1
Forum Settings
       
Reply To Thread

Racial HP/MP adjustmentsFollow

#1 Feb 04 2014 at 1:24 PM Rating: Excellent
Darqflame's Peon
ZAM Administrator
****
6,096 posts
Akihiko Matsui wrote:

Matsui here.

We’ve been carefully looking into the individual characteristics of each of the five races, and based on the conditions of the current end-game content we have decided to perform the below adjustments:
  • Increase the HP of races other than Galka
  • Increase the MP of races other than Tarutaru


Each races HP and MP pool will still maintain the original hierarchy, but we will be increasing these stats to close the gap.

This adjustment is scheduled to be implemented in the March version update

http://forum.square-enix.com/ffxi/threads/39700-Here-s-my-money-change-my-race%21%21%21%21?p=491612#post491612

Great news for taru dds and galka mages!

Edited, Feb 4th 2014 2:25pm by Szabo
#2 Feb 04 2014 at 2:34 PM Rating: Good
oo nice
#3 Feb 04 2014 at 2:41 PM Rating: Excellent
Hmmm, of all the things for them to change, that seems really odd. Even in those extreme situations (Taru melee and Galka healers), those differences weren't that tremendous. I guess I'm not in the majority in that regard.
____________________________
Lady Jinte wrote:

Vlorsutes' Negotiation Skill rises 0.2 points
Vlorsutes' Observant Parent Skill rises 0.3 points
Vlorsutes' Argument Diffusing Skill rises 0.1 points

#4 Feb 04 2014 at 2:53 PM Rating: Excellent
*
186 posts
As a hume, I'm all for a minor increase in both HP and MP with no apparent drawbacks.
#5 Feb 04 2014 at 3:00 PM Rating: Decent
Avatar
****
7,564 posts
Professor Shock Vlorsutes wrote:
Hmmm, of all the things for them to change, that seems really odd. Even in those extreme situations (Taru melee and Galka healers), those differences weren't that tremendous. I guess I'm not in the majority in that regard.


Nah Im with you. Gear kind of closed up the gaps, and merits helped further. Seems like there could be a better place to focus attention. Unless of course SE plans to make engagements last longer...requiring more base HP and MP to carry through their idea of engagement extension,

As a Career Taru ive never really felt my HP that far behind...then again I generally took care of keeping my gear standards up pretty high and HP was my first capped merit (because I wanted dank 1300MP converts.)

Edited, Feb 4th 2014 4:01pm by rdmcandie
____________________________
HEY GOOGLE. **** OFF YOU. **** YOUR ******** SEARCH ENGINE IN ITS ******* ****** BINARY ***. ALL DAY LONG.

#6 Feb 04 2014 at 3:05 PM Rating: Good
Guru
Avatar
*****
11,159 posts
Professor Shock Vlorsutes wrote:
Hmmm, of all the things for them to change, that seems really odd. Even in those extreme situations (Taru melee and Galka healers), those differences weren't that tremendous. I guess I'm not in the majority in that regard.

It honestly is pretty drastic, even if you compare Taru to Humes on the MP front. While some might like to argue that MP regeneration is more important than max MP, a higher pool is not a detriment. This can immediately translate to higher DPS or HPS if disregarding enmity and/or needing either in a pinch. This also made Convert more effective for Tarus since you didn't need to "waste" so much MP if shooting for 1:1 on other races.

Personally, I'd rather them normalize all stats between the races (a bit above Hume at present) and simply make it a matter of aesthetics. It's a superfluous attempt to apply to stats to RP where RP otherwise doesn't really exist in the game, nor is it encouraged.
____________________________
Violence good. Sexy bad. Yay America.
#7 Feb 04 2014 at 3:12 PM Rating: Excellent
*
186 posts
Quote:
Personally, I'd rather them normalize all stats between the races (a bit above Hume at present) and simply make it a matter of aesthetics. It's a superfluous attempt to apply to stats to RP where RP otherwise doesn't really exist in the game, nor is it encouraged.

This could even be kept with RP by adding lore that we're these varied races, but when we extend ourselves can all reach the same potential (stat differences at level 1 as they are but converge to same stats at some arbitrary level)
#8 Feb 04 2014 at 3:24 PM Rating: Good
Guru
Avatar
*****
11,159 posts
Not sure how I'd feel about statistical limit breaks, personally. Plus there's still that part of me that wants to see the merit system uncapped in category limits.
____________________________
Violence good. Sexy bad. Yay America.
#9 Feb 05 2014 at 1:38 AM Rating: Decent
****
4,447 posts
Considering the damage you absolutely have to take a lot of the time as a melee(I'm looking at you, arrogance incarnate), taru melee truly are at a disadvantage. Consider that monks have HP as one of their big selling points for content, since there are a number of jobs that can roughly compete with them in straight damage, monk HP is what is keeping them well above everyone else.
#10 Feb 25 2014 at 1:20 PM Rating: Excellent
Darqflame's Peon
ZAM Administrator
****
6,096 posts
Camate wrote:

Greetings,

In regards to the previously announced changes to HP and MP for each race, the status of this adjustment has changed and I would like to give an update.

The development team has been working to implement this adjustment as quickly as possible; however, they determined that the HP of monsters that were associated with each race would also increase. (Program-wise, there are monsters that have their HP determined by referring to an HP table for each race.)

As adjusting every portion of this would take a considerable amount of time, we will be looking to make this change after April.

I apologize to keep you all waiting for this change, but we appreciate your understanding

http://forum.square-enix.com/ffxi/threads/39700-Here-s-my-money-change-my-race%21%21%21%21?p=495330#post495330
#11 Feb 25 2014 at 2:50 PM Rating: Excellent
**
425 posts
Oh ok I understand now. what kind of craziness is that "Monster HP is based on the HP of the playable races".

Edited, Feb 25th 2014 4:32pm by TwilightSkye
#12 Feb 25 2014 at 10:28 PM Rating: Decent
Scholar
Avatar
****
6,268 posts
It's just that the HP tables for monsters and PCs aren't distinct. I think this probably relates to Fomors though.

Edited, Feb 25th 2014 8:30pm by Raelix
____________________________
I've seen things you people wouldn't believe. Airships on fire off the shoulder of Bahamut. I watched Scapula Beams glitter in the dark near the Three Mage Gate...

Nilatai wrote:
Vlorsutes wrote:
There's always...not trolling him?

You're new here, aren't you?
#13 Feb 26 2014 at 9:31 AM Rating: Default
Scholar
Avatar
*****
12,820 posts
Fomors/Shades(Shadows), your clones etc. Much like as monstrosity proven (for those who didn't already know), everything refers to the job table in some fashion, so this actually makes a ton of sense.
____________________________

#14 Mar 18 2014 at 11:56 PM Rating: Good
*
234 posts
As a galka, I'll gladly welcome more MP on top of the extra I got from Merits.
#15 Mar 19 2014 at 6:11 AM Rating: Good
***
3,441 posts
Also, early level Galka Mages (especially RDM!) is "bleh".

I remember seeing Galka RDMs in low level groups back in the day who go OOM after just a few Cures, sometimes before a single fight is done. I imagine that must really make a newbie think twice about their decision, especially when you don't have any sort of MP Regeneration or Convert at the lowbie levels.

Also, Taru HP. How many Taru Tanks have we seen fall flat on their face after being one-shot by a Screwdriver in Qufim, that another race might have survived (though barely) back when we used to fight IT mobs? Or how about Bat Triplets doing the same with that high damage attack of theirs?
#16 Mar 19 2014 at 8:45 AM Rating: Good
*
186 posts
Lyrailis wrote:
Or how about Bat Triplets doing the same with that high damage attack of theirs?


Oh, the memories... all those fun moves from back when it was IT+++ or bust. The three biggest offenders that I remember were Screwdriver, Jet Stream, and Sickle Slash - that last one being absolutely terrifying at the early levels of Bark Spiders (was it like 51ish).
#17 Mar 19 2014 at 11:00 AM Rating: Good
***
3,441 posts
JamisonP wrote:
Lyrailis wrote:
Or how about Bat Triplets doing the same with that high damage attack of theirs?


Oh, the memories... all those fun moves from back when it was IT+++ or bust. The three biggest offenders that I remember were Screwdriver, Jet Stream, and Sickle Slash - that last one being absolutely terrifying at the early levels of Bark Spiders (was it like 51ish).


Oh God.

Spiders. *bleck*

I used to HATE waiting 2+ hours for a group and then I get the dreaded tell...

Soandso>>: {Experience Points}{Party}{Quicksand Caves}40-45 5/6 {Do you need it?}

And I was like "Oh God No.........I don't want to but I've been waiting 2 freaking hours......"

I swear Spiders were the most Horrible mob ever devised to XP on. AoE Slow when only 1 job has access to Haste and Erase at that level? Check. Ridiculously powerful unavoidable (except for Utsusemi) attack that can one-shot Taru? Check.

Every time I got one of those groups I was thinking "I bet the tank is a Taru. I wonder how many times they're gonna get one-shot" or "I bet we don't even have a WHM there, or if we do they don't have Erase or they're Lv39" etc.

I think when I get Lv99 Imma take my 117 gear and go to Boy Tree and murder every stinking spider I see, just for Revenge sake.

Edited, Mar 19th 2014 1:02pm by Lyrailis
#18 Mar 19 2014 at 11:48 AM Rating: Good
*
186 posts
Lyrailis wrote:
Every time I got one of those groups I was thinking "I bet the tank is a Taru. I wonder how many times they're gonna get one-shot" or "I bet we don't even have a WHM there, or if we do they don't have Erase or they're Lv39" etc.

My first job to level was PLD, so I was the tank in these situations... I did the early 40's on Cockatrices in Onzozo, but the spiders in the tree were always a scary trek out there, wondering how long before the first dirtnap.
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 4047 All times are in CST
Anonymous Guests (4047)