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#27Almalieque, Posted: Jul 04 2013 at 8:41 PM, Rating: Sub-Default, (Expand Post) Please explain, Mr. " I bragged about being an UBER RDM, only to be busted out in humiliation".
#28 Jul 05 2013 at 1:02 AM Rating: Default
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Almalieque wrote:
rdmcandie wrote:
Prrsha wrote:
God I am worse than Alma.



Edited, Jul 4th 2013 8:06pm by rdmcandie


Please explain, Mr. " I bragged about being an UBER RDM, only to be busted out in humiliation".


I rest my case.

I would love to see where I was busted out. Outside of Tanthalas snapping a screenshot of my post CoP account. Considering I was banned for making more money than you have probably ever had.

...and no I am not proud of that, but it is what it is, I exploited the retarded Tav Vendor who made many folks rich, it cost me a great account and character, but DGAF a game is a game...

Oh and I saw the game was much more enjoyable outside of hardcore endgame, which is probably the biggest plus to losing an account that had probably more play time than Mageoholic does.


Edited, Jul 5th 2013 3:07am by rdmcandie

Edited, Jul 5th 2013 3:10am by rdmcandie
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#29 Jul 05 2013 at 6:01 AM Rating: Decent
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I'm sure that there was a point somewhere in there.

You're nothing more than a tool. As mentioned before, we've had several conversations on the RDM/Main forums, but it wasn't until you wanted to be part of the OoT/Asylum when you had this attitude of me being stupid. I see noobs like you do this all of the time. People I've never seen before, talked to, etc. who care more about their karma than expressing their true feelings make general comments to "fit in".

Face it, you tried being the outcast and you didn't like it. After being ousted as being full of BS, you came back as a different person with the intent to try to fit in. Hence your new found attitude spent on forums where people didn't know you. If you want to feel loved, that's fine, but don't think for a second that your amateurish derision affects me or represents any sort of truth in the least bit.
#30 Jul 05 2013 at 7:23 AM Rating: Excellent
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Prrsha wrote:
When in doubt, pay your players in game items to log in... check a NPC, then log out and brag about online numbers for the brass. Next they will be giving out gil...


When in doubt encourage people to come to your burger joint by attaching potential prize winning tokens to a box of french fries.

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Edit: Offering Redeyes is a slap in the face to players who worked their butts off to get that item during the mock crystal war before WotG came out. I forgo'ed mine so a fellow LS member (who's mom was going through chemo) could obtain the item to cheer her up. Since she was only level 30 or so, it took a long time...


Offering a new <insert real life item here> is a slap in the face to people who worked their butts off to buy one during a slow economy. I saved up for months for a new central air system for my house, and some fool can just walk into a convenience store, buy a lotto ticket, and win hundreds of times that much. How insulting! Gawd!

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Also I see mog bonanza items sitting there that people can obtain for just well... having the good fortune to log on every single day. Cough, good way to make people do less dynamis content by just handing them the items by logging in.

I didn't complain about the double experience week, but it just seems soooo shameful that SE is being so transparent with their attempts to get people to re-sub.

How about if they spent less time making items like chocobo masks and fixed critical issues like the enmity issue, more players would log on, yes?

If trends continue, they will have a relic log in complain, where players who log in for an entire month will get a relic (fully upgraded) of their choice! Yes! That will bring back the old player base... until they figure out they are outclassed by the new SoA weapons.


You're right. It's terrible that contests have desirable prizes that people would normally have to expend effort to obtain. Contests should only be allowed to award things people don't want, or they should require just as much effort as obtaining the item normally.
#31 Jul 05 2013 at 9:48 AM Rating: Excellent
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Almalieque wrote:
I'm sure that there was a point somewhere in there.

People I've never seen before, talked to, etc. who care more about their karma than expressing their true feelings make general comments to "fit in".



Me care about karma??? surely you jest.


Edited, Jul 5th 2013 11:49am by rdmcandie
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#32 Jul 06 2013 at 3:15 AM Rating: Excellent
RCD, Alma, both of you drop this. I don't care who started it, but this bickering needs to stop.
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#33REDACTED, Posted: Jul 06 2013 at 4:45 AM, Rating: Sub-Default, (Expand Post) You guys can stop the epeen thing. I've got a bigger **** then both of you. If you want me to prove it I'll send you **** a PM.
#34 Jul 06 2013 at 10:04 AM Rating: Default
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Professor Shock Vlorsutes wrote:
RCD, Alma, both of you drop this. I don't care who started it, but this bickering needs to stop.



But Vlor.......ok...fine.
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#35 Jul 06 2013 at 10:10 AM Rating: Default
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Back on topic, I got a mail saying this starts on Wednesday of next week? Guess its time to hit the old resub buttan. I am getting that Dchap. (they better put the NPC outside of Adoulin cause I ain't spending 20 bucks on an expansion.)

Edited, Jul 6th 2013 12:12pm by rdmcandie
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#36 Jul 06 2013 at 4:08 PM Rating: Good
Aside from the Duelist's Chapeau and that THF piece that adds to Treasure Hunter, are there any other really awesome Dynamis pieces worth saving a token for when the event goes live?
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#37 Jul 06 2013 at 5:38 PM Rating: Good
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Sigh. Red mages, amirite?
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#38 Jul 06 2013 at 5:57 PM Rating: Excellent
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Aside from the Duelist's Chapeau and that THF piece that adds to Treasure Hunter, are there any other really awesome Dynamis pieces worth saving a token for when the event goes live?


DRG helm
DNC legs and body
BST gloves
COR hat
#39 Jul 06 2013 at 6:52 PM Rating: Excellent
Erecia wrote:
Sigh. Red mages, amirite?


Rdm does actually get a fair amount of use in Delve boss runs, so at least they're getting some attention that way.
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#40 Jul 06 2013 at 10:23 PM Rating: Good
I had to dust off my RDM for the peiste a few weeks ago. I was quite relieved to discover I'd gotten Enfeebling magic up near 400 from BLM alone, and with gear could break 450 skill.
#41Almalieque, Posted: Jul 07 2013 at 2:28 AM, Rating: Sub-Default, (Expand Post) /SCH caps you very easily.
#42 Jul 07 2013 at 2:46 AM Rating: Good
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Almalieque wrote:
Catwho wrote:
I had to dust off my RDM for the peiste a few weeks ago. I was quite relieved to discover I'd gotten Enfeebling magic up near 400 from BLM alone, and with gear could break 450 skill.


/SCH caps you very easily.


Sometimes your required to go /BLM for ES Sab + Enfeeble (usually Silence but can also be Blind, Gravity II, or Sleep II). SE didn't give the NM's immunities and instead just gave them high resistances. RDM is starting to see a comeback because you can actually do things like sleep NMs, silence them, or give them a large evasion penalty. The proper application of these enfeebles actually makes some fights much easier. Dispel has also become a big priority, you need lots of magic accuracy to land it and the go-to job has been RDM for that.
#43Almalieque, Posted: Jul 07 2013 at 4:26 AM, Rating: Sub-Default, (Expand Post) Who needs Elemental Seal, when we have our NEW 2 HR!!! Smiley: nod
#44 Jul 07 2013 at 8:59 AM Rating: Good
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saevellakshmi wrote:
Almalieque wrote:
Catwho wrote:
I had to dust off my RDM for the peiste a few weeks ago. I was quite relieved to discover I'd gotten Enfeebling magic up near 400 from BLM alone, and with gear could break 450 skill.


/SCH caps you very easily.


Sometimes your required to go /BLM for ES Sab + Enfeeble (usually Silence but can also be Blind, Gravity II, or Sleep II). SE didn't give the NM's immunities and instead just gave them high resistances. RDM is starting to see a comeback because you can actually do things like sleep NMs, silence them, or give them a large evasion penalty. The proper application of these enfeebles actually makes some fights much easier. Dispel has also become a big priority, you need lots of magic accuracy to land it and the go-to job has been RDM for that.



This makes me quite happy to read, because this is what I loved about RDM. Sure I am a melee enthusiast but crippling mobs into the ground was awesome because it had a noticeable impact. Once SE started making everything immune (because of solo RDM!) and RDM became back up healer 2.0 I despised the game, and effectively retired from the endgame community because being pink mage was literally sh*t.

If this is true it makes me happy. Keep enfeebles up, help with buffs, drop a nuke here, or there, hit a cure, poke it with your stick a couple times. Those were good times, most fun I had on RDM was pre-ToAU stuff where RDM could play as a jack of all trades, and not a quasi (insert job here).

Edited, Jul 7th 2013 11:00am by rdmcandie
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#45 Jul 07 2013 at 12:22 PM Rating: Good
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Professor Shock Vlorsutes wrote:
Erecia wrote:
Sigh. Red mages, amirite?


Rdm does actually get a fair amount of use in Delve boss runs, so at least they're getting some attention that way.

That's good. More love than they've seen in the past few expansions at least.
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#46Almalieque, Posted: Jul 07 2013 at 3:48 PM, Rating: Sub-Default, (Expand Post) I did all of that stuff during ToAU and loved it. RDM didn't fall for me until Abyssea came out.
#47 Jul 08 2013 at 5:51 AM Rating: Good
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Almalieque wrote:
saevellakshmi wrote:
Almalieque wrote:
Catwho wrote:
I had to dust off my RDM for the peiste a few weeks ago. I was quite relieved to discover I'd gotten Enfeebling magic up near 400 from BLM alone, and with gear could break 450 skill.


/SCH caps you very easily.


Sometimes your required to go /BLM for ES Sab + Enfeeble (usually Silence but can also be Blind, Gravity II, or Sleep II). SE didn't give the NM's immunities and instead just gave them high resistances. RDM is starting to see a comeback because you can actually do things like sleep NMs, silence them, or give them a large evasion penalty. The proper application of these enfeebles actually makes some fights much easier. Dispel has also become a big priority, you need lots of magic accuracy to land it and the go-to job has been RDM for that.


Who needs Elemental Seal, when we have our NEW 2 HR!!! Smiley: nod

As always, it's all situational. Unless you're struggling on landing a spell and that's your "sole purpose", then I would much rather get all of the beneficial boosts from /sch than a "guaranteed land" every 10 minutes.


"Just land it" isn't the problem, you want maximum duration and potency (for those things that need it). This is especially true for things like Silence / Blind II / Gravity II where your using Sab with it. It's really the combination of Sab and ES that your going for.
#48 Jul 08 2013 at 7:38 AM Rating: Decent
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hate to continue junking up this thread, out of curiosity what kind of MACC we talking here? Pretty much Max MACC>INT/MND type thing?

Edited, Jul 8th 2013 9:38am by rdmcandie
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#49 Jul 08 2013 at 9:01 AM Rating: Good
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rdmcandie wrote:
hate to continue junking up this thread, out of curiosity what kind of MACC we talking here? Pretty much Max MACC>INT/MND type thing?

Edited, Jul 8th 2013 9:38am by rdmcandie


600~650 magic accuracy is what you need before geo buffs. You can get by with less but you'll start seeing resists. SE really gave the MB's insane defensive stats. A Dark and Wind Magian Acc stave are recommended but you can get by with the Chant staff at first.
#50 Jul 08 2013 at 3:45 PM Rating: Default
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Saev wrote:

"Just land it" isn't the problem, you want maximum duration and potency (for those things that need it). This is especially true for things like Silence / Blind II / Gravity II where your using Sab with it. It's really the combination of Sab and ES that your going for.


Max duration is irrelevant if you can land it again immediately after it wears with no problem. Everything is still situational. If landing that spell is your only task and you're struggling for it land, then yes. Else, you're losing a lot more with /blm than with /sch.

Saev wrote:
600~650 magic accuracy is what you need before geo buffs. You can get by with less but you'll start seeing resists. SE really gave the MB's insane defensive stats. A Dark and Wind Magian Acc stave are recommended but you can get by with the Chant staff at first.


Did SE change how MaCC works? I've been arguing for years how important Macc was, i.e. RDM JSE and people ridiculed me. I never saw a RDM in JSE. Now, all of the sudden, everyone wants MACC. What changed?
#51 Jul 08 2013 at 4:12 PM Rating: Decent
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saevellakshmi wrote:
rdmcandie wrote:
hate to continue junking up this thread, out of curiosity what kind of MACC we talking here? Pretty much Max MACC>INT/MND type thing?

Edited, Jul 8th 2013 9:38am by rdmcandie


600~650 magic accuracy is what you need before geo buffs. You can get by with less but you'll start seeing resists. SE really gave the MB's insane defensive stats. A Dark and Wind Magian Acc stave are recommended but you can get by with the Chant staff at first.



Cool thanks dude, at the risk of sounding out of touch (which I am =D) wtf is a Chant staff?

Quote:
Did SE change how MaCC works? I've been arguing for years how important Macc was, i.e. RDM JSE and people ridiculed me. I never saw a RDM in JSE. Now, all of the sudden, everyone wants MACC. What changed?


You didn't need much MACC beyond shared INT/MND gear and merits back in the day heck in a lot of cases you could get away without using the Estaves instead using +Stat Wand + Stat shield. You could pretty much land anything, unless it was immune. I am sure that has now changed.



Edited, Jul 8th 2013 6:14pm by rdmcandie

Edited, Jul 8th 2013 6:15pm by rdmcandie
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