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Server Statistics (Hades server: Oct 14 - Nov 19)Follow

#1 Nov 21 2005 at 5:30 AM Rating: Excellent
I apologize for posting this message here (as opposed to the server specific forum). But in order to have some comparable feedback from other servers about their statistics, I didn't really now where to put it else. Please forgive me if this post here in the Main forum is annoying.
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Scope of the survey

Recently, more and more threads seem to emerge from people asking about the population of servers (maybe considering migration or starting a new character). I figured it was time to publish some server stats for my server in response to this.

Similar statistics have been published about six months ago for Hades: ( Server Statistics (Hades Server - May 13-23).

Server: Hades
Monitoring period: October 14, 2005 to November 19, 2005
Time zone: GMT+1 (EU)

1. Server population

To gather information about server population (number of people logged on at the moment) I simply used the "/sea all" command at random times (whenever I was on) in the monitoring period. I did a total of 17 measurements over a 36 day period, trying to cover JP, NA and EU prime time, weekends and holidays. The number of anonymous players (#Anon) was calculated as the difference between the total number of players on line (# PC) and the sum of all individual jobs (see next paragraph).

Date         Time     # PC     #Anon 
Fr Oct 14    08:20    2047     754 (37%) 
Su Oct 16    12:50    3086    1049 (34%) 
Mo Oct 17    19:50    2133    1395 (35%) 
Tu Oct 18    08:26    2002     752 (38%) 
We Oct 19    08:15    1982     768 (39%) 
Th Oct 20    08:20    1945     743 (38%) 
Su Oct 23    00:48    2513     846 (34%) 
We Oct 27    01:07    2140     754 (35%) 
Sa Oct 29    19:09    3198    1135 (36%) 
Mo Oct 31    15:09    3322    1139 (34%) 
Sa Nov 01    16:40    3602    1156 (32%) 
Tu Nov 08    08:29    2042     762 (37%) 
We Nov 09    08:41    2071     817 (39%) 
Th Nov 10    08:20    2049     801 (39%) 
Tu Nov 15    12:18    2634    1004 (38%) 
Th Nov 17    13:17    3011    1059 (35%) 
Sa Nov 19    14:15    3627    1103 (30%) 
 
Average               2554     905 (36%)


Conclusion:
1) In the monitoring period, the population of Hades varied between 1945 (min) and 3627 (max) with an average of 2554 +/- 618 (as compared to 2419 +/- 578 for the previous monitoring periode six months ago). So the population on Hades seems to have stayed the same (despite the migration influx).
2) Over one third of those people are logged on anonymously (a slight increase compared to six months ago: from 33 +/- 3% to 36 +/- 3%)
3) Weekends are still the busiest days (no surprise there).


2. Job Distribution
2.a. Basic Jobs

The results given below are the calculated averages of the same 17 measurements mentioned in paragraph 1. Included are the minimum observed value (Min), the maximum observed value (Max) and the calculated standard deviation on the average (+/- value) (all based on the number of non-Anonymous players of course). The results are presented in descending order.

Job    Distribution       Min      Max 
BLM    13.5% +/- 0.9%    12.0%    15.0% 
RDM    11.5% +/- 0.9%    10.3%    13.3% 
WHM    11.3% +/- 0.8%     9.9%    12.7% 
WAR     8.9% +/- 0.9%     7.4%    10.6% 
THF     8.9% +/- 0.8%     7.4%    10.5% 
MNK     6.6% +/- 0.6%     5.7%     7.8% 
 
Total  60.7% +/- 1.0%


Conclusion:
1) 60.7% (+/- 1.0%) of the players were on line as one of the basic jobs as main. This is about the same number (slight decrease) as in the previous monitoring period (62.4 +/- 1.1%).
2) The day-to-day variation on job distribution is again very small, even taken over different periods (JP/NA/EU prime time, week ends, holidays, ... ). This indicates that the above numbers are a good representation of job distribution.
3) The Mage jobs are by far the most popular but WHM has lost first place to BLM now. WHM and RDM can be considered to share second place. WAR and THF share the fourth place, MNK is still last.


2.b. Advanced Jobs

These results were obtained in the same way as described in paragraph 2.a.

Job    Distribution     Min      Max 
NIN    8.9% +/- 1.0%     6.1%    10.2% 
PLD    5.9% +/- 0.6%     5.1%     6.8% 
BST    4.4% +/- 0.4%     3.7%     5.0% 
DRK    3.8% +/- 0.5%     3.0%     4.8% 
BRD    3.7% +/- 0.5%     2.6%     4.7% 
SMN    3.7% +/- 0.5%     2.6%     4.4% 
SAM    3.5% +/- 0.4%     2.9%     4.2% 
RNG    3.1% +/- 0.5%     2.2%     4.3% 
DRG    2.3% +/- 0.6%     1.4%     3.2% 
 
Total 39.3% +/- 1.0%


Conclusion:
1) At least 39.3% (+/- 1.0%) of the players have one of the advanced jobs as their main job (slight increase from previous period: 37.6 +/- 1.1). This implicitly means that over one third of the players has at least one basic job higher than level 30.
2) Ninja still is by far the most popular advanced job (increase from 6.4% to 8.9%), while RNG is the biggest loser (from 6.2% to 3.1%) dropping from second to last but one place. This is a strong indication of just how devastating a tweak (or call it nerf) by SE can be on gameplay.
3) Paladin now takes the second place from Ranger, while Beastmaster also is a strong climber taking third place (coming from sixth with 3.4 +/- 0.4% previous). Bard gains in importance too and climbs from eighth place (with 2.9 +/- 0.5%) to fifth place (with 3.7 +/- 0.5%).
4) Dark Night holds fourth place, Summoner and Bard share fifth, Samurai keeps seventh place and Dragoon still comes in last.


3. Town Distribution

These results were also obtained in the same way as described in paragraph 2.

Town          Distribution      Min      Max 
SAN D'ORIA    37.7% +/- 1.7%    35.6%    40.3% 
BASTOK        31.8% +/- 1.0%    30.5%    33.9% 
WINDURST      30.5% +/- 1.3%    28.4%    33.8%


Conclusion:
1) San d'Oria still houses the most citicens on Hades and Windurst the least (despite the fact that the mage jobs are the most common) with Bastok somewhere in between the middle. No significant change since previous monitoring period.


4. Race Distribution

The results for racial distribution were taken from three distinct measurements only (Sa Oct 29 2005 @ 19:09, Mo Oct 31 @ 15:09 and Sa Nov 19 @ 14:15). Average and standard deviation were calculated an are presented in the table below.

Race       %PC (Hades) 
Hume       41.9% +/- 0.8% 
Taru       23.2% +/- 1.1% 
Elvaan     19.0% +/- 1.0% 
Mithra     11.5% +/- 0.8% 
Galka       4.4% +/- 0.1%


Conclusion:
1) Hume is by far the most preferred race, Galka the least.
2) No significant change in race distribution since previous monitoring period.

5. Level Distribution

The results for Level Distribution were obtained in the same way as described in paragraph 4.

Level    %PC               (split levels) 
 0-10     7.2% +/- 0.9% 
11-20     8.1% +/- 1.3% 
21-30     9.6% +/- 0.3% 
31-40     9.1% +/- 0.3% 
40-50     7.7% +/- 0.5%     41-45     2.7% +/- 0.2% 
                            46-50     5.0% +/- 0.7% 
50-60    12.2% +/- 0.5 %    51-55     4.8% +/- 0.3% 
                            56-60     7.4% +/- 0.6% 
60-70    14.9% +/- 0.6 %    61-65     7.3% +/- 0.8% 
                            66-70     7.6% +/- 0.4% 
71-75    31.2% +/- 3.1%


Conclusion:
Quite a change compared with the situation half a year ago!
1) About a third of the players are playing a job sub-40 now (compared to half of the players).
2) The number of level 71+ players has increased drastically from 18% previously to 31% now! Don't say Hades is a 'dead' server!


6. Rank Distribution

The results for Level Distribution were obtained in the same way as described in paragraph 4 and 5.

Rank   % PC 
 1     6.6% +/- 1.0% 
 2     6.5% +/- 1.6% 
 3     3.7% +/- 0.3% 
 4     3.2% +/- 0.7% 
 5    17.3% +/- 1.1% 
 6    17.9% +/- 1.5% 
 7     8.1% +/- 0.8% 
 8     6.9% +/- 0.4% 
 9     6.0% +/- 0.2% 
10    23.8% +/- 3.3%


Conclusion:
Same conclusion as in previous paragraph: significant increase in average rank level of Hades players (indicating the server population is 'ageing').
1) Less then one sixth (previously one third) of the players have a rank equal to or below 3. Probably quite a number of the sub 3 players can be attributed to 'mule' characters. Since mules have generally no advantage in raising rank (contrary to raising fame), these characters generally stay at rank 1-3.
2) The peak at rank 5 (about one sixth of the players) can be explained by the fact that at this level players get their Airship Pass, which is a very good incentive to reaching Rank 5.
3) The peak at rank 6 (also about one sixth of the players) can be explained by the fact that rank 6 is required to open the Zilart Missions. Compared to previous monitoring period, the number of Rank 6 players has drastically increased (from 11.6% to 17.9%). I assume this can be mostly attributed to the fact more and more people are trying to finish (or start with) the Zilart Missions.
3) The peak at rank 10 (23%) is most likely associated with the level 71+ players.


General Conclusion and call for feed-back

From the StDev calculations, I'm confident that whenever there are enough people on line to have a sufficient population (around 2000 or more people on), a snapshot of that moment gives a good and reliable picture of that servers stats. Day of the week, time of the day, JP/NA/EU prime time, holidays, weekends, ... they all don't seem to have a great effect on the statistical data. So if people from other servers would care to spend about 10 minutes of their playing time, we could generate similar stats from other servers and compare.

#2 Nov 21 2005 at 5:48 AM Rating: Decent
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507 posts
Interesting survey. Makes me want to be /anonless all the time.
#3 Nov 21 2005 at 10:35 AM Rating: Decent
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2,817 posts
Good job on the data mining. Interesting to see the change of higher level characters, and especially the huge impact the RNG nerf had. Poor DRG... ; ;
#4 Nov 21 2005 at 11:41 AM Rating: Decent
Nice work. The survey in the developer's room area of POL is one of my favorite features and I wish they would update more often than once per year, or possibly provide more information by server. They have the advantage, however, as they can see what is each person's highest job and anon does not apply.

Another thing they did I thought was interesting was removing level 1 characters from their survey to account for mules. Unfortunately, my alts have been played, one by myself because I wanted to try taru, and my kids on the others. I have friends who have done the same thing, so I am sure that is still not completely valid lol.

It will definitely be interesting to see what happens if we do have a large influx of players on release of FFXI for X-box 360 as is being claimed. Hopefully it would help balance the economy out for awhile, or at least let me buy batwings for less than 20k a stack.
#5 Nov 21 2005 at 12:09 PM Rating: Decent
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338 posts
Quote:
This is a strong indication of just how devastating a tweak (or call it nerf) by SE can be on gameplay.


Or it could be a strong indication of how players can overreact to a change. RNG is still an awesome job, it just now requires more than two brain cells to play.

Nice survey though, would be interesting to find out how Pandemonium fares.
#6 Nov 21 2005 at 12:58 PM Rating: Decent
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2,998 posts
That's all pretty interesting, especially the Nation piece.

Just judging by Conquest tally, you'd think that Windurst would really have more people the Bastok, as they(Windurst) always seems to be in Second or First place, while Bastok is constantly last.

Anyways, nice to see that someone has taken the time to calculate stats on our server. Most of those are things that I've always wondered, but I just really never got around to checking out.

EDIT: Second paragraph did'nt actually make sense...

EDIT Again: Was going to rate you up, but you're already at 5.00... You certainly deserve it.

Edited, Mon Nov 21 12:59:51 2005 by Uchitoru

Edited, Mon Nov 21 13:07:36 2005 by Uchitoru
#7 Nov 21 2005 at 1:13 PM Rating: Good
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631 posts
Most of the RNGs on Alexander I knew before the adjustment only had 2 brain cells as they smoked alot of pot while playing.
#8 Nov 21 2005 at 2:18 PM Rating: Good
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7,106 posts
Quote:
This is a strong indication of just how devastating a tweak (or call it nerf) by SE can be on gameplay.

It's worth noting though that the BLM numbers went up by just about as much as the RNG numbers went down. Now, obviously it's much more complicated than saying that all the RNG just became BLM, but it certainly seems a lot less "devastating" if one assumes that 3% of players simply play the "easiest" damage job, and moved from one to another when RNG became less useful.

Really cool, and interesting, stats though. Thank you!
#9 Nov 21 2005 at 2:26 PM Rating: Good
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11,630 posts
Food for thought.

Last weekend I accidently did a sea on Phoenix and got 4444 players. (it raised with 10 in 5 seconds also to 4454).

Not very scientific, but you can *assume* from that, that I'm either was on at a good primetime, or have a server with a high population.
#10 Nov 21 2005 at 8:15 PM Rating: Decent
34 posts
/sea all [Valefor], 11/11/05 @ ~2300 PST was -> ~2300 PC's

Edit: Just wanted to add this seems to be a fairly common number for this server whenever I perform a /sea all. Maybe we are are a small server?

Edited, Mon Nov 21 20:28:14 2005 by Lanedant
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