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Wardrobe inventory systemFollow

#1 Apr 04 2014 at 2:45 PM Rating: Excellent
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Camate wrote:

Greetings,

During the last Freshly Picked Vana’diel, there was quick mention of plans for an equipment-specific inventory and I’d like to go into a bit more detail about this feature, which we are currently calling the “Wardrobe” (tentative name).

The Wardrobe is a totally new inventory, but works with a new system similar to your main gobbiebag that allows you to use macros to change to equipment that you place in it. By placing equipment that you use most frequently in the Wardrobe, you’ll be able to reduce the amount of time spent shuffling your equipment between other inventory bags.

In the future we are also planning to expand the Wardrobe feature as well as add synthesis specific storage, and we feel this will gradually reduce the stress associated with item management.

Additionally, placing your valuable equipment into your Wardrobe should also reduce any accidental tossing of gear.

Development is underway on this feature and the team is planning to release it in May.

http://forum.square-enix.com/ffxi/threads/38394-We-need-more-inventory-space?p=501659#post501659
#2 Apr 04 2014 at 3:16 PM Rating: Excellent
Similar to XIV's armory system? That'd rock.
#3 Apr 05 2014 at 5:15 AM Rating: Good
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oh joy!
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#4 Apr 06 2014 at 11:59 AM Rating: Decent
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Another element that should have been implemented a decade ago!

Nice to see SE is still working at making the game much more user friendly despite it being in the sunset of its life.
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#5 Apr 07 2014 at 12:36 AM Rating: Excellent
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Gotta keep the old folks in the retirement home active, or they just up and die on ya Smiley: lol
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#6 Apr 07 2014 at 12:16 PM Rating: Decent
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Professor stupidmonkey wrote:
Gotta keep the old folks in the retirement home active, or they just up and die on ya Smiley: lol

No doubt, I am glad they are keeping the old girl going, its nice coming back every few months and smacking the **** out of some monsters. Last time I came back I farmed sky, it was fun, except lotto pops and timed pops are still ****!. It would be nice to see them do an overhaul of all the old NM systems to be more along the lines of Abyssea, with Pop items and such because if new people do come to this game (im sure some do) they are missing out on a lot of old fights that were pretty fun.

I don't care how much sky farming sucked, you can't deny that the ole God Brawls weren't a good fight.
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#7 Apr 07 2014 at 7:28 PM Rating: Good
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Stalker rdmcandie wrote:
Professor stupidmonkey wrote:
Gotta keep the old folks in the retirement home active, or they just up and die on ya Smiley: lol

No doubt, I am glad they are keeping the old girl going, its nice coming back every few months and smacking the sh*t out of some monsters. Last time I came back I farmed sky, it was fun, except lotto pops and timed pops are still sh*t!. It would be nice to see them do an overhaul of all the old NM systems to be more along the lines of Abyssea, with Pop items and such because if new people do come to this game (im sure some do) they are missing out on a lot of old fights that were pretty fun.

I don't care how much sky farming sucked, you can't deny that the ole God Brawls weren't a good fight.


Uh, didn't they make most/all of those mobs force-spawn now?

I remember seeing lots of pop items in the lists when browsing wiki.
#8 Apr 09 2014 at 8:52 AM Rating: Decent
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Lyrailis wrote:
Stalker rdmcandie wrote:
Professor stupidmonkey wrote:
Gotta keep the old folks in the retirement home active, or they just up and die on ya Smiley: lol

No doubt, I am glad they are keeping the old girl going, its nice coming back every few months and smacking the sh*t out of some monsters. Last time I came back I farmed sky, it was fun, except lotto pops and timed pops are still sh*t!. It would be nice to see them do an overhaul of all the old NM systems to be more along the lines of Abyssea, with Pop items and such because if new people do come to this game (im sure some do) they are missing out on a lot of old fights that were pretty fun.

I don't care how much sky farming sucked, you can't deny that the ole God Brawls weren't a good fight.


Uh, didn't they make most/all of those mobs force-spawn now?

I remember seeing lots of pop items in the lists when browsing wiki.


Unless it changed in the past few months afaik for Sky and Sea stuff you need to still farm guys.
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#9ArthurDragonheart, Posted: Apr 09 2014 at 9:27 AM, Rating: Sub-Default, (Expand Post) I would like to see more NMs that drop items just to continue with quests and missions. I hate the fact that just about everything is handed to the player nowdays. A little hard work won't hurt anybody. And it makes your accomplishments more rewarding.
#10 Apr 09 2014 at 7:52 PM Rating: Excellent
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ArthurDragonheart wrote:
I would like to see more NMs that drop items just to continue with quests and missions. I hate the fact that just about everything is handed to the player nowdays. A little hard work won't hurt anybody. And it makes your accomplishments more rewarding.


Correct me if I'm wrong, but wasn't it this mentality that was hurting this game in the first place, and one of the main reasons it continues to live to this day, is a change away from that mentality?

MMORPGs are changing, People are changing, and the Economy is changing. People don't have time for a 1/1000 drop rate to get some shiny group of pixels on a computer screen. Many players have jobs, sometimes two jobs, and they want to log on and make some progress, not play the lottery and usually end up walking away with nothing.

That was so 8+ years ago, where you'd go to Sky and spend the better part of a year helping everyone else get their equipment while you merely lost XP that you had to re-grind at 10k/hr (you lost 4,000+ per death).
#11 Apr 10 2014 at 4:20 PM Rating: Excellent
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ArthurDragonheart wrote:
I hate the fact that just about everything is handed to the player nowdays.


Smiley: rolleyes

ArthurDragonheart wrote:
A little hard work won't hurt anybody. And it makes your accomplishments more rewarding.


Yes, getting lucky with Random Number Generator is hard work guys. You heard it here first!
#12 Apr 12 2014 at 10:15 AM Rating: Excellent
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ArthurDragonheart wrote:
I would like to see more NMs that drop items just to continue with quests and missions. I hate the fact that just about everything is handed to the player nowdays. A little hard work won't hurt anybody. And it makes your accomplishments more rewarding.


If by handed to players you mean they don't need to invest multiple hours of idle time waiting for spawn windows, sure they did kill that exciting part of the game. After all who didn't like standing in Dragons Aery for up to 3 hours waiting on a 21-24 hour spawn doing NOTHING. Only to watch said spawn get claimed by the guys who spend cash to buy rights to the NASA Bot?


Removing dead time isn't a bad thing, Im not sure how long you have played this game, but back in the day the largest hurdles were never gear or job availability, they were always people and time related. You want to fight sky gods on the weekend then you probably needed at least a dozen people farming 8 hours a day every day in order to get the pops. Maybe even more at the peak of Sky relevance. Same with Sea. Want special item dropped by a world spawn? Best be ready to make <whatever> zone your new home for a week. I camped Charybdis for 2 weeks straight amod high competition before I got my Joyeuse. I camped bune for nearly 3 weeks. That is logging going to that place and sitting there watching and waiting through pop windows, doing nothing but watching things happen.

That isn't very fun, and the satisfaction changes from "Sweet I got this" to "Thank God now I can go back to playing the game"

Abyssea changed everything for the better, and Voidwatch maintained the tradition. You should progress, simply by playing the game, not sitting in some *** end zone watching a stop watch and hoping you react faster than the other 20 people doing the same thing.


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#13 Apr 12 2014 at 8:28 PM Rating: Default
wow.. a rate down for the truth. FFXI was perfect before Abyssea. They didn't have to go that route, but they did. They didn't have to add Seekers of Adoulin, but they did. Rate me down if you want to, cause we all know the real trolls rate others down.

Arthur
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#14 Apr 12 2014 at 8:33 PM Rating: Default
lol I love it when people go directly for the NM Spawn, which I didn't even mention, btw.

FFXI is getting better since the implementation of the new expansions because I feel that the developers are actually starting to listen. I don't know. The new FFXI just isn't my thing, and I never complained about partying, and waiting for the right combination of jobs because in the end, we all grew up together. What they should have done was eliminated limited searches for jobs by zone/region/etc altogether way before they made it regional, and even that was limited. Now that you can invite from virtually anywhere is now a moot point, cause everyone is at end-game and very few are growing up in Vanadiel from scratch now.

But that's just me. I no longer play, but maybe perhaps my input will help make it into the game so that the game is fun again for me.

Arthur
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#15 Apr 12 2014 at 10:10 PM Rating: Excellent
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ArthurDragonheart wrote:
wow.. a rate down for the truth.


Opinion != Truth
#16 Apr 13 2014 at 4:13 AM Rating: Excellent
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ArthurDragonheart wrote:
FFXI was perfect before Abyssea.

It was so perfect that everyone I hung with quit out of frustration and boredom. Including me.
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#17 Apr 13 2014 at 9:08 AM Rating: Decent
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ArthurDragonheart wrote:
FFXI was perfect before Abyssea.


Yep, it was so perfect we went from nearly 600K subscribers down to nearly 100K.

Clearly.
#18 Apr 13 2014 at 9:15 AM Rating: Excellent
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Erecia wrote:
ArthurDragonheart wrote:
FFXI was perfect before Abyssea.

It was so perfect that everyone I hung with quit out of frustration and boredom. Including me.


I feel you on that one.

I played religiously from Mid-RoZ all the way up until Mid-WotG.

Then I quit for about 6-8 months because I just wasn't getting anywhere at all. I couldn't get groups for crap, and once my social Linkshell that did the CoP missions kinda fizzled out, I had nobody to help me with anything whatsoever. I work a variable hour job, so any sort of Endgame in this game was not going to work at all.

Well, when Abyssea was announced, I thought I'd log in to make sure my characters weren't gonna disappear and I hung around some more, especially when I saw that stuff having to do with Fields of Valor. Turns out FoV wasn't anywhere near as awesome as I thought, Level Sync was still a ridiculously slow way to level, and I still found it hard to get invites. So, I quit again.

Now, the Trusts system.... NOW I can actually get XP on my own! And with them removing the level caps on some of the CoP missions, and the I-level gear, I might be able to actually see some of the stuff I had no chance of ever seeing back-in-the-day.
#19 Apr 13 2014 at 9:20 AM Rating: Good
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Erecia wrote:
ArthurDragonheart wrote:
FFXI was perfect before Abyssea.

It was so perfect that everyone I hung with quit out of frustration and boredom.

Tends to sum up my friends list thinning out, too.

Abyssea was good for the game. It brought people back and gave lots of little objectives for people to chase (Alongside TotM) without requiring alliances or linkshell asskissing for everything. I slogged through VW a bit, but adding Legion on top basically scared me away because it felt like SE was falling back into their "old ways" of crappy RNG and content you just couldn't do if you weren't on at the right time with the right people. Even Adoulin carries this problem, and while Sparks gear is okay, it's not really enough to sustain a more casual player for the long term.

The only real strength olden days XI had was a lack of competition. Now that it does, including XIV, the devs need to be mindful of both what the other guys are succeeding at and what your average player can actually accomplish (in a low population setting). Cries of entitlement is not exactly a new "truth" slung about as a gross generalization amongst MMO communities. In the end, whenever I see such "truth" being spewed, I just see a sad little snowflake that needs some MMO prestige to feel better about themselves. Sorry, but that's not worth ******** the majority, and in turn, hamstringing profit. The so-called challenges of things like HNMs or steep grinds like RMEs were rarely, if ever, an actual measure of skill. Just patience with a side of how much money you're willing to throw at things like mules, multiple accounts, or even RMT. Heck, let's throw in a willingness to bot, too.

Overall, the actual playing experience of XI hasn't really changed. We still have popular jobs. We still have loljobs. We still have mobs that'll eat your face with certain TP moves. We still have zerg tactics pretty much being the pinnacle of strategy in the glut of timed environments. The best gear still needs at least a group. There's still RNG. There are still grinds. RMEs still have their stupid phases. The in-game macro system is still garbage. So, while where the players may hang out these days has indeed changed, at its core, XI really hasn't. It's just trimmed some fat... like exponentially long transit times, some JP midnight/conquest requirements, etc.. If you want ****, you still gotta play.
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#20 Apr 13 2014 at 10:33 AM Rating: Good
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ArthurDragonheart wrote:
wow.. a rate down for the truth. FFXI was perfect before Abyssea.

Tell that to the subscriber rate. Good games don't bleed 5/6ths of their subbase in a 3 year period if a game is perfect. I personally blame the lack of any meaningful game upgrades from the release of WoTG until the Salvage Dupe bannings.

Edited, Apr 13th 2014 12:35pm by rdmcandie
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