Prrsha wrote:
When in doubt, pay your players in game items to log in... check a NPC, then log out and brag about online numbers for the brass. Next they will be giving out gil...
When in doubt encourage people to come to your burger joint by attaching potential prize winning tokens to a box of french fries.
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Edit: Offering Redeyes is a slap in the face to players who worked their butts off to get that item during the mock crystal war before WotG came out. I forgo'ed mine so a fellow LS member (who's mom was going through chemo) could obtain the item to cheer her up. Since she was only level 30 or so, it took a long time...
Offering a new <insert real life item here> is a slap in the face to people who worked their butts off to buy one during a slow economy. I saved up for months for a new central air system for my house, and some fool can just walk into a convenience store, buy a lotto ticket, and win hundreds of times that much. How insulting! Gawd!
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Also I see mog bonanza items sitting there that people can obtain for just well... having the good fortune to log on every single day. Cough, good way to make people do less dynamis content by just handing them the items by logging in.
I didn't complain about the double experience week, but it just seems soooo shameful that SE is being so transparent with their attempts to get people to re-sub.
How about if they spent less time making items like chocobo masks and fixed critical issues like the enmity issue, more players would log on, yes?
If trends continue, they will have a relic log in complain, where players who log in for an entire month will get a relic (fully upgraded) of their choice! Yes! That will bring back the old player base... until they figure out they are outclassed by the new SoA weapons.
You're right. It's terrible that contests have desirable prizes that people would normally have to expend effort to obtain. Contests should only be allowed to award things people don't want, or they should require just as much effort as obtaining the item normally.