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Pet Diabolos (consolidated info)Follow

#1 Dec 14 2005 at 11:03 AM Rating: Excellent
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PM Requirements: Must have completed 3-5 (Darkness Named).
Fame Requirements: Unknown; haven't heard of anyone failing it yet.

Process:
1) visit Windurst Waters (south), Rhinostery; talk to Kerutoto
2) obtain key item `Vial of Dream Incense`
3) visit Pso'xja-40 (Beaucedine, tower closest to the Outpost teleport point)
4) sneak and flee through Pso'xja to reach the Shrouded Maw
5) Enter BC to face Diabolos


Pso'xja-40:
The path is not hard. You can run this while naked but sneak is recommended and invisible may be necessary also.

Enemies: Gazer (Hecteyes, sound), Vampire Bats (no aggro), Snowball (snoll, sight/magic, only one though), Diremites (no aggro)

The goal is to find large warp-gates, each will be blocking a hallway. The order is red-black-red-black. After the fourth warp-gate you'll head for the elevator, ride it downstairs, then proceed to the T-intersection. A left turn and a run down stairs brings you to the gate of the Shrouded Maw.

Directions from Queuebick's guide:
Quote:
-From entrance, go straight until you reach a circular plaza. Head to the branch northward and you'll see a Red Warp (H-7)
-After the Red warp, turn right and walk straight ahead to Black Warp (I-7)
-Walk westward to the 2nd room, turn left and walk thru a Red Warp (H-7)
-After red warp, turn right and walk straight ahead to Black Warp (I-7)
-Go west to the 2nd room and turn left to reach the Elevator area.
-Head north, turn left and down a flight of stairs to a Stone Gate where you click to use your Key Item gotten earlier on in Jeuno to enter the Shrouded Maw BC holding area.
Note; ENM40 (Test Your Mite) happens in this BC area. Consider coming back sometime. You need to farm a Florid Stone out of Pso'xja and trade it to the Mithra receptionist at Tenshodo in Lower Jeuno first, but they're easy to get, and the ENM is a fun 3k exp.


The BC Fight:
The `Vial of Dream Incense` key item is required to access this fight. If you lose, the Vial stays in your key items list. Your bodies will be ejected into the Shrouded Maw, so you can re-enter the BC as soon as weakness wears.

When you win, you are transported to the other side of the Shrouded Maw. You will be uncapped and can use magic to take yourself out of the region. If you want to get back to the Shrouded Maw for some reason you will have to take the walk through Pso'Xja-40 again.


Diabolos:
The Diabolos fight is fairly hard. Be prepared to use 2-hour skills and play like you mean it. You can't just limp through this like an Avatar Prime fight.

Skills:
Camisado - physical damage, knockback effect
Somnolence - gives a gravity effect on target
Ultimate Terror - big multi-stat drain effect
Nightmare - Sleepga+Bio; damage will not wake you up
Noctoshield - Phalanx - Dispel required
Dream Shroud - Magic attack and defense up - Dispels required
Nether Blast - AOE damage attack, can crush people easily
Ruinous Omen - Demi attack - Random % HP-down
Cacodemonia - AOE Curse - nearly halves your effectiveness

Black Magic: (can also cast lesser versions; can also cast single target versions)
Blindga
Sleepga II
Cursega
Dispelga
Bio III
Drain
Aspir


Falling Floor:
Diabolos can cause floor tiles to drop out, as per PM3-5. He typically does this as he approaches 50% health. As before, the falling tiles will glow briefly before they detach; use this time to move. Keep your tanks articulated so that their backs are not facing a hole in the floor; Camisado can knock a player right off an edge.

Below this platform is a pit full of Diremites. They aggro immediately and will attempt to kill whomever enters their domain.

* Special Note on the Diremite Pit *
It is possible to escape this death-trap. There is a path that leads from the diremite pit out to a short staging area where a teleporter platform seems to be. There is also a staircase leading back up to the battlefield.

When you touch the staircase, you are automatically teleported back up to the falling-floor platform. Be aware of this, lest you run up the stairs only to fall in a hole again. (I thought it was pretty funny, honestly.)

I survived the initial Diremite assault as a 75 Taru WHM with Blink and Stoneskin active. It was a near thing; they seemed to get off one set of attacks before I made it out of their pit. I am guessing they didn't pursue once I walked out of their area; I can't see how I would have lived otherwise. I had no lead time on them and didn't try to sleep them.


Notes on Nightmare:
The skill has the same range from the original PM fight. You are still on a 5x5 grid. The skill is still avoidable. However, with the number of floor tiles that drop out, finding a position where you can cast safely is hard. This is particularly true given that your orientation may be screwed up by Draw In.

The skill inflicts a hard Bio effect that eats away at you while you sleep. The damage does not wake you. If Diabolos attacks you, it will not wake you up; it's possible for you to sleep peacefully as he beats you to the ground. I do not think Poison potions will counteract Nightmare, either, though Cure spells will break the effect.

If at all possible, have a mage with Cure stand as far away as possible. This person will be responsible for waking the others. The WHM can do this, but it is a hard proposition, as if you're in Cure range, you're probably within Nightmare range.


Strategy notes:
Silence works.

Stun may or may not. My team tried using weaponskill stuns to interrupt Nightmare but we were not successful.

Try to keep at least one person with Cure outside of Nightmare range -- or pray that someone wakes up before Diabolos finishes dismantling your team.

Consider using your 2-hours and treating this like any other PM mission. Medicines may not be needed but you don't want to go easy on this enemy.


Victory:
You get a CS with Diabolos when you win. You are teleported to the other section of the Shrouded Maw. To finish up..

1) Go back to Windurst Waters (south) | Rhinostery, and talk to Kerutoto. Get his CS.
2) Choose your prize!


Prizes: Copied from FFXI-main, minor edits.
Quote:
Diabolos Pole
Level 75
DMG:57 Delay:402
Dark weather: Enhances effect of "Drain" and "Aspir"
Additional effect: Slow

Diabolos Earring
Level 65
Accuracy+3
Dark weather: Accuracy-3 Magic Accuracy+2

Diabolos Torque
Level 70
Ranged Accuracy+8
Dark weather: Ranged Accuracy-8 Ranged Attack+8

Diabolos Ring
Level 65
On Darksdays: MP-15% Dark magic skill +15
In addition to these items, you will have the option to accept the Summoner's Pact with Diabolos, or to recieve gil.


Diabolos as a pet
A teammate and I took our Diabolos' out to Sarutabarata for testing. With a maxed SMN sub, you get the following skills..

Camisado
Somnolence
Nightmare
Ultimate Terror

At Lv24 SMN, you get ...

Camisado
Somnolence


Diabolos is a biiiiiig summon. His wings can block out the sun. His glance can cause the plague! So on and so forth - he's pretty cool to bring out.

Diabolos has a higher physical attack power than any other summon I'm aware of. A SMN from my party rated his attack power as higher than that of Fenrir.

He is a strong beast, and he looks great. Go get him!

Good luck.



Thanks to:
Kajiwht - mentioned bio3, drain, aspir, dispel, dispelga
JoranDax - extra note on Dream Shroud
KharmicHammer - mentioned dispelga and Cacodemonia
Etain - also reminded about Dispel ^^;; (updated)

Edited, Wed Dec 14 14:47:04 2005 by Wingchild
#2 Dec 14 2005 at 11:19 AM Rating: Decent
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490 posts
This fight IS Doable with a Manaburn-type party. My party when I did it was sort of build of leftovers, consisted on BLM, BLM, RDM, RDM, SMN, and NIN


Heres how we did it.

1)At the edge of the cliff in the BCNM the SMN uses Blinkga, Stoneskinga, and Fenrir's buff attack on the party.

2) Once the buffs are up, someone calls a time in traditional Manaburn-style and every mage starts casting their highest Light-Based spell, Light-based meaning Fire, Wind, and Thunder at the given time. As all our members were 73+, this meant Thundaga 3 for BLMs and Thunder 3(I think) for RDMs.

3) After the first wave of magic, the SMN uses Astral Flow with one of their Light-Based summons, Ifrt, Ramuh, Garuda.

4)Next BLMs and RDMs hit it with more magic, their next best Light-Based spell, Firaga 3 for BLMs, RDMs Fire 3, BLMs used 2-hour if needed.

5) By this point he's either dead or close to it, so finish him off with whatever you have left. Our NIN used and Iracus Wing and his best Weaponskill at some point I believe.

Note that is is best to fight him on the following days, this list if organized from best day to worst day, all days are light based.

1)Lightsday
2)Thundersday
3)Firesday
4)Windsday

It is not recommended to fight him on a dark-based day if at all possible.
#3 Dec 14 2005 at 11:23 AM Rating: Excellent
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1,863 posts
Conversely, the fight is also doable without a manaburn configuration. My team -

PLD/WAR
WAR/NIN
DRG/WAR
SMN/WHM
RDM/BLM
WHM/BLM

There is almost always more than one way to get something done.

The new Dragoon 2-hour helped quite a bit!

In all honesty though, everybody on my team gave their absolute best. I was happy to be part of it while we kicked the Avatar around. :)
#4 Dec 14 2005 at 11:24 AM Rating: Good
he also casts bio III drain and aspir
dispel and dispelga too
#5 Dec 14 2005 at 11:26 AM Rating: Decent
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172 posts
Thank you for this fine thread. Yet another excellent guide. ^^
#6 Dec 14 2005 at 11:29 AM Rating: Excellent
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1,863 posts
Thanks!


Quote:
he also casts bio III drain and aspir
dispel and dispelga too


Amended, rated up for additional info. I forgot he got the other dark spells too; was going off what I saw in combat.

Edited, Wed Dec 14 11:53:33 2005 by Wingchild
#7 Dec 14 2005 at 11:30 AM Rating: Decent
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92 posts
Nice guide Wingy
#8 Dec 14 2005 at 11:31 AM Rating: Decent
A good party setup is:

RDM/DRK (ME)
BLM/***
BLM/***
BLM/***
PLD/WAR
SMN/WHM

Basically, have the Paladin tank Diabolos for the first 15% until he is at 85%. The summoner will be separate from everyone and the rdm and blms will be together. The summoner will help deal damage until diabolos is at 85%.

This gives a chance for the paladin to build some hate, and after 85%, the blms will start nuking until its around 50%. Ths is where the rdm/drk uses chainspell and stun's it for 30seconds, while the blm and summoner go all out and kill diabolos :)

Very easy win.
#9 Dec 14 2005 at 11:33 AM Rating: Decent
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490 posts
Too bad you can get the Dream Shroud ability with a subjob. That would be great for BLM/SMN


Also, I do believe that Dream Shroud enhances Magic Attack Bonus as well as Magic Defense Bonus.
#10 Dec 14 2005 at 11:33 AM Rating: Decent
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144 posts
As always, nice guide Wingchild.

I kinda wish you were on Hades... :/
#11 Dec 14 2005 at 11:53 AM Rating: Decent
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396 posts
Awesome! Muchas Gracias! ^^
#12 Dec 14 2005 at 12:02 PM Rating: Good
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688 posts
Heya Wing~

Yeah I heard Folken was in rare form in that battle haha

First time in history where you'll hear cries of "Please bring more Dragoons!"
#13 Dec 14 2005 at 12:17 PM Rating: Decent
Chainspell Stun with BLM's is definately the easiest way.

One thing I noticed tho. A phsyical attack does wake nightmare, at least in my experience. I was chainspell stunner, he resisted 2 stuns in a row, which gave him time to get nightmare off, but as soon as he hit me I was able to get a cure off, and back to my stun chain.

Dunno maybe I just got lucky, but it seems that way with mobs too. I can Nightmare a mob, but it wakes up as soon as Diabolos hits it. Dunno, i've only played with him last night and this morning, so could just be a random thing.

_Code
#14 Dec 14 2005 at 12:55 PM Rating: Good
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440 posts
He has another move he can use against you:

Cacodemonia - AoE curse effect (not as large as nightmare)

He rarely uses it thankfully. Its a very annoying curse (50% hp/mp more or less) that can be lethal with nitghmare.

He also casts Dispel and dispelga, so watch your RR items.

He resists stun the more its used on him, and also starts using nightmare faster.
#15 Dec 14 2005 at 1:02 PM Rating: Decent
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401 posts
KharmicHammer wrote:
He resists stun the more its used on him, and also starts using nightmare faster.
I fought him with 3 BLMs. We each took turns on Stun. Once he reached 40% HP, he went nuts with Nightmare. I stunned Nightmare, then he immediately readied another. Next BLM stunned it. Then he readied a THIRD Nightmare. Next BLM stunned it. After that he readied a FOURTH Nightmare. All three of our Stun timers were down, so we were unable to stun that one. After he got that Nightmare out of his system, we were okay. We didn't have any problems with stun resists, however.
#16 Dec 14 2005 at 1:42 PM Rating: Good
An Excellent post as usual.

I've asked it to be added to the Stickied Index on the SMN board.
#17 Dec 14 2005 at 1:51 PM Rating: Good
Additional note about Diabolos' spells:

He also casts dispel. He dispelled my party's NIN's Marches more than once . >_<;

This is in addition to the black magic spells listed above.

Very fun fight though. ('_^b)

Quote:

At Lv24 SMN, you get ...

Camisado
Somnolence


You have these before level 24, as my SMN is only 23 and used both of those in an exp party last night.

Edited, Wed Dec 14 13:56:18 2005 by Etain
#18 Dec 14 2005 at 2:10 PM Rating: Good
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464 posts
It was actually kind of fun Monday when we went in to do the actual CoP mission and not the avatar fight. The staging room was packed with level 75 players and the corpse pile was half-way to the ceiling. Our party got into line and I proceeded to start Raise III for the next hour (took about an hour to get to the front @.@). The other whms and I would just finish clearing up one pile when another would come tumbling out.

#19 Dec 19 2005 at 1:23 PM Rating: Good
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Great info, as always Wingchild. Just what I was looking for, thanks. ^^
#20 Dec 19 2005 at 2:20 PM Rating: Decent
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Our party:

RDM/DRK Chainspell stun
BLM/rdm Blizaga3/thunga3
BLM/rdm " "
BLM/rdm " "
PLD/WAR iNVINCIBLE
SMN/WHM Astral flow - whatever works

very quick fight. Lots of ways to do it. Got the avatar with regular party, and my pole with this set up.


#21 Mar 24 2006 at 10:50 AM Rating: Decent
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Struggling to get this fight done, although having read this I think I know why now.

Hoping to take the same setup back and try again but with some tweaks. Went in with PLD, WHM, 3 x BLM and a RDM/DRK. The WHM is me and I need it for my 61 SMN so no getting rid of me.

We went in - PLD disbanded, got drawn in and we reinvited. THE BLM nuked from the top. Next up I got drawn in and one of the BLM but the last 2 BLM and RDM didnt.

I *think* we probably asked the RDM to chainspell stun too early because with 3 x BLM we couldn't kill him in 2 rounds.

We survived a nightmare and got him down to less than 20% but the BLM were focusing on nuking and chainspell wore and so we got hit by a second nightmare.

At what point should the rdm/drk be hitting chainspell? And (noob question) if they use stun without chainspell and then need to go into chainspell before timer is up am I right in assuming that chainspell will negate the recast timer?

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#22 Apr 05 2006 at 2:53 PM Rating: Default
What's Diablos look like?
#23 Apr 05 2006 at 3:22 PM Rating: Default
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Party:Pld/War
Smn/Whm
Whm/Smn
Sam/War
Thf/Drk
Blm/Rdm

On Drk's Day no less. >:D
#24 Apr 05 2006 at 3:30 PM Rating: Decent
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#25 Apr 05 2006 at 7:38 PM Rating: Decent
eh, Manaburn is for cheatears far as I'm concerned.

I can't wait to try this fight in a normal set up, even if I get clocked. This game has a lot of awsome chalenges in it and I hate using cheap tactics.
#26 Apr 05 2006 at 7:52 PM Rating: Good
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Does anyone have a full list of which of Diabolos' abilities come at which level?

*edit*


Found it. Hapernack on the SMN forums wrote this:

Hapernack wrote:
Lv 1: Camisado - Deals Physical Damage

Lv 20: Somnolence - Damages Target + Gravity Effect

Lv 29: Nightmare - Deals Darkness Element Damage that Sleeps all targets within the Area of Effect and Gradually Reduces Their HP.

Lv 37: Ultimate Terror - Reduces Attributes of Foes within the Area Of Effect. (If used when links have occured, it will dispel those links from your main claimed monster.).

Lv 49: Noctoshield - Gives Players within the Area of Effect the effect of "Phalanx".

Lv 56: Dream Shroud - Enhances the Magic Atk and Def of Players Within the Area of Effect. Tests have shown this bonus to be +10 to Magic Atk and Def.

Lv 65: Nether Blast - Deals a Ranged Attack of Darkness Elemental damage. (Pierces through shadows).

Lv 1: (Astral Flow) Ruinous Omen - Unlike most Astrals which simply deal large dmg, this Blood Pact will reduce the HP bars of its foes by a random % (Damage towards that of very HP-heavy foes is still yet to be determined. Whether if a % of a large foe would be sizeable; say 20,000hp, if the effect would indeed take off that much.). Percentages towards normal enemies have ranged from 25% to 90% in tests.


Edited, Wed Apr 5 21:16:16 2006 by Osarion
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