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Why doesnt SE merge these servers?Follow

#1 Aug 30 2015 at 5:28 PM Rating: Decent
Back in FFXI's heyday servers would have 3000-4000 people playing at one time on a server. Now it isnt even close to those numbers. Why dont they just merge a bunch of these servers so we can have one that is fully populated? The game is clearly more fun when there are 3-4 thousand people playing at one time.
#2 Aug 31 2015 at 1:48 AM Rating: Decent
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It amuses me how you think this will solve anything.

Alright, you log on tomorrow and they've merged all sixteen servers and shrank them down to four.

...

Okay.

Now what?

Is this going to magically solve what drove people away? Is this going to resolve the problem of people not meeting shout group requirements simply because there are more people now? Is this going to magically make people want to do any group content they've been refusing to be before simply because there are more people now?

No, it isn't.

What it *is* going to do, however, is increase the load of instance servers (which are already shared across different content -- Salvage and Delve, for example), ruin a lot of CP farming camps for people as they fight over mobs. I'm sure that people will be absolutely thrilled simply standing outside of some content and continually getting the message "Unable to process request at this time for XXXX. Please try again later." when they're trying to do Skirmish, Delve, Incursion, Vagary, Salvage, Einherjar, Assaults/Nyzul, Meebles, MMM, and story missions. The congestion will be ridiculous until it drives people away....which is counter intuitive to why you wanted the merge in the first place.

All so you can "feel good" because there's more people on the server.
#3 Aug 31 2015 at 3:21 AM Rating: Good
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I came back to the game several times after the game changed into something I didn't really want it to be. Honestly one of the things that made me quit so fast again was the lack of people. It just felt like a dead game. I think they should have merged servers a long time ago to make them more populated. I guess what Viertel is saying could have happened too, but I think the opposite was more likely. At least if we are talking a while back, at this point I don't know anymore.
#4 Aug 31 2015 at 12:07 PM Rating: Good
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They should've both merged, maybe not down to 4, but also improved their server infrastructure including cross-server matchmaking. Unfortunately, they haven't, and at this point I wouldn't even expect merges. So, while I think the game has done some good things in the past couple years, there's still a fair bit of, "Now Not to Modern MMO" going on.
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#5 Aug 31 2015 at 2:51 PM Rating: Good
Viertel wrote:
It amuses me how you think this will solve anything.

Alright, you log on tomorrow and they've merged all sixteen servers and shrank them down to four.

...

Okay.

Now what?

Is this going to magically solve what drove people away? Is this going to resolve the problem of people not meeting shout group requirements simply because there are more people now? Is this going to magically make people want to do any group content they've been refusing to be before simply because there are more people now?

No, it isn't.

What it *is* going to do, however, is increase the load of instance servers (which are already shared across different content -- Salvage and Delve, for example), ruin a lot of CP farming camps for people as they fight over mobs. I'm sure that people will be absolutely thrilled simply standing outside of some content and continually getting the message "Unable to process request at this time for XXXX. Please try again later." when they're trying to do Skirmish, Delve, Incursion, Vagary, Salvage, Einherjar, Assaults/Nyzul, Meebles, MMM, and story missions. The congestion will be ridiculous until it drives people away....which is counter intuitive to why you wanted the merge in the first place.

All so you can "feel good" because there's more people on the server.


You are telling me youd rather have a server with 300 people on it than a server with a few thousand?? Come on buddy. I currently have a low level character and cant even check for gear on the auction house because it is completely barren. Now for those newer players who are coming back they will most certainty be driven away by this. So I think you are wrong.
#6 Aug 31 2015 at 4:19 PM Rating: Excellent
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While that is true...think of this. All right, let's triple the population. Now, considering experience is at insane levels right now, how likely do you think it is that a crafter is going to take time out of his or her schedule and go randomly synth some level 27 armor and put it up in case someone is leveling in the jungle and really wants some for the 25 minutes before they outlevel the camp and armor?

There would be advantages to having more people on, yes, but low level AH isn't something that's going to be fixed since SE seems intent on rocketing you up to 99 as fast as humanly possible.
#7 Aug 31 2015 at 5:02 PM Rating: Excellent
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Why don't you get the armor from the RoE guys in town? It's not the most elite gear in the game, but who needs it to be when you consider the meteoric speed at which people level these days?
#8 Aug 31 2015 at 5:59 PM Rating: Good
WampWamp wrote:
Now for those newer players who are coming back they will most certainty be driven away by this. So I think you are wrong.


Nah. I've actually been making a killing selling low lever gear I horded from back in the day.
I've only been back a week.

This sparks gear seems pretty decent too. No idea if I'll ever wear any of my old stuff (SH, Huby, Ohat, etc...stuff I farmed months to afford).
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#9 Sep 01 2015 at 3:16 AM Rating: Good
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I dont play often anymore, I admit that, but I do think even just seeing more people is a good thing.

I pretty much only do content I can solo or duo..so wanting more people to complete content is not what is swaying me towards my opinion. Im ok with doing most thing on my own but thats doesnt mean I dont like to see activity around me.

Would merging help those that want the endgame content? maybe yes...but not a guarantee anymore.

It is more nostalgia then anything else for me at this point. After a decade+ of this game ...idk....it just makes me sad inside to run through so many zones that are literally empty. Its almost like the game "deserves" better then this, idk :(

I realize the game is at a sort of "ending stage" but seeing more people brings back good memories for me and is a part of what made the game feel so alive and interesting. I followed a person from the ah to the mog house the last time I was there simply because they were ALIVE! lol O.o
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#10 Sep 01 2015 at 4:52 AM Rating: Decent
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WampWamp wrote:
You are telling me youd rather have a server with 300 people on it than a server with a few thousand?? Come on buddy. I currently have a low level character and cant even check for gear on the auction house because it is completely barren. Now for those newer players who are coming back they will most certainty be driven away by this. So I think you are wrong.


Smiley: rolleyes

Again, you're belaboring under the delusion that suddenly cramming people onto a single, or few, servers is going to magically solve all your issues.

A) Low level gear is not on the AH any longer, consistently, because it doesn't turn a profit on a regular basis. Period. Cramming 2-10K people onto the server isn't going to solve that.

B) Cramming even 2-4 server populations onto one isn't going to magically make people appear in areas across the world and "breath life" into Vana'diel anymore than having 300, 500, 800, or 1,200 people does currently right now. People aren't out in old world unless it's for missions (finite) or leveling an older job solo with trusts (few, far between). They aren't out in Adoulin unless farming CP or heading to go do some endgame, *instanced*, content and are merely travelling and not stopping to "view the scenes".

C) Seeing 1,409 or 3,129 people online on a server means absolutely jack ****. 75-80% of those people are AFK or bazaar mules so the number is meaningless.

You're stuck in 2004-2007 where people were out constantly grinding on crabs, lolibris, and worms because it was the thing to do. It isn't like that anymore and seemingly thinking cramming people onto a single server is going to bring that back is foolish.

Edited, Sep 1st 2015 6:53am by Viertel

Edited, Sep 1st 2015 6:55am by Viertel
#11 Sep 01 2015 at 12:28 PM Rating: Good
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WampWamp wrote:

You are telling me youd rather have a server with 300 people on it than a server with a few thousand?? Come on buddy. I currently have a low level character and cant even check for gear on the auction house because it is completely barren. Now for those newer players who are coming back they will most certainty be driven away by this. So I think you are wrong.


To be fair, merging servers wouldn't result in more low level gear on the AH. With only 7 AH slots the fact is most people just can't be ***** to list low level gear, especially because with the way EXP is so far boosted now, you level up on ever single mob so low level gear is largely useless and unimportant. I list stuff occasionally but a lot of it just gets sent back. When it's only worth 5-20K its just not worth the effort of relisting.

I do think a merger might do good, but it won't solve the gear problem. On the bright side, the gear problem is less of a problem now that gear is less important to low level soloers (trusts do the hard work).

I do think that a merger could just as well be harmful to the game. I am not going to lie, if I want to dynamis, I'd rather not have the zone be packed (for example). So there are upsides to lower populations as well as downsides. And realistically, I only ever play with a small handful of people on the server. Having 1000 other people I never play with won't improve my experience much, if any. It possibly could increase the number of shouts, which I would like, but my main issue right now isn't a lack of shouts, it's being far enough behind in terms of gear that I don't feel ready to joint the shouts that exist.
#12 Sep 01 2015 at 1:04 PM Rating: Default
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Main reason is...

RoE. It provides the absolute basics you need to get going and sparks are hella easy to get. All a merger will do is hinder the already "on par" people, e.g CP farmers/Escha etc, but it would help with returning people/newer people if more are around (probability and all) but all in all..a merger isn't that great of an idea.

For example, if you join XI now and you last left off prior to the ilvl hike and prior to CP/Gift introduction - more people will hurt your catch up in all reality.
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#13 Sep 02 2015 at 4:19 AM Rating: Default
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Theonehio wrote:
For example, if you join XI now and you last left off prior to the ilvl hike and prior to CP/Gift introduction - more people will hurt your catch up in all reality.


Especially CP.

Trying to find camps when you're decently into your JP grind but not near the top is a trial in and of itself when the server population is low even if Asura has one of the higher ones. You cram people together and it's just going to case rage, frustration, and people leaving the game.

I'm a BLU. I AoE grind because it's efficient as hell and faster than single targetting. Even Adoulin mobs don't respawn quickly enough and outside of Abyssea they're the fastest respawning we've got (disregarding starter zones). When I started off in sparks gear I was subduction spamming the lower half of Cirdas Caverns. I don't mean the lower few rooms, I mean I was making massive pulls and doing 2-3 rooms at a time and the entire south/southwest area I killed within the 3-4 minute respawn they had. I was waiting on the first pack to respawn every single time -- I can imagine with gear it's only gotten *worse* if I were to go back.

Cirdas Caverns is probably the most populated (and densely populated at that) underground area in Adoulin. It *still* does not have enough mobs. Dho Gates is a disaster as far as mob design -- you have i107-107 mixed with i119-122 mobs. In the same room. Right next to each other. The few places that have nothing but higher area mobs have only two or three per room, with the occassional four.

The setup we have for CP grinding can't even sufficiently support the population on each server NOW much less if you merge servers.
#14 Sep 02 2015 at 6:16 PM Rating: Excellent
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Not to mention losing your name caused a crapload of people to either quit immediately, or else soured the game so much that they left soon after.
#15 Sep 12 2015 at 6:24 AM Rating: Excellent
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TribalProphet wrote:
Not to mention losing your name caused a crapload of people to either quit immediately, or else soured the game so much that they left soon after.

I think a big problem with that was that a lot of people lost their names to expired accounts and mules. There's not a lot that can be done about active mules, but when they merge again, they should force-expire any name with an account that has been inactive over a year in favor of an active player from the decommissioned server. If the expired players resub later, they're the ones getting forced to change their name. Keeping names of characters who don't play anymore around forever even through a merge is *********

Another problem was that people intentionally created accounts on the new server with names of other players from the old server during the time the merge was known to happen. They should also pre-reserve names from any active account at the time they announce the merge, and let people know ahead of time (maybe in the login messages) if there's a conflict.

Of course all this means they would need to have someone do some actual coding to deal with reserved and expired names, when they'd rather just push something through they way it's already been done.
#16 Sep 12 2015 at 12:52 PM Rating: Excellent
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Elwynbelwyn wrote:
TribalProphet wrote:
Not to mention losing your name caused a crapload of people to either quit immediately, or else soured the game so much that they left soon after.

Another problem was that people intentionally created accounts on the new server with names of other players from the old server during the time the merge was known to happen. They should also pre-reserve names from any active account at the time they announce the merge, and let people know ahead of time (maybe in the login messages) if there's a conflict.


They actually did learn from the first set of server mergers and on the second set, locked down character creation at the moment that they announced the merger. This didn't help people who had names taken by mules or inactive accounts already existing on the new server, but it did stop people from taking names from the incoming server purely for harassment purposes.
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#17 Sep 12 2015 at 6:57 PM Rating: Excellent
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Yep, I remember Pikko quitting purely because the name was taken by someone who didn't even play the character. They probably don't have a way to fix it and don't want more people quitting than they already have.

The reason high population servers worked last time was because every level range was significant for some reason. You had chains of promathia, BNCMs, people leveling at all level ranges, crafters making money because gear mattered at every level range, etc.

Now it's just a sad husk of its former self with the only real place for any group effort is in level 99 play. Dynamis zones would be packed, NM's would be camped. It wouldn't be a good time at all. There is no reason to do it, nothing would change, really.
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