Hello.
Thanks so much for the feedback regarding the new UI.
I'd like to respond to some of the system-related aspects.
To start off, we've been proceeding with the creation of this new UI based on what was commented previously in the thread titled,
"New Windows Version User Interface." With that said, if there are those of you who have yet to read over this, please be sure to do so first.
Also, please understand that we are still very much in the midst of creating this new UI.
We implemented this on the Test Server at a much earlier point than normal in order to show off the progress as well as allow you to get the general feeling of the new UI.
Due to the above, it's a bit difficult to answer in detail about particular aspects, but I would like to respond with some comments about the basic plans.
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Using a gamepad with the new UI Quote:
Please make it possible to use gamepads with this new UI.
While the current UI is very user-friendly for gamepad controls, we are making it so the new UI is much more user-friendly when using mouse and keyboard. It's not that gamepads cannot be used with the new UI at all, but it's quite difficult to make it function like the current UI where gamepad controls are very comfortable. Though, the special characteristics of controls for gamepads and mouse/keyboard are different, so having them exist at the same time could cause functional degradation of the UI.
However, just as I mentioned at the start, we will be making adjustments and working on the UI from here on out. Naturally, moving forward we will be doing various things to improve overall operation, so we’d like to do our best to secure ease of gamepad operation as much as possible.
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Using the new features with gamepads Quote:
Please make it possible to use some of the new features with the old UI so we can continue to use gamepads.
Due to resolution and input device differences, it's not possible to add all of the new features to the current UI. As this was designed as a new UI, there are a lot of features that comprise it. With that said, we’d really appreciate it if you could understand that it is not so easy to separate parts from it and implement only these portions for the current UI.
However, I very much understand what you are saying, and we will continue to look into this the best we can.
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Operability improvements, new feature requests, etc. I've read over all of the feedback we have received thus far.
While the fundamental plan of creating a UI that focuses around keyboard and mouse control will remain unchanged, in addition to basic improvements in operation and design, we will continue to look into gamepad support as much as possible.