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Ring in the New Year with Adventurer Assistance Campaigns!Follow

#1 Dec 04 2015 at 3:46 AM Rating: Excellent
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PlayOnline wrote:

The following campaigns will be kicking off on Wednesday, December 10 at 12:00 a.m. (PST)!

From Wednesday, December 10, 2015 at 12:00 a.m. (PST) to Tuesday, January 5, 2016 at 6:59 a.m. (PST)

  • Chain Experience Bonus Campaign
Earn from double to three times the normal amount of experience from experience chains.

  • Chain Capacity Point Bonus Campaign
Earn from double to three times the normal amount of capacity points from experience chains.

  • Chain Monstrosity Bonus Campaign
Earn from double to three times the normal amount of experience from experience chains.

  • Delve Campaign Plus
During this campaign, Delves will undergo the following changes.
- Earn double the usual amount of mweya plasm when defeating monsters or clearing a Delve.
- Monsters will drop airlixirs and airlixirs +1 when defeated.

  • Surge Walk Campaign
During the campaign, Walk of Echoes will undergo the following changes.
- Earn triple the usual amount of experience/capacity points when clearing a walk.
- All walks that appear in Walk of Echoes will be surge walks.
*Any walks already present when the campaign begins must be cleared before surge walks can appear.

  • Alter Ego Expo
Alter egos will undergo the following adjustments.
- Alter egos' maximum HP and MP will be increased by 50%.
- Alter egos will gain a high resistance to status ailments.

  • Incursion Campaign
During the campaign, monsters and notorious monsters will only drop grand coffers when defeated.

  • Vagary Campaign
During this campaign, defeated monsters are more likely to drop the Etched Memory and Codex of Etchings items. Additionally, exchanging the following key items at the Odyssean Passage in Leafallia (H-8) will yield an additional reward.

  Fabricated Ward of Biting Winds / Fabricated Ward of Miasma / Fabricated Ward of Impurity /
  Fabricated Ward of Ashen Wings / Fabricated Ward of the False King

http://www.playonline.com/pcd/topics/ff11us/detail/14378/detail.html
#2 Dec 07 2015 at 6:50 PM Rating: Good
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Time to get some CP!
#3 Dec 10 2015 at 9:30 AM Rating: Decent
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A disappointing find: capacity and trizek rings (so presumably all the other rings too) don't seem to give double the amount of maximum point bonus that they used to during these double xp/cp campaigns, which makes the trizek ring last even shorter than it already did :/

I would go ***** about it on the OF too, but seems I've been banned for life there. There is a real trigger happy mod over there, because I don't think I've ever posted anything ban-worthy.

Edited, Dec 10th 2015 10:40am by Fynlar
#4 Dec 10 2015 at 9:43 AM Rating: Default
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Fynlar wrote:
A disappointing find: capacity and trizek rings (so presumably all the other rings too) don't seem to give double the amount of maximum point bonus that they used to during these double xp/cp campaigns, which makes the trizek ring last even shorter than it already did :/

I would go ***** about it on the OF too, but seems I've been banned for life there. There is a real trigger happy mod over there, because I don't think I've ever posted anything ban-worthy.

Edited, Dec 10th 2015 10:40am by Fynlar


No, but it's a good chance, like the XIV forums, you likely pissed someone off and they went on a report spree. It's just as easy to get banned on the XIV Official forums as all you have to do is tell the truth about the game and you'll make at least 30 people butthurt and report you until SE enforces the "ban for any reason" rule.

And yeah it's not a glitch or a bug - It simply doesn't work because of the way the game is actually programmed and the rings would be gone literally after 1 battle even if it did give a bonus, so in all reality, it actually is a good thing the rings don't count because you'd literally be wasting a charge for a small spurt.

Any CP is good given how much gifts costs, but you'd equally have people complaining how short the rings lasts during these campaigns and demand it to last longer or have a higher bonus.
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#5 Dec 10 2015 at 10:19 AM Rating: Decent
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Well I mean, the rings were doubled for all of these campaigns before. Heck, the very last one just in November had the rings doubled. And believe me, it's noticeable when I would be up about 6-7 job points with two trizek rings as opposed to just 3. I carry eight trizek rings and cycle them often, and I have a good idea for how long they last.

Either they had to actually expend effort here to make sure the rings didn't work this time, or it was just something that mysteriously got broken with this patch, like how Marine Mayhem was apparently causing server crashes just now. I'm just curious as to which one it was.

Edited, Dec 10th 2015 11:20am by Fynlar
#6 Dec 10 2015 at 8:31 PM Rating: Decent
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Another irritating thing is that Qultada will only use Corsair's Roll if you have an xp/cp ring active, and as soon as it's gone he will try to overwrite it with Fighter's Roll... so naturally with the rings wearing off faster, he got somewhat less useful :/
#7 Dec 14 2015 at 2:29 AM Rating: Good
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Yet another thing to complain about: these stupid WoE campaigns. Well, more like my issue with how surge walks were implemented and how we don't even get a choice in the matter of whether we want to do one.

They popped up too damn often as it is; why is a campaign that makes them 100% viewed as a good thing? All they serve as is an annoyance for people that are trying to farm their WoE weapons...

Would it have been that hard to simply make it so that whoever enters a conflux first gets to pick what difficulty it is?
#8 Dec 14 2015 at 5:58 PM Rating: Decent
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Honestly, unlike the XIV ideology of designing the game around people who don't play and who may potentially play rather than the current players, in XI they're designing for basically the core players who are already playing and suffice to say are well beyond xyz content. So it can be annoying for that very reason of getting WoE weapon progression, but the majority of people who are playing are well beyond that and need the "roid rage" version of WoE. They could probably go back and basically make a selection now that they're done active development, but good chance everything is just programmed on a timer server side to just active xyz campaigns in a set interval so it's largely an automated process.

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#9 Dec 15 2015 at 3:14 PM Rating: Good
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Fynlar wrote:

I would go ***** about it on the OF too, but seems I've been banned for life there. There is a real trigger happy mod over there, because I don't think I've ever posted anything ban-worthy.


that's amazing... how? I mean I posted tons there with zero issues and I know I annoyed people with it... I mean, too bad for them, but... if mods really liked banning people I expect I'd be a pretty easy target.

I am not playing for now though. Maybe once my holidays start... dunno. I am not really missing it atm and I just got a new laptop so I think I am going to pack up my desk machine... and I hear FFXI does not play well with optimus machines...

If they made BST range un-stupid I would resub just to show my appreciation, even if I wasn't going to play... but that seems unlikely.

Edited, Dec 15th 2015 1:15pm by Olorinus
#10 Dec 15 2015 at 5:49 PM Rating: Good
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that's amazing... how? I mean I posted tons there with zero issues and I know I annoyed people with it... I mean, too bad for them, but... if mods really liked banning people I expect I'd be a pretty easy target.


Beats me. All they said is that I've received a permanent ban for repeated violations, despite warnings.

For one thing, I was never warned. I've had a post moderated before but I was never told why and if it wasn't for me actively looking through the threads I posted in and noticing a post of mine was missing, I wouldn't have even known about it.

For second, I'm pretty sure I was only moderated once before, yet I see blatant troublemakers continuing to post (despite being moderated repeatedly). Seeing stuff like this happen only has me thinking that I was specifically targeted somehow.
#11 Dec 15 2015 at 8:15 PM Rating: Good
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Given the **** some people gave me while I was still subbing, likely the same troublemakers you're alluding to, I wouldn't be surprised if they just collectively reported a dissenting opinion and a lazy GM was just like, "Oh, that many? BANNED!" So, while I'm for strict-ish posting policies, enforcement's gotta be fair, too.
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#12 Dec 22 2015 at 1:19 PM Rating: Good
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Seriha wrote:
Given the **** some people gave me while I was still subbing, likely the same troublemakers you're alluding to, I wouldn't be surprised if they just collectively reported a dissenting opinion and a lazy GM was just like, "Oh, that many? BANNED!" So, while I'm for strict-ish posting policies, enforcement's gotta be fair, too.


SE forums are the worst in terms of fairness it seems to be completely arbitrary.

*sigh* wish they would fix bst. I kind of miss XI but I am missing an XI that doesn't exist any more.
#13 Dec 22 2015 at 5:05 PM Rating: Decent
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Olorinus wrote:
Seriha wrote:
Given the **** some people gave me while I was still subbing, likely the same troublemakers you're alluding to, I wouldn't be surprised if they just collectively reported a dissenting opinion and a lazy GM was just like, "Oh, that many? BANNED!" So, while I'm for strict-ish posting policies, enforcement's gotta be fair, too.


SE forums are the worst in terms of fairness it seems to be completely arbitrary.

*sigh* wish they would fix bst. I kind of miss XI but I am missing an XI that doesn't exist any more.


What's broken about BST? The Japanese bsts me and my friends still run with seem to function perfectly fine and not missing any beats since the "BST party only or gtfo" days.

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#14 Dec 22 2015 at 8:17 PM Rating: Good
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What's broken about BST? The Japanese bsts me and my friends still run with seem to function perfectly fine and not missing any beats since the "BST party only or gtfo" days.


Pet command range is ridiculously short and having to run in and out to issue commands when SMNs don't have to put up with that **** is just bonkers.

It's so short that you and your pet can even be meleeing the same mob and you'll STILL be out of range. There was no (good) reason for a change like that especially when they didn't do the same thing to other pet jobs. It's like arbitrarily reducing the cast range of WHM's Cures (and only WHM) just because a few people are butthurt that WHM is too good of a healer.

Edited, Dec 22nd 2015 9:26pm by Fynlar
#15 Dec 31 2015 at 2:10 PM Rating: Good
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Fynlar wrote:
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What's broken about BST? The Japanese bsts me and my friends still run with seem to function perfectly fine and not missing any beats since the "BST party only or gtfo" days.


Pet command range is ridiculously short and having to run in and out to issue commands when SMNs don't have to put up with that **** is just bonkers.

It's so short that you and your pet can even be meleeing the same mob and you'll STILL be out of range. There was no (good) reason for a change like that especially when they didn't do the same thing to other pet jobs. It's like arbitrarily reducing the cast range of WHM's Cures (and only WHM) just because a few people are butthurt that WHM is too good of a healer.



Thank you, this.

I am not a super BST. I liked soloing stuff. Chasing after my pet and standing on it's head and no longer being able to solo stuff (I'm talking stuff like Voidwatch and Abyssea not frigging end game here) the way that I used to be able to solo before is not fun. I liked the way BST played. I liked being a PET MASTER not a PET SLAVE that has to chase their dumb AI animal around to get it to respond. I liked not having to stand in nasty auras. I liked being able to deal with monsters that can charm.

And yes I fully expect someone to say 'WHAT YOU SHOULD BE ABLE TO SOLO X ANYWAY" but whatever, maybe I can I don't care I don't want to do it differently than the way I did it for 10 years, thanks. I liked the way it played before. I don't like it now. Taking away the one advantage the job had for scrubs like me just took all the fun out of it.

The game already was declining in fun greatly because of the widening disparity between old ilevel stuff and new ilevel stuff and ilevel overall really. The gap between players and the lack of people doing the bridging content made the game really start to suck for someone without folks willing to drop doing things that were beneficial to them to help people that couldn't participate in higher level content. I tried shouting for people to do stuff like lower ilevel unity NMs and there was like zero interest ever. Of course, that's because the higher level ones drop better stuff but I didn't have the gear to be useful on the higher level NMs... the gear on the lower level NMs could have helped me get there, but no one wanted to do them. Catch 22.

I mean when a game gets to the point where the best you can hope for is to amass enough currency to pay someone to help you bridge the gap or that someone take pity on you and let you leech some half decent gear, or that you can sneak into a group you have no business being in... it stops being as fun. And when the job you like gets a change to it's entire mechanics so that it's not even enjoyable anymore... well you start to feel like the devs don't care if you want to play their game anymore.




Edited, Dec 31st 2015 12:25pm by Olorinus
#16 Dec 31 2015 at 3:47 PM Rating: Good
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While I can "get" the "lore" aspect of the BST change, I'll agree SE mechanically ****** up. I feel like if you're able to actually perform a melee attack, triggering Sic should work no matter where your pet is relative to the target. Otherwise, they need to fix large-mob issues.
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