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Full Update info!!!Follow

#1 Dec 12 2005 at 12:19 PM Rating: Good
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269 posts
Quote:
[Event-related]
Several new quests have been added, including a quest to obtain the summonable avatar Diabolos, and an event that culminates in a battle with the mighty Wyrmking, Bahamut!


The following changes have been made to the Fellowship system:


-Several quests that raise the level limit, etc. of your adventuring fellow have been added.
-The variety of weapons and armor available to your adventuring fellow has been expanded.
-Several new options are available at the Rendezvous Point.
-The following changes have been made to the items required to change the weapon wielded by your adventuring fellow:
Ganko -> Hibari
-If the player character’s TP is at 100% or higher, adventuring fellows using the combat style “Fierce Attacker” will now make an announcement when their TP reaches 90%.
-The weapon skill choices of adventuring fellows using the combat style “Fierce Attacker” have been changed.
-Adventuring fellows using the combat style “Soothing Healer” will use enhancement magic on the player character twice as often as when using the basic “Healer” style.
-The equipment of adventuring fellows will no longer change in Promyvion areas.
-An issue where adventuring fellows would deal more damage to lower level monsters than the player has been addressed.
-The incorrect attack and delay of adventuring fellows using hand-to-hand weapons has been addressed.
-The correct amount of damage will now be displayed when “Everyone's Grudge” is used on an adventuring fellow.
-An issue wherein certain areas of equipment became unchangeable after selecting the option “Fashionable equipment” at the Rendezvous Point multiple times has been addressed.
-Adventuring fellows will no longer leave immediately after being called by a character in an alliance of 4 or more members.
-The quest to investigate the Emptiness has undergone the following adjustments:
>Adventuring fellows will gain increased experience rewards for completing layers beyond the first layer of Promyvion - Holla, Promyvion - Dem, and Promyvion - Mea.
>The position of the “???” target in the second layer of Promyvion - Holla has changed


After beginning the escort leg of the quests Escort for Hire (Windurst), Escort for Hire (San d’Oria), and Escort for Hire (Bastok), if players do not talk to the NPC within 5 minutes, the NPC will disappear.
*After talking to the NPC even once, the NPC will remain for the duration of the quest (30 Earth minutes) without further contact from the player.


Players will now be able to check to see if Limbus is occupied.


[Battle-related]
The following measures against MPK (Monster Player Kill) have been implemented.


-If a player is KO'd or moves to a new area while fighting a monster outside the radius that it remains within when not engaged in battle, the monster will not begin attacking others in the surrounding area. Instead, it will simply disappear.
After being drawn out of that radius during battle and released, the monster will disappear, and then reappear after a short time in its proper location. In addition, the monster that reappears will be the exact same monster that disappeared, and not another monster of the same type.
This rule will not apply to notorious monsters.





-Monsters that have been rendered immobile with the "Bind" spell will not attack anyone other than the party or alliance that it is targeting.


New field areas of Dynamis have been introduced: Dynamis – Valkurm, Dynamis – Buburimu, and Dynamis – Qufim. In contrast to existing areas, only a maximum of 36 people can enter the new areas after meeting the specified requirements. However, the 3-day waiting period for reentering any area of Dynamis still applies.
*Players who have not installed the expansion disc FINAL FANTASY XI Rise of the Zilart or FINAL FANTASY XI Chains of Promathia, or who have not registered the expansion content, will be unable to enter Dynamis - Valkurm, Dynamis - Buburimu, or Dynamis - Qufim.


The following features will accompany the release of the new areas:
-New story developments
-New items that can be used to improve relic armor
-New items available only in the new Dynamis areas
*Relic equipment and ancient currency that players could earn in previously released Dynamis areas will also be available in the new areas
*The entry points for the new areas of Dynamis will be known as “Hieroglyphics,” as opposed to “Trail Markings” for the previously released areas.
Related Information>>


The NPC Sagheera will now accept relic armor for restoration.


Beastmasters will now receive 100% of the experience gained for enemies defeated with a pet summoned by the “Call Beast” ability.


The beastmaster ability “Reward” will now include a “Regen” effect. The amount of HP restored will be determined by the level of the pet and the type of pet food used.


The dragoon two-hour ability is now “Spirit Surge.” In accordance with this change, the recast time for “Call Wyvern” has been reduced to twenty minutes and will only be available when the main job is set to dragoon.


Spirit Surge
Adds the wyvern's strength to the dragoon. While this ability is in effect, “Jump” abilities are affected as follows:
*The ”Call Wyvern” ability cannot be used while “Spirit Surge” is in effect.

Jump
Temporarily weakens an enemy’s defense.

High Jump
Enemy’s TP is reduced by a percentage proportionate to the amount of damage inflicted.

Super Jump
As seen from the enemy target’s position, the closest party member behind the dragoon has his or her enmity reduced by half.


“Diabolos” has been added as a new summonable avatar.


The maximum number of usable merit points has been increased in all categories in the following manner:

Combo total and sub-categories:
HP/MP
Attributes
Combat skills
Magic skills
Others

Combo total only:
Individual job categories


The location of certain monsters in the Phomiuna Aqueducts and the Sacrarium has been adjusted.


The behavior of certain notorious monsters in Lumoria has been adjusted.


Certain notorious monsters in the Sacrarium will no longer use the weapon skill “One Inch Punch.”


An issue wherein the delay between disengaging from an enemy and being able to attack once more not being equal to the delay of the weapon equipped has been addressed.
*This delay is calculated after considering “Haste” and “Slow” effects.


[Item-related]
The chance of obtaining the beastmaster broth ingredients skull locusts, king locusts, and snapping moles through harvesting or mining has been changed in the following areas:
Giddeus/West Sarutabaruta/Zeruhn Mines


The variety of items obtainable through mining in Ifrit’s Cauldron has been expanded. The chance for pickaxes to break has also been adjusted in this area.


The "pitchfork" and "pitchfork +1" obtained during this year's Harvest Festival event have been added to the list of storable special equipment.


The "Crow Jupon" set is now eligible for exchange with a key item voucher from the storage NPC.


"Patissier" and "Stewpot Mastery" have been added to the key items available through the Culinarians' Guild contracts.


New synthesis recipes have been added.


Items marked as “Rare” have been removed from the rewards obtainable through the Brigand's Chart quest. This change will reduce the chance of empty treasure chests appearing.


Monsters that appear during the Pirate's Chart quest in the Valkurm Dunes can now detect characters that are using “Sneak.”


New items bearing the same names as the previously released “Albatross Ring” and “Penguin Ring” have been added. In contrast to the already existing items, the duration and recast time for the enchantments on the new “Albatross Ring” and “Penguin Ring” will be six times shorter, while the number of charges will be increased by a multiple of six. This adjustment lowers the risk of the enchantment effect being wasted while maintaining the same total duration.
*The previously released “Albatross Ring” and “Penguin Ring” will remain unchanged. However, using the enchantment on both the new and old version of one of these rings at the same time will not provide double the effect.


The icons for the following items have been changed:
Justaucorps/ Justaucorps +1/Vermillion Cloak/Royal Cloak/Black Cotehardie/Flora Cotehardie/Blue Cotehardie/Blue Cotehardie +1/Black Cloak/Demon's Cloak/Duende Cotehardie/Vampire Cloak/Healing Justaucorps


The following item names have been changed:
Gawaine’s Axe -> Gawain’s Axe
Millenium Horn -> Millennium Horn


[System-related]
New terms have been added to the auto-translate feature.


Category Term
Controller Directional pad
Controller Expansion port
Controller Trigger
Controller Xbox Guide button
Place Names Dynamis - Valkurm
Place Names Dynamis - Buburimu
Place Names Dynamis - Qufim
General Terms Kodoku
Job Abilities Spirit Surge
Avatars Diabolos
Pet Commands Camisado
Pet Commands Somnolence
Pet Commands Nightmare
Pet Commands Ultimate Terror
Pet Commands Noctoshield
Pet Commands Dream Shroud
Pet Commands Nether Blast
Pet Commands Ruinous Omen

When using the "Seek Member" function under "Party" in the main menu, the resulting list will now include all party-seeking characters in the region without first narrowing the search parameters to a level range close to your own.


An issue wherein it was impossible to directly target and invite a character that had selected "Autogroup" has been addressed.


When choosing to register a friend within FINAL FANTASY XI after receiving a “Let’s be friends” message, an issue where the decision to accept was not properly confirmed has been addressed.


[Other Content]
Changes to Ballista:


-The rook locations in the Pashhow Marshlands and Meriphataud Mountains have been changed.
-An issue wherein characters recovering from a “Stun” effect were temporarily unable to dig for or shoot Petras has been addressed.


An issue where the difficulty level of fishing varied depending on the client used has been addressed.



The new Fish Ranking feature announced on the official FINAL FANTASY XI website on December 2, 2005 will be introduced at a later date.




http://www.playonline.com/pcd/update/ff11us/20051213fMt7e1/detail.html
#2 Dec 12 2005 at 12:24 PM Rating: Good
100% exp for BSTs when using pets called through Call Beast? Nice one :)
#3 Dec 12 2005 at 12:26 PM Rating: Decent
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1,516 posts
Quote:
Beastmasters will now receive 100% of the experience gained for enemies defeated with a pet summoned by the “Call Beast” ability.
Lucky *** Bsts ^^!

Quote:
An issue wherein the delay between disengaging from an enemy and being able to attack once more not being equal to the delay of the weapon equipped has been addressed.
HAHAHA!
#4 Dec 12 2005 at 12:32 PM Rating: Decent
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397 posts
Quote:
The NPC Sagheera will now accept relic armor for restoration.


Will she accept AF2 for upgrade? I am extremely interested to see how this work.

Quote:
The behavior of certain notorious monsters in Lumoria has been adjusted.


One short line and it could mean very big things in sea lol

First one to figure out the requirments to enter the new Dynamis areas and where to obtain the hourglass wins a ginger cookie!

#5 Dec 12 2005 at 12:33 PM Rating: Decent
I'm a bit worried about the new BST additions. We now get 100% EXP when using a jug pet... and also pet foods have a regen effect as well as a cure. Sounds great but I dont' like to melee with a jug pet... I still draw hate as it's always lower level than me.

But is this SEs way of giving BST something back for nerfing the "Leave" command? Nobody knows exactly how this new MPK feature is going to work. In the official blurb there is even a diagram showing how it works. But it still does not mention if "Leave" is affected. Only if you die or zone.
#6 Dec 12 2005 at 12:33 PM Rating: Decent
This is the best update ever.
#7 Dec 12 2005 at 12:37 PM Rating: Good
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290 posts
Darwinion wrote:
I'm a bit worried about the new BST additions. We now get 100% EXP when using a jug pet... and also pet foods have a regen effect as well as a cure. Sounds great but I dont' like to melee with a jug pet... I still draw hate as it's always lower level than me.

But is this SEs way of giving BST something back for nerfing the "Leave" command? Nobody knows exactly how this new MPK feature is going to work. In the official blurb there is even a diagram showing how it works. But it still does not mention if "Leave" is affected. Only if you die or zone.


Yeah these update notes about BST made me sad inside, it seems to imply that our soloabilty will be nerfed and that they want us to go back to parties instead :(

Still now we just have to wait and see, my hopes lies within Leave being unaffected by the updates they did to monster behaviour and adressing MPK issues.
#8 Dec 12 2005 at 12:39 PM Rating: Default
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1,692 posts
Wow so it turns out it was a pretty hefty nerf to bst all along, the leave nerf will make MPK a thing of the past now but also kill many good BST levleing areas and BST farming.

The little boosts for BST are to push BST back to its original pt job role by the looks of it, pity people wont really invite bst or for bst who prefered to solo.

Well hats off to them for removing MPK from the game I guess, the game will seem a little tamer now though :/
#9 Dec 12 2005 at 12:40 PM Rating: Decent
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619 posts
Quote:
When using the "Seek Member" function under "Party" in the main menu, the resulting list will now include all party-seeking characters in the region without first narrowing the search parameters to a level range close to your own


I do not see the benefit of this, seems like it will take an extra step to see who in the area is at your level to make a workable party.
#10 Dec 12 2005 at 12:40 PM Rating: Default
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470 posts
Looks to me like the jug pet xp and reward changes are SE's way of saying "Here you go BSTs, time for you to join PT's since we fcked your best ability up and you aren't gonna get sht for xp now in solo."

BST just became the new DRG.

Thanks a hell of a lot SE.

#11 Dec 12 2005 at 12:40 PM Rating: Decent
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810 posts
damn beat me to it and i was writting a post on it too when allakhazam wouldn't accept my post for some reason... lol
#12 Dec 12 2005 at 12:43 PM Rating: Decent
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847 posts
Quote:
Beastmasters will now receive 100% of the experience gained for enemies defeated with a pet summoned by the “Call Beast” ability.


BST just got more party-friendly. Time for me to lvl WAR, I guess...something I was going to do eventually, anyway. Now I've got a good incentive.

I wonder what this will do to the prices of some of the more sought-after jugs. It won't affect me too much--I leveled cooking so I could make my own.
#13 Dec 12 2005 at 12:46 PM Rating: Decent
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351 posts
wow the drg 2 hr is pretty damn nice lower def get rid of another memebers hate and eat the mob's TP thats not to bad Cant complain about the wyvern call timer being lowered :D

And now with "Dynamis-Valkurm dunes" The dunes will truelly be the death pit SE always dreamed of lol
#14 Dec 12 2005 at 12:46 PM Rating: Decent
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831 posts
Quote:
After being drawn out of that radius during battle and released, the monster will disappear, and then reappear after a short time in its proper location. In addition, the monster that reappears will be the exact same monster that disappeared, and not another monster of the same type.

I think this means that using the "Leave" command will disappear the mob.
#15 Dec 12 2005 at 12:47 PM Rating: Default
SE wrote:
Beastmasters will now receive 100% of the experience gained for enemies defeated with a pet summoned by the “Call Beast” ability.



Smiley: yippee

Now I just have to get to 23 so I can call a beast Smiley: tongue
#16 Dec 12 2005 at 12:54 PM Rating: Default
Quote:
An issue wherein the delay between disengaging from an enemy and being able to attack once more not being equal to the delay of the weapon equipped has been addressed.
*This delay is calculated after considering “Haste” and “Slow” effects.


I hate you, Square-Enix.
#17 Dec 12 2005 at 12:56 PM Rating: Good
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330 posts
I thought new abilities and spells would be obtainable through merits? Mabey next update?
#18 Dec 12 2005 at 12:57 PM Rating: Decent
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1,546 posts
why is bst fooked? heck the only few places that I see this as a bad thing are only for farming boyhada tree with darters for the most part and also sorta ruins the exp for lv 56'ers who used to do bostinoux obligute.

Other bad things from this is for bst parties at lv 63 who take funguars to beat up mandies in boyhada tree as well as for bst parties that go to fight manticores in cape terrigan with lizards.

Considering that I did these things very rarely during my entire trip to 75 as bst,(cept for the bostinoux obligate(sp)) this doesn't really change much to the job.

The rest of the time it's just gonna be a bit more annoying to run back to where you got the pet instead of waiting for it to regen. And as all the real bst know, we rarely sit there waiting for old pets to regen back to full. We can't chain well that way so we usually use multiple pets in an area while the old ones heal.

Makes for a lot of running around yes. Ruin solo, NO.
Fuxor easy farming, YES.
Kills bst? Heck NO.
#19 Dec 12 2005 at 12:57 PM Rating: Good
Tekki wrote:
Quote:
The NPC Sagheera will now accept relic armor for restoration.


Will she accept AF2 for upgrade? I am extremely interested to see how this work.


FYI - AF2 *is* Relic. It has always been relic, we as players just tend to refer to it as AF2.
#20 Dec 12 2005 at 12:57 PM Rating: Decent
I hate to sound like a newb, but what does SE mean by "Restoration" if refference to relic? Is that what happens to Artifact when you go to turn it into the +1? ^^;
#21 Dec 12 2005 at 12:59 PM Rating: Decent
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1,166 posts
Well if (and I stress "if" until we get some solid tests in) the mpk update nerf's leave I can think of 2 solo xp areas that are now useless (toraimarai and bostineaux) which is really kinda sad since normally bsts are the ONLY people xping in there. Gob pets in gustav will also take a hit.

The problem with using jug pets to solo, is that jugs are always called as bst level-2(and weak even for that level) making them uncappable of standing up to any T mob and most EMs.

So now bst might be some kind of weird hybrid of ranger and dragoon? i.e. our dmg is considerably weakened without a pet, but we need to burn gil to use pets? kinda sad since I took up bst for its solo capabilities and not having to wait for an invite on nights when I don't have much time to play.
#22 Dec 12 2005 at 12:59 PM Rating: Default
Quote:
An issue wherein the delay between disengaging from an enemy and being able to attack once more not being equal to the delay of the weapon equipped has been addressed.


omg, i hope they arent referring to the /attackoff disengage macro. else , im f***d. that was the best thing a drk could do in an xp pt.
#23 Dec 12 2005 at 1:00 PM Rating: Decent
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735 posts
Vantol wrote:
[quote][Event-related]
An issue where the difficulty level of fishing varied depending on the client used has been addressed.


The new Fish Ranking feature announced on the official FINAL FANTASY XI website on December 2, 2005 will be introduced at a later date.






i wonder what they mean by that ? some people had a easier time fishing than others ?

should have known the only damn thing i was looking forward to in this update would be delayed.
____________________________
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SpinShark wrote:
Yes, what you've heard is true. FFXI's endgame is just a giant E-peen swinging contest, with the majority of time spent standing around, and watching Moon-faced nerds "compare" video game "accomplishments" with each other via flame-wars on forums/in-game.
^^^^^^^^^^^^ So True.
#24 Dec 12 2005 at 1:01 PM Rating: Decent
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619 posts
OK so if pets do vanish after using "Leave" then, to me, this makes up for it. I can use jug pets and never have to worry about the charm wearing mid battle etc. If I have cleared an area of mobs while soloing I get a perma-pet for a while and lose no exp doing so. Personally, I am very happy. They took something away but compensated. Yes the job has been adjusted but I can still solo.

Quote:
Beastmasters will now receive 100% of the experience gained for enemies defeated with a pet summoned by the “Call Beast” ability.


The beastmaster ability “Reward” will now include a “Regen” effect. The amount of HP restored will be determined by the level of the pet and the type of pet food used
.


Edited, Mon Dec 12 13:05:51 2005 by FeydDiabolos
#25 Dec 12 2005 at 1:02 PM Rating: Decent
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1,166 posts
Quote:
I thought new abilities and spells would be obtainable through merits? Mabey next update?


thats not until the expansion comes out.
#26 Dec 12 2005 at 1:02 PM Rating: Good
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2,448 posts
Quote:
An issue wherein the delay between disengaging from an enemy and being able to attack once more not being equal to the delay of the weapon equipped has been addressed.
*This delay is calculated after considering “Haste” and “Slow” effects.


Hahahaha is that what I think it is?? If it is then that means they fixed the trick where you could macro engage and disengage for faster attacking. XD I saw a DRK doing this in my pt the other day, its wicked but pretty cheap 'cause his GS would hit faster than my sword.
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