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Playing FFXI the OLD WAY?Follow

#1 Dec 02 2016 at 4:05 PM Rating: Good
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Let me start off by saying that FFXI was, has and will probably always be my favorite MMO. I've met so many friends that are still friends of mine today. It's a game I often think about playing again but due to changes made and other factors, I always find myself unsubbing fairly quickly these days. I've been in search for an MMO to play again for the past couple of weeks and every new release I try seems to be the same. Nothing captures my attention quite like FFXI did back in the day.

A few years ago I started a Linkshell on Titan for the express purpose of playing FFXI the way I remembered. Our roster filled very quickly, because turns out a lot of people miss that and wanted to be involved. Unfortunately, two many cooks were in the kitchen and things started to fall apart. In the time we were together, we completed a good amount of old content and had a lot of fun doing it.

My question is, is there any interest in something like this in 2016?

Playing the game the old way.

- Old school XP parties
- Killing crabs in the Dunesssss!
- Camping NM's
- ZM's
- AF quests etc.
- Sky, Sea etc.
- Playing old content at the level it would have been completed when it was released (75 for high end content)

Maybe something like this already exists? If not, I'd be interested in starting it on the Asura server.

Does the game still have enough life left it in to achieve something like this? Who would be interested?

Feedback is encouraged!
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#3 Dec 02 2016 at 8:59 PM Rating: Decent
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I actually saw this the other night.. I wasn't sure if those population numbers were enough to do "stuff."
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#4 Dec 02 2016 at 10:39 PM Rating: Default
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Doing stuff isn't the issue. You only need 6 people to party, 18 to do HNM's. The biggest factor is a viable and stable economy. Stuff on the AH to buy.
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#5 Dec 03 2016 at 1:17 PM Rating: Decent
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Especially in current FFXI that's enough for things to happen, but unlike stuff like that - current XI has trusts to make up player population. But oldschool XI you normally did things in linkshells of 18-50 people anyway.
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#6 Dec 04 2016 at 10:05 AM Rating: Default
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There's also a big difference between "players" and "active players". Server wide ls also helps, keeps it from being quiet. There's always active people doing lower level stuff from missions to bcnm's to general parties..
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#8 Dec 04 2016 at 1:07 PM Rating: Excellent
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A tidbit from the Zam forum rules:

Sites hosting illegal downloads, "private" servers, or material that has been brought to our attention as being in violation U.S. law is not allowed and will be immidiatly removed. All copyrighted content, regardless of format, that is submitted to the forums will be removed at the request of the copyright holder.


Thread not locked, because I read the OP as the original poster wanting to set up a progression guild on a legit server.

--disclaimer: I don't know FFXI so if I have read the OP wrong more action may be needed. Szabo knows this forum, so there may be some undoing of the "trimming" I did to this thread, at his/her discretion when next having a look at it.



Edited, Dec 4th 2016 2:12pm by snailish
#9 Dec 04 2016 at 1:25 PM Rating: Excellent
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Honestly I would've just removed the link, as I did with their first post.

Discussion of concept and talking in comparison of past and present FFXI shouldn't been removed, so I undid some of the removals. Please get your support from their forums, OP.
#10 Dec 05 2016 at 11:14 AM Rating: Excellent
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No worries, I figured if they posted it here it was allowed. My apologies. You're correct my original post was regarding starting a progression LS on an official server.

Edited, Dec 5th 2016 12:14pm by xbluerangerx
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#11 Dec 05 2016 at 6:25 PM Rating: Excellent
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xbluerangerx wrote:
No worries, I figured if they posted it here it was allowed. My apologies. You're correct my original post was regarding starting a progression LS on an official server.

Edited, Dec 5th 2016 12:14pm by xbluerangerx


You're all good.

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My feedback on progression guilds/groups doing old content, though from a different mmo, might be helpful:

-I was a part of a really good progression guild that had a strong playerbase doing the original level 50 endgame, with lots leveling up to join. This guild imploded shortly after the guild officer decision to skip 2 expansions of level 60 content and bump the guild up to level 65.

What they missed is that people didn't want to be forced to level that fast, nor miss out on the level 60 content.

At the same time, there was a few that wanted the guild to stay forever locked at level 50... that doesn't really work either as you can only do the same encounters so many times (at least in the game I am referring too) before you'll have everyone geared up and no real reason to do it anymore.

Probably the best course is to set a clear plan at the outset, that anticipates a potential change. So in my example... "after 6 months we will have a member vote on whether to raise to level 60."
#12 Dec 07 2016 at 11:05 AM Rating: Decent
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Sorry, didn't mean to violate rules. it's come up in the past so I thought it was still a grey area.

It's a great idea in theory on offical servers, the challenge is getting people to overcome the temptation. Also, afiak the xp rates have been changed, where players can get significantly more xp than they did in the old system. On the plus side, there's also fewer bugs or issues you might run in to than on that which shall not be named.
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#13 Jan 06 2017 at 8:17 PM Rating: Default
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Just came back, surpised zam is still up and running, this is the first thread that caught my attention, my last expansion was toau, although I had soa installed and did a few of the quest.

Too bad you're on asura, I'm on ifrit, now known as odin, and I'm back looking to test out the trust system.
Maybe they edited your post, as it seemed to me this was a legit server discussion, anyway, all I'd say is to put this in a server specific forum, because you only get peoples hopes up lol. Anyone looking to team up on odin, reply, I still have my same char, 75 nin,brd,rng,rdm, I don't wanna start from scratch but I do wanna do things like kill hnms, story missions etc, but
in the smallest group possible.
#14 Jan 06 2017 at 11:03 PM Rating: Excellent
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It was edited because it pertained to a private server, and as such, is against the ToS of FFXI.

ZAM does not support/allow discussions that are against the game's ToS/EULA for a number of reasons which I really shouldn't need to explain, and private servers are indeed grossly against the ToS.

You don't have to "start from scratch", you can easily take that Lv75 character up to Lv99 (assuming you unlock all the expansions, which you can do by simply buying the Seekers Edition and registering that to your account).

Once you do that, there will be a Records of Eminence (which is found in the "Quests" menu) quest-line that is designed to point you in the right direction.

Trust NPCs are incredibly awesome, they let you do things you could never do before, and Item-Level gear (Lv99+ stuff) will let you solo nearly anything that's Pre-Adoulin (from Vanilla all the way up to and through Wings of the Goddess). This includes things like Dynamis, most HNMs, etc.

First thing I'd suggest you do once in-game again, is open up Quests and go into Records of Eminence and do what it tells you to do, and keep checking it for new objectives. It'll unlock everything from Trusts to Unity and you can get a LOT of XP from doing this when you first start out.

All the objectives reward XP and Sparks, some even reward Capacity Points (that's a Lv99 thing, think Merits only slower but more powerful). Sparks can be used to buy armor and weapons (no more going broke trying to keep yourself equipped!), and those Trust NPCs will help you get levelups. No more LFG for XP!

Also, as soon as you log in, you'll see a cutscene with a girl wearing white and red; this starts an incredibly important mission line called Rhapsodies of Vana'diel; you'll want to get either 3 Mandragora Dewdrops from Tahrongi or 3 Bee Pollen from La Theine and then go to Mhaura (if you got Dewdrops) or Selbina (Pollen) and talk to the Mayor's receptionist to get started in that.

The first Rhapsody alone gives you +30% XP gains, as a permanent buff, among a lot of other things.

You can teleport around the world using home points and survival guides, yadda yadda.

I suppose I should stop rambling now, lol. The game is so much better since ToAU days. If you feel lost/need more help, post a thread here and I can relate my own experiences in being a recent returnee and/or offer advice on how to get up to endgame.

EDIT: That Lv75 character of yours, if it had a bunch of stuff done like Promathia, Nation, or ToAU missions will have a head-start on things like RoE objectives (you can complete most of these retroactively!) and some Rhapsodies missions can either be skipped or will be faster if you had some of this stuff already done. Also, you get +10% Capacity Point Bonus for each quest line (Each Nation, Promathia, ToAU, etc) you have completed, after you flag it in the RoE objectives. That way, when you get Lv99, you'll get Job Points faster than you would otherwise.

Edited, Jan 7th 2017 12:16am by Lyrailis
#15 Jan 07 2017 at 1:51 AM Rating: Decent
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Wow, didn't expect this, nice. I'm watching youtube and setting up my macros, and getting reacquainted with a lot of basic things like modifiers and stuff. I've unlocked a trust npc in sandy, I'm standing in east ronfaure right now with Excenmille, playing with macros.

I got the cs when I entered sandoria, as I re-logged in upper jeuno, still ppl afking in upper jeuno, crazy.

I guess I'll pull up a guide(I have a few up about the new stuff, one is on ala talkinga bout trust, the returning players guide that's on the general forums), but in case they won't specify this, what I'm taking from your post is that I could get exp from having done story line missions or even completing this first trust quest?

But yeah, I've done everything up until toau, I did like 2 toau missions before I moved back home(in my own apt. lolz) from college and me and friends stopped playing.

Doing dynamis solo, that sounds crazy to me, lol last thing I was up to was tp burning in that one toau zone with the little purple guys as ninja or brd in war burn parties for limit break points >.>. Have the trust been updated to take into a dynamis? I read that you can't but the official page says there are updates.
#16 Jan 07 2017 at 1:54 AM Rating: Default
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Triple?

Edited, Jan 7th 2017 3:10am by Ishihara
#17 Jan 07 2017 at 1:57 AM Rating: Decent
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Got error, as page was up for hours in my sea of tabs and double posted.

Edited, Jan 7th 2017 2:58am by Ishihara
#18 Jan 07 2017 at 8:42 AM Rating: Good
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For some odd reason, ZAM's server(s) like to just.... sit there and go "......duuuuh?" for like 10-15 seconds at a time every 5 minutes, and if you happen to post during this 15 seconds you're going to get a post.pl error. Just let it error out and then navigate back to the site and 99% of the time, your post DID get through but the server forgot about you or something weird.

Don't understand why, doesn't seem like ZAM gets that much traffic these days, at least none of the games forums that I can find seem to be THAT lively. Maybe ZAM's still using dinosaur computers? lol.

Anyways, yes, Trust NPCs CAN be used in Dynamis. That's how they can be solo'd. You still need to be careful, though, with any enemy that can charm you. Getting charmed causes your Trust NPCs to instantly get dismissed and you can't call a Trust NPC while in battle with an enemy. Doom also remains a huge threat, as it will still kill you flat out if you get hit with it (that's why you always bring Valaineral with you, let him get hit with the Doom lol).

I'll give you another tip: ALWAYS sub Dancer while solo as a melee job. Since you quit before Wings of the Goddess, you probably don't have Dancer yet. GET IT ASAP (the quest to get it is easy). Dancer is the best sub for any melee job, period. It allows you to heal yourself with TP (it even has a status remove dance!), and it gives you free Sneak and Invisible that is usable even with 0 TP (but it only lasts for 3 minutes). And don't worry about your dual-wielding jobs; Dancer also has Dual-Wield (at Lv20, so you need to be 40+ to get Dual Wield with it subbed). Since Dances are Job Abilities, Dancers are immune to Silence and will not aggro Magic Detecting enemies like Elementals, Pots, etc.

Oh, and..... Mounts. Go to Upper Jeuno's chocobo stables and talk to the little taru wearing the chocobo outfit. That's something else you need to do, like, right away. Allows you to call a variety of mounts anytime you're in any outside area as long as you're not in battle.

Edited, Jan 7th 2017 9:50am by Lyrailis
#19 Jan 07 2017 at 10:16 AM Rating: Good
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Quote:
I guess I'll pull up a guide(I have a few up about the new stuff, one is on ala talkinga bout trust, the returning players guide that's on the general forums), but in case they won't specify this, what I'm taking from your post is that I could get exp from having done story line missions or even completing this first trust quest?


Completing records of eminence, especially for the first time while you go through and poke the ones you've already done, will get you a ton of exp so make sure you're on the right job when you do that.

There are also limit break quests you'll have to do every 5 levels like before. Have a chat with Maat and the moogles next to him to make sure you're not wasting exp. Most of them just involve feeding merit points to the moogle so they can be completed pretty effortlessly with trusts. Otherwise exp is still pretty much gained the same way. Go to a camp, kill things, level up. A tentative path to 99 is outlined in the guide at the top of this forum but you can pretty much just go wherever you want; trusts make anything possible. Branch out and see what you can see. I never had a party exp on krakens, but it works pretty well and fighting unusual targets is fun.

Soloing Dynamis is pretty simple with trusts at level 99. Charm is still something you have to watch for and it IS possible to be overwhelmed by mobs if you pull too many of them (I once pulled Dynamis - Windurst.... all of it... that was too much). Dynamis - Beaucedine is still a problem for me because the boss does Chainspell Death and y'know.. that causes issues.
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#20 Jan 07 2017 at 10:47 AM Rating: Good
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Note to self: Probably shouldn't do forums early morning, lol. I missed this:

Quote:
what I'm taking from your post is that I could get exp from having done story line missions or even completing this first trust quest?


When you turn in a RoE quest, you get XP and Sparks. Many RoE quests are "already done" but not "flagged" as being done.

For example, you said that you have RDM on 75. There's a RoE under Achievements->Job Levels called "RDM Level 50". Since your RDM is already 75, when you undertake that quest, it will complete as soon as you take it, and you will get the XP reward on your current job. If you are 75+ and either capped on XP or have Limit Point mode on, you will gain Limit Points instead just like you would if you were killing enemies.

There's RoE objectives for many storyline missions, including Rank, Promathia, ToAU, WoTG, Adoulin, there are things like subjob quest, Job Levels as previously mentioned, mog safe/inventory expansions, etc.

All of these will auto-complete if you already did them.

Also, as Callinon said, you don't have to follow "The Guide". Make sure you get to know the Grounds Tomes in various dungeons, these are incredibly awesome for leveling up, especially the first time. Basically, it will give you a "kill quest" like in other MMOs, where it will be "Kill 3 of this, 4 of that." and every time you do, you get XP, and once per game-day you get something called Tabs (used for buying buffs and teleporting) and Gil.

For example, the Grounds Tome in Labyrinth of Onzozo has a quest for 4 Torama and 1 Manticore (this would actually be a good place for you to get a few levels at 75). Since anything that gives XP at 75 will still give XP at 99, you could even do this clear up (but it will get slow enough that you will want something better after awhile).

The first time you kill those 4 Torama and 1 Manticore, you will get 1350 XP, 1350 gil and 135 Tabs. Each time you complete a Grounds Tome objective, you'll get more XP and temporary buffs (they wear off when you zone), until it caps. This particular quest caps at 2,700 XP per completion.

After all the buffs, these Easy Prey to Decent Challenge enemies should give you about 300-400 XP per kill (more if you use an XP ring and/or have multiple Rhapsodies! They greatly buffed the Emperor Band for example), and the GoV objective should reward about 1400-2700. So, 5x 500xp is 2500 XP and then the GoV is 1400-2700, so once you get it to cap you get 5,000 XP every 5 kills. Not bad for EP/DC mobs!

Especially considering that Level 98->99 only takes 55,500 XP......

EDIT: They also added a lot of Level 80+ mobs to various old dungeons, so check everything before you go near it/attack it as some stuff in low-level dungeons will be IT+ to you even at 75. ffxiclopedia might be out of date on some stuff, but most of these mobs they've got right, clear up to Adoulin areas.

Edited, Jan 7th 2017 12:01pm by Lyrailis
#21 Jan 08 2017 at 12:22 AM Rating: Default
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So yeah, gonna unlock dancer, and farm crafting items. The trusts are pretty interesting, I've been using ayame, ulmia, and prishe as a nin/war, lol I've gotten 10k off easy prey in bhaflau thickets, 300 for easy prey is interesting. Not using any of the boosts mentioned in this thread either.

I really wanna finish leveling my crafts, in every guide I've seen, I saw nothing about crafting for returning players, also, I haven't really browsed the ah, I used to spend hours at the ah, playing the market, whats changed with the economy? This was one of my favorite things about the game, finding items in need.

Lot's of good information here, keeping this page up to use. It's crazy, I feel like a baby, just relearning how to blink tank on ninja, and I've tanked kirin on ninja >.> I guess that was once a feat.
#22 Jan 08 2017 at 6:35 AM Rating: Good
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Crafting?

They've changed it too!

Sadly, it is a chore to find some of the newest recipes so you'll have to tell me which craft(s) you're doing; I've found a few awesome easy skillup recipes late level that are either not listed or are hard to find on either of the 2 main wikis.

You can now gain skillups +11 levels after the cap. For example, Copper Ingots once capped at Lv1 Goldsmithing. They are still considered a Level 1 recipe for success/HQ chances, but you can actually now get skillups until Level 12, but at about +5 over the level, your skill gains will really slow down.

This makes some of the easier recipes far more viable for longer, which allows you to skip more of the more annoying levels.

Goldsmithing in particular got a HUGE buff/nerf (depending on how you look at it) with Geodes and Avatar Rocks. Whenever you fight higher level mobs (Lv60-80, Lv80+) you will get either Geodes or Rocks with Avatars' Names occasionally. For example, Breeze Geodes or Garudites. The Geodes are Lv51 and the Avatar Rocks are Lv81 (which means they can be done up to 62 and 92 respectively), and the recipe is simply a Wind Crystal + Rock = Gem (just like the colored rocks from before).

Since these drop off of almost any enemy (since anything that can drop these rocks will give XP clear up to 99), Goldsmithing is now hilariously easy to level up with the exception of a small annoying gap between 62 and ~70 (I started Garudites at 70, though I failed a LOT of synths at first). To get past that gap, you will need a decent amount of Platinum but it is nowhere near as bad as it was before these updates.

Also, there's the Mog Garden which you should already have access to (Rank 3 or Adoulin Access, both of which you should have by now). If you haven't started doing this, DO IT NOW. You get free crafting materials every day, and after you use each node of your garden X amount of times, you can upgrade the nodes. You eventually get ridiculously awesome stuff like Orichalcum, Platinum, Darksteel, etc out of the mining nodes, Kitrons (by planting the Cactus Stems the Moogle there sells), Petrified/Divine/Ebony logs from the Grove, and various high-level fish from the two nets. You can either upgrade with gil by talking to a Skipper Moogle in each of the towns, or Bayld by talking to Zenicca (who is standing near the Home Point Crystal in Western Adoulin near the Pioneer's Coalition). If they won't sell you any key items, just keep using your nodes until they do.

The number of times you can harvest and the quality of stuff you get will keep increasing clear up until your nodes are Rank 8 and once you get Rank 4 in all the nodes you can start raising monsters in your garden which have even more bonuses (I highly suggest looking up Mog Garden at bg-wiki, they got a good guide over there).

Other than that, they also have Crafting Kits sold by the crafting Guilds. Some are good, some are "meh". Look for the kits that make items that sell well to NPC (for example, the Smithing 20? 25? kits that make Tathlum are a poor choice because Tathlum do not sell well to NPCs), or produce things that you can use later (Goldsmithing 20 kits make Silver Ingots which you can then synth into Silver Hairpins, Goldsmithing 40 Kits are probably the easiest way to get Mythril Ingots, etc).

These kits are impossible to HQ (even if you get an HQ, you'll still get an NQ result) and if you fail, you always lose the kit, but they gain skill just like the usual item would.

The AH is something you'll have to re-learn, some things go for crazy prices because Lv99s don't want to spend their time farming Lv40 junk but if they have need of something low-level, they'll just drop gil on it. For awhile, family member and I were selling Bronze Ingots....... Bronze *bleeeeep*ing Ingots for 50k a stack, lol. Some of the Mog Garden drops (Orichalcum!) are also quite expensive too.

Oh, and... start stockpiling ingredients. We just finished a "Double Synthesis Skill Gain" week (it ended last night or early today) but yet there's another one coming during the 4th week of January. You'll want to wait until then to sell/use any crafting materials, because everybody's gonna be crafting and the prices shoot up because of it.

Keep ffxiclopedia handy; you'll see many items that you have no idea what they are. Chances are, if it is used in an easy skillup recipe (for example, Guatambu Logs), it will be somewhat expensive. Also, ffxiah.com is your friend here too. That site actually still works! It even works for Crafting Guild Point Turn-ins, though beware that the guild point calculations are wrong because at some point SE tripled most points/day for most recipes and tweaked a few turn-ins. Some of these have been corrected at ffxiclopedia, but some haven't.

Also, there's a new moghancement system, buying the 200k Signboard + 50k Furniture Item now gives Moglification: Craft which gives you +3? and mild reduction in loss of materials from failed synth.

Another thing about your Mog House, you likely noticed a "Mog Safe 2" option, and a "Switch Floors" upon examining the door (if you aren't able to use this yet, do the mog house exit quests in all 3 of the starter nations, by giving specific flowers to mithra children). What you can do, is put furniture up in the 2nd Floor of your Mog House and it will NOT count towards Moghancement. This means you can dump all of your Mannequins, Bookcases, etc for your 80 storage up there and then put these new crafting furniture in the first floor and actually make use of the Moghancements you really want!

There's a new very helpful NPC in every crafting guild, who you can also get to show up in your garden: the Ephemeral Moogle. Talk to him, and he'll unlock the option to store crystals on him! You can store up to 5,000 of each element crystals on him and you can retrieve them for free at any time. This certainly cuts down on storage space and makes crafting so easy. You can get one of these moogles to show up in your Mog Garden by buying the Invitation Key Item off of the Green Thumb Moogle for 15 Shining Stars (you get one every day you visit your Garden).

Oh, and unlike your Mog House... you can use Clusters, Eat Food, and use Spell Scrolls while in your Garden (and you STILL have access to Change Job, Delivery Box, and the Safe/Storage/Locker systems there).

So uh, that's all I can think of for now to say about crafting, lol.

EDIT: There is also +skillup food. Once you get enough Rhapsodies, the Curio Vendor Moogle will sell them, or if you have a high level cook, you can look them up. The Vendor Moogle will sell up to +5%, though cooking can make 7% foods. The crafting food in particular (Kitron Macarons) are very powerful, and I always use them now. They also greatly reduce the chance of failed synths, so even if I'm not skilling, if I'm crafting anything where I don't want breaks, I'll use Kitron Macarons. When using one, you almost never fail a synth as long as you're above the level of the recipe.

Edited, Jan 8th 2017 7:45am by Lyrailis

Edited, Jan 8th 2017 7:49am by Lyrailis
#23 Jan 09 2017 at 7:24 PM Rating: Decent
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A lot of good information, I have 69 ww, and all other crafts above 10, goldsmithing at 28, alchemy actually at 54. FFXIV, made me wanna craft, as crafting in FFXI, during its days was just a way to accomplish things, like steady income, a supply of sneak and invisible, ninja tools, arrows, and playing the market by making things other crafters needed. FFxi had a nice economy back then, its kinda the same today, but there are less lower level items up.

But yeah, I'm leveling gold smithing and smithing because I have to, as the auction house is somewhat empty of lower level items, but I also wanna level all crafts to their respective levels,since I'm into crafting.
#24 Jan 09 2017 at 10:56 PM Rating: Good
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Ishihara wrote:
A lot of good information, I have 69 ww, and all other crafts above 10, goldsmithing at 28, alchemy actually at 54. FFXIV, made me wanna craft, as crafting in FFXI, during its days was just a way to accomplish things, like steady income, a supply of sneak and invisible, ninja tools, arrows, and playing the market by making things other crafters needed. FFxi had a nice economy back then, its kinda the same today, but there are less lower level items up.

But yeah, I'm leveling gold smithing and smithing because I have to, as the auction house is somewhat empty of lower level items, but I also wanna level all crafts to their respective levels,since I'm into crafting.


A combination of Dancer Sub (no more Oils/Powders needed at Lv40+), Circumspection (all Grounds Tomes give this 10 minute sneak/invisible buff to you for almost free), the Sparks of Eminence system (you can buy armor from Lv1-50 and weapons clear up to and through 99) eliminate most of the need for low-level crafting.

The Curio Vendor Moogle which gets more wares as you get more Rhapsodies eliminates most of your need for Ninja Tools, Food, Ammo, and even Coffer Keys (lol).

The only crafts that really "matter" now are high-level crafts unless you want to make things from the CVM even cheaper (you could perhaps make stuff yourself if you farmed/have the materials) and High-Level Crafts, particularly the Hexed/Voodoo Equipment (I regularly see shouts of people selling this stuff for 8-digit figures!) and perhaps also the Su weapons (Arasy/Blurred) and Su Armor.

Everything else... is either for odd quest or three, or leveling up to get to said high level crafts, from what I can tell.

Some old timers might still use low level jewelry for leveling because that's what they're used to doing, but to be honest, I've recently leveled a couple characters in the 50s and 60s and I didn't notice the fact I was missing jewelry entirely (well, I was wearing my warp and echad rings lol).

SO yeah, low level stuff... meh. Don't need it anymore.

Sparks NPC will set you up with any weapons/armor you need for your lowbie jobs.

Oh, and..... make a friend! Get Cirdas Caverns or Kamahir Drifts Access.... party up with someone who's gonna be farming there and let your character stand and soak XP, lol. Family member and I once took a job from Level 40 clear up to 90+ in the matter of what, 3 or so hours? lol.
#25 Jan 10 2017 at 11:50 PM Rating: Good
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I can't really encourage anyone to level a craft, myself. Whatever markets may exist at the moment are likely be dominated by those with 110+accessories, with further profits likely hinging on hoping for HQs. You'll simply be bleeding lots and lots of money just to even get to that point, when you probably could've just spent the same time farming RME currency or something and coming out way ahead. And depending on the craft, that 100-110 push can be awful even with skilling up over level now possible.
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#26 Jan 11 2017 at 1:53 AM Rating: Decent
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I'm only crafting now because crystals are falling like rain. Prior to my quitting in 2012 I had cooking in the 50's and everything else under 10. Now I do an hour of merit/capacity farming and I have a dozen stacks of various crystals. They made it so easy to craft with the home point teleports RIGHT at the guilds and the after-hours availability of craft kits that I got those old crafts up into the high teens and early 20's. Looks like it may get expensive but there seem to be enough sellable items around to cover it for now. There's a couple of quests that involve making higher-level stuff (the one with the quadav thing is on my log) and I figured eventually I'll level some craft high enough to make those things myself.
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#27 Jan 11 2017 at 9:24 AM Rating: Good
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Seriha wrote:
I can't really encourage anyone to level a craft, myself. Whatever markets may exist at the moment are likely be dominated by those with 110+accessories, with further profits likely hinging on hoping for HQs. You'll simply be bleeding lots and lots of money just to even get to that point, when you probably could've just spent the same time farming RME currency or something and coming out way ahead. And depending on the craft, that 100-110 push can be awful even with skilling up over level now possible.


I can't say I agree with this, though to be honestly. There are some cheap and easy things to get to, that you can do it over time and it won't cost you a whole lot.

For example...

How about Garudites and the other avatar rocks? I get a lot of them. A ton of them. They don't really sell well on AH last I checked, they vendor for 200-ish gil.

BUT if you cut them, they vendor for 2,400. That's 10x the value. You need ~Lv70 goldsmithing to be able to do this, though. However, if you're willing to spend a little start-up capital (you'll make it back, easy), you can get up to Lv62. Getting from 62 to 70 is the worst part of it, but with a little patience and lots of Mog Garden use, and/or a little money spent, you should be able to get there especially if you use the 5% skillup foods.

But once you do, those rocks add up rather fast. Every time I go out to fight stuff, I usually end up with 20, 30 of these rocks and at 2400gil a pop, those add up over time. Also, now that my Goldsmith is just shy of Lv95, I can make Rhodium Ingots. These sell on AH for 140k per ingot and I'm still skilling on them as an added bonus. The Rhodium Ore comes from my Mog Garden. You also get Platinum Ore and Orichalcum and 12 O. Ingots go for 400k. Over a month or so of building up materials, I sold 1.5 million gil worth of ingots on the AH.

Also, Woodworking. Some logs don't really sell all that great on the AH, but they are worth more to NPC if you cut them into lumber. Some lumbers aren't too bad either.

You only "bleed lots and lots of money" if you do it stupidly. I have ALL crafts at Veteran, and 3 of those just became Veterans within the last month or so, but I've hardly spent any gil at all (the worst was 500k in Iron Chains for my Leatherworker... annoying. Why'd they make Iron so annoying?). But yet, he'll make a chunk of that back when he vendors the belts he will be making, and he'll make even more back when I vendor the Aetosaur Gloves I'll make when he's high enough.

Also, my Cook got from 100 -> 106 for free. In fact, mild profit. 3 sandy carrots at 28gil each makes 4 jugs that vendor for 76gil each, IIRC. lol. The recipe also calls for verboshroom, but I had 200+ of them from grinding away in Cirdas Caverns.

The game throws a LOT of junk at you, and you can just use the junk you get to level crafts up and/or find cool combos to do to vendor to NPC. But, you can't craft anything if you don't level any crafts.

EDIT: Also, to get my woodworker on... 105? I think? I spent 50k per stack on Kapor Logs. Turned them into Lumber for "meh" skillups, and then combined them with Black Chocobo Feathers to make Wands. Said wands vendored for about 3k, so... ~60k on logs and feathers, ~35k back from vendoring wands. Not too shabby.

Edited, Jan 11th 2017 1:57pm by Lyrailis
#28 Jan 11 2017 at 9:46 PM Rating: Good
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I'm an alchemist. SE hates alchemy. :(
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#29 Jan 11 2017 at 10:04 PM Rating: Good
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Seriha wrote:
I'm an alchemist. SE hates alchemy. :(


I did notice on my 97 Alchemist that there is nothing, I mean nothing, that I can find on any wiki that would get me to 100+ reasonably.

I mean, I suppose I could do those ninja swords with paralyze potions, I forget the name of, but eeew. That recipe caps at like 92 and it would take forever to squeak out those 3 levels. That, and I'd have to fish up those stupid fish just to get the potions.

Or, I could do stat potions, but that's even more eeew. Even if I used mugwort I got from mog gardens, it'd still be a chore, and again, those are over-level.

I've got a few wyvern wings, but ahriman wings are annoying to get because they very rarely drop from what I remember.

I just.... don't see anything good to do there. So I guess my guy might stay at 97 forever, lol.

Well, there are TP wings too that I'm planning on doing during the next double skill gain campaign.... I might, maybe get a .5 out of it. maybe.
#30 Jan 12 2017 at 8:09 AM Rating: Good
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Papillions were my plan, but were never enough philosopher's stones on AH.
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#31 Jan 13 2017 at 12:33 PM Rating: Decent
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Largely because people were tossing the billions they got in VW lol.
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#32 Jan 13 2017 at 2:01 PM Rating: Good
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If they're that easy to get from VW, then one could presumably just solo some of the easier VWs to get them?

I've only done a couple of them so far, keep getting side-tracked by other stuff, but some of the earlier ones, like the one in Sarutabaruta isn't hard at all. The one in [S], though.... eeew. Doom sux.

Edited, Jan 13th 2017 3:05pm by Lyrailis
#33 Jan 13 2017 at 2:37 PM Rating: Decent
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Yeah, it was a fairly common stone (still RNG, but it's one of the easier sources.) and Abyssea dropped a decent amount on some NMs, iirc ayravata in vunkerl dropped it when that content was relevant. I have no clue about 'modern XI' as I never went out of my way to hunt them down since my Alchemy is done. I think Abyssea would be a bit easier to do, but I'll actually have to check if anything newer drops these stones now.
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#34 Jan 25 2017 at 9:08 PM Rating: Good
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So, Seriha... if you ever do FFXI again (assuming you're not playing now, can't remember if you said you were on hiatus/quit/etc), I found an awesome Alchemy Skillup recipe.

It will be somewhat slow, but it will make you a good chunk of gil:

Ice Shield, Lv97 (stops skilling at 108):

Ice Crystal: Diamond Shield (buy for 560 Sparks of Eminence) + Rock Salt + Distilled Water

They vendor for ~5600 gil each, and 560 sparks is nothing if you wait until a day Gain Experience comes up on the Limited-Time Challenge (Weds Afternoon, Sat. Night, and Sun. Morning IIRC) and pick yourself a good camp in Adoulin and wail away at anything that gives 5,000+ XP per fight (anything Lv105+ should do). Every time you kill a mob, you should get 300 Sparks, and you have 4 hours to have fun getting tens of thousands of Sparks.

Doing the shields and vendoring them will make you a good chunk of change rather quickly, and the Rock Salt/Distilled Water are almost free.

My Alchemist was 97 and the skill isn't too bad -- ~30 shields and I got 1.5 with the double synth skill campaign going on.

Given the materials are so cheap and easy to get, that's really not bad at all. I made 170k off of those shields, and if you've got your skills capped, and you don't need Rem's Tales... what else are you gonna use Sparks on?

Edited, Jan 25th 2017 10:13pm by Lyrailis
#35 Jan 27 2017 at 11:16 AM Rating: Good
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Not subbed at the moment, correct. Just can't bring myself to pull the trigger and jump to Asura since most people I know on Sylph had long since quit. Otherwise, not a bad idea. Guessing that was like 48 synths or so? Most sparks I get have been going toward Rem tales. Kinda forget where I left off in that process.
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#36 Jan 27 2017 at 1:16 PM Rating: Good
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Ahh, I thought you said you weren't subbed... but then again I was like "mebbe that was someone else....".

Not sure what it'd be without the double skill campaign, prolly about 50 yeah.

As for Rem's Tales, well... depending on how many jobs whose AF you wanna upgrade... you can get 12 of each Rem's Tales from an RoE quest (but you gotta do a Wildskeeper Reive and some other stuff first). One of them gives you a Mog Kupon I-AF109 which gives you 12 of all the Rem's Tales, lol. Considering you only need 10 for AF->109 (or 5 if AF+1) and then 8 for 109->119, you get lots of chapters left over towards your next job if you decide on doing another set.
#37 Jan 27 2017 at 2:54 PM Rating: Good
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Quote:
As for Rem's Tales, well... depending on how many jobs whose AF you wanna upgrade... you can get 12 of each Rem's Tales from an RoE quest (but you gotta do a Wildskeeper Reive and some other stuff first). One of them gives you a Mog Kupon I-AF109 which gives you 12 of all the Rem's Tales, lol. Considering you only need 10 for AF->109 (or 5 if AF+1) and then 8 for 109->119, you get lots of chapters left over towards your next job if you decide on doing another set.


Finding information on systems this new is pretty sketchy. How do the rem's tales upgrades work exactly? I'm at the point now where I have "enough" money to get by and wouldn't mind spending sparks on something useful.
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#38 Jan 29 2017 at 6:09 PM Rating: Good
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Well, I technically have upgrades done for my "main" (because fkn JPs), but anything else I collect would basically be going to the alt jobs. Not priority, but questionably more useful. More so if they add upgrades to other gear lines through Omen, I'd say.

As for upgrading the stuff, bgwiki probably has the best table format. Just look up the Limbus NPC (Monisette, I think?) or the girl by her and it should put you on track. But in general, specific slots always require specific pages, with 1-5 being the 109s, 6-10 being the 119s. Getting to the 109 can vary some depending on how much you might've upgraded the starter pieces via Magians, but the end results are still the same.
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#39 Jan 29 2017 at 9:33 PM Rating: Good
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At BG-Wiki, at the top, you'll see "Reforged Armor" and click the 109 or 119 links and you'll see all the items that people will need, generally uncapped BCNM drops (Oxblood, Damascene Cloth, etc) for 109 and then higher up stuff for 119 stuff.

Generally, every armor has a Job Item and the Slot Item (for example, all of a THF's 109 AF requires Gold Thread, while everybody's 119 Helm requires a Malikaleya Orb).

You cannot sell Rem's Tales; they're EX.

If you want to make money with Sparks, I don't really know what to tell you because AFAIK, nothing the Sparks NPC sells is really worth anything gil-wise, because Sparks are so easy to get. You could maybe try the Enhancing and Summoning Skill Books (because those are a still PITA to level, even with skill foods and skill campaigns), but I wouldn't guarantee success. Again, Sparks are so easy to get, everybody has them coming out of their ears.

But yes, take a look at the Reforged Artifact categories over on BG-wiki, they should tell you everything you need to know. It is quite simply "Unlock Monisette with Promathia Missions, Trade her the armor + x Rem's Tales + Job Item + Slot Item, wait 1 game-day, voila. done."

The 119 armors are actually not bad, they're no Ambuscade, but they do offer a pretty easy skip past most of the Adoulin progression path and are good enough to do Ambuscade with, as long as you stick to Vol2. Probably need sushi if you're joining a VD group.
#40 Jan 29 2017 at 10:33 PM Rating: Good
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If you want to make money with Sparks, I don't really know what to tell you because AFAIK, nothing the Sparks NPC sells is really worth anything gil-wise, because Sparks are so easy to get.


The glory of vendors makes it so. Clear a bunch of bag space and buy Acheron Shields... they vendor at high fame for quite a lot. I usually cash out sparks about 500k gil at a time with those.
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#41 Jan 30 2017 at 1:56 PM Rating: Good
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So, I looked the shields up and yeesh. 28.something k?

I wonder if that was intentional, or an oversight on the devs' part... because that is surely a money exploit, lol.

Oh well.

We're still doing Ice Shields which are almost as good because my Alchemist still needs skillups... I worked out the math; Ice Shields give ~997k while the Acheron Shields give 1.08m IIRC if you take 99999 sparks down to as close to 0 as possible.

And, well, my Alchemist today went from 98.5 to 103.5 doing shields. Family member took her sparks from 99999 down to ~27k buying and giving me shields. I made the ice shields and traded them back to her and she made a lot of money lol and I happily made 5 alchemy levels.
#42 Feb 06 2017 at 3:16 PM Rating: Good
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You wouldn't want to play on the 75 era private servers anyway, they're all abysmal.
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#43 Feb 07 2017 at 6:58 AM Rating: Good
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Zackary wrote:
You wouldn't want to play on the 75 era private servers anyway, they're all abysmal.


Kinda like WoW "classic" private servers.

People hoot and holler about wanting "Classic" servers, but then when they get down to the brass tacks and such a server is set up and they log on and after a couple hours once the nostalgia wears off and they find themselves wishing they had (insert feature here that was added later), they wind up going "Meh..." and they log off and log back on the official servers.

Then they'll go "Yeah, but I want Classic but yet I want you to add the QoL changes that were made over the years!" despite the fact this would be 1). A massive undertaking that simply isn't profitable for the company and 2). Would cause all sorts of balance and dissonance issues as these things slowly came to be over time.

And even if they DID have all of these things, there's still the grind aspect. Pure Grind and Repetition was the way to go 15+ years ago, but it just isn't today.

So many games (including the game's official servers) out there offer far less grindy solutions and what a lot of people don't have, is extra time to waste repeating the same robotic actions over and over again.

Then someone will pop up and say "OK, make it like Classic, but relax the grind a little."

Well.....ok, relax the grind how much? And how many people are going to agree on how much to relax it? What about aforementioned balance and dissonance issues, where you'll see that the game appears to be balanced around one thing, but it was changed without the other thing being changed to suit it?

Well, it goes back and forth until people just pack up and leave and go back to the official servers, because face it: the guys designing the game have degrees in game design otherwise they wouldn't BE a game developer at a Triple-A company. We might not all agree with their game design decisions, but hey. Given how the game has survived all these years and managed to climb and claw itself out of a pit, and several testimonies I've seen online all agree that today's FFXI is a lot more playable than yester-year's FFXI, and I know I personally find myself doing less waiting and repetition and more time playing and enjoying the game.

Edited, Feb 7th 2017 7:59am by Lyrailis
#44 Feb 07 2017 at 4:56 PM Rating: Good
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The simple takeaway I have for the Classic XI argument is that a server where you'd be lucky to see more than 100 unique individuals on at once simply can not hope to recreate the experience of the era they imagine where populations were more like 3500+. The EXP groups simply aren't there. The people farming silk thread for you to buy and level up clothcrafting aren't there. The people doing BCs to get exclusive scrolls aren't there, presuming BCs are even functional. So, while some might argue that diminished population translates to diminished demand, we need to be mindful that not all resources in XI were demanded equally.

In the end, you just wind up with people rushing to 75 hoping to skip what they can because people either aren't interested with the earlier content or you can't really find the bodies. Meanwhile, you get some jerkwad admin moves like making it so you can't level sync with people 20 levels or more under you because leveling winds up too fast or beats some classic merit party options. To run somewhat with what Lyra said, XI did some of the things it did for a reason, particularly on the QoL end of the spectrum. To ignore that is to both ignore how players played and how they wished to.

There's always that part of me that hopes that when/if SE finally gives up on XI, they release the code to the public. Fans can revise the game after the fact, sure, but the private scene actually getting 100% of the game would go a long way in enriching the experience. Instead, things don't happen now because people can't figure out how to make whatever work, or ego/pride gets in the way.
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#45 Feb 08 2017 at 11:45 AM Rating: Decent
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Seriha wrote:
In the end, you just wind up with people rushing to 75 hoping to skip what they can because people either aren't interested with the earlier content or you can't really find the bodies. Meanwhile, you get some jerkwad admin moves like making it so you can't level sync with people 20 levels or more under you because leveling winds up too fast or beats some classic merit party options. To run somewhat with what Lyra said, XI did some of the things it did for a reason, particularly on the QoL end of the spectrum. To ignore that is to both ignore how players played and how they wished to.


I see we're talking about the same jerkwad. That's good to know.

I didn't notice that when I played there, though. What I did notice, however, is that things were too irreparably broken to be fixed. There are tons of quests that don't work, key rank missions that don't work, BCNMs that don't work, and just overall it feels like a shattered experience. I'm with you on hoping that Enix releases the code, because I actually think that jerkwad, or another jerkwad like him, could do a really great thing if they were given the code to make it a success. The demand is there, that server has been growing pretty steadily since I left and seeing that makes me want to go back a lot, but until more things are fixed, it's hard for me to justify.
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#46 Feb 08 2017 at 12:35 PM Rating: Good
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Seriha wrote:
The simple takeaway I have for the Classic XI argument is that a server where you'd be lucky to see more than 100 unique individuals on at once simply can not hope to recreate the experience of the era they imagine where populations were more like 3500+.
It'd faithfully replicate the experience of sitting in a hub city for days at a time without an invite of any sort.
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#47 Feb 08 2017 at 2:30 PM Rating: Decent
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lolgaxe wrote:
Seriha wrote:
The simple takeaway I have for the Classic XI argument is that a server where you'd be lucky to see more than 100 unique individuals on at once simply can not hope to recreate the experience of the era they imagine where populations were more like 3500+.
It'd faithfully replicate the experience of sitting in a hub city for days at a time without an invite of any sort.
It's good to see that you're still around old friend.
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#48 Feb 09 2017 at 11:56 AM Rating: Excellent
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I'll be playing until the ship is completely underwater.
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#49 Feb 09 2017 at 3:33 PM Rating: Good
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lolgaxe wrote:
I'll be playing until the ship is completely underwater.


Any real man knows he's got an hour's worth of air in the oxygen tanks and simply slips the mask on once the ship is below the waves. You still got an hour! Might as well make the most of it.
#50 Feb 09 2017 at 7:29 PM Rating: Good
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I feel like GA wants to be reborn as a barnacled tentacle monster, anyway. So win-win.
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#51 Feb 10 2017 at 9:24 AM Rating: Good
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Being reborn first requires dying, and I'll pass on that. I plan on becoming the vessel for Cyäegha. So if the utter destruction of all reality doesn't pan out, at least I'll have a place in Japanese porn.
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