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Quick question about the game's current status Follow

#1 Jan 28 2015 at 5:13 PM Rating: Decent
Greetings all,

I am here as a former FFXI player - (2004-2012) returned briefly during early 2014 for like a week or two only - looking to get some information on the current state of the game.
I currently play FFXIV and was wondering if what I enjoy from FFXIV has been implemented into FFXI. The primary feature that I am concerned about is the ability to progress towards end game goals without depending on others. This may sound a bit confusing, so I will elaborate.

I work full time and also go to school, I don't have much time to play MMOs like I used to. I currently play FFXIV as my main game primarily because I can always make progress towards my end game goals. Indeed, I can log in at say 10 p.m. play for 60 minutes and I know for a fact I will get AT LEAST a quick Trial done or a short 4 man dungeon which will yield Tomes for end game gear. No matter when I log in, how many friends are online, or whether I have 60 minutes or 6 hours, I know I will make virtually guaranteed progress towards my goals.

This is the primary reason why I left FFXI for FFXIV. As a busy individual, I no longer have the luxury of blocking off 6-10 hour chunks of time to do end game content with my linkshell. I have been doing some research on FFXI and I was reading that Trust NPCs have changed much of the game. I was wondering if the game is now more playable on your own / in short bursts than it used to be? Can someone progress towards end game goals largely alone or without the need of time coordination with a linkshell / group?

Any info that you could provide on this would be great! I would really like to return to FFXI, but only if I am able to work the game around my real life schedule. I am no longer in the mind set, nor in the position to be organizing my life schedule around a game as I may have been some years ago.


Thanks.

Edited, Jan 28th 2015 6:16pm by Alazardragoonz
#2 Jan 28 2015 at 11:51 PM Rating: Good
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With all the different ways of transportation they've added in the past few years, getting too and from xp spots typically isn't that bad unless you're going to some really out of the way spot. Trusts really can help make solo levelling faster, though I've only used them for meriting purposes myself. I think it would depend on your level and job. An hour should be fine to get to camp, call out trusts and grind for a while before using a warp ring to go back to town.

I'd suggest having a minimum of 2 hours available to attempt to do anything endgame related like Dynamis or Salvage.

You will have to do some work to unlock all of the transportation options and collecting trusts and unfortunately some trusts are seasonal and only available during special events so you may be disappointed that your favorite NPCs aren't available.
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#3 Jan 28 2015 at 11:58 PM Rating: Excellent
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Well, Dynamis only takes two hours and it's something you can do every day. Relic weapons are some of the best in the game. If you don't feel like going for that, you can sell the currency from Dynamis and use the gil to buy other things.

You could also work on Sparks a little bit. There are some methods out there to aquire sparks quickly. Most people don't recommend it, but with enough sparks you can work on your reforged artifact/relic armor. It's entirely possible to get like 5000+ sparks in an hour. It takes 157,500 sparks to fully upgrade one piece of gear if you do it entirely through sparks and do the Dynamis/Limbus trials. That's 32 days of playing getting 5k sparks a day to get one piece of gear though.

If you do want to attempt all this crazy solo grinding, make sure that you do it on a job that's in demand or you'll be sad when you get it all done and can't get invites for anything.

This is how I was playing prior to quitting 3-4 months back. I do want to come back, though...I was getting close to a relic weapon.
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#4 Jan 29 2015 at 9:57 AM Rating: Good
Ah that should have been my other question @Zafire
So you still need to level the specific event or activity's "preferred" job ? I now remember that was another thing that really annoyed me, having to always play jobs that I didn't enjoy if I wanted to do X or Y content. Since my main jobs are DRG, PUP, and RDM, I assume that limits my choices quite a bit then huh?
#5 Jan 29 2015 at 12:23 PM Rating: Good
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Yeah if you want to do most group content you are going to be pretty hooped if you only have an hour but you can do more than ever solo. There is still no quick and sensible way to get groups for content and yes job discrimination is alive and well, though rdm is in a much better position than it has been in a long time.

#6 Jan 29 2015 at 6:45 PM Rating: Good
Hmmmm, well maybe I should look into FFXI in the summer when I have a bit more time. I was hoping that the job preferences would have ended by now. That has always been one of the big issues I had with the game. Hopefully they find a way to eliminate that in the future. It sounds to me like I should probably wait until I have a bit more time to play XI. It's really to bad because I wanted to transfer to a new server and start with a fresh new community of players.

Just out of curiosity, what role does DRG and or PUP play in end game IF ANY at all?
#7 Jan 30 2015 at 1:43 PM Rating: Good
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They are damage dealers.... its a very competitive slot though. That said if you make some close friends you can do almost any content in the game on any job. With pick ups though people are more picky - especially since not only are DRG and PUP just not as straight up hard hitting but they are more finicky and require better gear and swaps because of their pets... People would rather bring a SAM or (the new massive DD) THF that is easier to gear, easier to play and doesn't have a pet to look after.
#8 Jan 30 2015 at 5:10 PM Rating: Decent
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After having returned (for the last time ever) I can't honestly endorse the game any longer, unless you don't mind the following:

1. Playing solo for 95% of your gaming experience, and this includes everything from missions to quests to battlefields of varying degrees. Part of this is great, since trusts now alleviate the need to form any group to actually net some xp/merits/cp when you're strapped for time. The other part isn't, since the solo play is due to a lot of the servers having an average population of 500 people on at any given time. Technically speaking, if you don't mind skipping about 10% of the current endgame content and a small handful of missions, you can play solo the entire time.

2. Playing a job that will fit into the extremely narrow mindset of the current playerbase. This means even if you hate the job, you'll be forced into it if you want to do anything in the current meta endgame. (i.e. SAM, MNK, RNG, BRD, PLD are the biggest offenders). Even trying to form your own group with your beloved BLM, THF, etc. is pointless half the time, as people won't join unless you have the cookie-cutter setup. It's by far and large the biggest reason I won't be returning. I should not be forced to level and play something I didn't like 10 years ago, and still don't like today. Anyone who says that things aren't this way, is living in a bubble.

3. Dealing with the unreal plethora of bots/multiboxers/RMTs plaguing the servers. They don't even try to conceal themselves any longer, and run rampant throughout the world. I personally have no real issue with multiboxers as long as they're legitimate players, and due to the current population of servers, it's basically needed in some cases where you can't find a group. (See #1, 2) But, man, the bots.

4. No one talks outside of a PUG or LS from what i've witnessed the past three months. Part of this is due to #1 and #3. Try striking up a random conversation with someone and you'll be more surprised if you GET a response than vice versa.

5. The game has become more Inventory Management Online as of late, even more so than it used to be pre-Adoulin. Even with the Porter Moogles, multitude of inventory blocks at your Mog House and being able to stack stuff, there is never enough room. I spend about 50% of my playtime doing nothing but selling and sorting, which leads me to #6.

6. Good luck making money on anything but ancient currency, alexandrite and armor upgrades for iLvl stuff. Everything else sells glacially or at such a ridculously low price it's better to NPC it and save yourself the AH slot and listing fee. What few items endgame that are selling are only HQ versions and priced beyond the reach of anyone who doesn't farm Dynamis, Salvage or High-tier battlefields every single day.

I still love many aspects of the game, but this time around I'd have to agree with the naysayers and pronounce it's definitely not worth returning to given the array of other options available in the current MMO market.
#9 Jan 30 2015 at 7:43 PM Rating: Decent
Dallie wrote:
After having returned (for the last time ever) I can't honestly endorse the game any longer, unless you don't mind the following:

1. Playing solo for 95% of your gaming experience, and this includes everything from missions to quests to battlefields of varying degrees. Part of this is great, since trusts now alleviate the need to form any group to actually net some xp/merits/cp when you're strapped for time. The other part isn't, since the solo play is due to a lot of the servers having an average population of 500 people on at any given time. Technically speaking, if you don't mind skipping about 10% of the current endgame content and a small handful of missions, you can play solo the entire time.

2. Playing a job that will fit into the extremely narrow mindset of the current playerbase. This means even if you hate the job, you'll be forced into it if you want to do anything in the current meta endgame. (i.e. SAM, MNK, RNG, BRD, PLD are the biggest offenders). Even trying to form your own group with your beloved BLM, THF, etc. is pointless half the time, as people won't join unless you have the cookie-cutter setup. It's by far and large the biggest reason I won't be returning. I should not be forced to level and play something I didn't like 10 years ago, and still don't like today. Anyone who says that things aren't this way, is living in a bubble.

3. Dealing with the unreal plethora of bots/multiboxers/RMTs plaguing the servers. They don't even try to conceal themselves any longer, and run rampant throughout the world. I personally have no real issue with multiboxers as long as they're legitimate players, and due to the current population of servers, it's basically needed in some cases where you can't find a group. (See #1, 2) But, man, the bots.

4. No one talks outside of a PUG or LS from what i've witnessed the past three months. Part of this is due to #1 and #3. Try striking up a random conversation with someone and you'll be more surprised if you GET a response than vice versa.

5. The game has become more Inventory Management Online as of late, even more so than it used to be pre-Adoulin. Even with the Porter Moogles, multitude of inventory blocks at your Mog House and being able to stack stuff, there is never enough room. I spend about 50% of my playtime doing nothing but selling and sorting, which leads me to #6.

6. Good luck making money on anything but ancient currency, alexandrite and armor upgrades for iLvl stuff. Everything else sells glacially or at such a ridculously low price it's better to NPC it and save yourself the AH slot and listing fee. What few items endgame that are selling are only HQ versions and priced beyond the reach of anyone who doesn't farm Dynamis, Salvage or High-tier battlefields every single day.

I still love many aspects of the game, but this time around I'd have to agree with the naysayers and pronounce it's definitely not worth returning to given the array of other options available in the current MMO market.



Thank you for this detailed response. It sounds like the game is on its last leg actually. Low populations, elitism, hard to get groups, maybe ill just stay in XIV and let FFXI die for me as a memory of what once was a spectacular - albeit - still extremely time consuming and limiting game. If I do come back I cannot see myself choosing to stay here long term over XIV anyway. Maybe that alone is enough to tell me I shouldnt return. I dont know ... Are all servers thst dead now ? Last time I was on populations were about 700-800 peak times.
#10 Jan 30 2015 at 10:00 PM Rating: Decent
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Zafire wrote:
It's entirely possible to get like 5000+ sparks in an hour.


I'm not playing anymore but it was incredibly easy even with just Sparks gear to net around 90-100K an hour during Gain EXP windows as a BLU mage and a Subduction setup. Low mana, nigh-instant cast, recast is faster than the game allows, and 1.5K-3.0K damage depending on gear and zero diminishing returns on how many mobs you pull (like BLM). I usually did a circuit in the bottom half of Cirdas Caverns in a circle loop that took just under 5 minutes (buff timers) and could dump 45K in sparks twice easily within an hour and usually ended up doing so 6-7 times if I did the entire Gain EXP window.

If nothing else BLU's pretty much king for solo farming Sparks. Even starting off getting 50K an hour should be easy during Gain EXP and around half that on off hours.

Edited, Jan 30th 2015 11:01pm by Viertel

Edited, Jan 30th 2015 11:02pm by Viertel
#11 Jan 30 2015 at 10:14 PM Rating: Excellent
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Alazardragoonz wrote:
Thank you for this detailed response. It sounds like the game is on its last leg actually.


It's hardly on its last legs. His/her complaints are just that -- personal complaints. The need to level and use a job useful to particular events is something that's been prevalent throughout FFXI's entire history and nothing changed with Adoulin except it isn't as strict. Certain jobs are preferred for lowmanning content but it can be done with damn near anything. Much like all of FFXI's past and every other MMO on the market, though, you're at the mercy of people that create the groups yet nothing stops you from creating your own.

The bot/RMT complaint isn't really as valid considering they do absolutely nothing that hinders you anymore. THey aren't camping the HNMs (don't exist) nor are they controlling the market really (since anything bought is only, barely, equivalent to something Rare/EX if that), and the tells have been going on forever. Complaining about multi-boxing is nothing more than complaining someone's more skilled/has more money than you because it's what they like to do. Crying about multiboxing was pathetic in 2003 when it hit NA shores and it's even more sad today.

The money statement is fairly true, but considering you don't need more money than you bring in just NPCing junk it doesn't really matter. If you want to buy more Ancient Currency for a Relic, Alexandrite for a Mythic, or any upgrade item for any of the three weapons you're going to need to find your niche anyway. The fact that you're somewhat locked into a market that's **always** in demand is hardly that horrendous of a situation -- unlike crafting materials which took dives periodically and burned usually with new expansion materials.

"No one talks outside of a PUG or LS"...... so it's just like FFXI has always been outside of retarded Jeuno shouts.

Inventory management is an issue with any MMO, but considering FFXI gives you close to 480 slots on the go there's no reason you're having massive issues with inventory. You don't NEED to carry every single piece of gear for all 22 jobs on you at all times -- that's just moronic. With Wardrobe, Sack, Satchel, and the Case you can easily have gear for 4/5 jobs if you MUST have it on you at all times and still keep your 80 inventory slots free for junk as well as more than enough side room for meds/food/etc.

Dallie's post is summed up in "I don't like the FFXI in FFXI." because aside from the iLVL on gear and lessened requirements for doing missions, as well as a focus towards group content instead of alliance (due to declining population) the game hasn't changed from its core.

What it has gotten, however, are *MASSIVE* amounts of quality of life changes that are too numerous to mention here.

The only real requirement is to find people to play with; like any MMO FFXI is made or broken by the people you know. If my friends hadn't quit I'd still be playing since Abyssea and Adoulin breathed new life into a stale game.
#12 Jan 31 2015 at 7:04 PM Rating: Good
Viertel wrote:
Zafire wrote:
It's entirely possible to get like 5000+ sparks in an hour.


I'm not playing anymore but it was incredibly easy even with just Sparks gear to net around 90-100K an hour during Gain EXP windows as a BLU mage and a Subduction setup. Low mana, nigh-instant cast, recast is faster than the game allows, and 1.5K-3.0K damage depending on gear and zero diminishing returns on how many mobs you pull (like BLM). I usually did a circuit in the bottom half of Cirdas Caverns in a circle loop that took just under 5 minutes (buff timers) and could dump 45K in sparks twice easily within an hour and usually ended up doing so 6-7 times if I did the entire Gain EXP window.

If nothing else BLU's pretty much king for solo farming Sparks. Even starting off getting 50K an hour should be easy during Gain EXP and around half that on off hours.

Edited, Jan 30th 2015 11:01pm by Viertel

Edited, Jan 30th 2015 11:02pm by Viertel



What kind of gear do you need in order to pull this off though? Last I remember I came back a week or two last year and the best gear I have as of now is basic sparks armor. I don't know just how much I could get done if I were to come back with this gear. Heck, I have no idea where to start gearing up. Further, If I came back I would likely try to change servers to a higher population one like Shiva. I would first have to get to know some people in that server.
#13 Jan 31 2015 at 7:32 PM Rating: Excellent
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I could see Subduction farming in Abyssea being sorta-viable if all you've got is sparks gear. Try to pick an area with a good density of aggro/linking mobs, set the right atma, and basically just pull. Long as you keep the sparks gear on, evasion shouldn't be difficult. Magic Fruit and Sanguine Blade can further serve as decent recovery fallbacks. Maybe even Dream Flower if they're sleepable. Set damage repeats, zone, geodes/-ites, kills, and possibly daily/time quests if you're lucky. Honestly, my bigger concern would be getting animation locked with enough mobs pulled.
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#14 Jan 31 2015 at 8:07 PM Rating: Excellent
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I returned recently but only to have something to play now and then when i get the MMO urge.
I mostly play solo, finishing missions and killing stuff.
In my opinion the game is only worth playing at this point if you either
1) Want to replay your old favorite game solo or
2)Want to form/join one of the few NA linkshells and spend hours potentially playing as a job you dont like to gear the one you do

Its still possible to have fun with this game if you like to play solo and dont care about endgame. Im working on finishing the Abyssea missions right now, its much easier with ilvl gear.
But yeah, populations on my server range from 400-700 and it does feel pretty empty.
I just dont think your description fits FFXI, i mean you did say in your original post that you wanted to come back to FFXI but only if they implemented the stuff FFXIV has that you like. They havent really gone in that direction, if anything its much harder to participate in XI's endgame now unless you have a group of friends/good linkshell.

XIV you can slowly make progress, que for missions, and still be able to form your own group with a healthy server population.
XI you can make some progress but endgame is limited due to the low server population and, most importantly, who you know that can get you in.




Edited, Jan 31st 2015 9:12pm by aadrenry
#15 Jan 31 2015 at 8:36 PM Rating: Good
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Alazardragoonz wrote:
What kind of gear do you need in order to pull this off though? Last I remember I came back a week or two last year and the best gear I have as of now is basic sparks armor. I don't know just how much I could get done if I were to come back with this gear. Heck, I have no idea where to start gearing up. Further, If I came back I would likely try to change servers to a higher population one like Shiva. I would first have to get to know some people in that server.


I was specifically talking about Sparks gear; don't underestimate i117 gear (even basic) for BLU Subduction farming. The mobs in the Southern part of Cirdas (shrooms, acuex, and Umbrils) all melt because they're only level 102-104 and thus will still be easy prey. Look at the FFXIAH.com BLU threads for a hint of what you should aim for starting out and just take it one pack at a time until your comfortable. When you've got your groove then start chaining packs and pulling multiple ones. Usually I'd do the circuit I ran within 4 pulls: any less than that and I'd run into respawn times and kill the EXP chain (which is useless ultimately but it does help push Gain EXP a bit faster).

Just go with the basic setup and the spells it recommends. Don't be afraid to swap in buff spells, an AoE sleep like mention, debuff spells, etc. If you're starting out take your time and get used to the layout and what you think you can handle. Don't forget you can also call in trusts and to make it incredibly safe call out 2 healers (or 3 if you want to make sure you don't die) and engage one monster of a pack -- whack it once with your clubs (+magic damage is king for Subduction starting out) and they'll keep you up easily. I'd recommend going /WAR, popping Defender, and making sure you have at least one tier of Dual Wield so you can use two clubs (you can buy the Eminent/Sparks and Homestead/Bayld ones for a damned good starting set -- that +MDMG will be a tremendous boost starting off).

Eventually, if you stick with it you'll pull larger packs, debuff less, and buff less. As you get used to it and get better gear you'll need fewer and fewer Subductions to kill the mobs, and less needed for recovery, etc. Once I got used to it I just dropped down to Erratic Flutter and Battery Charge, and once that RDM Taru became available I just swapped Battery Charge for Magic Hammer (acuex and umbrils are weak to light and will refill your entire MP bar) and didn't bother with Erratic since the trust would buff me in time. It'll end up literally becoming just "Summon Trusts, and go AoE grind for 3 hours".

Usually, takes 20-25 minutes to get 45-50K sparks once you're comfortable and can pull decent packs; I ended up dumping anywhere between 6-7 times within a Gain EXP period so that's usually, minimum, 270K~ Sparks -- or around 18 15K papers for upgrading AF/Relic to give you an idea. The spot I used ended up capping out around 300K within a period simply due to the number of available mobs and respawn timers. For a newcomer, it'll take a session or two to get used to it so I'd expect 100-150K across that Gain EXP period (3 hours) but that's still respectable.

If there's a Double EXP weekend going on you can pretty much double the above numbers.

Edited, Jan 31st 2015 9:43pm by Viertel
#16 Feb 01 2015 at 6:59 PM Rating: Decent
Viertel wrote:
Alazardragoonz wrote:
What kind of gear do you need in order to pull this off though? Last I remember I came back a week or two last year and the best gear I have as of now is basic sparks armor. I don't know just how much I could get done if I were to come back with this gear. Heck, I have no idea where to start gearing up. Further, If I came back I would likely try to change servers to a higher population one like Shiva. I would first have to get to know some people in that server.


I was specifically talking about Sparks gear; don't underestimate i117 gear (even basic) for BLU Subduction farming. The mobs in the Southern part of Cirdas (shrooms, acuex, and Umbrils) all melt because they're only level 102-104 and thus will still be easy prey. Look at the FFXIAH.com BLU threads for a hint of what you should aim for starting out and just take it one pack at a time until your comfortable. When you've got your groove then start chaining packs and pulling multiple ones. Usually I'd do the circuit I ran within 4 pulls: any less than that and I'd run into respawn times and kill the EXP chain (which is useless ultimately but it does help push Gain EXP a bit faster).

Just go with the basic setup and the spells it recommends. Don't be afraid to swap in buff spells, an AoE sleep like mention, debuff spells, etc. If you're starting out take your time and get used to the layout and what you think you can handle. Don't forget you can also call in trusts and to make it incredibly safe call out 2 healers (or 3 if you want to make sure you don't die) and engage one monster of a pack -- whack it once with your clubs (+magic damage is king for Subduction starting out) and they'll keep you up easily. I'd recommend going /WAR, popping Defender, and making sure you have at least one tier of Dual Wield so you can use two clubs (you can buy the Eminent/Sparks and Homestead/Bayld ones for a damned good starting set -- that +MDMG will be a tremendous boost starting off).

Eventually, if you stick with it you'll pull larger packs, debuff less, and buff less. As you get used to it and get better gear you'll need fewer and fewer Subductions to kill the mobs, and less needed for recovery, etc. Once I got used to it I just dropped down to Erratic Flutter and Battery Charge, and once that RDM Taru became available I just swapped Battery Charge for Magic Hammer (acuex and umbrils are weak to light and will refill your entire MP bar) and didn't bother with Erratic since the trust would buff me in time. It'll end up literally becoming just "Summon Trusts, and go AoE grind for 3 hours".

Usually, takes 20-25 minutes to get 45-50K sparks once you're comfortable and can pull decent packs; I ended up dumping anywhere between 6-7 times within a Gain EXP period so that's usually, minimum, 270K~ Sparks -- or around 18 15K papers for upgrading AF/Relic to give you an idea. The spot I used ended up capping out around 300K within a period simply due to the number of available mobs and respawn timers. For a newcomer, it'll take a session or two to get used to it so I'd expect 100-150K across that Gain EXP period (3 hours) but that's still respectable.

If there's a Double EXP weekend going on you can pretty much double the above numbers.

Edited, Jan 31st 2015 9:43pm by Viertel


Thank you so much! Awesome in depth info here. I think I will return next month (As soon as my FFXIV sub ends) and stay until the FFXIV expa comes out. There is one final issue that is concerning me though, I have been reading here and on the official forums that there is some kind of exploit happening in the game. Is this exploit with something called "Salvage"? I noticed a major post about it here, as well as a few that mention it in the official forums. Does this exploit have a negative impact on the game economy, community, or on my ability to progress / enjoy the game? Is any action being taken to address this exploit by the GMs, heck does the game still have that kind of support to deal with exploits / bots ?


Thanks so much to everyone who has replied. I hope to hear back from you all soon. Great info!
#17 Feb 01 2015 at 7:50 PM Rating: Excellent
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The particular exploit has been patched in part, at least in terms of "duping" the boss spawn. Not sure about some other nuances. I'd be iffy on pegging its overall effect on the economy since it would vary per server and who knew about it, but any and all inflation is really more a result of there being so much old gil with so little to spend it on alongside there being very few actual NPC gil fountains. This may be most bothersome if you start fresh as a mage not BLU.

So, I guess the complicated answer is that, yes, it may affect you some, but not in a crippling way. GM presence is arguably minimal, particularly when it comes to stuff like that, fish botting, position hacking, etc.. If you're pretty moral white, it may be hard to stomach, doubly so if what people you do wind up meeting up with have less scruples.
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#18 Feb 01 2015 at 10:32 PM Rating: Decent
Seriha wrote:
The particular exploit has been patched in part, at least in terms of "duping" the boss spawn. Not sure about some other nuances. I'd be iffy on pegging its overall effect on the economy since it would vary per server and who knew about it, but any and all inflation is really more a result of there being so much old gil with so little to spend it on alongside there being very few actual NPC gil fountains. This may be most bothersome if you start fresh as a mage not BLU.

So, I guess the complicated answer is that, yes, it may affect you some, but not in a crippling way. GM presence is arguably minimal, particularly when it comes to stuff like that, fish botting, position hacking, etc.. If you're pretty moral white, it may be hard to stomach, doubly so if what people you do wind up meeting up with have less scruples.


thank you for the great info. I have always played games fairly and detest people who take advantage of a system like this. When I used to play this game I probably reported one or two bots a day. I'm a big proponent of equal opportunity so I've always had an issue with people who buy gill or exploit the system. I hope that when I return the problems are not so bad that I cannot stomach it. If Anyone on Shiva server care to comment on the situation in that realm I would welcome it. Thanks again for the great response.
#19 Feb 02 2015 at 1:44 PM Rating: Good
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Usually, takes 20-25 minutes to get 45-50K sparks once you're comfortable and can pull decent packs; I ended up dumping anywhere between 6-7 times within a Gain EXP period so that's usually, minimum, 270K~ Sparks -- or around 18 15K papers for upgrading AF/Relic to give you an idea. The spot I used ended up capping out around 300K within a period simply due to the number of available mobs and respawn timers. For a newcomer, it'll take a session or two to get used to it so I'd expect 100-150K across that Gain EXP period (3 hours) but that's still respectable.

If there's a Double EXP weekend going on you can pretty much double the above numbers.



Viertel gave a very good rundown on subduction farming as blu, but I wanted to add one more point: one of the Job Point bonuses that blu can get is additional set points, up to ten additional set points max. This is, in my opinion, one of the better JP options across many jobs, and farming with subduction will also get you a lot of CP in addition to sparks and exp. Always take your capacity ring, and watch out for double CP campaigns (one begins tomorrow, I believe) as these stack with ring bonuses.
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#20 Feb 03 2015 at 12:40 AM Rating: Decent
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I timed myself on Ninja. I could kill something in Abyssea for 600EXP every 8 seconds from point of engaging to time of death, and crit for 500 nearly every single time (Maybe 90%?). Problem was, I was waiting for respawns and running from mob to mob took more time than 8 seconds.

I think I capped out at 50k from basically nothing during a "Gain 5000 experience" sparks campaign in a tad over two hours. Then again, it took me a little while to build up to 600exp, too. I went for Ruby first, if that counts.

The whole BLU system you mentioned sounds promising. For an average joe like me though that's the best I could do XD.
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#21 Feb 04 2015 at 6:06 AM Rating: Good
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I'd use Monk over Ninja if your farming Sparks as each crit is over 500dmg except some KA depending on what your wearing on your feet.

One quick query though - Doesn't the gain exp challenge where you have to gain 5K exp just let you gain it once, then completes by giving you a copper voucher? Or am I missing something and it can be done over and over?
#22 Feb 04 2015 at 7:06 AM Rating: Decent
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Sandmasterr wrote:
I'd use Monk over Ninja if your farming Sparks as each crit is over 500dmg except some KA depending on what your wearing on your feet.

One quick query though - Doesn't the gain exp challenge where you have to gain 5K exp just let you gain it once, then completes by giving you a copper voucher? Or am I missing something and it can be done over and over?


You get a Copper Voucher the first time you complete an objective of that type (i.e. Gain EXP, Beasts, Vermin, etc.) within a Japanese midnight. You also get I think, ironically, 1,500 EXP and 300 sparks. For every subsequent completion you just get the EXP and sparks. The ONLY bad thing about Gain EXP is every time you complete it the counter goes to zero (i.e. you only need 20 EXP to finish it out, kill something for 500 wastes 480) but when BLU AoE grinding in Cirdas even on none campaign weekends you're looking at 1K+ on most mobs past the 4th chain anyway it isn't that huge of a deal.

During those special windows where it flashes across your screen you can complete that objective as much as you want within the timed window ( 3 hours ).
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