PlayOnline wrote:
The next version update for FINAL FANTASY XI is scheduled to come blazing into Vana'diel in mid-June, bringing with it improvements to various weapon skills; changes to the TP system; and a variety of improvements to synthesis, including kit recipes to make gathering ingredients easier, a convenient synthesis history list, and improvements to item stacking.
On the combat front, steel yourself for a merit point expansion, geomancer and rune fencer weapon skill quests, a means to improve weapons acquired in reives, a new Mog Garden rank, fresh Seekers of Adoulin quests to steep you in the lore of this fine city, new Records of Eminence objectives, and Trust improvements such as being able to use alter egos in parties and new types of content.
Check this space in the coming days for more details!
http://www.playonline.com/ff11us/index.shtml
Camate wrote:
TP System Adjustment
Greetings,
As you may have already calculated (based on our plans to make it possible to put in 30 capacity points for each of the categories), it will be possible to receive a TP bonus of 900 when maxing out the capacity points of the Yaegasumi category for samurai. Now I know what you’re thinking…the bonus is over 900!!! –okay not really, but this is quite a large number.
I explained previously that the TP values you see in the UI are represented as a smaller value than how it is actually calculated internally, and in order to make it easier to understand how your equipment and abilities are affecting TP we will be modifying the UI display in the June version update so that it is represented the same way as abilities and equipment. With this adjustment the maximum TP value will become 3000 instead of the current 300.
http://forum.square-enix.com/ffxi/threads/42165-TP-System-Adjustment?p=508526#post508526
Camate wrote:
Greetings,
We’ve been seeing comments that a lot of shouts made in-game for certain content are mainly looking to recruit monks, and there have been requests to make it so other damage dealing jobs can compete with monk.
During the recent Freshly Picked Vana’diel, Matsui mentioned that the stats for just about every weapon skill would be revamped in the June version update.
In addition to this, we’ll also be making adjustments to the calculations for how TP is gained, and with this, the aspect where there would be advantages and disadvantages depending on the value of a weapon’s delay will be lessened.
With these adjustments, the gap between the damage over time for each damage dealing job will become smaller.
Also, we’ve set enemies for certain content to be strong against hand-to-hand attacks, breath attacks (including attacks coming from Formless Strikes), as well as enemies where magic attacks are efficient, in order to have more variety of damage dealing jobs. We’ll continue to make these type of adjustments moving forward.
http://forum.square-enix.com/ffxi/threads/41383-Solo-Accomplishments-Party-Barriers-and-Enhancing-the-Community?p=508525#post508525