One thing I wish they would do, is update the Campaign/Conquest System to account for far fewer people playing.
Way back when these were first introduced, you had 1k+ players on a server and at any given time you'd have 50-100 people in many different common leveling zones in the game.
But now, everybody hangs out in Adoulin or Mhaura, doing the (almost) instanced content. This means that very few people are even in the Shadowreign areas, or even the old old conquest areas.
The systems are balanced around there being many players taking part in it, when there are so few today. Don't know about your server, but the last few weeks I looked at ours (Slyph) and saw that Beastmen usually own most of the vanilla areas on a consistent basis. Family member and I did a LOT of leveling in Shakrami and Onzozo, gaining a few hundred thousand experience points each, and Windy took over Kolsushu.
Next week, we did the same again (trying to get some lowbie jobs up, etc) and by Tuesday.... the Beastmen had 80%+ progress. I'm like "how is anybody supposed to keep control of an area like that!?"
We did a few more leveling sessions and barely put a dent in the thing, and we gave up afterwards.
The problem is.... some of those regional vendors sell hard-to-get crap, but if the areas are never owned.... how are people supposed to actually get that stuff?
They need to re-tune the systems and tone down the beastmen advances so that players actually have a hope of getting some progress going, because there just ain't enough people doing stuff in these areas anymore.
And this directly relates to Campaign -- I don't think raising the level of the mobs would be the right idea, because some of those mobs (especially any Quadav that casts Breakga...) are still cheap, even at Item Level. Raising their levels would make Campaign impossible, and people would have even less incentive to do it.
I'd like to max out my WoTG rank, but I never see anybody at all doing Campaign, and some of the mobs (again, Quadavs) are just too cheap to attempt to solo, unless there's also NPCs there to hold stuff so I can pluck them one by one.
Maybe if I knew that my contribution was going to mean something, I'd be tempted to try some more campaign battles. Maybe if Breakga wasn't pretty much guaranteed death, I might be tempted to fight Quadavs. But, I know that no matter how many hours I dump into trying to help win the war.. a few days later and that will all be erased like I never did a thing because the game is wrongly assuming that players are regularly pitching in when several days go by and nobody touches it.
Edited, Dec 22nd 2016 3:06pm by Lyrailis