Announcing the September Version Update Greetings, adventurers! This is Matsui, here to give you a rundown of the upcoming September patch.
Hopefully you’ll find this patch full of exciting new content, quality of life adjustments, and a wide array of other additions and adjustments to make your treks throughout Vana’diel better than ever.
First off, the date! The development and quality assurance teams are working to meet our target of September 16.
As I alluded to above, the meat of this patch lies in new battle and quest content, various job adustments, and quality of life improvements.
First, the quest In the Land of the Blind will see the conclusion of one of Adoulin’s several continuing storylines. As with other ultimate chapters, In the Land of the Blind will provide those who complete it with a special item commensurate with their efforts. If you haven’t been following the story since its inception, I encourage you to take this opportunity to explore this little slice of Adoulin.
Continuing down the last, we’ll be adding rank 6 monster rearing to your Mog Gardens, accompanied as always by new monster types: behemoths and bombs. Those dedicated to rearing their creatures may see them grow up to become fearsome erasmoths or snolls and terrorize the countryside—or at least your Garden.
Those dedicated to pursuing the thrill of battle will not want to miss two new high-tier mission battlefields: one featuring Omega nad Ultimate, and the other Promathia. Whether you want to relieve the battles of eld or get your feet wet for the first time, there’s now even more reason to time up with your comrades and tackle these deadly threats.
Further battle content includes new notorious monsters for both Wanted battles and Geas Fete, an additional way to receive rewards from Vagary, a decrease in enemy HP when tackling Incursion and Delve in low-man parties, and an increase in time limit for players attempting Einherjar with fewer than six players. With content both new and old at your disposal, there’s something for everyone!
While job adjustments this go around are focused or parameter adjustments, geomancers and rune fencer will surely be tickled to hear that we’re finally adding job emotes for Adoulin’s newcomers! We’re sorry that it’s taken so long, but I hope you’ll be pleased with the results!
System-side improvements include the display of timers on status buff icons, the ability to independently resize multiple log windows, a function to company the attributes of a selected item with that currently equipped, and much more!
We’re all burning the night oil to make sure the content gets to you as soon as possible, so mark the date in your calendar and get your soda and chips ready!
The following is a list of items to be implemented in the September version update. Some content is currently undergoing testing, and certain entries may not be implemented if last minute bugs are encountered or any balance issues rear their heads.
Mission and Quest-related Text creation
Add system to display requirements for progression
Text creation
Cutscene creation
Battle balance adjustments
Text creation
Cutscene creation
Create new rearing monsters
Adjust behavior of monsters in the rearing ground
Adjust the real world time restrictions of the equipment creation NPC
- Quest: "In the Name of Science"
Create system to confirm the necessary items for the creation of equipment
Adjust the spawn conditions for Indescript Markings
Area and Monster-related Create new notorious monsters
Add monsters for high-level players
Add monsters for high-level players
Add monsters for high-level players
Add monsters for high-level players
Add monsters for high-level players
Add monsters for high-level players
Content and System-related Adjust rewards
Adjust reward acquisition requirements
Increase the drop rate of certain equipment
- High-tier mission battlefields
Create new notorious monsters
Adjust battle balance
Create new notorious monsters
Adjust battle balance
Create new notorious monsters
Adjust battle balance
Add new objectives
Add items that can be purchased with vouchers
Adjust HP of notorious monsters when participating with less than 6 people
Adjust HP of notorious monsters when participating with less than 6 people
Adjust the coalition rank variation conditions
Adjust coalition assignment rewards
Adjust instance time when participating with less than 6 people
Adjust the special attacks of certain notorious monsters
Adjust the special attacks of certain notorious monsters
Add geomancer job emote
Add rune fencer job emote
Add new titles
Battle-related Adjust the amount of HP absorbed for Drain, Drain II, and Drain III
Adjust the effect of Dread Spikes
Adjust the effects of Absorb-type spells
Adjust the effect of Scarlet Delirium
Adjust the range in which pet commands can be used
Adjust the effect of Myoshu
Adjust the effect of Kakka
Adjust Spirit Link
Change the specs for Wyvern breath
Adjust the cool down timer for Apogee
Adjust the range in which pet commands can be used
Add new blue magic spells
Adjust the effect of Beast Roll and Drachen Roll
Change merit point categories
Adjust automaton skills
Adjust stats of existing attachments
Change the acquisition level of certain spells
Add new alter egos
Adjust the logic and balance of certain alter egos
Expand the content in which alter egos can be used
Item-related Create new reward items
Create new reward items
Create NPC where you can store Rem's Tales
Create NPC that collects equipment
- High-tier mission battlefield
Create new reward items
Create new reward items
Create new reward items
Add new methods for acquiring rewards
Create items for new chairs
Make it possible to transfer trigger items for certain notorious monsters between characters on the same account
UI-related Implement new feature to aid party formation/recruitment
Add system to display remaining effect duration on status icons
Add feature to individually set the width of windows
Add content introduction page
- Equipment stat comparison feature
Add a system to compare the stats of items you have equipped with another item
Add items