Gildrein wrote:
[dev1141] Monstrosity
• New content known as “Monstrosity†will be added.
Refer to this thread for information about testing this content on the test server and ways to provide feedback.
http://forum.square-enix.com/ffxi/threads/34232-dev1141-Monstrosity?p=440570#post440570
Gildrein wrote:
[dev1142] Adjustments to Minimum Enmity Amounts
The minimum amount of enmity generated from job abilities and spells will be adjusted as given below.
Pre-adjustment Post-adjustment Damage-volatile enmity 1 → 0 Time-volatile enmity 1 → 1
*Examples of affected content include beastmaster, summoner, dragoon, and puppetmaster pet commands.
http://forum.square-enix.com/ffxi/threads/34235-dev1142-Adjustments-to-Minimum-Enmity-Amounts?p=440573#post440573
Gildrein wrote:
[dev1143] One-handed and Ranged Weapon Adjustments
• Status adjustments for one-handed weapons (hand-to-hand weapons included) and ranged weapons will be increased as given below.
The end result is that status adjustments for main-hand weapons will be the same as for two-handed weapons.
• One-handed Weapons Main Weapons Pre-adjustment Post-adjustment Attack (STR) 50% → 75% Accuracy (DEX) 50% → 75% Sub Weapons Pre-adjustment Post-adjustment Accuracy (DEX) 50% → 75%   • Ranged Weapons Ranged Weapons Pre-adjustment Post-adjustment Attack (STR) 50% → 75% Accuracy (AGI) 50% → 75%
http://forum.square-enix.com/ffxi/threads/34239-dev1143-One-handed-and-Ranged-Weapon-Adjustments?p=440577#post440577
Gildrein wrote:
[dev1144] Elemental Magic Adjustments
• The damage of elemental magic spells will be adjusted as shown below.
* The values given below are before the effects of the Magic Attack Bonus job trait have been accounted for.
* In the chart below, “INT +0†and “INT +100†refer to the differences in INT between the caster and the target.
Tier I INT+0 INT+100 Before After Before After Earth 10 10 42 160 Water 16 25 66 165 Wind 25 40 92 170 Fire 35 55 108 175 Ice 46 70 126 180 Lightning 60 85 149 185 Tier II INT+0 INT+100 Before After Before After Earth 78 100 175 350 Water 95 120 195 355 Wind 113 140 213 360 Fire 133 160 233 365 Ice 155 180 255 370 Lightning 178 200 278 375 Tier III INT+0 INT+100 Before After Before After Earth 210 200 360 550 Water 236 230 386 560 Wind 265 260 415 570 Fire 295 290 445 580 Ice 320 320 470 590 Lightning 345 350 495 600 Tier IV INT+0 INT+100 Before After Before After Earth 381 400 581 850 Water 410 440 610 865 Wind 440 480 640 880 Fire 472 520 672 895 Ice 506 560 706 910 Lightning 541 600 741 925 Tier V INT+0 INT+100 Before After Before After Earth 626 650 855 1200 Water 680 700 909 1210 Wind 734 750 967 1220 Fire 785 800 1014 1230 Ice 829 850 1058 1240 Lightning 874 900 1103 1250
 
• The MP cost, casting times, and recast times of elemental magic spells will be adjusted.
Tier I MP Cost Cast Time Recast Time Before After Before After Before After Earth 9 4 1.5 0.5 6.5 2 Water 13 10 1.75 0.5 7.75 2 Wind 18 16 2 0.5 9 2 Fire 24 22 2.25 0.5 10.25 2 Ice 30 28 2.5 0.5 11.5 2 Lightning 37 34 3 0.5 13 2 Tier II MP Cost Cast Time Recast Time Before After Before After Before After Earth 43 36 3.25 1.5 14.5 6 Water 51 43 3.5 1.5 15.75 6 Wind 59 51 3.75 1.5 17 6 Fire 68 60 4.25 1.5 18.5 6 Ice 77 68 4.5 1.5 19.75 6 Lightning 86 77 4.75 1.5 21 6 Tier III MP Cost Cast Time Recast Time Before After Before After Before After Earth 92 64 5.25 3 22.5 15 Water 98 75 5.5 3 24 15 Wind 106 88 5.75 3 25.25 15 Fire 113 101 6 3 26.5 15 Ice 120 115 6.25 3 27.75 15 Lightning 128 129 6.75 3 29.25 15 Tier IV MP Cost Cast Time Recast Time Before After Before After Before After Earth 138 112 7 6 30.75 30 Water 144 129 7.25 6 32 30 Wind 150 148 7.5 6 33.25 30 Fire 157 169 8 6 34.75 30 Ice 164 190 8.25 6 36 30 Lightning 171 213 8.5 6 37.25 30 Tier V MP Cost Cast Time Recast Time Before After Before After Before After Earth 222 156 8.75 10 39 45 Water 239 182 9.25 10 40.25 45 Wind 255 210 9.5 10 41.5 45 Fire 270 240 9.75 10 42.75 45 Ice 282 272 10 10 44 45 Lightning 294 306 10.25 10 45.5 45
http://forum.square-enix.com/ffxi/threads/34243-dev1144-Elemental-Magic-Adjustments?p=440583#post440583
Gildrein wrote:
[dev1145] Steal/Despoil Job Ability Adjustments
• The job abilities Steal and Despoil will be adjusted to not share reactivation timers.
http://forum.square-enix.com/ffxi/threads/34248-dev1145-Steal-Despoil-Job-Ability-Adjustments?p=440588#post440588
Gildrein wrote:
[dev1146] Visual Effects for Closing and Opening Windows
• A new text command called "/test winfx" will be added.
/test winfx [subcommand]
Toggles visual effect for opening and closing windows on/off.
>>Subcommands:
on Display opening/closing visual effect.
off Do not display opening/closing visual effect.
Toggles on and off when no subcommand is specified.
*/test commands are only available on the test server.
http://forum.square-enix.com/ffxi/threads/34252-dev1146-Visual-Effects-for-Closing-and-Opening-Windows?p=440592#post440592
Gildrein wrote:
[dev1147] Various Effect Area Recognition Adjustments
• The color of the icon depicting spell, ability, ranged attack, and pet command subtargets will change depending on the distance between the PC and the main target.
• The icon depicting subtargets will be blue when the main target resides within the area of effect.
• The icon depicting subtargets will be red when the main target resides outside the area of effect.
• The icon depicting subtargets will be yellow when the main target resides near the border of the area of effect.
*There will be instances where commands cannot be executed even when the subtarget icon is yellow.
http://forum.square-enix.com/ffxi/threads/34256-dev1147-Various-Effect-Area-Recognition-Adjustments?p=440598#post440598
Gildrein wrote:
[dev1148] Geomancy Special Effects Adjustments
• The visual effects of Indicollure geomancy spells will be adjusted to be less visible.
• Pre-adjustment
• Post-adjustment
Test Server Only
The effect changes will only be implemented for the following geomancy spells:
Indi-VIT / Indi-DEX / Indi-STR
http://forum.square-enix.com/ffxi/threads/34260-dev1148-Geomancy-Special-Effects-Adjustments?p=440604#post440604
Edited, May 31st 2013 8:22am by Szabo
Edited, Jun 3rd 2013 5:13pm by Szabo