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February version update previewFollow

#1 Jan 24 2014 at 3:42 PM Rating: Excellent
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Akihiko Matsui wrote:

I’d like to give a brief overview of the February version update.


  • New Seekers of Adoulin missions

  • New skirmishes
These skirmishes will involve search and destroy for monsters, so in addition to regular monsters there will also be some notorious monsters. While I can’t get into the details just yet, we are still planning to make this somewhat relaxed content since it is skirmish.

  • New Records of Eminence objectives

  • New Monstrosity monster families and expansion of supported areas

  • Adjustments to infamy and prestige in Monstrosity


  • Adjustments to existing Delve content
Currently, Delve has been adjusted for 18-man groups, but we will be making adjustments so it can be undertaken by a party of six.

  • Rune fencer and dancer adjustments
We’ll be making adjustments so that rune fencer can function better as a tank and dancer can function better as a special-type of healer in party settings.

  • Addition of relic-equivalent equipment for geomancer and rune fencer

  • Ability to reforge relic equipment
In the February version update it will be possible to reforge all five pieces of relic armor to item level 109, as well as three pieces to item level 119.

  • New Trust alter egos
During the stream we showed off Prishe and Ulmia as new additions, but we will be adding many more.

  • Addition of the new area “Outer Ra’Kaznar”

  • Addition of new monsters
During the stream we showed off a glimpse of the new area without any monsters added, but in the development version of the game we have finished adding monsters and the atmosphere has changed quite a bit.


We are still in the midst of working on a lot of other elements to be added. We will be introducing them on the official site soon.

http://forum.square-enix.com/ffxi/threads/39659-Freshly-Picked-Vana-diel-3-Digest?p=489702&viewfull=1#post489702

Few posts from the official forums, I'm sure you might've already seen but felt worth posting along side the above post:

Akihiko Matsui wrote:

Matsui here.

While there are space issues when it comes to adding parameters such as accuracy to the current UI, it would be possible to address this by checking with a special NPC or by adding a new text command.

We would like to look into displaying information for right hand accuracy, left hand accuracy, evasion, ranged accuracy, ranged attack, magic accuracy, and magic evasion moving forward.

http://forum.square-enix.com/ffxi/threads/39162-Battle-Stats-Menu?p=487221#post487221

A follow-up to the above
Camate wrote:
Quote:

Will the feature also include pets?

It sure will! The development team is currently working to implement this in the February version update as well.

http://forum.square-enix.com/ffxi/threads/39162-Battle-Stats-Menu?p=489496#post489496


Camate wrote:

Greetings,

We originally prepared the "Receive Seals" Limited-time Challenge objective so everyone could have fun aiming at monsters of specific levels; however, we realize there is feedback mentioning that it’s difficult to complete with only certain seals applying towards the objective, and we are planning to change this.

In the February version update we will be expanding this objective so that all types of seals will apply towards the objective.

http://forum.square-enix.com/ffxi/threads/38862-Records-of-Eminence!?p=489143#post489143


Akihiko Matsui wrote:

Matsui here.

I have some follow-up information regarding adjustments to Overdrive. The issue I mentioned previously has been resolved and we are working towards making the adjustments in the February version update.

Also, thank you for all the feedback about automaton accuracy. We are currently looking into overall increases to pet accuracy for the future.

Additionally, though this is somewhat off topic, in high-tier mission and seal battlefields there is a possibility that Target Marker will not function properly. We plan to correct this and appreciate your patience.

http://forum.square-enix.com/ffxi/threads/26191-New-2-hour-Abilities?p=488455#post488455

Edited, Jan 24th 2014 4:58pm by Szabo
#2 Jan 25 2014 at 4:55 AM Rating: Good
some good stuff there
#3 Jan 25 2014 at 12:13 PM Rating: Good
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I wonder if they are going to split Curing Waltzs up.

That would be awesome...so probably not. Everything I think would be awesome never happens...(except I guess healing magic change)

Edited, Jan 25th 2014 1:13pm by rdmcandie
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#4 Jan 27 2014 at 7:39 AM Rating: Decent
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now what would really make me happy is that the method of reforging relic armour is the same as af, that way its easier to get 6 to do skc runs let alone the 119 updagrade. the only difference imo is relic could be +2 so maybe less than 5 needed per piece to get to 109. i would really really like koga 2 legs to be 109, im wearing them as is so that a free upgrade :)
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#5 Jan 28 2014 at 7:09 AM Rating: Good
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Akihiko Matsui wrote:

Upcoming Version Update Announcement

Matsui here.
I’d like to give you all an early preview of the content slated for the February version update.

In this version update, we will be adding new skirmishes that will be comparatively easy for six players to enjoy. Additionally, we’ll also be making adjustments to the existing Delve content so that it can be undertaken by smaller parties, thus making the content more accessible.

Also, we will be introducing more alter egos to the Trust initiative in an effort to continue making the game easier to play solo and less time-consuming. This time around we will be adding Prishe and Ulmia from Chains of Promathia along with a platoon of other alter egos, so stay tuned for more information.

We’ll also be implementing the ability to reforge relic equipment.
We hope you accept the challenge of both enhancing your relic equipment and of reforging artifact equipment that was added last year, if you haven’t already. Geomancers and rune fencers who currently do not have relic equipment need not fear, as we will also be adding relic-equivalent equipment for these jobs as well.

In addition to this, we will also be adding text commands to check stats that previously could not be checked in-game, easing the difficulty of existing missions, adding new monster families to Monstrosity, and much more.

The version update is scheduled for Tuesday, February 18th.

Amongst the list of implementation items listed here, some are currently in testing.
Please keep in mind that we may remove certain items from this implementation list in the event that bugs take an unintentionally long time to fix or balancing issues occur during the development process.


Mission and Quests


  • Seeker of Adoulin missions
Create text
Create cutscenes
Create mission battles

  • Trust acquistion quests
Add Tavnazia Stronghold quests
Add Misareaux Coast quests
Add Whitegate quests
Add Bastok quests

  • Survival skill acquisition quest
Add survival skill acquistion quests
Add new survival skills

  • Coalition assignments
Add coalition assignments for the new areas
Change specifciations for the Couriers' Coalition

  • Geomancer job-specific armor quest
Create cutscenes
Add NPCs


  • Rune fencer job-specific armor quest
Create cutscenes
Add NPCs

  • Adjustments to existing quests
Ease fame-related requirements

  • Ease Chains of Promathia missions
Ease the mechanics of Phomiuna Aquaducts
Ease the mechanics of Sacrarium

  • Relic armor reforging
Add quests

  • Repeat Login Campaign
Add the items for Repeat Login Campaign No. 9



Areas and Monsters


  • Unlock new areas
Add new areas
Add monsters and NPCs to new areas
Add ergon loci to new areas
Add colonization reives to new areas
Add lair reives to new areas

  • Monstrosity
New monster family: aquans
Add new instincts

  • Monstrosity PvP
Adjust the increase-to-decrease rate of infamy in PvP



Content and Systems

  • Skirmish
Add skirmish areas
Add monsters and NMs
Add skirmish-specific support effects
Add reforging armor
Add arcane glyptics

  • Delve
Create difficulty adjustment logic depending on the number of people participating
Adjust drop rate of Yggzi Beads
Add items that can be purchased with Mweya Plasm


  • Trust
Add new Trust NPCs
Adjust stats
Create and adjust behavior
Add items
Add quests
Support for Trust use in limit break quest "Beyond Infinity"

  • Records of Eminence
Add battle-related objectives
Add gathering-related objectives
Add synthesis-related objectives
Ease the requirements for the limited-time challenge "Receive seals"

  • Colonization and lair reives
Add new lair reives
Add new colonization reives

  • Wildskeeper reives adjustments
Add feature at entrance to check progress status

  • Adjust entry restrictions for existing content
Adjust participant number restriction for entering the Ashu Talif-related quests


  • Home point warping
Add home points

  • Auction house
Lower fees

  • Commands to check parameters
Add text commands that allow you to check parameters that are currently not shown



Battle


  • Rune fencer
Create new abilities
Adjust runes
Add "Accuracy bonus" trait

  • Dancer
Adjust waltz

  • Detection for certain monster behavior changes
Add feature that displays a "!!" when wildskeeper reive and Delve boss monsters' behavior changes

  • Add new monsters
Create new graphics
Set special abilities
Create effects
Set and adjust capabilities

  • Adjust penalties for becoming K.O.ed
Adjust the amount of experience points lost
Adjust the duration of weakness

  • Enmity Adjustment
Adjusting the formulas on the enmity in the high item level



Items


  • Relic armor reforging (item level 109)
Create acquisition cutscenes
Create equipment data

  • Relic armor reforging (item level 119)
Create acquisition cutscenes
Create equipment data
In the February version update, 3 equipment slots can be reforged to item level 119.

  • Geomancer relic-equivalent equipment
Create acquisition quests
Create equipment data

  • Rune fencer relic-equivalent equipment
Create acquisition quests
Create equipment data

  • Synthesis recipes
Add ammo synthesis recipes
Add meal recipes
Add synthesis recipes for events

  • Add special campaign items



UI

  • Currency display
Display the new currency to be added for skirmishes

http://forum.square-enix.com/ffxi/threads/39702

Edited, Jan 28th 2014 8:14am by Szabo
#6 Jan 28 2014 at 8:58 AM Rating: Decent
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It's pretty nice how much and fast they update FFXI, now if only they'd add the ability for players who are extremely far behind to catch up in some fashion it'd be perfect. (Along with letting trust work in parties.)

I like the progress this game is making while XIV is going backwards in design.
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#7 Jan 28 2014 at 3:47 PM Rating: Excellent
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Theonehio wrote:
It's pretty nice how much and fast they update FFXI, now if only they'd add the ability for players who are extremely far behind to catch up in some fashion it'd be perfect. (Along with letting trust work in parties.)

I like the progress this game is making while XIV is going backwards in design.

I'd call RoE gear a pretty damn solid "catch up" mechanism on the equipment end. KIs related to Delve is arguably being addressed by lighter party requirements/options. I'm not sure if there's any or much time gated aspects to Adoulin quests/missions, but those can also be alleviated. Though I still say they need to revisit the pre-99 phases of RMEs.
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#8 Jan 28 2014 at 5:59 PM Rating: Good
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Theonehio wrote:
It's pretty nice how much and fast they update FFXI, now if only they'd add the ability for players who are extremely far behind to catch up in some fashion it'd be perfect. (Along with letting trust work in parties.)

I like the progress this game is making while XIV is going backwards in design.


That's RoE gear. It's level 117 but stats are more in line with 109~113 gear though the weapons are definitely 117 when latent is up. It's not the best gear but it's more then enough to participate in Delve, Skirmish, SKCNM and other recent content in order to get the better gear.
#9 Jan 28 2014 at 8:57 PM Rating: Excellent
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Akihiko Matsui wrote:
Trust quests

I guess Tavnazia is Prishe quest. Misareaux is probably Ulmia. Whitegate, Likely Nashmeira/Aphmau, curious how they decided to deal with her 2 automatons. If they will be one summon or not. I really hope they kept her fighting animation from Heroine's Holdfast because it's hilarious. Hope they add a BLU NPC at some point, Raubahn would be another nice addition given all the missions and quests. I wonder who else they are planning to add from Bastok.

Akihiko Matsui wrote:
]Skirmish: Add arcane glyptics

:( Arcane glyptics again, was crossing my fingers they might stop with the random augments on the next set.

Akihiko Matsui wrote:
]Delve difficulty adjustment logic depending on the number of people participating

I really wonder how that's going to work. Less fodder mobs, bosses with lower stats and don't TP move as often? Not sure why they are making it dynamically change, unless it'll affect drops too.

Akihiko Matsui wrote:
]Adjust the duration of weakness

:O
#11 Jan 29 2014 at 6:33 AM Rating: Excellent
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Rwolf wrote:
Akihiko Matsui wrote:
Trust quests

I guess Tavnazia is Prishe quest. Misareaux is probably Ulmia. Whitegate, Likely Nashmeira/Aphmau, curious how they decided to deal with her 2 automatons. If they will be one summon or not. I really hope they kept her fighting animation from Heroine's Holdfast because it's hilarious. Hope they add a BLU NPC at some point, Raubahn would be another nice addition given all the missions and quests. I wonder who else they are planning to add from Bastok.

Cornelia I assume. the only person in Vanadiel that figured out how to wear a visible cape.
#12 Jan 29 2014 at 1:51 PM Rating: Excellent
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louispv wrote:
Cornelia I assume. the only person in Vanadiel that figured out how to wear a visible cape.

I hope it's Cornelia, that would be awesome. Completely forgot about her.
#13 Jan 29 2014 at 2:09 PM Rating: Good
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Solid changes here. Glad I bought up a lot of cheap forgotten items. Bet they go up in price with the next update.
#14 Jan 30 2014 at 3:24 AM Rating: Excellent
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Screenshot

Gildrein wrote:

[dev1171] Reforging Relic Equipment
  • It will be possible to reforge relic equipment to item levels 109 and 119*.

Screenshot
Screenshot
Screenshot
Screenshot

* As of the February version update, headgear, handgear, and leggear may be reforged to item level 119.

  • Undertaking the Quest

Screenshot

Speak to Monisette in Port Jeuno (I-8) to begin the journey.

http://forum.square-enix.com/ffxi/threads/39733

Gildrein wrote:

[dev1172] Geomancer and Rune Fencer Relic-equivalent Equipment
  • New quests have been introduced that allow adventurers to obtain equipment for geomancers and rune fencers that is on par with the relic equipment of the other jobs.

Screenshot
Screenshot

* These sets are item level 109.

  • Undertaking the Quests

Talk to Hestefa* in the Celennia Memorial Library while wearing all five pieces of the appropriate artifact armor set to begin the quest.
Screenshot

* Hestefa will appear once the February version update has been implemented.

http://forum.square-enix.com/ffxi/threads/39737

Edited, Jan 30th 2014 4:27am by Szabo
#15 Jan 30 2014 at 8:06 AM Rating: Excellent
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NOOOOOOOOOOOOOO!!!!! That means I have to come up with the money to get my other pieces of GEO AF! Lame
#16 Jan 30 2014 at 3:04 PM Rating: Excellent
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I'm sure our resident Drg, Vlor will be pleased with this news:

Camate wrote:

Hello,
Quote:

The issues are that the defense down effect does not stack with angon; to make matters worse the gungnir defense down also overwrites angon, which in turn makes the DPS of the alliance lower.

System-wise we were unable to push Gungnir’s added effect further down the priority list and as a result we have to push this back. However, the development team realizes that this is inconvenient and they are currently looking into making it so that Gungnir’s added effect will not activate on an enemy with the effect of Angon. This adjustment is planned for the February version update.

In regards to adjustments to overall enhancing and enfeebling effects, the extent of the impact is very large which in turn means that the amount of work and testing required is quite large, so as a result we do not have any plans to do this at the moment.

http://forum.square-enix.com/ffxi/threads/39547-Gungnir-119?p=490681#post490681
#17 Jan 30 2014 at 5:54 PM Rating: Excellent
That took them way, way too long to fix. For those situations where Angon wouldn't be available, having Gungnir was amazing since it'd at least give some degree of Defense Down, even if it wasn't as potent as Angon. But when it was up, we were a gamble. I really wish they would have changed it to where Gungnir's Defense Down was more potent than Angon's, because it is a relic after all in comparison to something that all Drg should have merited and should always have a supply of, but this is better than nothing.

Now if they could only give it a good aftermath, because Shock Spikes? Really?
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#18 Jan 30 2014 at 6:36 PM Rating: Good
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yeah... shock spikes... that's pretty funny.
#19 Jan 30 2014 at 6:44 PM Rating: Good
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Next step: make relic weaponskills unlockable. Don't worry, you still got your aftermath to fall back on.
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#20 Jan 31 2014 at 4:26 AM Rating: Good
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Gildrein wrote:

[dev1173] Rune Fencer Job Adjustments

  • The following new abilities have been added to the Rune Fencer job.

  • Swipe

Screenshot

Consumes one rune* to deal elemental damage to the target.
* The most recently applied rune will be consumed.

  • Vivacious Pulse

Screenshot

Restores the caster’s HP.
* When cast with a rune active, the amount healed will be modified by types of rune(s) harbored. Using this ability does not consume any runes.


  • The following job trait has been added:
 
Trait 	         Level  
                Acquired 
Accuracy Bonus 	50

* The effect will increase in stages as the player levels.

  • The rune fencer ability Rune Enchantment will be adjusted.
Runes will no longer be nullified by the effects of Dispel. In addition, the recast time and enmity generated from harboring runes will be halved.
* This adjustment will occur in light of the need to quickly change runes due to the implementation of the above new abilities.

http://forum.square-enix.com/ffxi/threads/39763


Gildrein wrote:

[dev1174] Dancer Job Adjustments

  • The following Dancer abilities will be adjusted.

  • Curing Waltz / Healing Waltz / Divine Waltz
The recast timer for these abilities will no longer be shared.
* Abilities of the same type will continue to share the same recast timer.

  • The recast timer for Curing Waltz IV. Curing Waltz V, and Healing Waltz will be decreased.

http://forum.square-enix.com/ffxi/threads/39767


Gildrein wrote:

[dev1175] Puppetmaster Job Adjustments

  • Overdrive will be adjusted.
In addition to their current affects, equipped maneuvers will receive three effects.
* Only three effects may be gained, even if multiple maneuvers of the same type are equipped.
* This does not affect the priority queue for weapon skills used by the automaton.


  • The Turbo Charge and Turbo Charge II attachments will be adjusted.
The haste effects granted by this attachment will now be affected by the total value of magical effects rather than the total value from equipment.

http://forum.square-enix.com/ffxi/threads/39771

Edited, Jan 31st 2014 5:31am by Szabo
#21 Jan 31 2014 at 7:03 AM Rating: Excellent
It certainly took them long enough to go about separating the timers for the Waltzes like that. Hated needing to choose whether I should try and remove some debilitating status ailment (like a really bad paralysis) or cure myself up.

I'm also curious as to how Runes will factor in to the amount cured for Vivacious Pulse. If it were up to me, rather than having it determine how much is cured, I'd have it so that it'd remove a potential status ailment if I had runes of the element strong to that ailment up. If I were paralyzed, using Pulse if I had Ignis runes up would remove it, if I'm slowed, then Flabra, and so on.
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#22 Jan 31 2014 at 9:51 AM Rating: Good
Seriha wrote:
Theonehio wrote:
It's pretty nice how much and fast they update FFXI, now if only they'd add the ability for players who are extremely far behind to catch up in some fashion it'd be perfect. (Along with letting trust work in parties.)

I like the progress this game is making while XIV is going backwards in design.

I'd call RoE gear a pretty damn solid "catch up" mechanism on the equipment end. KIs related to Delve is arguably being addressed by lighter party requirements/options. I'm not sure if there's any or much time gated aspects to Adoulin quests/missions, but those can also be alleviated. Though I still say they need to revisit the pre-99 phases of RMEs.


Hmmm I wonder how the player base would react to a reduction to currancy needed to complete a relic if they only just finished it?
Oh well I guess the next relic they do, won't cost so much.

Btw when it comes to ilvl gear it's great you can go above your currant lvl without having to deal with skilling up and stuff to gain that lvl.
(Even if you have no weapon skill ups, you can equip an Eminence weapon and hit things with reasonable accuracy..)
I have a friend who has been doing VW recently and managed to duo a lot of the city zones as BLM and BST but the NMs that used tp moves to strip gear such as encumberance seems much more of a bummer then before.

BST gets stripped of Eminence axe and can't equip anything for 20 sec or so which adds to the fun and bumped down from 117 to 99 again...

Everything else that's older tends to be a breeze!


Edited, Jan 31st 2014 10:52am by Janeash
#23 Jan 31 2014 at 9:56 AM Rating: Good
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Janeash wrote:
Seriha wrote:
Theonehio wrote:
It's pretty nice how much and fast they update FFXI, now if only they'd add the ability for players who are extremely far behind to catch up in some fashion it'd be perfect. (Along with letting trust work in parties.)

I like the progress this game is making while XIV is going backwards in design.

I'd call RoE gear a pretty damn solid "catch up" mechanism on the equipment end. KIs related to Delve is arguably being addressed by lighter party requirements/options. I'm not sure if there's any or much time gated aspects to Adoulin quests/missions, but those can also be alleviated. Though I still say they need to revisit the pre-99 phases of RMEs.


Hmmm I wonder how the player base would react to a reduction to currancy needed to complete a relic if they only just finished it?
Oh well I guess the next relic they do, won't cost so much.

Someone would *****. It's an inevitability. Either they'll want a refund or be angry the filthy casuals could dare encroach on their greatness.
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#24 Jan 31 2014 at 10:05 AM Rating: Good
I think it's better to just collect currancy and wait for the moment.
Rather then completing each stage as you go.
#25 Jan 31 2014 at 12:03 PM Rating: Decent
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OMFG WOOOOOO IT HAPPENED SUCK IT ******* FINALLY AFTER FOREVER !!!!!!!!!!!!!1111!!11ONE!I

(DNC can "Erase" AND Cure now. Which means my RDM/DNC can too. **** a duck.)

Edited, Jan 31st 2014 1:06pm by rdmcandie
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#26 Jan 31 2014 at 1:30 PM Rating: Good
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Regarding job adjustments:

RUN
Swipe: Meh... It's just a mini Lunge. Unless they make it potent and therefore make Lunge more potent or give it a huge hate spike like provoke. Otherwise I don't see how it'll help tanking.
Vivacious Pulse: I like Vlor's idea of augmenting it with status erase based on element. I'm curious what the recast will be on it. Honestly, I think none of them need to expend runes or just expend one.
Accuracy Bonus: (thumbs up)
Rune undispellable: (thumbs up)
They did say more is on the way but RUN needs a lot more than this to tank effectively.

DNC
Finally they separate the timers. They still need to add an AoE Healing Waltz or I hope the recast is lowered to 5 seconds.

PUP:
Finally Overdrive will count 1 maneuver as 3 and Turbo Charger being magic haste! Praise Altana! Now we just need some better new attachments versus Vivi-valve II.
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