Elwynbelwyn wrote:
Even with the glut of people selling lims from login points, they're still a better value for gil than sacks of devious dice at twice the points.
This has never been true on my server. Residue would have to sell for at least twice as much as dice to make them worth twice as many login points for a sack (sacks of each are the same, a random amount of 10-20 items). On my server, Dice hover around 20k and Residue around 35k. So dice are a better value for the points.
Purely thinking about gil (obviously not focusing on EX stuff in the campaigns: Trust Ciphers, costumes, seals, etc.):
Popping your own Beastly Shanks (and bringing TH) and selling Savories you get is still easily the best gil. The downsides are that:
(1) It's more work to go actually pop and kill Behemoth (easy solo for any decently geared 99 though) than to just bazaar/AH something.You'll probably want to check the zone first to see if it's relatively empty to not waste time waiting.
(2) You really need some TH for drop rate. I average about 1/5 Savories on THF getting TH10+. (bring Nanaa Mihgo trust if you have to, better than nothing)
(3) Inconsistent, you could get Savory drops back to back or you could get nothing at all for a whole campaign's worth of points. (I use points from 4 characters so I tend to have enough to get a couple drops per campaign, but if you're using a single character you might end up with nothing to show for it, maybe you would prefer more consistent gil than rolling the dice.)
(NOTE: I'm not even counting the gil obtained from killing/mugging Behemoth or selling NPC-able items he drops, for me that averages maybe 40-50k per Behe fight)
Gil per login point breakdown (using going rates on my server, may vary by server): * Use Beastly Shank to farm Savory (assuming 1/5 drop rate): (4,000,000 gil) / (5000 points) = 800 gil/point
* Use Beastly Shank to farm Savory (even assuming an atrocious 1/10 drop rate with no TH):(4,000,000 gil) / (10000 points) = 400 gil/point
* Dice (average sack of 15): (300,000 gil) / (1000 points) = 300 gil/point
* Residue (average sack of 15): (525,000 gil) / (2000 points) = 262.5 gil/point
* Beastly Shank (bazaar the NQ pop): (250,000 gil) / (1000 points) = 250 gil/point
* AF upgrade items (Beetle Blood, Malboro Fiber, etc.): (200,000 gil AH price, being very generous here) / 2000 points = 100 gil/point
* Forgotten Hope/Thought: (30,000 gil each) / (500 points) = 60 gil/point
Worth noting that AF items are an awful value for your points. If you're able to bazaar the better gil/point items, do that instead. You'll get more money and can just buy the AF items on the AH.
Whenever new buyable items are introduced they're also worth looking at. Prices will tank due to increased supply, but could still be worthwhile especially when they're new to the login campaigns. This update, Ra'kaznar Visage III for 1000 points is introduced. It sells for 1mil on AH on my server now, which would be a whopping 1000 gil/point (and it's AH-able, don't even need to bazaar). Surely the price will drop a lot as people use points on them, but it might still be worth taking a very close look at.
Getting BS/KS/KC etc and doing fights for drops is also potentially good money, but obviously varies wildly. Hey though, you might spend 600 login points on Beastmen's Seals and walk out of Up in Arms with a KClub.
Edited, Apr 9th 2014 2:31pm by Anza