1
Forum Settings
       
Reply To Thread

An Announcement Regarding the Next Version Update Follow

#1 Jul 26 2013 at 6:18 AM Rating: Excellent
Darqflame's Peon
ZAM Administrator
****
6,096 posts
Screenshot

PlayOnline wrote:

In the version update scheduled for August 6 2013, we will be adding new Seekers of Adoulin missions, introducing the brand-new Monstrosity system, and, at long last, rune fencers and geomancers will be able to obtain their artifact equipment. Additionally, we will be making various adjustments to stats for equipment with item levels, colonization and lair reives, and much more.

Previously, we announced that the August version update would include new skirmishes and that additional adjustments would be made to certain coalition assignments so that bonuses would be granted depending on the distance to the objective. However, these elements will be introduced in an additional version update once they have undergone further testing.

The additional version update will be implemented in late August.

An announcement will be made regarding the details for the additional version update at a later time. We apologize for the delay and will continue to work hard so this content meets its new release date.

http://www.playonline.com/ff11us/index.shtml

An extensive list of the update was made earlier today by Matsui and should be posted later on the English side of the official forums.
#2 Jul 26 2013 at 3:19 PM Rating: Good
Darqflame's Peon
ZAM Administrator
****
6,096 posts
Akihiko Matsui wrote:

Hello all, Matsui here.

I have an announcement regarding the August version update.

The August version update is scheduled to take place on Tuesday, August 6, 2013.

The development team is working as hard as possible to add new Seekers of Adoulin missions, implement Monstrosity, add artifact equipment for geomancer and rune fencer, and make adjustments to reives.

So with that said, check out this screenshot of one of the missions!
Screenshot
I'd like to apologize to everyone who was really looking forward to the addition of new skirmishes and coalition assignment adjustments. Due to QA testing and balance adjustments, we will be pushing this back to an additional version update to come after the August 6th version update.

However, it will be possible to obtain the new skirmish parts starting August 6th (This will be nice as there should be an increase in the amount in circulation.). Also, we will be simultaneously increasing the rate in which you can obtain these parts as well as increasing the opportunities for obtaining higher ranking parts.

We are doing our best so that the additional version updates can take place around the end of August, so it would be great if you could start acquiring the new Bayld equipment, gathering up statue segments and existing skirmish weapons, and reading up on the new skirmish information that will be released beforehand in preparation. (We will be making a follow-up on the progress and schedule of the additional version update.)

By the way, the new skirmishes will involve protecting strongholds while defending against incoming monsters, and destroying monster spawn points.
Screenshot
You'll also be able to do things like set up barriers. (It'll be possible to place up to four.)
Screenshot
The Login Campaign scheduled for August will be affected by the additional version update, and as such we will be taking that into account for the campaign period.

Also there is another thing I would like to mention.
The additional momentum bonuses for reives that were announced previously have had their implementation period changed due to the fact that other reive adjustments have been given a higher priority.

During the August 6th version update, we will be revamping the evaluation methods for colonization reives, lair reives, and wildskeeper reives; and we will be making adjustments to colonization reives and lair reives in Yahse Hunting Grounds, Ceizak Battlegrounds, Sih Gates, Moh Gates, Morimar Basalt Fields, and Foret de Hennetiel.

In addition to the above, we will be provisionally removing the "Shortsighted Panopt" in Yorcia Weald in order to make it easier to take on lair reives in that area. We decided to adopt this method in order to make it in time for the version update as it is also directly related the increase of the colonization rate as well as wildskeeper reive battles.

We are planning to add the reive momentum bonuses and re-implement the "Shortsighted Panopt" in a version update to come after the one that is scheduled to take place at the end of August.

We've been receiving various feedback regarding equipment stat adjustments, and I had been preparing a response; however the volume of text starting to get very large, so I will be organizing it a bit and posting it in the coming days.

Also, Fujito has made a post regarding, Mog Gardens, so please be sure to check it out.

Now then, I've created a list of the content scheduled for the August version update.

Mission/Quests

August

• Latter half of the Seeker of Adoulin missions
Addition to the Seekers of Adoulin main story.

• Seekers of Adoulin quests
Addition of quests to Adoulin areas.
Scenario progression quests and colonization system quests will be separate.
Implement quests that expand on the lore.


• [NEW] Monstrosity quests
[NEW] Addition of Monstrosity-related quests.

• Artifact quests for new jobs
Add artifact quests for rune fencer.
Add artifact quests for geomancer.

• [NEW] Adjustments to “Support” coalition assignments for the Couriers’ Coalition
[NEW] Bayld rewards for “Support: Yorcia Weald” and “Support: Marjami Ravine” will be increased.

• [NEW] Login Campaign
[NEW] Add new items.


End of August

• Adjustments to "Support" coalition assignments for the Couriers’ Coalition
Set additional bonuses depending on the distance and bivouac condition.
Implementation has been changed from the August version update to the additional update scheduled for the end of August.

• Adjustments to “Survey” coalition assignments for the Scouts' Coalition
Set bonuses depending on the difficulty.
Implementation has been changed from the August version update to the additional update scheduled for the end of August.

Areas/Monsters

August

• [NEW] Adjustments to monster positioning
[NEW] Adjustments to make it safer to move with “Climbing Skill” in Sih Gates, Dho Gates, and Marjami Ravine.
[NEW] Temporarily removing the “Shortsighted Panopt” in Yorcia Weald.
Planning to re-implement in a version update to take place at a later date.
Panopts that spawn in reives will not be included.


• [NEW] Addition of missions battles
[NEW] Add mission-related battles.

• [NEW] Addition of quest battles for new job artifact equipment
[NEW] Add quest battles for rune fencer artifact equipment quests.

• [NEW] Addition of quest battles for new job artifact equipment
[NEW] Add quest battles for geomancer artifact equipment quests.

• [NEW] Addition of monster data for Monstrosity
[NEW] Add monster data for Monstrosity.

• [NEW] Adjustments to monster respawn delay
[NEW]Reduce the respawn timers for non-aggressive monsters in East Ronfaure/West Ronfaure/North Gustaberg/South Gustaberg/East Sarutabaruta/West Sarutabaruta.
Notorious monsters will not be included.

End of August

• [NEW] Unlock new areas
[NEW]Unlock skirmish areas.
Implementation has been changed from the August version update to the additional update scheduled for the end of August.

• [NEW] Addition of skirmish monsters
[NEW] Add skirmish monsters.
Implementation has been changed from the August version update to the additional update scheduled for the end of August.

Content/System

August

• Mog Garden feature expansion
[NEW] Additions to the “light of a star” exchange system.
[NEW] Increase the maximum rank of gathering points to 5.
[NEW] Add items that can be used in Mog Gardens.
It will be possible to use food, fireworks, crystal clusters, movement items, and costume items while in Mog Gardens.
[NEW] Add items that can be used as seeds and fertilizer.
It will be possible to plant roots and bulbs.

• Addition of Monstrosity
Add feature that allows players to transform into monsters.
Add system that allows players to battle as monsters.

• Increase coalition ranks
Increase the maximum coalition rank to 7.
Add coalition items, services, and appearance changes.

•Blackout countermeasures
Implement feature that allows you to set the number of characters that are displayed for all areas.
[NEW] Addition of feature that allows you to restrict the display of weather and geographical effects.
[NEW] Addition of feature to restrict the display of other characters’ equipment (armor).

• Changes to /check display message depending on item level
When equipping items that have an item level displayed, the message displayed when using /check will vary depending on your average item level.

• [NEW] Addition of /check message
[NEW] Add “incredibly easy prey.”

• Adjustments to the amount of experience points gained
Adjustments to the amount of experience points gained when an enemy is 6 levels or higher than a level 99 character.

• [NEW] Adjustments to the effects of geomancer’s geocolure spells

• [NEW] Abyssea adjustments
[NEW] Increase the rate in which seals can be received through quests in Abyssea-Attohwa/Abyssea-Misareaux/Abyssea-Vunkerl/Abyssea-Altepa/Abyssea-Uleguerand/Abyssea-Grauberg.
[NEW] Reduce the amount of Cruor needed to purchase Empyrean equipment.
[NEW] Reduce the amount of Resistance Credits needed to purchase Empyrean equipment.
[NEW] Implement a system where you can trade any three Empyrean feet for the foot equipment of your choice.
The foot gear required to trade, as well the item you receive, will be the base (non upgraded) item.

End of August

• Additions of skirmishes
Implementation has been changed from the August version update to the additional update scheduled for the end of August.

• Adjustments to Frontier Bivouac maintenance rate
Adjustment coalition assignments which address this.
Implementation has been changed from the August version update to the additional update scheduled for the end of August.

• Adjustments to Ergon Loci maintenance rates
Adjust coalition assignments that address this.
Implementation has been changed from the August version update to the additional update scheduled for the end of August.

Reives

August

• Addition of reive momentum bonuses
Implementation period has been changed from the August version update.
Colonization Reive and Lair Reive adjustments are being given priority for the August version update.


• [NEW] Revamps to the evaluation methods for Colonization Reives, Lair Reives, and Wildskeeper Reives [NEW] Increase evaluation points for elemental-based attacks.
August

• [NEW] Adjustments to Lair Reives
[NEW] Adjustments to the difficulty and respawn rate of Lair Reives in Morimar Basalt Fields and Foret de Hennetiel (*)
*The deeper in each area a Lair Reive is located, the stronger the lair will become and the amount of experience points and Bayld awarded will increase.
[NEW] Add new skirmish parts as rewards for completing Lair Reives
New skirmish parts will be obtainable in the August version update.
[NEW] Increase the rate in which skirmish parts can be obtained.
[NEW] Increase the rate in which high ranking skirmish parts can be obtained.
[NEW] Lower the HP of lairs in Yahse Hunting Grounds and Ceizak Battlegrounds.

• [NEW] Adjustments to Colonization Reives
[NEW]Adjustments to the difficulty of colonization reives in Morimar Basalt Fields and Foret de Hennetiel (*)
*Reduce the HP of obstacles, increase the damage that can be dealt, and increase the amount of experience points and Bayld that can be received.
[NEW] Add new skirmish parts as rewards for completing colonization reives New skirmish parts will be obtainable in the August version update.
[NEW] Increase the rate in which skirmish parts can be obtained.
[NEW] Increase the rate in which high ranking skirmish parts can be obtained.
[NEW] Reduce the HP of obstacles in Yahse Hunting Grounds/Ceizak Battlegrounds/Sih Gates/Moh Gates.

Battle System

August

• [NEW] Adjustment to spell interruption rate
[NEW] If both item level and "combat skill+" are present on the item you equip as a main weapon, the interruption rate on spell casting will be reduced.

• [NEW] Adjustments to ninja
[NEW] If both item level and "combat skill+" are present on the item you equip as a main weapon, the number of Utsusemi shadows images consumed from physical AoE attacks will be reduced.

Items

August

• [NEW] Addition of items that can be stored with a Porter Moogle
[NEW] Porter Moogle support for geomancer and rune fencer artifact equipment.

• [NEW] Adjustments to skirmish parts
[NEW] Increase the rate in which skirmish parts can be obtained in colonization reives and lair reives.
[NEW] Adjustments so that higher ranking skirmish parts can be obtained via colonization reives, lair reives, coalition assignment rewards, Soul Pyres, and gathering.
[NEW] Make it possible to obtain new skirmish parts via colonization reives, lair reives, coalition assignment rewards, Soul Pyres, and gathering.
*New skirmish pieces can be obtained in the August version update.

• Addition of new equipment

• Addition of Bayld items
Introduce new armor

• Addition of new synthesis recipes

• [NEW] Adjustments to equipment stats
[NEW] Adjustments to stats on equipment that have an item level.

• Addition of artifact equipment for new jobs
Geomancer
Rune fencer

UI

August

• [NEW] UI for Monstrosity

http://forum.square-enix.com/ffxi/threads/36101-August-Version-Update-Announcement?p=459502#post459502

Edited, Jul 26th 2013 5:45pm by Szabo
#3 Jul 26 2013 at 3:31 PM Rating: Good
Darqflame's Peon
ZAM Administrator
****
6,096 posts
Yoji Fujito wrote:

Hello everyone.

Have you all been enjoying the Mog Gardens content?
I'd like to introduce content that will be added to this system during the August version update.

• Changes to the Green Thumb Moogle menu

We will be adding the option, "I'd like to learn information about light of a star," to the Green Thumb Moogle menu. These are the point-like things you can collect on your GPS crystal each day you enter your Mog Garden. It appears this is something that is still not understood very well, but these lights of a star can be exchanged for convenient services and items.

Specifically what services and items?

• Moogle Teleportation
Though it's only a one-way trip, you can be teleported to San d'Oria, Bastok, and Windurst. Seems likes you're being sent there via a special moogle pathway.

• Assistant contract extension
Instead of paying 10,000 gil, in exchange for the light of a star you can extend an assistant contract by one week.

• Obtain each kind of coalition fertilizer
Instead of spending Bayld, in exchange for the light of a star you can purchase coalition fertilizer.

• Gil savings chest
We've prepared the "gil savings chest," which has been asked for.
When talking to it, you can withdraw or deposit gil and check on your balance.
You can either talk to it and input a number or directly trade your gil to the chest.
Screenshot

"It appears you have 0 gil."

• Crabs
You can increase the number of friends you have hanging out on the coast.

We plan on adding to this in future version updates.

• Unlocking rank 4 and 5

We will be increasing the maximum rank for each gathering point to 5. The items you obtain will gradually become rarer.

• Item use
While it won't be every item, we will be allowing the use of the types of items listed below.
Also, items with special properties and items that affect the entire party will not be included.

• Fireworks
• Food
• Costumes
• Movement items
• Crystal clusters

Enchantment type items will also be included
Screenshot


• New items you can plant
We will expand the types of items you can plant in your field. For this update, the theme was roots, so try planting some.

That's about it for all the big stuff.
We will also be addressing adjustments to the behavior for receiving items from your moogle as well as contract extensions via assistant contract items, so please look forward to the version update!

On a side note, we are continuing to look into inventory from various directions as it's not something that can be accomplished through Mog Gardens alone. Please hang in there for more information as we cannot address this right away.

http://forum.square-enix.com/ffxi/threads/31327-Information-on-Mog-Gardens?p=459500#post459500

Okipuit wrote:

The "gil saving chest" was created as a feature that protects against mistakenly bidding or purchasing an item for too high of a price. For example, if you're going out with the intention to purchase an item that's 300,000 you can withdraw just that amount and have no fear of accidentally purchasing it for 3,000,000.

As for having an interest or reward system for storing your gil, we'd like to avoid scenarios where users would need to gather a large amount of gil in order to make a profit or receive a prize. With that said, there are no plans to implement a rewards/interest system.

Lastly, the "gil savings chest" will only store gil. There are no plans to store other items in here as well.

http://forum.square-enix.com/ffxi/threads/36126-Mog-gardens-ATMs?p=460481#post460481

Edited, Jul 30th 2013 4:59pm by Szabo
#4 Aug 02 2013 at 2:43 AM Rating: Good
Darqflame's Peon
ZAM Administrator
****
6,096 posts
PlayOnline wrote:

All Worlds Maintenance (Aug. 5)

At the following time, we will be performing maintenance to accompany the version update. During this period, FINAL FANTASY XI will be unavailable.

We apologize for any inconvenience this may cause and thank you for your patience.

* This maintenance will be accompanied by a version update. After maintenance is complete, the update will automatically begin after you press the "Play" button. After that, please follow the instructions on the screen.

* The World Transfer Service will be unavailable starting 30 minutes before the maintenance. Please wait until after the maintenance is completed before attempting to use this service.

* You may receive errors such as "POL-1160" or "POL-0010" during the download process due to heavy server traffic. If you are unable to access the update, we ask that you please wait a while and then try again.

Thank you for your cooperation and understanding in making this a smooth version update.

Downloadable file sizes for the FINAL FANTASY XI version update are as follows.
[File size for clients with expansion data disk installed.]

"PlayStation 2" Version
Downloadable file size: Approximately 33.9 MB

Windows Version
Downloadable file size: Approximately 46.7 MB

Xbox 360 Version
Downloadable file size: Approximately 53.2 MB

[File size for clients without expansion data disk installed.]

"PlayStation 2" Version
Downloadable file size: Approximately 26.89 MB

Windows Version
Downloadable file size: Approximately 38.2 MB

Xbox 360 Version
Downloadable file size: Approximately 44.6 MB

* The details of the version update will be announced separately on Aug. 5, 2013.

[Date & Time]
Aug. 5, 2013 from 10:00 to 11:30 (PDT)
Aug. 5, 2013 from 17:00 to 18:30 (GMT)
Aug. 5, 2013 from 1PM to 2:30PM (EDT)
Aug. 6, 2013 from 2am to 3:30am (JST)
* The completion time may be subject to change.

[Affected Service]
- FINAL FANTASY XI

http://www.playonline.com/ff11us/polnews/news22437.shtml

Edited, Aug 2nd 2013 5:35am by Szabo
#5 Aug 02 2013 at 6:29 AM Rating: Good
For once, it's a day when I'm traveling and at the airport all day and really don't care that I'll be stuck downloading a patch all evening.
#6 Aug 03 2013 at 4:27 AM Rating: Good
Avatar
**
842 posts
me, it's a opportunity to play a new game I got during the steam sale..

That is, Portal 2. ^^ I love me a good puzzler once in a while, and I'm watching out for Portal to go to 10 bucks too. Just bought portal because it went down to 10 bucks. ^^ (Would like to play the original) Finally got me a new pc that can handle most stuff!

Edited, Aug 3rd 2013 8:39am by maryadavies
____________________________
Elizara, Mithran WHM of Quetzalcoatl
LS's: SpecialFriends, ShikigamiWeapon, Noble's, WeSayHurray, JingZen, Betrayed (Dynamis and Aby)

Still a MithraPride kitty at heart, tho that shell is gone..Also still CTY at heart forevah!

Midgard: NEVER FORGET.

Alla profile: http://ffxi.allakhazam.com/profile.xml?11530

Thinking about swapping from console to PC? Check here to do it right!
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 261 All times are in CST
Anonymous Guests (261)