it's been four years and people are still too dumb to just leave it on exp mode and never have to worry about deleveling?


No, it's called "We pull the NM to the nearest waypoint and when we die we homepoint and warp back out to rejoin the fight unweakened because 5/20 mins just won't cut it." I lost almost 30,000 xp in two pops of an NM doing this. But I got a clear on the 2nd pop.

The flip side of this is that I go out to Dolls on WAR/DNC with proper atmas and basically one-hit dolls and make back 40k xp in about a half hour to forty minutes.

Anyhow, we get your point, but you probably shouldn't condescend until you know details- it just makes you look like a pompous ********
#30 May 13 2013 at 12:32 PM Rating: Default
Avatar
****
4,864 posts
I don't forecast the issue will be (a) not having a choice to quickly recap; or (b) not selecting exp mode. (b) is a very easy fix and definitely should be used (merits should mostly be capped anyways except for really really new level 99s.) (a) is an issue similar to deleveling at 75. Did you really want to go back to re-exp? No. That was part of the great thing of Abyssea. Exp became a non-issue. Reintroducing it as a continuing maintenance aspect of job upkeep while at the same time broadcasting that the new way of exping is through gear progression seems like a major one step forward, 3 steps backward approach. At least make things like fracture give abyssea style exp and delve field nms give voidwatch style exp. Then we don't have to go back into pre-SOA irrelevant areas to do content that the developer has made outdated in order to participate in updated content.

Edited, May 13th 2013 2:34pm by TheBarrister
____________________________
Carbuncle


#31 May 13 2013 at 2:10 PM Rating: Decent
The All Knowing
Avatar
*****
10,265 posts
ChaChaJaJa wrote:
lolgaxe wrote:
God, it's been four years and people are still too dumb to just leave it on exp mode and never have to worry about deleveling?


No, it's called "We pull the NM to the nearest waypoint and when we die we homepoint and warp back out to rejoin the fight unweakened because 5/20 mins just won't cut it." I lost almost 30,000 xp in two pops of an NM doing this. But I got a clear on the 2nd pop.

The flip side of this is that I go out to Dolls on WAR/DNC with proper atmas and basically one-hit dolls and make back 40k xp in about a half hour to forty minutes.

Anyhow, we get your point, but you probably shouldn't condescend until you know details- it just makes you look like a pompous dipsh*t.


That maybe true in some instances, but from back in the LS days, it was primarily people being too lazy to cap xp after multiple deaths. Let's be real with ourselves. No one liked having to go BACK to a merit party just to cap xp. Merit parties were/are very monotonous. The ideal situation was to do LS events that gained xp. So, if you were unfortunate enough to gain that necessary xp, you just rocked what you had in hopes of not losing a level.

P.S. 30k wont de-level a level 99. If it did, then you probably fit the above description.
#32 May 13 2013 at 6:48 PM Rating: Default
**
334 posts
Almalieque wrote:
ChaChaJaJa wrote:
lolgaxe wrote:
God, it's been four years and people are still too dumb to just leave it on exp mode and never have to worry about deleveling?


No, it's called "We pull the NM to the nearest waypoint and when we die we homepoint and warp back out to rejoin the fight unweakened because 5/20 mins just won't cut it." I lost almost 30,000 xp in two pops of an NM doing this. But I got a clear on the 2nd pop.

The flip side of this is that I go out to Dolls on WAR/DNC with proper atmas and basically one-hit dolls and make back 40k xp in about a half hour to forty minutes.

Anyhow, we get your point, but you probably shouldn't condescend until you know details- it just makes you look like a pompous dipsh*t.


That maybe true in some instances, but from back in the LS days, it was primarily people being too lazy to cap xp after multiple deaths. Let's be real with ourselves. No one liked having to go BACK to a merit party just to cap xp. Merit parties were/are very monotonous. The ideal situation was to do LS events that gained xp. So, if you were unfortunate enough to gain that necessary xp, you just rocked what you had in hopes of not losing a level.

P.S. 30k wont de-level a level 99. If it did, then you probably fit the above description.


I didn't de-level. But I lost that xp in a few hours. Try telling your party you need a 45 minute break between pops to go recap xp buffer and see how that goes. You can literally lose it that fast. Well, not as much now that more strategies have surfaced for each nm's particular gimmick, but that info is just surfacing. I started NM pugs that afternoon with a 54k buffer and stopped that night 5k from deleveling.


Edited, May 13th 2013 8:49pm by ChaChaJaJa
#33 May 14 2013 at 5:14 AM Rating: Default
The All Knowing
Avatar
*****
10,265 posts
ChaChaJaJa wrote:
Almalieque wrote:
ChaChaJaJa wrote:
lolgaxe wrote:
God, it's been four years and people are still too dumb to just leave it on exp mode and never have to worry about deleveling?


No, it's called "We pull the NM to the nearest waypoint and when we die we homepoint and warp back out to rejoin the fight unweakened because 5/20 mins just won't cut it." I lost almost 30,000 xp in two pops of an NM doing this. But I got a clear on the 2nd pop.

The flip side of this is that I go out to Dolls on WAR/DNC with proper atmas and basically one-hit dolls and make back 40k xp in about a half hour to forty minutes.

Anyhow, we get your point, but you probably shouldn't condescend until you know details- it just makes you look like a pompous dipsh*t.


That maybe true in some instances, but from back in the LS days, it was primarily people being too lazy to cap xp after multiple deaths. Let's be real with ourselves. No one liked having to go BACK to a merit party just to cap xp. Merit parties were/are very monotonous. The ideal situation was to do LS events that gained xp. So, if you were unfortunate enough to gain that necessary xp, you just rocked what you had in hopes of not losing a level.

P.S. 30k wont de-level a level 99. If it did, then you probably fit the above description.


I didn't de-level. But I lost that xp in a few hours. Try telling your party you need a 45 minute break between pops to go recap xp buffer and see how that goes. You can literally lose it that fast. Well, not as much now that more strategies have surfaced for each nm's particular gimmick, but that info is just surfacing. I started NM pugs that afternoon with a 54k buffer and stopped that night 5k from deleveling.


Edited, May 13th 2013 8:49pm by ChaChaJaJa


I'm sure that there are exceptions, and new content is one of them, but that wasn't mostly the reason in the level 75 era. If your alliance wipes more than once in a battle, then obviously you are doing something wrong. Let it go and plan and try something else. That's exactly what happened to me the other day twice. In one scenario, we changed our plan and one. In another scenario, we just accepted defeat and moved on.
#34 May 14 2013 at 6:01 AM Rating: Decent
**
478 posts
ChaChaJaJa wrote:
No, it's called "We pull the NM to the nearest waypoint and when we die we homepoint and warp back out to rejoin the fight unweakened because 5/20 mins just won't cut it." I lost almost 30,000 xp in two pops of an NM doing this. But I got a clear on the 2nd pop.

And home pointing might be the problem. Twilight Mail + Helm gives you auto RR3. That's what, 240xp per KO? Sure, you're zombie, but you can get right back up ten times for the same amount of XP, and (IIRC) double-weakened only matters for offensive magic. As long as you're not fighting an AoE spammer it will probably work fine.

I was in a plasm farming alliance last night and Twilight PLDs were holding the NMs that we were trying to not kill. It worked great. Watch for people running to farm Shinryu again...

Edited, May 14th 2013 8:01am by Elwynbelwyn
#35 May 14 2013 at 12:26 PM Rating: Excellent
Pretty sure most of the mobs are AOE spammers. I kept dying when I ran in to refresh songs, so I sighed, gave up, and started smacking people with distance Pianissimo songs instead.
#36 May 14 2013 at 12:54 PM Rating: Decent
Scholar
Avatar
****
6,268 posts
Pianissimo Scherzo yourself. Actually you could stand to have it on the mages too anyway.

Edited, May 14th 2013 11:55am by Raelix
____________________________
I've seen things you people wouldn't believe. Airships on fire off the shoulder of Bahamut. I watched Scapula Beams glitter in the dark near the Three Mage Gate...

Nilatai wrote:
Vlorsutes wrote:
There's always...not trolling him?

You're new here, aren't you?
#37 May 14 2013 at 3:37 PM Rating: Good
Jack of All Trades
******
29,633 posts
Quote:
And home pointing might be the problem. Twilight Mail + Helm gives you auto RR3. That's what, 240xp per KO? Sure, you're zombie, but you can get right back up ten times for the same amount of XP, and (IIRC) double-weakened only matters for offensive magic. As long as you're not fighting an AoE spammer it will probably work fine.


Weakness also gives melees 100% slow, in a situation where their output needs to be pretty high to get the mob killed in the short time limit. Hence all the home pointing.

It wouldn't terribly surprise me if they eventually patched the game such that the game still hits you with weakness even if you home point, just because of all the Delve waypoint abuse.

Also, for clarification, what double weakness does is lock your MAB value to zero. Ergo, anything that uses MAB as a multiplier will end up doing zero damage (because we all know what multiplying by zero does)

Edited, May 14th 2013 9:38pm by Fynlar
#38 May 14 2013 at 3:42 PM Rating: Excellent
Darqflame's Peon
ZAM Administrator
****
6,096 posts
Okipuit wrote:

Just to let you all know, we'll be adding wyvern enhancement stats to all of the equipment and weapons that were added during the March 27th version update, as well as the equipment and weapons that will be added in the future. While there is currently a lack of pet enhancement stats on the Delve gear, we will be making adjustments to add these stats.

http://forum.square-enix.com/ffxi/threads/33461-Job-Adjustments-for-the-Next-Version-Update?p=434865#post434865

Okipuit wrote:

New Ammunition & Method for Obtainment

We hope that you (and your wallets) been enjoying the Recycle/Scavenge adjustments! We're pleased to announce that this was just the beginning of the ammunition plans we have in store for you!

During the next version update we will be adding new ammunition. This ammunition will correspond to the ranged weapons that can be obtained via Delve, and below is what we have planned:

• Method of obtainment
Exchange Mweya Plasm acquired from Delve

• Obtainment requirements
It will be possible to obtain the ammo when you are able to exchange for the respective weapon as follows:
Arrows – Speleogen Bow
Bullets – Surefire Arquebus
Bolts – Illapa

• Stats
The damage value and stats will match that of the content level (Arrows and bullets are content level 14, and bolts are content level 20.)

• Other
It will be possible to exchange for quivers of ammo as well.

http://forum.square-enix.com/ffxi/threads/33686-New-Ammunition-Method-for-Obtainment?p=434871#post434871
#39 May 14 2013 at 8:22 PM Rating: Excellent
Avatar
*****
13,007 posts
Just give us permanent ammo and be done with it.
#40 May 16 2013 at 12:19 PM Rating: Excellent
Darqflame's Peon
ZAM Administrator
****
6,096 posts
Camate wrote:

Greetings Immortals,

In terms of blue magic, the development team is currently preparing brand-new blue magic spells and they are schedule to be implemented two version updates down the line.

Before that though, in the next version update, we will be addressing the damage values of physical blue magic spells.

Prepare yourselves, Immortals!

http://forum.square-enix.com/ffxi/threads/26943-New-Blu-Spells?p=435679#post435679

Camate wrote:

Greetings,

To give you all a better idea of what we have planned for the grips we announced for summoner, you can think along the lines of what the newly added Alternator does for puppetmaster’s automaton. Also, there will not be grips specific to each avatar, so don't worry about clogging your inventory with one for each avatar!

http://forum.square-enix.com/ffxi/threads/33369-Why-is-there-no-Summoner-path-on-the-new-Delve-gear?p=435681#post435681

Camate wrote:

Greetings,

In regards to the new ammo to be added via Delve content, I would like to point out a couple of things.

First, while this ammo can only be obtained from Delve, it is not limited to use with Delve weapons. You will be able to use it with any weapons that can utilize the ammo. However, just like the rest of the Delve equipment it will not be possible to sell or trade them.

Next, I am sure a lot of you are curious about the damage values on this new line of ammo. Though this is still being worked on and there may be some changes, the below values are what we are planning:

• Arrows: Damage 74 (content level 14)
• Bullets: Damage 196 (content level 14)
• Bolt: Damage 93 (content level 20)


Also, once again I would like to repeat something that was mentioned prior by Producer Matsui, but after a certain amount of time has passed with this content and when harder content is implemented, we will be making adjustments so that it is easier to play. Additionally we will be implementing a variety of content with the same content level.

http://forum.square-enix.com/ffxi/threads/33686-New-Ammunition-Method-for-Obtainment?p=435711#post435711

Edited, May 16th 2013 3:18pm by Szabo
#41REDACTED, Posted: May 16 2013 at 8:19 PM, Rating: Sub-Default, (Expand Post) that blue mage physical adjustment announcement sounds an awful lot like an incoming nerf.
#42 May 16 2013 at 11:33 PM Rating: Excellent
Avatar
**
972 posts
RaussSkyfang wrote:
that blue mage physical adjustment announcement sounds an awful lot like an incoming nerf.

Why would you think it's a nerf? BLU physical spell damage is suffering right now.

With the addition of Alternator, and the upcoming ammo and pet gear, it's clear that the devs have been actively boosting damage for stuff that doesn't benefit from the new weapons as much. I'm fairly certain that the blue magic update is an extension of that.
____________________________
~~ Puppetmaster // Scholar // Thief // Dancer // Blue Mage // Corsair // Geomancer // Ninja // Ranger // Summoner ~~
#43 May 17 2013 at 9:04 AM Rating: Decent
Ken Burton's Reject
*****
12,834 posts
Because normally when they say something is being improved, they say it. When they nerf something, they call it an adjustment.
____________________________
Twitter: http://www.twitter.com/pawkeshup
YouTube: http://www.youtube.com/pawkeshup
Twitch: http://www.twitch.tv/pawkeshup
Blog: http://pawkeshup.blogspot.com
Olorinus the Ludicrous wrote:
The idea of old school is way more interesting than the reality
#44Theonehio, Posted: May 17 2013 at 11:14 AM, Rating: Sub-Default, (Expand Post) For Alternator that more brought pup up to speed if anything. Blue Mage is already extremely powerful (and I'm not even taking abyssea into consideration) the only thing suffering with physical spells is some added effects not working or the fact it relies purely on your own accuracy meaning unless you're using a sword with merits, you'll see lower accuracy.
#45 May 17 2013 at 12:12 PM Rating: Excellent
Theonehio wrote:
KodoReturns wrote:
RaussSkyfang wrote:
that blue mage physical adjustment announcement sounds an awful lot like an incoming nerf.

Why would you think it's a nerf? BLU physical spell damage is suffering right now.


If you're gimp as @#%^ it's suffering maybe.



Actually on anything of real value nowadays (such as Delve NMs), the majority of Blu's spells simply won't do well damage wise because of how their damage is calculated. Some, like Vanity Dive and Heavy Strike, will do fine, but all the staple multi-attack ones (Quadratic, Amorphic, etc) will fall well short damage wise on most all noteworthy mobs now, regardless of how good your gear is. It's now more a situation of foregoing spell dmg and go solely with meleeing.
____________________________
Lady Jinte wrote:

Vlorsutes' Negotiation Skill rises 0.2 points
Vlorsutes' Observant Parent Skill rises 0.3 points
Vlorsutes' Argument Diffusing Skill rises 0.1 points

#46 May 17 2013 at 12:27 PM Rating: Excellent
Avatar
**
972 posts
Theonehio wrote:
KodoReturns wrote:
RaussSkyfang wrote:
that blue mage physical adjustment announcement sounds an awful lot like an incoming nerf.

Why would you think it's a nerf? BLU physical spell damage is suffering right now.


If you're gimp as @#%^ it's suffering maybe.

Err.... No?

Have you seen the damage on the new weapons? If you go fight alongside some Delve-weapon users, and you think BLU physical spell damage is currently keeping up, you're deluding yourself. The only physical spell that BLU has that's putting up comparable numbers right now is CASA Benthic Typhoon and stuff along that vein.


Theonehio wrote:
Blue Mage is already extremely powerful (and I'm not even taking abyssea into consideration) the only thing suffering with physical spells is some added effects not working or the fact it relies purely on your own accuracy meaning unless you're using a sword with merits, you'll see lower accuracy.

The Alternator buff was because the automaton doesn't get the benefit from the crazy damage weapons, The ammo additions are because RNGs/CORs are still stuck using pre-SoA ammo, thus they're not getting full effect from the crazy damage weapons. The update to blue magic is clearly along those same lines.

It has nothing to do with BLU being "extremely powerful", it has to do with the physical spell damage not benefitting from the crazy damage weapons. I really don't see why anyone would expect a nerf, the BLU spell update is obviously going to be a buff.
____________________________
~~ Puppetmaster // Scholar // Thief // Dancer // Blue Mage // Corsair // Geomancer // Ninja // Ranger // Summoner ~~
#47 May 17 2013 at 2:12 PM Rating: Excellent
****
9,526 posts
I swear to god if the new jugs cost tons of gil I am going to be so annoyed. I hope at least one of them is costed along the same lines as our slug buddy.
#48 May 17 2013 at 2:16 PM Rating: Decent
Ken Burton's Reject
*****
12,834 posts
That slug is sick too. He solo'd Bahamut.
____________________________
Twitter: http://www.twitter.com/pawkeshup
YouTube: http://www.youtube.com/pawkeshup
Twitch: http://www.twitch.tv/pawkeshup
Blog: http://pawkeshup.blogspot.com
Olorinus the Ludicrous wrote:
The idea of old school is way more interesting than the reality
#49 May 17 2013 at 2:20 PM Rating: Excellent
****
9,526 posts
The slug was a pleasant surprise. His enslow effect is nice, his ready moves aren't terrible, and he is pretty durable.
#50 May 17 2013 at 3:03 PM Rating: Good
****
5,684 posts
They'll tie it into Delve!

2000 plasm for 1 jug of a new pet.
#51 May 17 2013 at 3:18 PM Rating: Decent
Ken Burton's Reject
*****
12,834 posts
xypin wrote:
They'll tie it into Delve!

2000 plasm for 1 jug of a new pet.

Yea, I can see that. And it will be a frog. Because, you know, we asked them to put in frogs, right?
____________________________
Twitter: http://www.twitter.com/pawkeshup
YouTube: http://www.youtube.com/pawkeshup
Twitch: http://www.twitch.tv/pawkeshup
Blog: http://pawkeshup.blogspot.com
Olorinus the Ludicrous wrote:
The idea of old school is way more interesting than the reality
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 706 All times are in CST
Anonymous Guests (706)