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Announcing the Next Version UpdateFollow

#1 Aug 19 2015 at 2:12 AM Rating: Excellent
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PlayOnline wrote:

The next version update is schedule to come rarin' into town in mid September.

Explore the conclusion to another Seekers of Adoulin quest line, try your hand in new high-tier mission battlefields, and experience all-new creatures with the unlocking of rank 6 monster rearing.

As if that's not enough, new Geas Fete and Wanted notorious monsters will be added, together with multiple job adjustments, storage for chapters of Rem's tales needed to reforge job-specific equipment, the display of time remaining on status icons, the ability to independently change the size of dual log windows, further quality of life improvements, and a wide variety of other additions and adjustments.

Stay tuned for details!

http://www.playonline.com/ff11us/index.shtml
#2 Aug 19 2015 at 5:06 PM Rating: Good
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PlayOnline wrote:
storage for chapters of Rem's tales needed to reforge job-specific equipment
This is a win.
#3 Aug 21 2015 at 2:11 AM Rating: Excellent
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Gildrein wrote:

[dev1282] Adjustments to Existing Content

  • The following battle content will undergo adjustments.

  • Einherjar
The time limit will be increased from ten minutes to thirty minutes for parties with five players or fewer.

  • Incursion
The maximum HP of notorious monsters appearing in Cirdas Caverns [U] will now decrease in parties of fewer than 6 players in line with the number of party members.

  • Delve
  • The maximum HP of notorious monsters battled in outdoor areas will be decreased.
  • The maximum HP of notorious monsters appearing in Cirdas Caverns [U] and Yorcia Weald [U] will now decrease in parties of fewer than 6 players in line with the number of party members.


  • The amount of time that must pass between receiving equipment from Ghanraam in Aht Urhgan Whitegate (K-10) will be changed from one Earth day at Japanese midnight to one Vana’diel day at Vana’diel midnight.


  • Alter egos will be able to be called forth in the following areas.
Abyssea – La Theine / Abyssea – Konschtat / Abyssea – Tahrongi /
Abyssea – Attohwa / Abyssea – Misareaux / Abyssea – Vunkerl /
Abyssea – Altepa / Abyssea – Uleguerand / Abyssea - Grauberg

http://forum.square-enix.com/ffxi/threads/48259
#4 Aug 21 2015 at 4:53 AM Rating: Good
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Alter egos will be able to be called forth in the following areas.
Abyssea – La Theine / Abyssea – Konschtat / Abyssea – Tahrongi /
Abyssea – Attohwa / Abyssea – Misareaux / Abyssea – Vunkerl /
Abyssea – Altepa / Abyssea – Uleguerand / Abyssea - Grauberg

yes! ty :)
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#5 Aug 21 2015 at 4:54 AM Rating: Good
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double...oopsy

Edited, Aug 21st 2015 6:55am by Allestra
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#6 Aug 21 2015 at 8:49 AM Rating: Good
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Oh snap...I wonder if the members called in abyssea will share atma and cruor buffs. Too bad they can't also hold the KI's for popping colour soul nms...that would be super duper.
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#7 Aug 21 2015 at 2:37 PM Rating: Default
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Allestra wrote:
Alter egos will be able to be called forth in the following areas.
Abyssea – La Theine / Abyssea – Konschtat / Abyssea – Tahrongi /
Abyssea – Attohwa / Abyssea – Misareaux / Abyssea – Vunkerl /
Abyssea – Altepa / Abyssea – Uleguerand / Abyssea - Grauberg

yes! ty :)
Holy crab! Now, this is what I'm waiting for. Time to attempt to solo some mobs.
#8 Aug 22 2015 at 8:48 AM Rating: Decent
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Almalieque wrote:
Allestra wrote:
Alter egos will be able to be called forth in the following areas.
Abyssea – La Theine / Abyssea – Konschtat / Abyssea – Tahrongi /
Abyssea – Attohwa / Abyssea – Misareaux / Abyssea – Vunkerl /
Abyssea – Altepa / Abyssea – Uleguerand / Abyssea - Grauberg

yes! ty :)
Holy crab! Now, this is what I'm waiting for. Time to attempt to solo some mobs.


Lol, yeah me and my Fiancee already duo'd everything outside of Shinryu as BLU and DNC before the whole job point thing came around, so this just is cake. I doubt the NPCs will gain atma benefits due to working as party members instead of pets...but it's possible as they already share your stats essentially.
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#9 Aug 25 2015 at 9:05 AM Rating: Good
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I know that vorseals affect both pets and Trust NPCs. Atma affects pets as well, so it's possible.
#10 Aug 26 2015 at 6:01 AM Rating: Excellent
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Gildrein wrote:

[dev1283] New High-Tier Mission Battlefields

  • New High-Tier Mission Battlefields and Their Leaders

★One to be Feared
Screenshot
Screenshot

Players will clash wills with Omega and Ultima.

★Dawn
Screenshot

Cast off the Chains that shackle you in a struggle against Promathia.

  • Joining the Fray
The key items required to participate in these battlefields can be acquired from the following NPCs in exchange for merit points.
  • Trisvain in Northern San d’Oria (J-7)
  • Raving Opossum in Port Bastok (J-11)
  • Mimble-Pimble in Port Windurst (L-5)


  • Required Key Items

 
Battlefield Name	Key Item	Number of Merit Points Required
 
★One to be Feared	Feared One Phantom Gem	15 
★Dawn	                Dawn Phantom Gem

* Players must be level 95 or greater and have completed the normal versions of the appropriate mission battlefield in order to receive its key item.

  • Regarding Difficulty Levels
Each mission battlefield is divided into five levels of difficulty. Boss strength, number and drop rate of spoils, as well as content level, increase in line with difficulty.
 
Difficulty	Content Level 
Very Easy	113 
Easy	        116 
Normal	        119 
Difficult	Greater than 119 
Very Difficult	Greater than 119

* Any player may select a difficulty level, but the battlefield's level will be determined by the first person to enter.
* Players must have cleared the battlefield on normal to select either difficult or very difficult.
* All party members must be in possession of the required key item to enter.


  • Battlefield, Boss, and Entry Restrictions

 
Battlefield Name	Point of Entry	Boss	Entry Restrictions

★One to Be Feared	Sealion’s Den	Omega 
                                        Ultima	All Levels 
                                                Thirty Minutes 
                                                Six-Person Party 
★Dawn	               Empyreal Paradox Promathia


  • Spoils
Spoils are rewarded both for vanquishing the boss and clearing the battlefield, and include items needed for reforging artifact, relic, and empyrean equipment in addition to equipment unique to each battlefield.

http://forum.square-enix.com/ffxi/threads/48340

Edited, Aug 26th 2015 8:27am by Szabo
#11 Aug 27 2015 at 2:05 AM Rating: Excellent
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Gildrein wrote:

[dev1284] New Seekers of Adoulin Quest

  • A new Seekers of Adoulin quest will be added.
  • In the Land of the Blind

Screenshot

This quest concludes the Erfimia/Robertioux story arc that began with the quest The Secret to Success.

http://forum.square-enix.com/ffxi/threads/48359

Edited, Aug 27th 2015 4:14am by Szabo
#12 Aug 28 2015 at 2:25 AM Rating: Excellent
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Gildrein wrote:

[dev1285] Mog Garden Adjustments

  • Rank 6 of monster rearing will be ulocked.
  • New creatures will be made available to rear.

Screenshot
Screenshot

  • New Chacharoon Cheer effects will be added.

http://forum.square-enix.com/ffxi/threads/48369
#13 Sep 01 2015 at 2:12 AM Rating: Excellent
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Gildrein wrote:

[dev1286] Quality of Life Improvements

  • A new NPC who will accept certain pieces of equipment with the Ex attribute in exchange for special points will be added.
  • A new NPC who will store chapters of Rem’s Tale, required to reforge artifact and relic equipment and empyrean equipment, will be added.
  • A new function to display the time remaining of certain effects on status icons will be added.
  • A new function to compare the attributes of the currently equipped piece with those of a selected piece when changing equipment will be added.
  • New items will be able to be stored via the Porter Moogle.
  • New entries will be added to the Adventuring Primer.


Windows/Xbox 360 Versions Only

  • The widths of log windows when using the multi-window function will be able to be adjusted individually.

http://forum.square-enix.com/ffxi/threads/48414

Edited, Sep 1st 2015 4:13am by Szabo
#14 Sep 01 2015 at 3:12 PM Rating: Good
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A new function to display the time remaining of certain effects on status icons will be added.
Put this in the "insanely late" category.
#15 Sep 01 2015 at 6:03 PM Rating: Excellent
Almalieque wrote:
Quote:
A new function to display the time remaining of certain effects on status icons will be added.
Put this in the "insanely late" category.


Right next to the compare stats.
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#16 Sep 03 2015 at 2:11 AM Rating: Excellent
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Gildrein wrote:

[dev1287] Unity Concord and Records of Eminence Adjustments

  • New Wanted targets will be added.

Screenshot


  • New Records of Eminence objectives will be added.
  • Players will now be able to purchase both escha silt and resistance credits with copper A.M.A.N. vouchers.

http://forum.square-enix.com/ffxi/threads/48436
#17 Sep 04 2015 at 2:37 AM Rating: Excellent
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Gildrein wrote:

[dev1288] Escha - Ru'Aun Adjustments

  • New notorious monsters will be added to Geas Fete in Escha - Ru'Aun.

  • Notorious monsters will have a chance to spawn whenever a monster in Escha - Ru'Aun is vanquished.
Vanquishing one of these notorious monsters will reward the player with a corresponding key item.

http://forum.square-enix.com/ffxi/threads/48458

Edited, Sep 4th 2015 4:38am by Szabo
#18 Sep 09 2015 at 2:48 AM Rating: Excellent
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Akihiko Matsui wrote:

Announcing the September Version Update

Greetings, adventurers! This is Matsui, here to give you a rundown of the upcoming September patch.

Hopefully you’ll find this patch full of exciting new content, quality of life adjustments, and a wide array of other additions and adjustments to make your treks throughout Vana’diel better than ever.

First off, the date! The development and quality assurance teams are working to meet our target of September 16.

As I alluded to above, the meat of this patch lies in new battle and quest content, various job adustments, and quality of life improvements.

First, the quest In the Land of the Blind will see the conclusion of one of Adoulin’s several continuing storylines. As with other ultimate chapters, In the Land of the Blind will provide those who complete it with a special item commensurate with their efforts. If you haven’t been following the story since its inception, I encourage you to take this opportunity to explore this little slice of Adoulin.

Continuing down the last, we’ll be adding rank 6 monster rearing to your Mog Gardens, accompanied as always by new monster types: behemoths and bombs. Those dedicated to rearing their creatures may see them grow up to become fearsome erasmoths or snolls and terrorize the countryside—or at least your Garden.

Those dedicated to pursuing the thrill of battle will not want to miss two new high-tier mission battlefields: one featuring Omega nad Ultimate, and the other Promathia. Whether you want to relieve the battles of eld or get your feet wet for the first time, there’s now even more reason to time up with your comrades and tackle these deadly threats.

Further battle content includes new notorious monsters for both Wanted battles and Geas Fete, an additional way to receive rewards from Vagary, a decrease in enemy HP when tackling Incursion and Delve in low-man parties, and an increase in time limit for players attempting Einherjar with fewer than six players. With content both new and old at your disposal, there’s something for everyone!

While job adjustments this go around are focused or parameter adjustments, geomancers and rune fencer will surely be tickled to hear that we’re finally adding job emotes for Adoulin’s newcomers! We’re sorry that it’s taken so long, but I hope you’ll be pleased with the results!

System-side improvements include the display of timers on status buff icons, the ability to independently resize multiple log windows, a function to company the attributes of a selected item with that currently equipped, and much more!

We’re all burning the night oil to make sure the content gets to you as soon as possible, so mark the date in your calendar and get your soda and chips ready!

The following is a list of items to be implemented in the September version update. Some content is currently undergoing testing, and certain entries may not be implemented if last minute bugs are encountered or any balance issues rear their heads.

Mission and Quest-related

  • Halloween
Text creation

  • Rhapsodies of Vana'diel
Add system to display requirements for progression

  • Seekers of Adoulin quest
Text creation
Cutscene creation
Battle balance adjustments

  • Mog Gardens
Text creation
Cutscene creation
Create new rearing monsters
Adjust behavior of monsters in the rearing ground

  • Salvage
Adjust the real world time restrictions of the equipment creation NPC

  • Quest: "In the Name of Science"
Create system to confirm the necessary items for the creation of equipment

  • Quest: "Scholar Attire"
Adjust the spawn conditions for Indescript Markings


Area and Monster-related

  • Escha - Ru'Aun
Create new notorious monsters

  • Sih Gates
Add monsters for high-level players

  • Moh Gates
Add monsters for high-level players

  • Dho Gates
Add monsters for high-level players

  • Woh Gates
Add monsters for high-level players

  • Outer Ra'Kaznar
Add monsters for high-level players

  • Ra'Kaznar Inner Court
Add monsters for high-level players


Content and System-related

  • Domain Invasion
Adjust rewards
Adjust reward acquisition requirements

  • Sinister Reign
Increase the drop rate of certain equipment

  • High-tier mission battlefields
Create new notorious monsters
Adjust battle balance

  • Geas Fete
Create new notorious monsters
Adjust battle balance

  • [b]Unity: Wanted[,b]
Create new notorious monsters
Adjust battle balance

  • Records of Eminence
Add new objectives
Add items that can be purchased with vouchers

  • Incursion
Adjust HP of notorious monsters when participating with less than 6 people

  • Delve
Adjust HP of notorious monsters when participating with less than 6 people

  • Coalition assignments
Adjust the coalition rank variation conditions
Adjust coalition assignment rewards

  • Einherjar
Adjust instance time when participating with less than 6 people

  • Voidwatch
Adjust the special attacks of certain notorious monsters

  • Abyssea
Adjust the special attacks of certain notorious monsters

  • Job emotes
Add geomancer job emote
Add rune fencer job emote

  • Titles
Add new titles


Battle-related

  • Dark knight
Adjust the amount of HP absorbed for Drain, Drain II, and Drain III
Adjust the effect of Dread Spikes
Adjust the effects of Absorb-type spells
Adjust the effect of Scarlet Delirium

  • Beastmaster
Adjust the range in which pet commands can be used

  • Ninja
Adjust the effect of Myoshu
Adjust the effect of Kakka

  • Dragoon
Adjust Spirit Link
Change the specs for Wyvern breath

  • Summoner
Adjust the cool down timer for Apogee
Adjust the range in which pet commands can be used

  • Blue mage
Add new blue magic spells

  • Corsair
Adjust the effect of Beast Roll and Drachen Roll

  • Puppetmaster
Change merit point categories
Adjust automaton skills
Adjust stats of existing attachments

  • Scholar
Change the acquisition level of certain spells

  • Trust
Add new alter egos
Adjust the logic and balance of certain alter egos
Expand the content in which alter egos can be used


Item-related

  • Halloween
Create new reward items

  • Seekers of Adoulin quest
Create new reward items

  • New NPC
Create NPC where you can store Rem's Tales
Create NPC that collects equipment

  • High-tier mission battlefield
Create new reward items

  • Geas Fete
Create new reward items

  • Unity: Wanted
Create new reward items

  • Vagary
Add new methods for acquiring rewards

  • Chair emote
Create items for new chairs

  • Notorious monsters
Make it possible to transfer trigger items for certain notorious monsters between characters on the same account


UI-related

  • Party formation feature
Implement new feature to aid party formation/recruitment

  • Timer feature
Add system to display remaining effect duration on status icons

  • Split log window
Add feature to individually set the width of windows

  • Content guide
Add content introduction page

  • Equipment stat comparison feature
Add a system to compare the stats of items you have equipped with another item

  • Currencies feature
Add items

http://forum.square-enix.com/ffxi/threads/48512

Edited, Sep 9th 2015 3:07pm by Szabo
#19 Sep 10 2015 at 2:17 AM Rating: Excellent
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Gildrein wrote:

[dev1289] Job Adjustments

  • The following jobs will undergo adjustments.


  • Dark Knight
  • The recast time and effect duration of scarlet delirium will be adjusted.

 
Pre-adjustment		Post-adjustment 
Recast delay	        180 sec. → 90 sec. 
Before taking effect	180 sec. → 90 sec. 
After taking effect	60 sec.	→  90 sec.


  • The duration of the maximum HP bonus effect of Drain II and Drain III will be increased from 60 seconds to 180 seconds.
  • The effect duration of dread spikes will be increased from 60 seconds to 180 seconds.
  • The duration of the following spells will now be increased by dark magic skill.
Absorb-ACC / Absorb-STR / Absorb-DEX / Absorb-VIT / Absorb-AGI / Absorb-INT / Absorb-MND / Absorb-CHR

  • Beastmaster
  • The range of the following abilities will be reduced.
Ready / Sic / Spur / Run Wild / Reward

  • Ninja
  • The casting time of Myoshu: Ichi and Kakka: Ichi will be decreased from four seconds to three seconds, and their durations will be increased from 180 seconds to 300 seconds.


  • Dragoon
  • The amount HP is reduced when using Spirit Link will be decreased.
*The amount of HP the wyvern recovers will remain unchanged.
  • TP will no longer be consumed when wyverns use breath abilities.

* In line with this adjustment, the bonus granted to Healing Breath when consuming HP will be removed and the base potency will be increased.

  • Summoner
  • Apogee’s recast time will be reduced from 300 seconds to 180 seconds and the amount of enmity it generates upon use will be decreased.
  • The range of the following pet commands will be increased.
Assault / Blood Pact: Ward / Blood Pact: Rage

  • Blue Mage
  • New blue magic spells will be added.


  • Corsair
  • Phantom will will undergo the following adjustments.

 
Roll	        Pre-adjustment	        Post-adjustment 
Beast Roll	Pet: Increases attack	Pet: Increases attack and ranged attack 
Drachen Roll	Pet: Increases accuracy	Pet: Increases accuracy and ranged accuracy


  • Puppetmaster
  • Combat and magic skills for the following automatons will be increased.

 
Head	         Skill 
Valoredge	Melee skill 
Sharpshot	Ranged skill 
Stormwaker	Magic skill

  • The following group 1 merit point categories will be adjusted.

 
Per-adjustment	Post-adjustment	                  New Effect 
Automaton 
Melee Skill	Automaton Skills	        Adjust valoredge, sharpshot, and stormwaker automaton skills by 2 points. 
Automaton Ranged Skill	Maintenance Recast	Shorten recast time by 3 seconds. 
Automaton 
Magic Skill	Repair Effect	                Increase amount of HP restored by 2%.

http://forum.square-enix.com/ffxi/threads/48524

Edited, Sep 10th 2015 8:13am by Szabo
#20 Sep 13 2015 at 2:38 PM Rating: Decent
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wtf DRK buffs

Stop making me want to play again!
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#21 Sep 13 2015 at 6:18 PM Rating: Good
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You know you want it ;)
#22 Sep 14 2015 at 1:48 PM Rating: Excellent
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•TP will no longer be consumed when wyverns use breath abilities.

That's actually really nice for using spirit link as an extra TP battery as well, especially for keeping a Ryu at lvl 3 aftermath.
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