Yes, this is obviously a blatant ripoff of the BG card game they do on their forums.
DO NOT PLAY THIS GAME IN THE MAIN FORUMS. Journals work just as well, and don't get you complained at. This thread is meant more for card requests and links to the designs.
First, the basic rules of the game:
* Your turn begins by placing a unique Poster card into play, if you so choose. NO DUPLICATES OF ANY POSTER ARE ALLOWED IN ONE GAME.
* If you had a Poster in play since the beginning of the turn, you may then occupy that Poster (making it unusable as the source of any further actions that turn) and play a Thread, a Trait, or an Event card.
- Thread cards are initially claimed to the Poster used to play them; this Poster begins with 5 points of presence on the thread.
- Event cards may only be played on a Thread card, and generally modify the value of the Thread in question (but may also modify the Karma stat of attached Posters).
- Trait cards generally modify a Poster, though some Traits state that they transfer to Threads. In these cases, treat the Trait as an Event.
* In addition, once per turn, you may choose to place an Object card into play, or occupy a Poster to activate that Object.
- When activating an Object to use on a Thread, the Poster that was occupied to activate the Object gains a point of presence on the Thread.
- Objects that derail Threads cause all Posters involved to lose claim on the Thread; if the Thread remains derailed for 10 turns, it becomes dead.
- If two or more Posters have equal amounts of presence on a thread, the Thread becomes unclaimed, but is not derailed.
* The game ends, generally, when all participants agree that no further useful actions can be taken in the game; the winner is whichever player controls more Threads.
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And now, for the initial card list of 60 cards (card names will become links as appropriate images are produced):
Haggan - Poster
Karma 5.00, Intelligence 4.50
Traits: Admin, Invincible Karma
You may lock any derailed thread; remove it from play, along with any attached cards. After using this ability, Haggan becomes occupied for 5 turns.
Kaolian - Poster
Karma 5.00, Intelligence 4.85
Traits: Admin, Invincible Karma
You may ban any Poster; remove it from play, along with any Threads they control and any attached cards to the removed cards. After using this ability, Kaolian becomes occupied for 8 turns.
Saboruto - Poster
Karma 3.85, Intelligence 4.65
Traits: Invincible Karma, Gay
When Saboruto comes into play, search your deck for a Gay Trait and attach it to a thread of your choice; that thread becomes claimed by Saboruto.
Deadgye - Poster
Karma 3.20, Intelligence 3.75
Traits: Invincible Karma
Deadgye does not become occupied when involved with two or fewer Objects, Threads, or Events.
Kojiami - Poster
Karma 1.05, Intelligence 1.85
Traits: Troll
All actions that Kojiami takes on a Thread have halved effect.
Helleticweapon - Poster
Karma 0.95, Intelligence 1.00
Traits: Failed Troll
All actions that Helleticweapon takes on a Thread have no effect.
Helleticweapon starts with 1 point of presence on any Thread he initiates.
The preferred image for this card would be the "****** on the couch" from Soracloud's old avatar.
SpinShark - Poster
Karma 1.35, Intelligence 2.00
Traits: Troll
All actions that SpinShark takes on a Thread are resolved one turn later, for halved effect.
Lefein - Poster
Karma 3.75, Intelligence 4.80
Traits: Invincible Karma
When Lefein gains presence on a Thread, all Trolls on the thread lose all presence on it.
WarMaverick - Poster
Karma 3.45, Intelligence 4.60
Traits: Invincible Karma
When WarMaverick comes into play, search your deck for a Page Claiming Event and attach it to a thread of your choice; WarMaverick gains one point of presence on that thread.
WarMaverick does not become occupied when involved with four or fewer Objects, Threads, or Events.
adennak - Poster
Karma 4.95, Intelligence 5.00
Traits: Invincible Karma
When adennak comes into play, search your deck for a Renkei Chart Thread and put it into play as well. adennak immediately becomes occupied as a result of this, and has 25 points of presence on this thread.
Troll - Trait
The Poster this card is attached to is trolling.
Subtract 0.5 from all Karma changes involved with this Poster while this card is attached.
Picture of a Troll doll, obviously.
Failed Troll - Trait
While the Poster this card is attached to is trolling, he is doing so badly that it's just funny.
Reverse the sign on all Karma changes involved with this Poster while this card is attached.
Picture of a half-melted Troll doll with its hair on fire.
Gay - Trait
This Poster is just gaying things up; or, he's just managed to gay up a thread.
All effects involving this Poster and any Threads they control do not resolve for an additional turn.
Moron - Trait
This Poster is, unfortunately, a complete and total moron.
Subtract 0.5 from all Intelligence changes involved with this Poster while this card is attached.
Noob - Trait
This Poster has gone beyond being a moron; he's a noob, and he's about to h4x0r j00 f0r h4w7 s3cxz.
All Intelligence changes involving this Poster become negative while this card is attached.
Grammar **** - Trait
This Poster is quite capable of derailing threads because you can't type for sh[b][/b]it.
While this card is attached, if this Poster does not initiate a Thread, and gains at least three points of presence on a thread, derail that Thread.
Invincible Karma - Trait
This Poster has such a huge post count that no act of man or God will move his Karma.
All Karma changes involving this Poster become 0 while this card is attached.
Troll Fight - Event - Intelligence Cost: -0.50
Oh, look, it's a troll fight.
Any Posters with presence on this Thread become occupied for 2 turns.
...and here's the Troll dolls duking it out, Street Fighter-style.
Spam - Event - Karma Cost: -2.25
Someone obviously has too much time on their hands.
While Spam is in play, each player must either put a Poster with the Admin Trait into play, or skip their turn.
Spam leaves play as soon as a Poster with the Admin Trait comes into play.
Train Wreck - Event - Intelligence Cost: -1.25
This is the aftermath of any number of well-intentioned threads that degenerate into flamewars or troll fights.
This Thread becomes derailed immediately.
Page Claiming - Event - Karma Cost: +0.15
This Thread is hijacked by the Poster occupied to activate this Event; double their presence on the Thread, and reduce all other Posters' presence on the Thread to 1.
I Nerfed Your Mom - Event - Karma Cost: +0.25, Intelligence Cost: -0.25
Eh? Nerf BLM? Well, I NERFED YOUR MOM LAST NIGHT!
Derail target "Nerf ____" Thread.
Necropost - Event - Karma Cost: -1.60
"Well, since I got flamed for bringing up something that was in a thread seven pages ago... mmm, braaaaaains..."
Target dead Thread is no longer dead or derailed; the occupied Poster gains one point of presence on this Thread.
This picture's gonna be a zombie.
Flame War - Event - Karma Cost: -3.40, Intelligence Cost: -2.50
You suck. No, YOU suck. No, YOU suck, because you're a moron. No, YOU'RE the moron.
All Posters with presence on this Thread permanently have -1.00 applied to both Karma and Intelligence, if possible.
GTFO - Event - Karma Cost: -0.05
You know, if you're really going to bring up WoW in a FFXI forum, just GTFO.
Choose a Poster with presence on this Thread; they lose all presence on it.
GFY - Event - Intelligence Cost: -0.10
"I happen to like leveling as WAR/WHM. GFY, thanks."
You may only play this in response to GTFO being played; ignore the effect of GTFO on the given Poster.
FTFY - Event - Intelligence Cost: -0.40
Hm... let's see how we can make your post mock you.
Choose a Poster with presence on this Thread; while they retain presence on this Thread, they have -1.25 applied to their Intelligence.
You Fail At Life - Event - Intelligence Cost: +0.65
You call that funny? Yeah, you fail at life.
You may only play this in response to FTFY being played; choose a new target for FTFY.
Your Turtle Fails - Object
And you're not far behind it, either.
Upon activating, choose a Thread, and either nullify the effects of one Event for 5 turns, or remove up to three points of any type of drama from it.
A frame from that RDM soloing Genbu, preferably as Genbu's name goes grey, would be preferred here, as that was the ultimate failure of a turtle.
OMG They Killed It - Object
Yes, it's another premature announcement of Absolute Virtue's demise.
Upon activating, choose a Thread, and place two points of HNM drama on it.
Two-Fisted Monkey Style - Object
Yet another person is claiming that WAR/NIN is useful before 24.
Upon activating, choose a Poster, and inflict 0.30 points of Karma damage on that Poster.
8BT for the win here - find the comic this bit is from, and put in Black Mage's response.
Necessary Train - Object
Sometimes, someone just has to clear out the path.
Upon activating, choose a Poster, and inflict 0.10 points of Intelligence damage on that Poster.
Unnecessary Train - Object
Other times, you're just trying to farm.
Upon activating, choose a Poster, and inflict 0.30 points of Intelligence damage on that Poster.
Monkey Business - Object
And then there's the trains that make NO SENSE AT ALL.
Upon activating, choose a Thread, and inflict 0.50 points of Intelligence damage on all Posters with presence on it.
...someone will have to train all the Opo-opos in Yuhtunga Jungle to Kazham for a good screenshot for this.
RMT, By The Book - Object
Finally, there's people who don't realize the MPK patch exists.
Upon activating, choose a Poster you control and one you do not. Flip a coin; if you win the toss, inflict 0.80 points of Intelligence damage on the Poster you do not control. Otherwise, inflict 1.60 points of Karma damage on the Poster you control.
Taru Creampie - Object
...dear LORD, that is just wrong.
Upon activating, choose a Thread and derail it. The Poster occupied to activate this Object receives 2.40 points of Karma damage.
Galka **** - Object
...there's wrong, and then there's WRONG.
Upon activating, choose a Thread and derail it. The Poster occupied to activate this Object may remove up to 0.50 points of Karma damage.
Mithra **** - Object
Now that's morrre like it. ^..^
Upon activating, choose a Thread and derail it.
ROFLcopter - Object
What's that whirring noise? Something's funny... it's the ROFLcopter!
Upon activating, remove up to 0.75 points of Karma damage from any Poster.
Wall Of Text - Object
Someone seems to have forgotten every item of punctuation in the English language, including the key marked "Enter".
Upon activating, if any Poster has the Grammar **** Trait, its controller immediately takes a turn. Turn order reverts to normal after this extra turn.
Hey, Look! Over There! - Object
No, really! Over there! Behind the Galka!
Upon activating, choose a Thread and a Poster with presence on that Thread; remove up to 4 points of presence that Poster has on that Thread.
Dolphin Sex - Object
That's got to be a mislink. But I just can't stop reading...
Upon activating, choose a Poster and occupy it.
Care-O-Meter - Object
...yep, it's reading 0 again.
Upon activating, choose a Poster, and remove all presence they have on one Thread of the Poster's controller's choice.
JP Button - Object
no flavor text
Upon activating, choose a Thread, and put 4 points of JP vs. NA drama on it.
NA Button - Object
Dude, our version sucks.
Upon activating, choose a Thread, and put 2 points of JP vs. NA drama on it.
Call For Help - Object
Stupid dumbass! Don't CFH on Nidhogg!
Upon activating, choose a Poster. For the next 4 turns, all Threads they gain presence on get 1 point of HNM drama.
The Asylum - Object
Oooh. It's scary.
Upon activating, choose a Poster with the Troll Trait and occupy them. If their Intelligence is over 3.75, their controller gains control of The Asylum.
Do Not Push - Object
No, really. Don't push it. <snickers>
Upon activating, choose a Poster and return them, with all attached Traits, to their controller's hand.
Yes, this is the infamous button. (No, this one is not hooked up.) This card essentially logs out the Poster in question.
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I'll finish up the remainder of the cards tomorrow (or so), which consist of:
Blather
Nerf ____
Friday Thread
Inane Drivel
Two Invites A Year
Inflation
Allakhazam
Mr. Rogers
Duck
Reality Check
Renkei Chart
Useful Guide
Let the... uh, "fun"... begin!