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I want to play again but I miss the old FFXIFollow

#1 Jun 11 2014 at 4:45 PM Rating: Sub-Default
I keep trying to get into the current ffxi but never have any success. I miss the old ffxi. Im talking about just the first three expansions. Are there any private servers out there like this? Are they populated? Are they worth joining?
#2 Jun 11 2014 at 4:46 PM Rating: Excellent
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Yes, No, and No.

If you want something to eat your time for little reward and remain stagnant for months I'd recommend Mechwarrior Online.
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#3REDACTED, Posted: Jun 11 2014 at 5:16 PM, Rating: Sub-Default, (Expand Post) what is the most popular private server?
#4 Jun 11 2014 at 5:23 PM Rating: Good
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I just play a 75 character on official servers. All of the old 75 content is still around, and with some of the new stuff (more merits, higher magic damage, easy exp, t1 hq rates on all old synths, etc) it's pretty reasonable to do almost anything with 2-3 people.

Edited, Jun 11th 2014 7:24pm by Rachel9
#5 Jun 11 2014 at 10:17 PM Rating: Good
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I didn't think private servers existed for FFXI until about a year ago when I too felt the need for the old level 75 days. Unfortunately they all seem to caught up to the most recent content already (more or less.) Also, once you play on a private server all it will do is make you wish you were playing the real thing.

The communities are really small and you pretty much join a linkshell with everyone on the server as soon as you join. It really kind of puts into perspective what the game would be like if an official server was dominated by a single large linkshell with literally no one else around-- kind of like how people *think* FFXI is like already. I'd say the worst part of a private server is there is pretty much no economy-- that and they all tend to have alterations in things like the rate of EXP gain and movement speed, and most scripted content like quests are undoable.
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#6 Jun 11 2014 at 11:08 PM Rating: Decent
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Unfortunately they all seem to caught up to the most recent content already (more or less.)
Most of the active ones are for level 75 as far as i know.
#7 Jun 16 2014 at 2:20 PM Rating: Decent
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I'm in the same boat. I quit in early 2012 and just haven't came back yet. I liked the way the game was before better.

I tend to get knocked around when I say this, but I PREFER grindy, rewarding games. Always have.

Examples of how compulsive I am with grindy games:

I play the Final Fantasy Tactics 1.3 addon for 20+ hours sometimes before I even start playing the story. I min/max all my characters with appropriate growths, unlock all jobs, get most important skills learned, etc.

Dark Souls was the same way. When I replayed the game (Yes, I beat it legit with no guides), I actually KILLED the red-robed guy in New Londo before I even rang the freakin' bells so I could kill the Four Kings early and pick up that cool dark medium armor. I had to grind for so long against those wraiths that could one-shot me for 30 levels. It was rewarding, and thus, I enjoyed it. I actually found a method with no guides to power level myself in Dark Souls. Yay. I had so much fun that playthrough.

Skyrim generally gets boring to me after I level a bunch of skills and/or profs to 100. Like, subconsciously, the skills are the only thing that keeps me interested in playing. Quests are just an enjoying side-quest to get skills and see the story on the side.

Final Fantasy X I actually found a fun way to power level and play the game I wanted to. I played Blitzball right after leaving Luca so I could stock up a mac-ton of Return Spheres and Teleport Spheres. Anyway, I made Tidus a full-blown Red Mage and Lulu a high-evasion high STR character. It definitely changed the game up for me a little bit. Why? Why the hell not!

In FF11 I had fun because I could play jobs to expand my character. It was grindy, I made friends, it felt rewarding. I had all jobs 37+ and five 75s before level sync was even introduced. I had all jobs 50+ and seven 75s before they announced 99 and Abyssea. I'd level in exotic places, I'd duo to 37 starting at level 12 before book buffs existed. It was very fun and rewarding for me. The game just became increasingly dull for me after a while. They took what I enjoyed and made it very easy. Since one could level from 30 to 75 faster than I could level from 30-40 in a duo several times over, why would I ever want to level in a duo? Because it's fun? Well, yeah, but it's not rewarding anymore.

TLDR;

I didn't stop playing out of bitterness, spite, tears, or anything of the sort. I just logged out one day and never came back. I never said I was quitting, I never really told anyone I was quitting, I didn't even PLAN on quitting, I didn't make any QQ posts, etc. I haven't really found an MMO that I enjoy long term since FFXI and early WoW days (Pre-LFG finder), but I'm sure it will come out eventually.

Edited, Jun 16th 2014 4:34pm by Zafire
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#8 Jun 16 2014 at 10:56 PM Rating: Excellent
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I don't really think people object to more reasonable grinds, but if one could theoretically slap an FFXI from then into the hands of a virgin player from now, odds are a common frustration gleaned will be that too much time is spent waiting over actually playing the game. Waiting for a group, waiting for mobs to pop, waiting for things to sell on the AH, waiting for new game days for the various reasons, waiting for shops to open, waiting your turn for a drop with an LS, and so on. This is the bad side of the grind, and steps to alleviate those not only help to modernize the game, but also make the time spent more engaging even if the end result is maybe not getting strung along as long.

Is this to say EXP flows to freely nowadays for the lower levels? Perhaps, but I'm also not going to be calling for a level 70 cap on Abyssea or whatever to preserve a "the good ol' days" feeling that simply can't be replicated now due to both diminished server populations and a top-heavy player base. And this doesn't even really tap into the mistakes SE did make along the way between then and now. So, while it may also seem like people are taking the path of least resistance, there's an element of playing smarter, but not harder going on, too. Thus, it perhaps isn't entirely fair to compare devotion in games like FFT or DS to this, where progression was both different, but with the game themselves also playing differently. And even if XI never changed, stayed at 75, etc., you'd run out of jobs to level if you did them all. Could you have started another character? Well, some might question the time efficacy of that if it wasn't a second account. And if you assisted or PLed that in any way, well, you're kind of morally sabotaging the argument in other ways.

I guess if I had to peg a perfect balance of effort:reward, players would have numerous little things to do along the way to some bigger ones. Right now, MMOs feel more like all the little objectives are wastes of time, while the big ones are also overvalued on time simply to string sub fees along. So what accomplishments that do eventually pop up are just kind of meh, and even worse if the related content isn't fun to grind.
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#9 Jun 17 2014 at 12:49 AM Rating: Decent
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but I'm also not going to be calling for a level 70 cap on Abyssea or whatever to preserve a "the good ol' days" feeling that simply can't be replicated now due to both diminished server populations and a top-heavy player base.
Honestly, it wouldn't change much. A year ago i duod blm to 75, just for fun. It took a few days. And now with an oatixur mnk, i can easily pull in 100k exp/hr with gov. Not quite abyssea levels, but still, it's really fast.
#10 Jun 17 2014 at 1:16 AM Rating: Good
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If leveling meant more like specializing into abilities and such, I suspect more keen progression would be a higher priority. As is, the merit system XI has is pretty meh in this respect, and while JP are certainly a grind at present, I wouldn't exactly call them job specializing yet. More BLU points aside, anyway. I do think the fact you have to be on those jobs specifically is a benefit, but that restriction also demands some still-needed class balancing and being more generous with JP rewards in endgame events so we're not quite back into ToAU Colibri burn mentalities ******** the out jobs.
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#11 Jun 17 2014 at 6:35 AM Rating: Decent
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Seriha wrote:
I don't really think people object to more reasonable grinds, but if one could theoretically slap an FFXI from then into the hands of a virgin player from now, odds are a common frustration gleaned will be that too much time is spent waiting over actually playing the game. Waiting for a group, waiting for mobs to pop, waiting for things to sell on the AH, waiting for new game days for the various reasons, waiting for shops to open, waiting your turn for a drop with an LS, and so on. This is the bad side of the grind, and steps to alleviate those not only help to modernize the game, but also make the time spent more engaging even if the end result is maybe not getting strung along as long.

Is this to say EXP flows to freely nowadays for the lower levels? Perhaps, but I'm also not going to be calling for a level 70 cap on Abyssea or whatever to preserve a "the good ol' days" feeling that simply can't be replicated now due to both diminished server populations and a top-heavy player base. And this doesn't even really tap into the mistakes SE did make along the way between then and now. So, while it may also seem like people are taking the path of least resistance, there's an element of playing smarter, but not harder going on, too. Thus, it perhaps isn't entirely fair to compare devotion in games like FFT or DS to this, where progression was both different, but with the game themselves also playing differently. And even if XI never changed, stayed at 75, etc., you'd run out of jobs to level if you did them all. Could you have started another character? Well, some might question the time efficacy of that if it wasn't a second account. And if you assisted or PLed that in any way, well, you're kind of morally sabotaging the argument in other ways.

I guess if I had to peg a perfect balance of effort:reward, players would have numerous little things to do along the way to some bigger ones. Right now, MMOs feel more like all the little objectives are wastes of time, while the big ones are also overvalued on time simply to string sub fees along. So what accomplishments that do eventually pop up are just kind of meh, and even worse if the related content isn't fun to grind.


I agree with you on the whole "bad side of the grind" thing. There were a lot of things that simply just took too much time, required too much luck, etc. "The good 'ol days" feel had fights that lasted longer, had a balanced party, required tanks to tank, mobs that were dangerous, etc. There was absolutely no point in allowing Abyssea access at level 30 other than to let people get to max level as fast as possible. It's basically a free pass to skip over the game itself. There is nothing engaging about that at all.

Actually being in Alliances now for EXP? You get one, maybe two swings off. If you're lucky you can get a weaponskill off once every five mobs. This is not fun, engaging, or anything. I just found it really dull. I like to play my job and have my personal performance make a huge difference. That is not the case in an alliance and you don't even need to achieve good performance to destroy everything for ridiculous high chains.

They basically just destroyed a form of content I found enjoyable. If I chose to keep doing it the way I always did it, I would just be wasting time. Everyone could now achieve the same reward in no time at all.

I am not bitter, mad, upset, or anything about it. In fact I wasn't even consciously aware of why I stopped playing until I actually thought about it several months later.

I disagree with you on the "Run out of jobs to level", because I could always level sync with friends on something I was in the mood to play. I jumped at the chance to play NIN/RDM in the 40-50 range with friends.

I wasn't really comparing FFXI to FFT1.3 or DS. I was explaining that I like games that have fun and rewarding forms of grinding in them and gave examples of the kind of grinding I find "fun"
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#12 Jun 17 2014 at 7:18 AM Rating: Good
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Eh, I wouldn't quite call level syncing leveling if you don't actually need the levels, but as I've pointed out when talking XIV and some its faults, we basically have 3 reasons to play these games. 1) Personal progression. 2) Helping others progress. 3) Killing time. Overall, they're not mutually exclusive criteria and I would hope fun is present for all of 'em in one form another. If not, yeah, nothing wrong with calling it a day.

Grand scheme, alliance EXPing could've been better handled and I wouldn't be the slightest bit surprised if such wound up being an oversight SE just let slide. I'd also say more traditional, old school EXPing could've been buffed to some degree. But you know me well enough to know there's a lot of things I would've changed in XI if I had the means. ;)
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#13 Jun 17 2014 at 5:49 PM Rating: Good
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Actually being in Alliances now for EXP? You get one, maybe two swings off. If you're lucky you can get a weaponskill off once every five mobs. This is not fun, engaging, or anything. I just found it really dull. I like to play my job and have my personal performance make a huge difference. That is not the case in an alliance and you don't even need to achieve good performance to destroy everything for ridiculous high chains.
That's not really how it works. Typically you have 1-3 mnks killing mobs in one round of punches, a few other misc people fighting who really aren't contributing anything, but want to feel like they are, so they don't just afk, 2-3 people opening boxes, and 10 people afk leeching exp. You're right about mobs dying in one or two swings, but not because there's too many people fighting the same thing (in fact it's rare that anyone at 99 is ever fighting the same thing as someone else, they usually just run past anything being fought), it's because that's all it takes to kill exp mobs. With dom ops, i can get others 300k exp/hr by myself on mnk. Having an alliance doesn't really change much when more than half of it is guaranteed to be afk. The biggest different is simply 119 gear being used to obliterate old content, with exp not being hurt so much by being much lower level. You can get a ton of exp doing gov with a 99 character at even lower levels than abyssea.

If you don't like it, you can simply opt not to do it. Exping outside abyssea has also been improved quite a bit. You can easily get good exp with a friend or two (or solo with trusts). I personally play a 75 character as my main, because i like playing at 75 better than 99. Some things though i don't like, such as exping, so i simply use my 99 mule to breeze through it. You are free to play any way you want, it's easier now than ever before.
#14 Jun 18 2014 at 11:14 AM Rating: Good
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Zafire wrote:

I agree with you on the whole "bad side of the grind" thing. There were a lot of things that simply just took too much time, required too much luck, etc. "The good 'ol days" feel had fights that lasted longer, had a balanced party, required tanks to tank, mobs that were dangerous, etc. There was absolutely no point in allowing Abyssea access at level 30 other than to let people get to max level as fast as possible. It's basically a free pass to skip over the game itself. There is nothing engaging about that at all.


This is nonsense. They made Abyssea available at level 30

a) so people could start gathering stones while they leveled
b) to allow people to quickly level new jobs
c) to allow people to power level their friends so they could play together

Frankly, parties were dead well before abyssea. Starting a new character was tortuously slow, with almost no one leveling ever. They could have kept leveling exactly the same forever and just watched the game die, or they could realize that new players were being strangled in the cradle, never getting to enjoy the game because it was torture getting parties for exp. They did the second, and that's why we have an expansion versus completely empty servers/closed game.

I never would have come back without Abyssea. It was reading about how I wouldn't have to spend 2 years solo leveling to get to enjoy the game that made me come back. Getting a party took forever for WAY TOO LONG. It was really boring and so disappointing, especially if you finally got a party together and then you got to camp and then someone DCed or someone got aggro and killed the party with a stray gob or whatever and people would rage quit... yeah no thanks.

Was there some fun times? Sure, but now I enjoy fun times doing Difficult SCNMs with parties. The mechanics we all grew to love are still there. We just use them in real content rather than during the leveling process. That's OK.
#15 Jun 19 2014 at 6:18 PM Rating: Good
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Rachel9 wrote:
Quote:
Actually being in Alliances now for EXP? You get one, maybe two swings off. If you're lucky you can get a weaponskill off once every five mobs. This is not fun, engaging, or anything. I just found it really dull. I like to play my job and have my personal performance make a huge difference. That is not the case in an alliance and you don't even need to achieve good performance to destroy everything for ridiculous high chains.
That's not really how it works. Typically you have 1-3 mnks killing mobs in one round of punches, a few other misc people fighting who really aren't contributing anything, but want to feel like they are, so they don't just afk, 2-3 people opening boxes, and 10 people afk leeching exp. You're right about mobs dying in one or two swings, but not because there's too many people fighting the same thing (in fact it's rare that anyone at 99 is ever fighting the same thing as someone else, they usually just run past anything being fought), it's because that's all it takes to kill exp mobs. With dom ops, i can get others 300k exp/hr by myself on mnk. Having an alliance doesn't really change much when more than half of it is guaranteed to be afk. The biggest different is simply 119 gear being used to obliterate old content, with exp not being hurt so much by being much lower level. You can get a ton of exp doing gov with a 99 character at even lower levels than abyssea.

If you don't like it, you can simply opt not to do it. Exping outside abyssea has also been improved quite a bit. You can easily get good exp with a friend or two (or solo with trusts). I personally play a 75 character as my main, because i like playing at 75 better than 99. Some things though i don't like, such as exping, so i simply use my 99 mule to breeze through it. You are free to play any way you want, it's easier now than ever before.


And how is this a good thing? People getting levels without really having to do anything? People killing mobs in a few swings because they're too easy? Mobs one level higher than you used to be hard to kill. Killing a VT on my NIN solo used to take 3-5 minutes.

And exactly, I don't play anymore. Just because you like it doesn't mean I have to. I don't know why the hostility because I have a different opinion.

Quote:
I never would have come back without Abyssea. It was reading about how I wouldn't have to spend 2 years solo leveling to get to enjoy the game that made me come back. Getting a party took forever for WAY TOO LONG. It was really boring and so disappointing


And I never would have stopped playing if I could have enjoyed what I spent six years enjoying. I don't really like the endgame in FF11, but they forced me into it with no other option.

Endgame should never be the entire game. I don't understand why this mindset exists.

I found parties fun and satisfying. Again, different opinions. I used to level in very odd places, and that usually made people stick around longer. It's boring if you do the same old monotonous leveling. It's more fun if you, say, kill Giants in Xarcabard from 36->40, then run to the outside of Castle Zhavl and kill demons until 43, then go INSIDE the castle and kill demons until 45.

Edited, Jun 19th 2014 8:31pm by Zafire
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#16 Jun 19 2014 at 8:17 PM Rating: Good
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Zafire wrote:
And how is this a good thing? People getting levels without really having to do anything? People killing mobs in a few swings because they're too easy? Mobs one level higher than you used to be hard to kill. Killing a VT on my NIN solo used to take 3-5 minutes.

And exactly, I don't play anymore. Just because you like it doesn't mean I have to. I don't know why the hostility because I have a different opinion.
I didn't say it was good or bad. I'm not sure why you think i am be hostile. I am simply explaining how it is. You don't have to like it if you don't want to. If you don't, you can simply opt to not take advantage of level 119 weapons, as i said.

Quote:
Mobs one level higher than you used to be hard to kill. Killing a VT on my NIN solo used to take 3-5 minutes.
Not really? I took my 75 rng out to greater colibri a couple weeks ago, and managed a chain 8 with the help of a whm trust. Admittedly, i was using a kraken club, and downing red curry, but i had little trouble killing those, which are 6-7 levels higher, in about 30 seconds. If i had subbed dnc, i could probably infinite chain them, without any trusts. Some jobs may have more difficulty than others, but nin is pretty good at killing stuff like that, and should be able to take down VTs without much difficulty in a minute or two.

The game is very different now, but all of the old stuff is still around. There is nothing stopping you from playing the game much like you used to years ago. The differences are pretty minor, and imo, positive. You get more acc/atk with 1h weapons, magic is less terrible, you can get refresh and other buffs from fov, so you have less down time, trusts allow you to play with a group even by yourself, and getting hq gear crafted is easy thanks to higher craft caps. With the exception of increased atk/acc on 1h weapons, and buffed black magic, you are free to pick and choose what you want to use of the new stuff. Like i said, i personally play a level 75 character, so i definitely can sympathize with you. Personally, i really enjoy fighting NMs with friends, so that's what i focus most of my time on, and often use my 99 mule to speed up other things, so i have more time to do what i really enjoy. You can do the same if you want, or not; it's totally up to you how you want to play.
#17 Jun 19 2014 at 8:38 PM Rating: Excellent
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I played XI primarily in 04-05. I'll never forget our deeply this game drew me in. Back in those days I could feel the chill of the morning, as the sun came up over South Gustaberg. I could almost smell the sawdust as I did my carpentry. The soundtrack still gives me feelings of nostalgia. When a game's music is so good, you'd be happy playing just to listen to it, you've done withing more than right. WoW and XIV are great MMOs, but for me, they'll never compare to XI.
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#18 Jun 20 2014 at 12:23 PM Rating: Good
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Zafire wrote:

And I never would have stopped playing if I could have enjoyed what I spent six years enjoying. I don't really like the endgame in FF11, but they forced me into it with no other option.


Nothing is stopping you from doing what you did before. The giants are still there. The demons are still there. Everything is there. If the exp is coming too fast because of exp boost, call for help on every second mob. The only thing that you can't have back, is people being forced to play the way you like. The rest of us now get to enjoy the game too.

And if you reply "lots of other people quit because they liked it the way I like it" then why don't you folks get together, form an LS and play that way? The old game is still there.

You aren't being forced into anything. You just can't force other people to play the way you prefer. That's OK.

Edited, Jun 20th 2014 11:24am by Olorinus
#19 Jun 20 2014 at 5:43 PM Rating: Good
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Quote:
And if you reply "lots of other people quit because they liked it the way I like it" then why don't you folks get together, form an LS and play that way? The old game is still there.

I've got an ls on sylph with a few 75 players. We mostly do end game stuff, but i'm up for some occasional exping, missions, etc if anyone wants to join us! If anyone's seriously up for doing 75 endgame content i'll gladly help you out and throw you some gil, and help with exping and gear.

Edited, Jun 20th 2014 7:44pm by Rachel9
#20 Jun 20 2014 at 5:49 PM Rating: Excellent
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Olorinus the Ludicrous wrote:
Zafire wrote:

And I never would have stopped playing if I could have enjoyed what I spent six years enjoying. I don't really like the endgame in FF11, but they forced me into it with no other option.


Nothing is stopping you from doing what you did before. The giants are still there. The demons are still there. Everything is there. If the exp is coming too fast because of exp boost, call for help on every second mob. The only thing that you can't have back, is people being forced to play the way you like. The rest of us now get to enjoy the game too.

And if you reply "lots of other people quit because they liked it the way I like it" then why don't you folks get together, form an LS and play that way? The old game is still there.

You aren't being forced into anything. You just can't force other people to play the way you prefer. That's OK.

Edited, Jun 20th 2014 11:24am by Olorinus


I really dislike these kinds of replies. Yes, everything is still there. Yes, I can still do everything the same way it always has been done. Why would I, though?

A real life analogy: Would you work a job you liked and felt passionate about, but didn't have much "fun" money? Or one that payed five times more and was far less exciting? Sure, you can always do what you like, but what's the point if you get less out of it? Why would you put yourself behind everyone else just for the sake of it? Doing things the way you enjoy still lets you have the fun, but it butchers the reward aspect.

Part of the fun is having a character that can compete with the rest. I could NOT achieve this playing the old way, and I can not have fun playing the new way. Therefor, this game is not for me anymore.

Quote:
Not really? I took my 75 rng out to greater colibri a couple weeks ago, and managed a chain 8 with the help of a whm trust. Admittedly, i was using a kraken club, and downing red curry, but i had little trouble killing those, which are 6-7 levels higher, in about 30 seconds. If i had subbed dnc, i could probably infinite chain them, without any trusts. Some jobs may have more difficulty than others, but nin is pretty good at killing stuff like that, and should be able to take down VTs without much difficulty in a minute or two.


I was referring to the used to. Before ****-easy ToAU mobs. I remember soloing Crabs in Kuftal at level 60 on my NIN. They were T-VT and I could get chain 3 reliably, sometimes chain 4. Even with ToAU mobs, the best I could do solo was a chain 6 on my BLU on Imps.

Edited, Jun 20th 2014 7:52pm by Zafire

Edited, Jun 20th 2014 7:53pm by Zafire
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#21 Jun 20 2014 at 6:01 PM Rating: Good
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Quote:
A real life analogy: Would you work a job you liked and felt passionate about, but didn't have much "fun" money? Or one that payed five times more and was far less exciting? Sure, you can always do what you like, but what's the point if you get less out of it? Why would you put yourself behind everyone else just for the sake of it? Doing things the way you enjoy still lets you have the fun, but it butchers the reward aspect.

Part of the fun is having a character that can compete with the rest. I could NOT achieve this playing the old way, and I can not have fun playing the new way. Therefor, this game is not for me anymore.
Why do you need to compete with everyone else? People don't work high paying jobs that they hate so they can make more money than everyone else. They do it so they have money to do other things that they actually enjoy in their free time. It's pretty common for people to take a pay cut to do something they enjoy much more, if the extra money isn't enough to make up for what they lose by working a less enjoyable job. You may need to sometimes do stuff you don't enjoy in the game, such as farming, or possibly abyssea exping, but you shouldn't be doing it to compete with others, You can just do your own thing and not worry about what everyone else is doing.

Quote:
I remember soloing Crabs in Kuftal at level 60 on my NIN.
Well, crabs have paladin as their main AND sub job, so they're not exactly a good target unless your goal is to kill slow (they're good for skill ups!).
#22 Jun 20 2014 at 8:40 PM Rating: Decent
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Rachel9 wrote:
Quote:
A real life analogy: Would you work a job you liked and felt passionate about, but didn't have much "fun" money? Or one that payed five times more and was far less exciting? Sure, you can always do what you like, but what's the point if you get less out of it? Why would you put yourself behind everyone else just for the sake of it? Doing things the way you enjoy still lets you have the fun, but it butchers the reward aspect.

Part of the fun is having a character that can compete with the rest. I could NOT achieve this playing the old way, and I can not have fun playing the new way. Therefor, this game is not for me anymore.
Why do you need to compete with everyone else? People don't work high paying jobs that they hate so they can make more money than everyone else. They do it so they have money to do other things that they actually enjoy in their free time. It's pretty common for people to take a pay cut to do something they enjoy much more, if the extra money isn't enough to make up for what they lose by working a less enjoyable job. You may need to sometimes do stuff you don't enjoy in the game, such as farming, or possibly abyssea exping, but you shouldn't be doing it to compete with others, You can just do your own thing and not worry about what everyone else is doing.

Quote:
I remember soloing Crabs in Kuftal at level 60 on my NIN.
Well, crabs have paladin as their main AND sub job, so they're not exactly a good target unless your goal is to kill slow (they're good for skill ups!).


Because I'm competitive? It's the same reason behind everyone using the most efficient sub jobs when playing with others. I try to be good in everything that I do, it makes me stand out and it gets recognition. If I can't achieve that, I don't enjoy it. If I have to be sub-par to get enjoyment, then what is the point of playing an MMO when I can play a single player game?

When I was soloing crabs in Kuftal I went NIN/RDM, wore INT gear/M.Atk up gear and spun the :Ni wheel, doing 120~ Ni nukes. It worked well, dropped them quick.
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Hume male, Zafire, Server: Sylph
50DNC, 50SMN, 50BRD, 50SAM, 50DRG, 50WHM, 52THF, 52COR, 52MNK, 58BST, 60WAR, 67PLD, 69PUP, 75RNG, 75SCH, 75BLM, 80NIN, 80DRK, 85BLU, 85RDM
Retired since February 2011.
All SJ's capped for LVL99!

#23 Jun 20 2014 at 8:43 PM Rating: Good
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496 posts
Quote:
Because I'm competitive? It's the same reason behind everyone using the most efficient sub jobs when playing with others. I try to be good in everything that I do, it makes me stand out and it gets recognition. If I can't achieve that, I don't enjoy it. If I have to be sub-par to get enjoyment, then what is the point of playing an MMO when I can play a single player game?
You don't have to be subpar. This is my brd. Does it look subpar? Well, maybe compared to some others, but for what i do, it doesn't get much better. You can do the best you can for what you want to do and still have fun without competing with others.

Quote:
When I was soloing crabs in Kuftal I went NIN/RDM, wore INT gear/M.Atk up gear and spun the :Ni wheel, doing 120~ Ni nukes. It worked well, dropped them quick.
Why drop them? Back then ninjas was basically the single best dd in the game up until at least 60 doing that, with the right gear.

Edited, Jun 20th 2014 10:47pm by Rachel9
#24 Jun 22 2014 at 3:44 PM Rating: Good
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4,175 posts
Zafire wrote:
And I never would have stopped playing if I could have enjoyed what I spent six years enjoying. I don't really like the endgame in FF11, but they forced me into it with no other option.


Honestly(and don't be offended because it's not meant to be), it just sounds like you were doing it wrong. You can still participate in content exactly the way we did a decade ago. You're saying here that it's been ruined by something that has absolutely no impact on you and your ability to do that so it honestly sounds to me like you never really enjoyed the content to begin with. You were just content with the fact that others were forced(and even then, only sometimes) into the same limitations.

It's like saying you don't enjoy golf anymore because people use composite clubs instead of wooden ones. It almost sounds to me like you'd be satisfied if everyone was forced into abyssea to afk overnight while they leveled to cap; not because it was enjoyable, but because everyone would share that limitation. No nintendo Smiley: oyvey

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Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.
#25 Jun 23 2014 at 12:02 PM Rating: Good
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9,526 posts
Zafire wrote:


A real life analogy: Would you work a job you liked and felt passionate about, but didn't have much "fun" money? Or one that payed five times more and was far less exciting? Sure, you can always do what you like, but what's the point if you get less out of it? Why would you put yourself behind everyone else just for the sake of it? Doing things the way you enjoy still lets you have the fun, but it butchers the reward aspect.


Yes. Actually I do. For my skill set, my job is on the lower paying end of the scale - but it fits my values. I could do the same thing for a pharmaceutical company or an oil company and make waaaay more money, but I choose to feel good about the work I do. Same with my partner. We're both making less money than we could doing similar work for companies whose values don't fit ours.

Lots of people do that. Pretty much anyone who works for an environmental organization or other charity could make more money doing similar work somewhere else. (At least if they didn't catch on that our values don't fit the org...ha ha)

So, bad analogy, even worse when you consider the point of video games is to have fun... so I'd say choose the way that is more fun for you regardless of how "rewarding" it is in terms of gil or gear on a macro level. Who cares? The point is to have fun, so if old school exp is fun for you, then do that. I personally find it pretty boring after not too long so I choose to do other things, and that's OK - we can have different visions of fun.

Edited, Jun 23rd 2014 11:05am by Olorinus
#26 Jun 23 2014 at 12:04 PM Rating: Excellent
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71 posts
I can't comment on private servers, but the game is what you make it. I quit in April 2013 after almost 9 years, getting rid of my account. FFXIV was pretty fun at first, but quickly became really boring for me, and I stopped playing in February.

Two weeks ago, I created a new character on Asura - not the server I was on before. I beat Maat on SMN yesterday (so much easier than the only other Maat fight I did - RDM in 05). In the past 2 weeks, and mostly solo, I've gotten rank 6 in Windy and past the Mammets in CoP (was farming chips for Riverne B when maintenance started). I'd have been to Adoulin sooner, but I failed to read the quest directions closely and was about halfway through getting ALL the reservoirs before realizing I had only needed one. Once I have Dynamis and Sky access, I'll start worrying about coalition assignments.

If you enjoy the grind, Trust Magic makes that entirely possible. It is true that the lower level content is pretty solo-oriented now, but I see plenty of shouts for alliances for end-game content. Travel options make repeated long runs between cities cities a thing of the past. Caskets make it unnecessary to spend much, if any, money at all on basic armor.

It can be rough socially. I was lucky enough to find a small linkshell of cool people because even I, who don't mind solo play, was feeling a bit lost with nobody to talk to for about a week. And of course, knowing some high level peeps who will let you leech in Abyssea (when you want a break from the grind) is helpful too. Money can be difficult to start, especially for mages, but there are definitely options. NPC'ing the ton of armor you get while leveling (even with prices nerfed) if you don't get a good item like a Numen Staff, rewards of pluton and beitetsu and riftworn boulders from Records of Eminence challenges, and even the occasional bit of Flotsam in your Mog Garden that is worth something (I got an Economizer the other day).

Being a new player is actually pretty fun because there are so many things to do. I originally started playing before CoP was released, so missions and such progressed much more slowly (plus, level caps and exp loss and expensive meds).. Coming back, I have missions to do for every expansion, as well as my starting nation, all at once. Plus jobs and crafts to level, even if they are just subs. My main challenge these days is deciding which objectives to knock off the list. Despite my lingering annoyance with Tanaka (you STILL have to climb the f***ing Tor for the mission, even if you have the waypoint), I am enjoying the missions a lot more now that I'm doing them at my own pace.
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