Fynlar wrote:
Quote:
My only (mild) thing about this is...
Why stick everything in a sub-menu?
PS2 rimitations :<
Well, my point is......why can't we swap "View House" (Which is in Menu #2) with "Linkshell" (Which is in Menu #1) or "Region Info" (which is also in Menu #1)?
We use "View House" much more often than "Linkshell" or "Region Info", especially with this new wardrobe function surely.
Quote:
Wow breaking the 80 inv limit impressive feat.
My Guess is that this will act somewhat like the cartridge swap feature on the Atari 2600.
For those of you who don't know, the old Atari 2600 had a limit on how much ROM you could actually store on a cartridge. Near the end of the Atari 2600 days, game developers were wanting to make bigger, more complex games. Someone came up with an awesome "kludge" that worked and worked damn well:
The put two cartridges in one! They programmed the cartridge so that only 1 of the cartridges was active at any given time, and when the game needed to access data on cartridge #2, the chip responsible for the switching swapped the two cartridges' data seamlessly while the Atari 2600 doing its thing, unaware of what was actually going on. As long as the data continued to flow, the game functioned perfectly, even though it had
twice as much ROM data in the physical game cartridge.
Applying this to FFXI, I assume that when you go to equip something, the game will parse the regular inventory first, and if what you're looking for isn't found in that inventory, it will dump the contents of that inventory and then parse the wardrobe and see if it is in there instead, or something along those lines.
Actually, now that I think about it.........
The inventory limit is not 80, but 160 instead. If it were 80, then you wouldn't be able to simultaneously open the Inventory and Mog Satchel, Sack, etc and swap items between the two. In fact, it is more than 160 -- there's also Temporary Items (what's the size limit on that again? 8? 10? something like that? I forget).
Basically what you're doing is when you go to Equip something, the game will parse the inventory and the wardrobe (but not the Sack, Case, Satchel Mog House, Storage, etc) which add up to potentially 160 combined to find what you're trying to equip.
My curious question is......while items are equipped, do they remain in the Wardrobe? Before, stuff had to be in your current inventory. What happens when your inventory is 80 slots and full, and you have an empty ring slot and equip a ring from the Wardrobe? Does it stay in the wardrobe or can you just simply not equip it until you free a slot in your inventory first?
Edited, Apr 24th 2014 2:06pm by Lyrailis